@simon33 said in Simon33 (Axis) vs Lebowsky (Allies+16):
My heroic tank is dead!
You tried to take kazahhistan with a tank, that all on you!
“STEP 6. PRESS ATTACK OR RETREAT”
So you make the choise of retreating at the end of the battle round, while choices of submerge is first thing in the next one, hence you are able to retreat.
4 actually
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
“STEP 6. PRESS ATTACK OR RETREAT”
So you make the choise of retreating at the end of the battle round, while choices of submerge is first thing in the next one, hence you are able to retreat.
thanks
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
4 actually
sorrz u re correct. 4 from johnson, 1 from hawaii
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 aaGun, 1 airfield, 5 artilleries, 1 factory_minor, 9 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 33 Sea Zone
4 submarines moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 63 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to 33 Sea Zone
1 bomber moved from Korea to 33 Sea Zone
1 transport moved from 54 Sea Zone to 34 Sea Zone
1 marine moved from Paulau Island to 34 Sea Zone
1 marine and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 armour and 1 mech_infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 artillery moved from Iraq to Northwest Persia
2 armour and 1 mech_infantry moved from Chahar to Suiyuyan
2 mech_infantrys moved from Korea to Jehol
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 artilleries moved from France to Holland Belgium
4 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
Combat - Americans
Battle in Philippines
Battle in Jehol
Americans attack with 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 2 mech_infantrys in Jehol, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Jehol
Americans roll dice for 1 mech_infantry in Jehol, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Philippines from Japanese, taking Jehol from Japanese with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
Americans attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Northwest Persia, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwest Persia
Americans roll dice for 2 artilleries and 1 infantry in Northwest Persia, round 3 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northwest Persia
Americans win, taking Northwest Persia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Persia
Americans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 factory_minor
Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Persia
Americans win, taking Persia from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in Suiyuyan
Americans attack with 2 armour and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Suiyuyan
Americans win, taking Suiyuyan from Japanese with 2 armour remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 4 artilleries and 4 infantry
Germans defend with 1 artillery, 1 factory_minor and 4 infantry
Americans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 2 : 3/8 hits, 2.67 expected hits
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
3 infantry owned by the Americans and 4 artilleries owned by the Americans retreated to France
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Battle in 33 Sea Zone
Americans attack with 2 bombers and 6 submarines
Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 6 submarines in 33 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 bombers in 33 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 33 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
3 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 33 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
EDIT: Turning off Edit Mode
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 2 bombers in 33 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 cruiser, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 bombers in 33 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 2 fighters in 33 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 1 bomber owned by the Americans lost in 33 Sea Zone
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber remaining. Battle score for attacker is 34
Casualties for Americans: 1 bomber and 5 submarines
Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 bomber and 3 submarines
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 carrier and 1 cruiser
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to Caroline Islands: 2 fighters
EDIT: Turning off Edit Mode
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
6 transports moved from 103 Sea Zone to 101 Sea Zone
1 aaGun moved from Chahar to Hopei
4 artilleries moved from France to Southern France
1 mech_infantry moved from Normandy Bordeaux to France
2 marines moved from France to Southern France
1 artillery and 2 infantry moved from France to Southern France
1 infantry moved from France to Southern France
2 infantry moved from France to Southern France
1 bomber moved from Western United States to Queensland
Place Units - Americans
1 aaGun, 1 artillery and 1 infantry placed in Iraq
3 mech_infantrys placed in Korea
4 artilleries and 4 infantry placed in Central United States
4 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 airfield and 1 factory_minor placed in Norway
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Americans collect 62 PUs (3 lost to blockades); end with 62 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : 1.67
Japanese : -0.17
Germany has TUV of 809, while USA has again exactly 800.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Chahar to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
retreated to Kwangsi
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Hopei to Chahar
1 artillery moved from Chahar to Hopei
1 artillery and 1 infantry moved from Kweichow to Hopei
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Hunan
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : -1.17
Japanese : 1.00
i am doing british ncm
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 aaGun, 1 airfield, 5 artilleries, 1 factory_minor, 9 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 33 Sea Zone
4 submarines moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 63 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to 33 Sea Zone
1 bomber moved from Korea to 33 Sea Zone
1 transport moved from 54 Sea Zone to 34 Sea Zone
1 marine moved from Paulau Island to 34 Sea Zone
1 marine and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 armour and 1 mech_infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 artillery moved from Iraq to Northwest Persia
2 armour and 1 mech_infantry moved from Chahar to Suiyuyan
2 mech_infantrys moved from Korea to Jehol
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 artilleries moved from France to Holland Belgium
4 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
Combat - Americans
Battle in Philippines
Battle in Jehol
Americans attack with 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 2 mech_infantrys in Jehol, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Jehol
Americans roll dice for 1 mech_infantry in Jehol, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Philippines from Japanese, taking Jehol from Japanese with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
Americans attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Northwest Persia, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwest Persia
Americans roll dice for 2 artilleries and 1 infantry in Northwest Persia, round 3 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northwest Persia
Americans win, taking Northwest Persia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Persia
Americans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 factory_minor
Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Persia
Americans win, taking Persia from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in Suiyuyan
