@AndrewAAGamer I assumed you would submerge the sub as it would affect my transport, i.e., most devasting move
L20 #1 trulpen (X+3) vs ksmckay (A) BM3
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These were the purchases and battles.
I’ll redo purchases and edit in the battle results. Think that’s the easiest and most clear way.
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TripleA Turn Summary: Germans round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Russians from Sweden: 1 armour EDIT: Removing units owned by Russians from Norway: 1 armour EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Removing units owned by Americans from Holland Belgium: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Rostov: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 6 EDIT: Turning off Edit Mode Germans buy 1 airfield, 9 artilleries, 1 carrier and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Sweden 1 armour moved from Novgorod to Karelia Germans take Karelia from Russians 1 armour moved from Karelia to Novgorod 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Novgorod 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Iraq to Saudi Arabia Germans take Saudi Arabia from Americans 1 armour moved from Saudi Arabia to Iraq 1 infantry moved from Turkey to Syria Germans take Syria from French 1 bomber moved from Western Germany to 98 Sea Zone 2 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 3 fighters moved from Germany to Sweden 3 fighters moved from Germany to Norway 1 fighter moved from Western Germany to Sweden 3 fighters moved from Western Germany to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to 95 Sea Zone 1 battleship and 1 cruiser moved from 114 Sea Zone to 113 Sea Zone Combat - Germans Battle in Sweden Battle in Norway Battle in 95 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Germans win, taking Sweden from Russians, taking Norway from Russians with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters moved from Norway to 113 Sea Zone 4 fighters moved from Sweden to 113 Sea Zone 3 fighters moved from Holland Belgium to 113 Sea Zone 3 fighters moved from Holland Belgium to Germany EDIT: 4 aaGuns, 2 armour, 2 artilleries and 10 infantry moved from Western Germany to Greater Southern Germany EDIT: Germans undo move 5. EDIT: 4 aaGuns, 2 armour, 2 artilleries, 10 infantry and 1 marine moved from Western Germany to Germany 4 infantry moved from Greater Southern Germany to Germany 2 fighters and 3 tactical_bombers moved from Western Germany to Turkey 2 infantry moved from Turkey to Iraq 1 armour moved from Caucasus to Iraq 6 armour and 7 mech_infantrys moved from Caucasus to Turkey 1 armour moved from Caucasus to Iraq 6 armour and 7 mech_infantrys moved from Caucasus to Turkey 16 mech_infantrys moved from Novgorod to Poland 2 armour and 2 mech_infantrys moved from Belarus to Rostov 2 infantry moved from Samara to Russia 3 armour and 3 mech_infantrys moved from Belarus to Poland 3 infantry moved from Slovakia Hungary to Germany 1 infantry moved from Yugoslavia to Greater Southern Germany 1 infantry moved from Yugoslavia to Slovakia Hungary 1 mech_infantry moved from Yugoslavia to Germany 2 aaGuns, 9 artilleries, 56 infantry and 7 mech_infantrys moved from Western Germany to Germany 4 carriers, 1 destroyer and 1 submarine moved from 114 Sea Zone to 113 Sea Zone 2 armour and 2 mech_infantrys moved from Belarus to Poland 1 bomber moved from 98 Sea Zone to Iraq 1 bomber moved from 95 Sea Zone to Germany Place Units - Germans 1 carrier placed in 113 Sea Zone 1 airfield and 9 artilleries placed in Germany 3 infantry placed in Russia 3 infantry placed in Novgorod 2 infantry placed in Western Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,1,4,6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,2 Germans collect 60 PUs (10 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
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I have to say that I feel you’re pretty lucky with the dice. Not to diminish your strategic and tactic skills. Hardly losing any bombers, hitting on defense a s o, while I lose bombers readily and rarely hit on defense. It is what it is, but sure doesn’t help the underdog.
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But dice are what they are. You are a very good player.
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Ah, yes, have to add pretty over-efficient convoy disruptions as well. One sub convoys 1,5 on a mean value.
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I understand why you love the convoy disruptions! :)
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dice always feel like they are against you. I think that’s just the nature of things. Particularly when you are losing and you really need some luck, I think then you really start to notice things. You have been behind with more on the line and more opportunities to get screwed. On my end, I have rarely had situations where the dice could screw me, but they certainly have at points.
I could easily point out some cases where I got screwed. I have had some good dice, some average dice, and some ugly dice. And my convoys have been very far from perfect.
I got tired of getting subpar convoys disruptions, so tried to overkill everything.
It all evens out.
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I guess it does. No worries. Like you say my mind is struggling on the losing path. Every set-back hurts. Like that aa in Cairo.
Might do a little different setting with my fast-movers. Will consider getting some to Rostov, and putting more mechs in Poland.
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i dont mind continuing, but there is probably little reason to continue this. No chance the axis can come back from this position.
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Probably so, but I’d like to continue until I feel the same way. Atleast I might try some desperado eventually.
