Whoops went too far.
2v2 Robert and friend vs Makalakalane and Maxiheimer
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 2 submarines moved from 33 Sea Zone to 21 Sea Zone Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 cruiser ANZAC roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 cruiser owned by the Japanese lost in 21 Sea Zone ANZAC win with 2 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 2 fighters moved from Caroline Islands to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from New South Wales to Queensland 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
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@Makalakalane : Since our first TripleA game, we’ve been using this calculator https://www.aatoolkit.com/conflict
Our background in stats/probability is rather limited (i took 1 class in University, not sure about @Basile_01 if his field demands knowledge in them) so we rely on external tools. Like @Basile_01 said, even with only 63% odds, I think we would have attempted it if we thought it was the best move (risks/rewards) considering other options. Us seeing 93% victory definitely made the attack a no-brainer.
It may sound like an excuse, but that’s really how we planned our turn. If the odds would have been unfavourable, maybe we would have done things differently.
Anyway, luck and back luck are part of the game!
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 2 submarines moved from 33 Sea Zone to 21 Sea Zone Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 cruiser ANZAC roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 cruiser owned by the Japanese lost in 21 Sea Zone ANZAC win with 2 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 2 fighters moved from Caroline Islands to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from New South Wales to Queensland 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 infantry moved from Algeria to Tunisia 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
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We considered a safer normandy dropping but when the calculator gave us those odds for Western Germany, we thought it was our best possible move to damage Germany!
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I fully agree! i would have done the same!
But if the result of the battles could allways be calculated and relied upon, the game would be boring. Having to take chances and changing tactics accordingly makes it fun -
TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 59 PUs; Germans buy 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 3 bombers moved from Eastern Poland to Russia 1 bomber moved from Germany to Russia 3 fighters moved from Western Ukraine to Russia 1 armour moved from Rostov to Northwest Persia Germans take Caucasus from Russians Germans take Northwest Persia from British 1 mech_infantry moved from Ukraine to Tambov 1 mech_infantry moved from Ukraine to Tambov 3 tactical_bombers moved from Western Ukraine to Tambov 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 artillery moved from Western Germany to Denmark 1 fighter and 2 tactical_bombers moved from Western Germany to Denmark Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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Would you like to intercept in moscow? Remember, my fighters and bombers are all flying aces:grin:
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Drunk Soviet AA operators will take care of the defense of Moscow. No interception
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 59 PUs; Germans buy 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 3 bombers moved from Eastern Poland to Russia 1 bomber moved from Germany to Russia 3 fighters moved from Western Ukraine to Russia 1 armour moved from Rostov to Northwest Persia Germans take Caucasus from Russians Germans take Northwest Persia from British 1 mech_infantry moved from Ukraine to Tambov 1 mech_infantry moved from Ukraine to Tambov 3 tactical_bombers moved from Western Ukraine to Tambov 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 artillery moved from Western Germany to Denmark 1 fighter and 2 tactical_bombers moved from Western Germany to Denmark Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/4 hits, 0,67 expected hits Bombing raid in Russia rolls: 8,8,8,5 and causes: 17 damage to unit: factory_major Bombing raid in Russia causes 17 damage total. Battle in Tambov Germans attack with 2 mech_infantrys and 3 tactical_bombers Russians defend with 3 infantry Germans roll dice for 2 mech_infantrys and 3 tactical_bombers in Tambov, round 2 : 2/5 hits, 1,83 expected hits Russians roll dice for 3 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Tambov retreated to Tambov Russians win with 1 infantry remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 infantry Battle in Denmark Germans attack with 1 artillery, 1 fighter and 2 tactical_bombers Americans defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Denmark, round 2 : 1/4 hits, 2,00 expected hits Americans roll dice for 1 mech_infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Cleaning up after air battles Non Combat Move - Germans 5 armour and 2 mech_infantrys moved from Ukraine to Caucasus 3 aaGuns, 5 artilleries and 28 infantry moved from Ukraine to Bryansk 16 infantry moved from Belarus to Bryansk 4 bombers moved from Russia to Bryansk 3 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk 3 fighters moved from Russia to Bryansk 3 tactical_bombers moved from Tambov to Bryansk 1 mech_infantry moved from Rostov to Northwest Persia 3 armour moved from Novgorod to Bryansk 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from Bessarabia to Ukraine 2 infantry moved from Romania to Bessarabia 1 fighter and 2 tactical_bombers moved from Denmark to Western Germany 1 submarine moved from 125 Sea Zone to 127 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 9 armour moved from Rostov to Northwest Persia 2 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 5 infantry placed in Western Germany 4 infantry placed in Germany 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 2 mech_infantrys placed in Germany Germans undo move 5. Germans undo move 1. 2 mech_infantrys placed in Western Germany 3 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 5. 1 infantry placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Rostov: 1 armour EDIT: Changing ownership of Kazakhstan from Russians to Germans EDIT: Adding units owned by Germans to Kazakhstan: 1 armour EDIT: Changing PUs for Germans from 74 to 75 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : -0,67 Germans : -0,83 Americans : -0,33 Russians : 1,00
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I made a mistake and forgot to take kazakhstan in my combat move. I took the liberty of editing it.
