L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Anhwe to Chahar
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            2 infantry moved from Shantung to Jehol
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from Kwangtung to Kwangsi
            2 infantry moved from Kiangsu to Kiangsi
            1 bomber moved from Shantung to Kwangsi
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from Japan to 25 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from 37 Sea Zone to 41 Sea Zone
            2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
            1 bomber moved from Shantung to Jehol
            2 fighters moved from Caroline Islands to Philippines
            1 infantry moved from Anhwe to Chahar
            3 artilleries and 3 infantry moved from Anhwe to Hunan
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Manchuria
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 aaGun; Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 aaGun and 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    Japanese roll dice for 1 artillery in Manchuria, round 3 : 1/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 aaGun and 1 infantry in Manchuria, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 aaGun owned by the Americans lost in Manchuria
                Chinese win with 1 infantry remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 1 aaGun
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/5 hits, 2,33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Hunan
                Japanese attack with 3 artilleries and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries and 3 infantry in Hunan, round 2 : 1/6 hits, 2,00 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 artillery and 2 infantry
                Americans defend with 1 aaGun; Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 aaGun and 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Americans lost in Chahar
                    Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 aaGun
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Philippines
                Japanese attack with 2 fighters and 2 infantry
                Americans defend with 1 airfield, 1 harbour and 1 marine
                    Japanese roll dice for 2 fighters and 2 infantry in Philippines, round 2 : 1/4 hits, 1,33 expected hits
                    Americans roll dice for 1 marine in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 marine
            Battle in Jehol
                Japanese attack with 1 bomber and 2 infantry
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 2 : 0/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 3 : 2/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery, 1 bomber and 2 infantry
                British defend with 1 aaGun, 1 armour and 1 mech_infantry
                    AA fire in Kwangsi : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Kwangsi, round 2 : 2/2 hits, 0,83 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the British lost in Kwangsi
                1 artillery retreated to Kwangtung
                Chinese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 aaGun
            Battle in 25 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese roll dice for 2 fighters in 25 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 fighter and 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Kiangsi
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Kwangsi to Kiangsu
            1 bomber moved from Jehol to Shantung
            1 aaGun moved from Anhwe to Hunan
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 carrier moved from 20 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from 41 Sea Zone to 42 Sea Zone
            2 fighters moved from Java to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Kiangsi to 36 Sea Zone
            1 fighter moved from Kiangsi to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 fighter placed in Japan
            1 artillery and 1 infantry placed in Japan
            1 artillery and 2 infantry placed in Shantung
            1 artillery and 2 infantry placed in Kiangsu
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 fighter
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 40 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Americans : 1,00
    AA fire in Kwangsi : : -0,17
    Chinese : 2,50
    Japanese : -3,00
    

    Savegame


  • I’m getting a bit tired of these dice…


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    I’m getting a bit tired of these dice…

    i dont see it went that bad.

    sea battle was a major setback


  • @trulpenplay said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    hinese : 2,50

    and as for the land

    thats why i like china defense

    japan has to stretch to many small battles and it will fail somewhere sooner or later

    but i had luck this round on land no doubt


  • Losing a fig in sz25. Failing Manchuria and Kwangsi.


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    Losing a fig in sz25. Failing Manchuria and Kwangsi.

    yeah sz 25 hurts

    but remember i attacked that same sz 25 with bomber and des against a sub and lost a des, and sub lived if i recoll
    or it was amur sz


  • as for manchuria and kwangsi those were risky. not clear ones. luck didnt folowed u for shure, but its a problem when u have to take many territories i know, U have to stretch ur self a lot


  • i can not play today have obligations, plus it is a too big move

    see u tomorrow

    cheers


  • @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    as for manchuria and kwangsi those were risky. not clear ones. luck didnt folowed u for shure, but its a problem when u have to take many territories i know, U have to stretch ur self a lot

    That is true, although Kwangsi was a 80 % battle and Manchuria 65 %.


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    as for manchuria and kwangsi those were risky. not clear ones. luck didnt folowed u for shure, but its a problem when u have to take many territories i know, U have to stretch ur self a lot

    That is true, although Kwangsi was a 80 % battle and Manchuria 65 %.

    That is true. But when U go 3 units vs 3, its not the same as 30 good units against 30 weak.

    I had 1 aa among that 3, but U had a, bomber.

    What i want to say, when facing battles with small number of units, there is always much more risk since it is possible that 2/2, even 3/3 score hits.

    Especially when the attacker has low attack value units too.

    But nominally those odds u mention stand, that is true


  • I’ve had some nice defensive dice as well.


  • i will be attacking sz 6 with 5 subs 1 bom

    i assume u ll scramble

    and ool online?


  • Yes, I scramble and can follow the battle.


  • will be soon


  • let s go


  • TripleA Manual Gamesave Post: Americans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 4 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Norway to Finland
            1 bomber moved from Queensland to 6 Sea Zone
            1 submarine moved from 23 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            4 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 65 Sea Zone
            2 artilleries and 2 infantry moved from 65 Sea Zone to Chile
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 6 infantry moved from 91 Sea Zone to Spain
            4 artilleries moved from Southern France to Spain
            4 mech_infantrys moved from France to Spain
            2 artilleries and 2 infantry moved from France to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 armour and 1 mech_infantry moved from Persia to Saudi Arabia
            1 artillery and 1 infantry moved from Iraq to Saudi Arabia
            3 mech_infantrys moved from Korea to Jehol
            1 mech_infantry moved from Korea to Jehol
            2 armour moved from Suiyuyan to Sikang
    

    Combat Hit Differential Summary :

    Savegame


  • for u to see all my moves and everthing be fair

    ok sz 6


  • u can not use kamis since i do not have a surface warship in sz 6


  • my subs scored 3 hits, so the program automatically remove Ur AC and a des

    my bomber also scored and u are a fig down


  • ur guys scored only 1 hit, a fig one and i have to take it on bomber

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