no scrambles
L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
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Germany has TUV of 809, while USA has again exactly 800.
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Chahar to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi retreated to Kwangsi Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Hopei to Chahar 1 artillery moved from Chahar to Hopei 1 artillery and 1 infantry moved from Kweichow to Hopei Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Hunan 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : -1.17 Japanese : 1.00
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i am doing british ncm
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 aaGun, 1 airfield, 5 artilleries, 1 factory_minor, 9 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 submarine moved from 26 Sea Zone to 33 Sea Zone 4 submarines moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 63 Sea Zone to 33 Sea Zone 1 bomber moved from Queensland to 33 Sea Zone 1 bomber moved from Korea to 33 Sea Zone 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 marine moved from Paulau Island to 34 Sea Zone 1 marine and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 armour and 1 mech_infantry moved from Iraq to Persia 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Persia 1 artillery moved from Iraq to Persia 1 artillery moved from Iraq to Northwest Persia 2 armour and 1 mech_infantry moved from Chahar to Suiyuyan 2 mech_infantrys moved from Korea to Jehol 1 artillery moved from Normandy Bordeaux to Holland Belgium 2 artilleries moved from France to Holland Belgium 4 infantry moved from France to Holland Belgium 1 artillery moved from France to Holland Belgium Combat - Americans Battle in Philippines Battle in Jehol Americans attack with 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 2 mech_infantrys in Jehol, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Jehol Americans roll dice for 1 mech_infantry in Jehol, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Americans win, taking Philippines from Japanese, taking Jehol from Japanese with 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Northwest Persia Americans attack with 2 artilleries and 2 infantry Germans defend with 2 infantry Americans roll dice for 2 artilleries and 2 infantry in Northwest Persia, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwest Persia Americans roll dice for 2 artilleries and 1 infantry in Northwest Persia, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northwest Persia Americans win, taking Northwest Persia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Persia Americans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 artillery and 1 factory_minor Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Persia Americans win, taking Persia from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in Suiyuyan Americans attack with 2 armour and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Suiyuyan Americans win, taking Suiyuyan from Japanese with 2 armour remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Holland Belgium Americans attack with 4 artilleries and 4 infantry Germans defend with 1 artillery, 1 factory_minor and 4 infantry Americans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 2 : 3/8 hits, 2.67 expected hits Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium 3 infantry owned by the Americans and 4 artilleries owned by the Americans retreated to France Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Battle in 33 Sea Zone Americans attack with 2 bombers and 6 submarines Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 6 submarines in 33 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 bombers in 33 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 33 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits 3 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 33 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1 EDIT: Turning off Edit Mode Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 bombers in 33 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 cruiser, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 bombers in 33 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits Japanese roll dice for 2 fighters in 33 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 1 bomber owned by the Americans lost in 33 Sea Zone 1 submarine owned by the Americans Submerged 1 submarine owned by the Japanese Submerged Americans win with 1 bomber remaining. Battle score for attacker is 34 Casualties for Americans: 1 bomber and 5 submarines Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 33 Sea Zone: 1 bomber and 3 submarines EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 carrier and 1 cruiser EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to Caroline Islands: 2 fighters EDIT: Turning off Edit Mode 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 6 transports moved from 103 Sea Zone to 101 Sea Zone 1 aaGun moved from Chahar to Hopei 4 artilleries moved from France to Southern France 1 mech_infantry moved from Normandy Bordeaux to France 2 marines moved from France to Southern France 1 artillery and 2 infantry moved from France to Southern France 1 infantry moved from France to Southern France 2 infantry moved from France to Southern France 1 bomber moved from Western United States to Queensland Place Units - Americans 1 aaGun, 1 artillery and 1 infantry placed in Iraq 3 mech_infantrys placed in Korea 4 artilleries and 4 infantry placed in Central United States 4 infantry placed in Eastern United States 1 submarine placed in 10 Sea Zone 1 airfield and 1 factory_minor placed in Norway Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Americans collect 62 PUs (3 lost to blockades); end with 62 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Chahar to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi retreated to Kwangsi Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Hopei to Chahar 1 artillery moved from Chahar to Hopei 1 artillery and 1 infantry moved from Kweichow to Hopei Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Hunan 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - British British buy 2 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 carrier; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Norway to Finland British take