Americans attack with 2 armour and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Suiyuyan
Americans win, taking Suiyuyan from Japanese with 2 armour remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 4 artilleries and 4 infantry
Germans defend with 1 artillery, 1 factory_minor and 4 infantry
Americans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 2 : 3/8 hits, 2.67 expected hits
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
3 infantry owned by the Americans and 4 artilleries owned by the Americans retreated to France
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Battle in 33 Sea Zone
Americans attack with 2 bombers and 6 submarines
Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 6 submarines in 33 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 bombers in 33 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 33 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
3 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 33 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
EDIT: Turning off Edit Mode
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 2 bombers in 33 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 cruiser, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 bombers in 33 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 2 fighters in 33 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 1 bomber owned by the Americans lost in 33 Sea Zone
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber remaining. Battle score for attacker is 34
Casualties for Americans: 1 bomber and 5 submarines
Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 bomber and 3 submarines
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 carrier and 1 cruiser
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to Caroline Islands: 2 fighters
EDIT: Turning off Edit Mode
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
6 transports moved from 103 Sea Zone to 101 Sea Zone
1 aaGun moved from Chahar to Hopei
4 artilleries moved from France to Southern France
1 mech_infantry moved from Normandy Bordeaux to France
2 marines moved from France to Southern France
1 artillery and 2 infantry moved from France to Southern France
1 infantry moved from France to Southern France
2 infantry moved from France to Southern France
1 bomber moved from Western United States to Queensland
Place Units - Americans
1 aaGun, 1 artillery and 1 infantry placed in Iraq
3 mech_infantrys placed in Korea
4 artilleries and 4 infantry placed in Central United States
4 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 airfield and 1 factory_minor placed in Norway
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Americans collect 62 PUs (3 lost to blockades); end with 62 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Chahar to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
retreated to Kwangsi
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Hopei to Chahar
1 artillery moved from Chahar to Hopei
1 artillery and 1 infantry moved from Kweichow to Hopei
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Hunan
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - British
British buy 2 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Norway to Finland
British take Finland from Germans
1 armour moved from Finland to Norway
1 artillery and 1 infantry moved from France to Holland Belgium
2 fighters moved from United Kingdom to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour and 1 infantry moved from French Indo China to Kwangsi
1 artillery and 2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 mech_infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
6 armour, 7 artilleries, 3 infantry, 2 marines and 14 mech_infantrys moved from Iraq to Turkey
1 mech_infantry moved from Turkmenistan to Sikang
1 infantry moved from Burma to Shan State
2 infantry moved from Burma to Shan State
Combat - British
Battle in Sumatra
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking Sumatra from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Turkey
British attack with 6 armour, 7 artilleries, 3 infantry, 2 marines and 14 mech_infantrys
Neutral_True defend with 8 infantry
British roll dice for 6 armour, 7 artilleries, 3 infantry, 2 marines and 14 mech_infantrys in Turkey, round 2 : 9/32 hits, 9.67 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
8 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
British win, taking Turkey from Neutral_True with 6 armour, 7 artilleries, 2 marines and 14 mech_infantrys remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in Holland Belgium
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kwangsi
British attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 4 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Sikang
British attack with 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Sikang
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Battle in Shan State
British attack with 1 artillery and 6 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 6 infantry in Shan State, round 2 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery and 6 infantry in Shan State, round 3 : 0/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 6 infantry in Shan State, round 4 : 2/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
3 mech_infantrys moved from Yunnan to Hopei
1 mech_infantry moved from Eastern Persia to India
1 aaGun moved from French Indo China to Kwangsi
1 aaGun moved from Burma to Shan State
1 submarine moved from 58 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 125 Sea Zone to Norway
1 fighter moved from Holland Belgium to Norway
1 infantry moved from France to Normandy Bordeaux
1 aaGun moved from Iraq to Turkey
2 infantry moved from Burma to India
1 artillery moved from West India to India
Place Units - British
1 transport placed in 109 Sea Zone
2 fighters and 1 infantry placed in United Kingdom
2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 carrier placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,5,4,4,6,5,3,5
UK_Pacific collect 10 PUs (2 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in 39 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
Germans : 1.17
British : -0.33
Italians : 0.00
Americans : 1.67
Neutral_True : 0.33
Chinese : -1.17
Japanese : -0.83
Ok Italy on the move
German TUV 796
USA TUV 800
i hope u find this game even more intet=resting, now i have attacked the neutrals
cheers
It’s very tough for Axis indeed.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Western Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,2,3,3,3,2,5,4,4,5,6,4,5,4
Italians collect 1 PU (10 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
It’s very tough for Axis indeed.
Especially for Japan. Not to mention Italy. But Italy can be at peace now easy to play and nobody expects much from it xd
They do fill a defensive role however.
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
They do fill a defensive role however.
an important one.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 fighter moved from Queensland to Shan State
2 fighters moved from Queensland to 39 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 fighter moved from Queensland to Shan State
2 fighters moved from Queensland to 39 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - French
French buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - French
1 infantry moved from France to Holland Belgium
French take Holland Belgium from Germans
1 infantry moved from Southern France to France
2 infantry moved from Iraq to Turkey
Combat - French
Non Combat Move - French
Place Units - French
3 infantry placed in Southern France
2 infantry and 1 mech_infantry placed in France
Turn Complete - French
French collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
I ve done French ncm in cm by accident. Sorry for that.
+750 TUV for the Allies.
Interesting situation in Middle East with Germans heavily in Caucasus, British in Turkey, and USA in Arab/Persian territories.