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TripleA Turn Summary: Germans round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Russians from Sweden: 1 armour EDIT: Removing units owned by Russians from Norway: 1 armour EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Removing units owned by Americans from Holland Belgium: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Rostov: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 6 EDIT: Turning off Edit Mode Germans buy 1 airfield, 9 artilleries, 1 carrier and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Sweden 1 armour moved from Novgorod to Karelia Germans take Karelia from Russians 1 armour moved from Karelia to Novgorod 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Novgorod 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Iraq to Saudi Arabia Germans take Saudi Arabia from Americans 1 armour moved from Saudi Arabia to Iraq 1 infantry moved from Turkey to Syria Germans take Syria from French 1 bomber moved from Western Germany to 98 Sea Zone 2 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 3 fighters moved from Germany to Sweden 3 fighters moved from Germany to Norway 1 fighter moved from Western Germany to Sweden 3 fighters moved from Western Germany to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to 95 Sea Zone 1 battleship and 1 cruiser moved from 114 Sea Zone to 113 Sea Zone Combat - Germans Battle in Sweden Battle in Norway Battle in 95 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Germans win, taking Sweden from Russians, taking Norway from Russians with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters moved from Norway to 113 Sea Zone 4 fighters moved from Sweden to 113 Sea Zone 3 fighters moved from Holland Belgium to 113 Sea Zone 3 fighters moved from Holland Belgium to Germany EDIT: 4 aaGuns, 2 armour, 2 artilleries and 10 infantry moved from Western Germany to Greater Southern Germany EDIT: Germans undo move 5. EDIT: 4 aaGuns, 2 armour, 2 artilleries, 10 infantry and 1 marine moved from Western Germany to Germany 4 infantry moved from Greater Southern Germany to Germany 2 fighters and 3 tactical_bombers moved from Western Germany to Turkey 2 infantry moved from Turkey to Iraq 1 armour moved from Caucasus to Iraq 6 armour and 7 mech_infantrys moved from Caucasus to Turkey 1 armour moved from Caucasus to Iraq 6 armour and 7 mech_infantrys moved from Caucasus to Turkey 16 mech_infantrys moved from Novgorod to Poland 2 armour and 2 mech_infantrys moved from Belarus to Rostov 2 infantry moved from Samara to Russia 3 armour and 3 mech_infantrys moved from Belarus to Poland 3 infantry moved from Slovakia Hungary to Germany 1 infantry moved from Yugoslavia to Greater Southern Germany 1 infantry moved from Yugoslavia to Slovakia Hungary 1 mech_infantry moved from Yugoslavia to Germany 2 aaGuns, 9 artilleries, 56 infantry and 7 mech_infantrys moved from Western Germany to Germany 4 carriers, 1 destroyer and 1 submarine moved from 114 Sea Zone to 113 Sea Zone 2 armour and 2 mech_infantrys moved from Belarus to Poland 1 bomber moved from 98 Sea Zone to Iraq 1 bomber moved from 95 Sea Zone to Germany Place Units - Germans 1 carrier placed in 113 Sea Zone 1 airfield and 9 artilleries placed in Germany 3 infantry placed in Russia 3 infantry placed in Novgorod 2 infantry placed in Western Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,1,4,6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,2 Germans collect 60 PUs (10 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 5 armour and 5 mech_infantrys EDIT: Adding units owned by Germans to Rostov: 5 armour and 5 mech_infantrys EDIT: Removing units owned by Germans from Germany: 6 mech_infantrys EDIT: Adding units owned by Germans to Poland: 6 mech_infantrys EDIT: Removing units owned by Italians from Germany: 2 armour EDIT: Adding units owned by Italians to Poland: 2 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@trulpen said in L20 #1 trulpen (X+3) vs ksmckay (A) BM3:
Probably so, but I’d like to continue until I feel the same way. Atleast I might try some desperado eventually.
sounds good.
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TripleA Turn Summary: Russians round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Combat Move - Russians 3 fighters and 1 infantry moved from Urals to Vologda 3 armour, 5 infantry and 2 mech_infantrys moved from Urals to Nenetsia 2 artilleries and 20 infantry moved from Finland to Norway 1 artillery and 21 infantry moved from Finland to Sweden 1 infantry moved from Finland to Karelia Russians take Karelia from Germans 1 infantry moved from Finland to Vyborg Russians take Vyborg from Germans 1 fighter moved from United Kingdom to Norway 1 tactical_bomber moved from United Kingdom to Sweden Combat - Russians Battle in Sweden Russians attack with 1 artillery, 21 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 artillery, 21 infantry and 1 tactical_bomber in Sweden, round 2 : 6/23 hits, 4.50 expected hits Germans roll dice for 1 infantry in Sweden, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Sweden Russians win, taking Sweden from Germans with 1 artillery, 21 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Norway Russians attack with 2 artilleries, 1 fighter and 20 infantry Germans defend with 2 infantry Russians roll dice for 2 artilleries, 1 fighter and 20 infantry in Norway, round 2 : 6/23 hits, 4.83 expected hits Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway Russians win, taking Norway from Germans with 2 artilleries, 1 fighter and 19 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Nenetsia Russians attack with 3 armour, 5 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 3 armour, 5 infantry and 2 mech_infantrys in Nenetsia, round 2 : 2/10 hits, 2.67 expected hits Germans roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia Russians win, taking Nenetsia from Germans with 3 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 3 fighters and 1 infantry Japanese defend with 1 infantry Russians roll dice for 3 fighters and 1 infantry in Vologda, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Vologda Russians win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Urals to Nenetsia 3 fighters moved from Vologda to Finland 1 tactical_bomber moved from Sweden to Finland 1 fighter moved from Norway to Finland 1 aaGun moved from Finland to Norway 1 aaGun moved from Finland to Sweden 5 infantry moved from Finland to Norway 4 infantry moved from Finland to Sweden 1 submarine moved from 91 Sea Zone to 104 Sea Zone Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 1.33 Russians : 2.33
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I’m sorry I’ve failed to make a move. Think I looked at it, did a test turn, was tired, closed and then thought I did the turn. Will try to get a move in this evening.