Finland from Germans 1 armour moved from Finland to Norway 1 artillery and 1 infantry moved from France to Holland Belgium 2 fighters moved from United Kingdom to 125 Sea Zone 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from United Kingdom to Holland Belgium 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 armour and 1 infantry moved from French Indo China to Kwangsi 1 artillery and 2 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 mech_infantry moved from Yunnan to Kwangsi 1 mech_infantry moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese 6 armour, 7 artilleries, 3 infantry, 2 marines and 14 mech_infantrys moved from Iraq to Turkey 1 mech_infantry moved from Turkmenistan to Sikang 1 infantry moved from Burma to Shan State 2 infantry moved from Burma to Shan State Combat - British Battle in Sumatra Battle in 125 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking Sumatra from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Turkey British attack with 6 armour, 7 artilleries, 3 infantry, 2 marines and 14 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 6 armour, 7 artilleries, 3 infantry, 2 marines and 14 mech_infantrys in Turkey, round 2 : 9/32 hits, 9.67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 8 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey British win, taking Turkey from Neutral_True with 6 armour, 7 artilleries, 2 marines and 14 mech_infantrys remaining. Battle score for attacker is 15 Casualties for British: 3 infantry Casualties for Neutral_True: 8 infantry Battle in Holland Belgium British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 artillery, 1 factory_minor and 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Kwangsi British attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 artillery and 2 infantry British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Sikang British attack with 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Sikang Italians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Battle in Shan State British attack with 1 artillery and 6 infantry Japanese defend with 2 infantry British roll dice for 1 artillery and 6 infantry in Shan State, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 1 artillery and 6 infantry in Shan State, round 3 : 0/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 6 infantry in Shan State, round 4 : 2/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Non Combat Move - British 3 mech_infantrys moved from Yunnan to Hopei 1 mech_infantry moved from Eastern Persia to India 1 aaGun moved from French Indo China to Kwangsi 1 aaGun moved from Burma to Shan State 1 submarine moved from 58 Sea Zone to 39 Sea Zone 2 mech_infantrys moved from Belgian Congo to Egypt 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 fighters moved from 125 Sea Zone to Norway 1 fighter moved from Holland Belgium to Norway 1 infantry moved from France to Normandy Bordeaux 1 aaGun moved from Iraq to Turkey 2 infantry moved from Burma to India 1 artillery moved from West India to India Place Units - British 1 transport placed in 109 Sea Zone 2 fighters and 1 infantry placed in United Kingdom 2 mech_infantrys placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 carrier placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,5,4,4,6,5,3,5 UK_Pacific collect 10 PUs (2 lost to blockades); end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in 39 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
Germans : 1.17 British : -0.33 Italians : 0.00 Americans : 1.67 Neutral_True : 0.33 Chinese : -1.17 Japanese : -0.83
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Ok Italy on the move
German TUV 796
USA TUV 800 -
i hope u find this game even more intet=resting, now i have attacked the neutrals
cheers
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It’s very tough for Axis indeed.
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians Non Combat Move - Italians 1 artillery and 2 infantry moved from Northern Italy to Western Germany Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,2,3,3,3,2,5,4,4,5,6,4,5,4 Italians collect 1 PU (10 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
It’s very tough for Axis indeed.
Especially for Japan. Not to mention Italy. But Italy can be at peace now easy to play and nobody expects much from it xd
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They do fill a defensive role however.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
They do fill a defensive role however.
an important one.
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 fighter moved from Queensland to Shan State 2 fighters moved from Queensland to 39 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 fighter moved from Queensland to Shan State 2 fighters moved from Queensland to 39 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - French French buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - French 1 infantry moved from France to Holland Belgium French take Holland Belgium from Germans 1 infantry moved from Southern France to France 2 infantry moved from Iraq to Turkey Combat - French Non Combat Move - French Place Units - French 3 infantry placed in Southern France 2 infantry and 1 mech_infantry placed in France Turn Complete - French French collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
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I ve done French ncm in cm by accident. Sorry for that.
+750 TUV for the Allies.
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Interesting situation in Middle East with Germans heavily in Caucasus, British in Turkey, and USA in Arab/Persian territories.
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France took 22 IPC. An all time record of mine.
UK is building its naval capacities in the Indian Ocean again.
Japan has a stronghold in Anhwe.
Norway complicated game too.
Germans and Russians fighting near Moscow.
Such an interesting game.
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I have to go now, for at least an hour. take ur time with germans.
cheers
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German inf in Sikang. Reich power.
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
German inf in Sikang. Reich power.
Reich collecting money for Italy.
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Awaiting Germany…
take ur time my friend. A lot of choices to make.
cheers