I’m looking to join a league or just play one on one with anyone who has the full board game version of axis and allies 50 anniversary edition…or flexible and will buy different version as well
L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
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as for manchuria and kwangsi those were risky. not clear ones. luck didnt folowed u for shure, but its a problem when u have to take many territories i know, U have to stretch ur self a lot
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i can not play today have obligations, plus it is a too big move
see u tomorrow
cheers
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
as for manchuria and kwangsi those were risky. not clear ones. luck didnt folowed u for shure, but its a problem when u have to take many territories i know, U have to stretch ur self a lot
That is true, although Kwangsi was a 80 % battle and Manchuria 65 %.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
as for manchuria and kwangsi those were risky. not clear ones. luck didnt folowed u for shure, but its a problem when u have to take many territories i know, U have to stretch ur self a lot
That is true, although Kwangsi was a 80 % battle and Manchuria 65 %.
That is true. But when U go 3 units vs 3, its not the same as 30 good units against 30 weak.
I had 1 aa among that 3, but U had a, bomber.
What i want to say, when facing battles with small number of units, there is always much more risk since it is possible that 2/2, even 3/3 score hits.
Especially when the attacker has low attack value units too.
But nominally those odds u mention stand, that is true
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I’ve had some nice defensive dice as well.
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i will be attacking sz 6 with 5 subs 1 bom
i assume u ll scramble
and ool online?
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Yes, I scramble and can follow the battle.
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will be soon
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let s go
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TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 4 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Norway to Finland 1 bomber moved from Queensland to 6 Sea Zone 1 submarine moved from 23 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 4 submarines moved from 26 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 65 Sea Zone 2 artilleries and 2 infantry moved from 65 Sea Zone to Chile 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 6 infantry moved from 91 Sea Zone to Spain 4 artilleries moved from Southern France to Spain 4 mech_infantrys moved from France to Spain 2 artilleries and 2 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 1 armour and 1 mech_infantry moved from Persia to Saudi Arabia 1 artillery and 1 infantry moved from Iraq to Saudi Arabia 3 mech_infantrys moved from Korea to Jehol 1 mech_infantry moved from Korea to Jehol 2 armour moved from Suiyuyan to Sikang
Combat Hit Differential Summary :
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for u to see all my moves and everthing be fair
ok sz 6
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u can not use kamis since i do not have a surface warship in sz 6
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my subs scored 3 hits, so the program automatically remove Ur AC and a des
my bomber also scored and u are a fig down
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ur guys scored only 1 hit, a fig one and i have to take it on bomber
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no wait u had a des i do not have to take the bom as casualty, i ll take a sub
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i ll retreat with my subs to iwo jima sz
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wait one of my subs came from sz 23 through iwo jima sz and the program did not allowed me to retreat there
it probably thinked that that sub died and the 4 from hawaii lived
i ll fix it in edit
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totally crazy dice in saudi arabia
i had tank, art, mech, inf , and against 2 inf, a draw xd
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that sikang german inf went with a style
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TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 4 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Norway to Finland 1 bomber moved from Queensland to 6 Sea Zone 1 submarine moved from 23 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 4 submarines moved from 26 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 65 Sea Zone 2 artilleries and 2 infantry moved from 65 Sea Zone to Chile 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 6 infantry moved from 91 Sea Zone to Spain 4 artilleries moved from Southern France to Spain 4 mech_infantrys moved from France to Spain 2 artilleries and 2 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 1 armour and 1 mech_infantry moved from Persia to Saudi Arabia 1 artillery and 1 infantry moved from Iraq to Saudi Arabia 3 mech_infantrys moved from Korea to Jehol 1 mech_infantry moved from Korea to Jehol 2 armour moved from Suiyuyan to Sikang Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 bomber and 5 submarines Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone 4 submarines owned by the Americans retreated to 16 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 28 Casualties for Americans: 1 submarine Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter Battle in Saudi Arabia Americans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 0/4 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Saudi Arabia Americans roll dice for 1 armour and 1 artillery in Saudi Arabia, round 3 : 1/2 hits, 0.83 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Saudi Arabia Americans roll dice for 1 armour in Saudi Arabia, round 4 : 0/1 hits, 0.50 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Saudi Arabia, round 5 : 0/1 hits, 0.50 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Saudi Arabia, round 6 : 0/1 hits, 0.50 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Saudi Arabia, round 7 : 1/1 hits, 0.50 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 7 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans and 1 infantry owned by the Neutral_True lost in Saudi Arabia Neutral_True win with no units remaining. Battle score for attacker is -11 Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Holland Belgium Americans attack with 2 artilleries and 3 infantry Germans defend with 1 artillery, 1 factory_minor and 2 infantry Americans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 artilleries remaining. Battle score for attacker is 1 Casualties for Americans: 3 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Finland Americans attack with 2 infantry Germans defend with 1 infantry Americans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Jehol Americans attack with 4 mech_infantrys Japanese defend with 2 infantry Americans roll dice for 4 mech_infantrys in Jehol, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Jehol Americans win, taking Jehol from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 2 infantry Battle in Chile Americans attack with 2 artilleries and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 2 artilleries and 2 infantry in Chile, round 2 : 0/4 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Chile Americans roll dice for 2 artilleries and 1 infantry in Chile, round 3 : 1/3 hits, 1.00 expected hits Neutral_True roll dice for 2 infantry in Chile, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Chile Americans roll dice for 2 artilleries in Chile, round 4 : 0/2 hits, 0.67 expected hits Neutral_True roll dice for 1 infantry in Chile, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 artilleries in Chile, round 5 : 1/2 hits, 0.67 expected hits Neutral_True roll dice for 1 infantry in Chile, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Chile Americans win, taking Chile from Neutral_True with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Neutral_True: 2 infantry Battle in Sikang Americans attack with 2 armour Germans defend with 1 infantry Americans roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Sikang Americans win, taking Sikang from Italians with 1 armour remaining. Battle score for attacker is -3 Casualties for Americans: 1 armour Casualties for Germans: 1 infantry Battle in Spain Americans attack with 6 artilleries, 6 infantry and 4 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 6 artilleries, 6 infantry and 4 mech_infantrys in Spain, round 2 : 5/16 hits, 4.67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 6 artilleries, 5 infantry and 4 mech_infantrys in Spain, round 3 : 2/15 hits, 4.50 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 6 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans
Combat Hit Differential Summary :
Germans : 1.33 Italians : 0.67 Americans : 0.17 Neutral_True : 0.00 Japanese : -0.67