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no problem
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TripleA Turn Summary: Japanese round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship and 1 marine moved from 37 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 bomber moved from Afghanistan to 80 Sea Zone 1 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 2 mech_infantrys moved from Hunan to Kwangtung 1 bomber moved from Kansu to Kwangtung 3 submarines moved from 37 Sea Zone to 43 Sea Zone 3 battleships and 2 cruisers moved from 37 Sea Zone to 43 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from Shan State to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 4 fighters and 4 tactical_bombers moved from 37 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo 2 fighters moved from 37 Sea Zone to Borneo 2 fighters moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from 37 Sea Zone to Java Combat - Japanese Battle in 80 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 submarine British defend with 1 submarine Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the British lost in 80 Sea Zone Japanese win, taking 80 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in 43 Sea Zone Japanese attack with 4 battleships, 2 cruisers, 1 destroyer and 3 submarines Americans defend with 1 submarine Japanese roll dice for 3 submarines in 43 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 4 battleships, 2 cruisers and 1 destroyer in 43 Sea Zone, round 2 : 4/7 hits, 4,00 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Americans with 4 battleships, 2 cruisers, 1 destroyer and 3 submarines remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 41 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 42 Sea Zone Japanese attack with 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 4 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 6 fighters, 2 infantry and 4 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 6 fighters, 2 infantry and 4 tactical_bombers in Java, round 2 : 4/12 hits, 6,00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Borneo Japanese attack with 4 fighters, 1 marine and 2 tactical_bombers Americans defend with 1 artillery Japanese roll dice for 4 fighters, 1 marine and 2 tactical_bombers in Borneo, round 2 : 5/7 hits, 3,67 expected hits Americans roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Borneo Japanese win, taking Borneo from Americans with 3 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Japanese: 1 fighter Casualties for Americans: 1 artillery Battle in Kwangtung Japanese attack with 1 bomber and 2 mech_infantrys ANZAC defend with 1 artillery and 1 harbour Japanese roll dice for 1 bomber and 2 mech_infantrys in Kwangtung, round 2 : 1/3 hits, 1,00 expected hits ANZAC roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Kwangtung Japanese win, taking Kwangtung from ANZAC with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 1 bomber moved from Kwangtung to Kwangsi 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Yunnan 2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 43 Sea Zone 16 carriers moved from 37 Sea Zone to 43 Sea Zone 4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone 3 fighters and 2 tactical_bombers moved from Borneo to 43 Sea Zone 6 fighters and 4 tactical_bombers moved from Java to 43 Sea Zone 1 bomber moved from 80 Sea Zone to India 2 armour and 7 mech_infantrys moved from Kansu to Kweichow 2 mech_infantrys moved from Hunan to Kwangsi 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Timguska to Kansu 1 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Sikang to Szechwan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Buyant-Uhaa to Amur 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Chahar to Anhwe 1 infantry moved from Kansu to Shensi 1 infantry moved from Shensi to Hopei 1 infantry moved from Hopei to Anhwe Place Units - Japanese 1 fighter placed in Japan 6 infantry placed in Japan 2 destroyers and 1 transport placed in 39 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 24 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,5,3,6,4,5,5,2,6,4,1,6,4,5,4,5,1,2,2,4,1,3,5,5,3,5,6,2,5,3,5,1,3,3,6,6,5,3,2,6,3,3,3,3,6,3,3,6,3,6,5,2,4,4,5,2,3,6,4,4,3,3,2,3,4,2,2,6,4,6,5,6,5,4,6,1,6,4,4,2,4,2,2,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,2,4,3,5,2,4,4,5,6,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,6,1,3,4,6,1,1,1,4,4 Japanese collect 52 PUs (24 lost to blockades); end with 52 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : 0,17 ANZAC : -1,17 Japanese : -0,33
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US is basically ready to go, just want to confirm no second thoughts with japan. I dont see anything special just want to check as sometimes you make a few edits.
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It would be helping out that sb (didn’t realize it had only one move left after CM), but if you hit it I just hope to be lucky. It will stand.
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nah, im actually not attacking anything in pacific, cept for tt so you are good.
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Thanks for asking!
Will Try to go to sleep now so is not available for some time.