The tank i edited to kazakhstan had of course not moved during combat move.
I hope everybody is ok with that? -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 11 PUs; Russians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 infantry moved from Samara to Volgograd 1 artillery moved from Samara to Volgograd 1 infantry moved from Samara to Kazakhstan 4 fighters moved from Russia to Kazakhstan 1 tactical_bomber moved from Russia to Kazakhstan Combat - Russians Battle in Volgograd Russians attack with 1 artillery and 1 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Kazakhstan Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/6 hits, 2,83 expected hits Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Kazakhstan to Persia 4 armour, 4 artilleries, 8 infantry and 6 mech_infantrys moved from Samara to Russia 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 infantry moved from Dzavhan to Yenisey Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 19 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 1,17 Russians : -1,50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Kweichow 2 bombers moved from Yunnan to India 1 fighter moved from Yunnan to Kweichow 1 tactical_bomber moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to Burma 4 armour moved from French Indo China to Siam Japanese take Siam from UK_Pacific 4 armour moved from Siam to Shan State 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 infantry moved from 37 Sea Zone to Shan State 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 infantry moved from 37 Sea Zone to Shan State 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 infantry moved from 37 Sea Zone to Shan State 1 fighter moved from Yunnan to Kweichow 2 battleships, 3 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to Malaya 4 fighters moved from 37 Sea Zone to Malaya 1 tactical_bomber moved from Kiangsu to Kweichow 1 tactical_bomber moved from Shantung to Kweichow 1 tactical_bomber moved from Yunnan to Burma 1 mech_infantry moved from Sakha to Yakut S.S.R. 1 armour moved from Buryatia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 armour moved from Ulaanbaatar to Yakut S.S.R. 1 fighter moved from Philippines to Shan State 1 fighter moved from Kwangtung to Shan State 1 artillery moved from Amur to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians Combat - Japanese Strategic bombing raid in India AA fire in India : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in India causes 4 damage total. Battle in Kweichow Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 4/6 hits, 3,00 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 4 armour, 3 artilleries, 2 fighters and 3 infantry British defend with 1 infantry Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 4 armour, 3 artilleries, 2 fighters and 3 infantry in Shan State, round 2 : 7/12 hits, 5,00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 4 armour, 3 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 2 : 3/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yakut S.S.R. Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 4 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun, 1 artillery and 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 2 armour and 1 mech_infantry moved from Kwangtung to Yunnan 1 infantry moved from French Indo China to Yunnan 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from Philippines to Japan 2 fighters moved from Kweichow to 19 Sea Zone 4 fighters moved from Malaya to 37 Sea Zone 1 fighter moved from Burma to Yunnan 1 bomber moved from India to Yunnan 2 tactical_bombers moved from Burma to Yunnan 2 tactical_bombers moved from Malaya to 37 Sea Zone 2 fighters moved from Shan State to Yunnan 3 tactical_bombers moved from Kweichow to Yunnan Place Units - Japanese 1 carrier and 2 destroyers placed in 19 Sea Zone 1 submarine placed in 19 Sea Zone 1 mech_infantry placed in Kwangtung 1 infantry placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1 Japanese collect 42 PUs (10 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
Chinese : -0,67 UK_Pacific : -1,00 AA fire in India : : 0,67 Russians : -1,00 Japanese : 2,83
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 factory_minor, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 2 destroyers moved from 112 Sea Zone to 110 Sea Zone 3 transports moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries moved from Queensland to 54 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Americans creates battle in territory 19 Sea Zone Americans creates battle in territory 6 Sea Zone Battle in Holland Belgium Battle in Philippines Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 1 submarine Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 19 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans, taking Philippines from Japanese with 1 carrier, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 42 Sea Zone Americans attack with 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; ANZAC loiter and taunt Japanese defend with 1 cruiser Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans win with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - Americans 2 infantry moved from 42 Sea Zone to Java 2 artilleries moved from 42 Sea Zone to Java 1 submarine moved from 23 Sea Zone to 33 Sea Zone 1 destroyer moved from 22 Sea Zone to 33 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 1 submarine moved from 6 Sea Zone to 22 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 armour moved from Libya to Alexandria 1 fighter moved from 112 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Eastern United States to Gibraltar Place Units - Americans 4 infantry placed in Western United States 1 factory_minor placed in Norway 1 carrier and 1 transport placed in 101 Sea Zone 2 bombers and 2 infantry placed in Eastern United States Americans undo move 4. 2 bombers placed in Western United States 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans : 1,00 Japanese : 0,50
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0,17 Japanese : -0,33
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TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Combat Move - British 1 fighter moved from Norway to 115 Sea Zone 2 infantry moved from India to Burma 1 artillery moved from India to Burma 2 infantry moved from Iraq to Northwest Persia 2 infantry moved from Persia to Northwest Persia 6 fighters and 2 tactical_bombers moved from Eastern Persia to Northwest Persia 1 bomber moved from Russia to Northwest Persia
