I’m looking to join a league or just play one on one with anyone who has the full board game version of axis and allies 50 anniversary edition…or flexible and will buy different version as well
L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
-
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 artillery and 1 infantry moved from Anhwe to Chahar 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 2 infantry moved from Shantung to Jehol 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 2 infantry moved from Kiangsu to Kiangsi 1 bomber moved from Shantung to Kwangsi 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from Japan to 25 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 41 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi 1 bomber moved from Shantung to Jehol 2 fighters moved from Caroline Islands to Philippines 1 infantry moved from Anhwe to Chahar 3 artilleries and 3 infantry moved from Anhwe to Hunan Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Manchuria Japanese attack with 1 artillery and 1 infantry Americans defend with 1 aaGun; Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 aaGun and 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria Japanese roll dice for 1 artillery in Manchuria, round 3 : 1/1 hits, 0,33 expected hits Chinese roll dice for 1 aaGun and 1 infantry in Manchuria, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 aaGun owned by the Americans lost in Manchuria Chinese win with 1 infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 aaGun Battle in Java Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/5 hits, 2,33 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Hunan Japanese attack with 3 artilleries and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 3 infantry in Hunan, round 2 : 1/6 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 artillery and 2 infantry Americans defend with 1 aaGun; Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 aaGun and 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Americans lost in Chahar Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 aaGun Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Philippines Japanese attack with 2 fighters and 2 infantry Americans defend with 1 airfield, 1 harbour and 1 marine Japanese roll dice for 2 fighters and 2 infantry in Philippines, round 2 : 1/4 hits, 1,33 expected hits Americans roll dice for 1 marine in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Battle in Jehol Japanese attack with 1 bomber and 2 infantry Americans defend with 1 mech_infantry Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 2 : 0/3 hits, 1,00 expected hits Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 3 : 2/3 hits, 1,00 expected hits Chinese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 bomber and 2 infantry British defend with 1 aaGun, 1 armour and 1 mech_infantry AA fire in Kwangsi : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Kwangsi, round 2 : 2/2 hits, 0,83 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the British lost in Kwangsi 1 artillery retreated to Kwangtung Chinese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 2 infantry Casualties for British: 1 aaGun Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 2 fighters in 25 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Japanese: 1 fighter and 1 submarine Casualties for Americans: 1 destroyer Battle in Kiangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 bomber moved from Kwangsi to Kiangsu 1 bomber moved from Jehol to Shantung 1 aaGun moved from Anhwe to Hunan 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 20 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Kiangsi to 36 Sea Zone 1 fighter moved from Kiangsi to 36 Sea Zone 1 transport moved from 20 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 fighter placed in Japan 1 artillery and 1 infantry placed in Japan 1 artillery and 2 infantry placed in Shantung 1 artillery and 2 infantry placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 fighter EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Americans : 1,00 AA fire in Kwangsi : : -0,17 Chinese : 2,50 Japanese : -3,00
-
I’m getting a bit tired of these dice…
-
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
I’m getting a bit tired of these dice…
i dont see it went that bad.
sea battle was a major setback
-
@trulpenplay said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
hinese : 2,50
and as for the land
thats why i like china defense
japan has to stretch to many small battles and it will fail somewhere sooner or later
but i had luck this round on land no doubt
-
Losing a fig in sz25. Failing Manchuria and Kwangsi.
-
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Losing a fig in sz25. Failing Manchuria and Kwangsi.
yeah sz 25 hurts
but remember i attacked that same sz 25 with bomber and des against a sub and lost a des, and sub lived if i recoll
or it was amur sz -
as for manchuria and kwangsi those were risky. not clear ones. luck didnt folowed u for shure, but its a problem when u have to take many territories i know, U have to stretch ur self a lot
-
i can not play today have obligations, plus it is a too big move
see u tomorrow
cheers
-
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
as for manchuria and kwangsi those were risky. not clear ones. luck didnt folowed u for shure, but its a problem when u have to take many territories i know, U have to stretch ur self a lot
That is true, although Kwangsi was a 80 % battle and Manchuria 65 %.
-
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
as for manchuria and kwangsi those were risky. not clear ones. luck didnt folowed u for shure, but its a problem when u have to take many territories i know, U have to stretch ur self a lot
That is true, although Kwangsi was a 80 % battle and Manchuria 65 %.
That is true. But when U go 3 units vs 3, its not the same as 30 good units against 30 weak.
I had 1 aa among that 3, but U had a, bomber.
What i want to say, when facing battles with small number of units, there is always much more risk since it is possible that 2/2, even 3/3 score hits.
Especially when the attacker has low attack value units too.
But nominally those odds u mention stand, that is true
-
I’ve had some nice defensive dice as well.
-
i will be attacking sz 6 with 5 subs 1 bom
i assume u ll scramble
and ool online?
-
Yes, I scramble and can follow the battle.
-
will be soon
-
let s go
-
TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 4 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Norway to Finland 1 bomber moved from Queensland to 6 Sea Zone 1 submarine moved from 23 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 4 submarines moved from 26 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 65 Sea Zone 2 artilleries and 2 infantry moved from 65 Sea Zone to Chile 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 6 infantry moved from 91 Sea Zone to Spain 4 artilleries moved from Southern France to Spain 4 mech_infantrys moved from France to Spain 2 artilleries and 2 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 1 armour and 1 mech_infantry moved from Persia to Saudi Arabia 1 artillery and 1 infantry moved from Iraq to Saudi Arabia 3 mech_infantrys moved from Korea to Jehol 1 mech_infantry moved from Korea to Jehol 2 armour moved from Suiyuyan to Sikang
Combat Hit Differential Summary :
-
for u to see all my moves and everthing be fair
ok sz 6
-
u can not use kamis since i do not have a surface warship in sz 6
-
my subs scored 3 hits, so the program automatically remove Ur AC and a des
my bomber also scored and u are a fig down
-
ur guys scored only 1 hit, a fig one and i have to take it on bomber