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 factory_minor, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 2 destroyers moved from 112 Sea Zone to 110 Sea Zone 3 transports moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries moved from Queensland to 54 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Americans creates battle in territory 19 Sea Zone Americans creates battle in territory 6 Sea Zone Battle in Holland Belgium Battle in Philippines Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 1 submarine Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 19 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans, taking Philippines from Japanese with 1 carrier, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 42 Sea Zone Americans attack with 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; ANZAC loiter and taunt Japanese defend with 1 cruiser Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans win with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - Americans 2 infantry moved from 42 Sea Zone to Java 2 artilleries moved from 42 Sea Zone to Java 1 submarine moved from 23 Sea Zone to 33 Sea Zone 1 destroyer moved from 22 Sea Zone to 33 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 1 submarine moved from 6 Sea Zone to 22 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 armour moved from Libya to Alexandria 1 fighter moved from 112 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Eastern United States to Gibraltar Place Units - Americans 4 infantry placed in Western United States 1 factory_minor placed in Norway 1 carrier and 1 transport placed in 101 Sea Zone 2 bombers and 2 infantry placed in Eastern United States Americans undo move 4. 2 bombers placed in Western United States 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British buy 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 16 PUs; UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Norway to 115 Sea Zone 2 infantry moved from India to Burma 1 artillery moved from India to Burma 2 infantry moved from Iraq to Northwest Persia 2 infantry moved from Persia to Northwest Persia 6 fighters and 2 tactical_bombers moved from Eastern Persia to Northwest Persia 1 bomber moved from Russia to Northwest Persia Combat - British Battle in 115 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 115 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Northwest Persia British attack with 1 bomber, 6 fighters, 4 infantry and 2 tactical_bombers Germans defend with 10 armour and 1 mech_infantry British roll dice for 1 bomber, 6 fighters, 4 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 8/13 hits, 5,67 expected hits Germans roll dice for 10 armour and 1 mech_infantry in Northwest Persia, round 2 : 6/11 hits, 5,33 expected hits 7 armour owned by the Germans, 1 mech_infantry owned by the Germans, 2 fighters owned by the British and 4 infantry owned by the British lost in Northwest Persia British roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in Northwest Persia, round 3 : 4/7 hits, 4,00 expected hits Germans roll dice for 3 armour in Northwest Persia, round 3 : 0/3 hits, 1,50 expected hits 3 armour owned by the Germans lost in Northwest Persia British win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for British: 2 fighters and 4 infantry Casualties for Germans: 10 armour and 1 mech_infantry Non Combat Move - British 1 bomber, 4 fighters and 2 tactical_bombers moved from Northwest Persia to Persia 1 transport moved from 80 Sea Zone to 79 Sea Zone 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 2 mech_infantrys moved from India to Eastern Persia 1 infantry moved from India to West India 1 destroyer moved from 39 Sea Zone to 38 Sea Zone 1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Tobruk to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Algeria to Tunisia 2 fighters moved from Gibraltar to Egypt 1 carrier, 2 destroyers, 1 fighter and 5 transports moved from 112 Sea Zone to 110 Sea Zone 5 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 2 aaGuns, 1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 fighter moved from 115 Sea Zone to Norway Place Units - British 2 armour and 1 mech_infantry placed in Persia 2 artilleries and 5 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 armour and 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Some Units in India change ownership: 1 armour and 1 fighter
Combat Hit Differential Summary :
Germans : -0,83 British : 2,50 Americans : 1,00 Chinese : 0,17 Japanese : -0,17
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The British dices waited all game for this moment heh
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Bryansk to Tambov Italians take Tambov from Russians 1 artillery and 1 mech_infantry moved from Bryansk to Rostov 1 bomber moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 1 artillery, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Slovakia Hungary 1 fighter moved from Western Germany to Southern Italy 5 infantry and 1 mech_infantry moved from Northern Italy to Western Germany 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -0,33 Russians : -0,33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 harbour and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 42 Sea Zone 2 submarines moved from 21 Sea Zone to 33 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Caroline Islands 1 fighter moved from New South Wales to 54 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 2 artilleries moved from 42 Sea Zone to Java 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 harbour placed in Java 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -1,67 Japanese : -1,33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 harbour and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 42 Sea Zone 2 submarines moved from 21 Sea Zone to 33 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Caroline Islands 1 fighter moved from New South Wales to 54 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 2 artilleries moved from 42 Sea Zone to Java 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 harbour placed in Java 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Alexandria to Egypt 1 infantry moved from Tunisia to Libya 2 infantry moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 39 Sea Zone to 41 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,67 Japanese : -1,33