L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    Yes, you are the aggressor, so at the start of the next battle round you have the option to retreat.

    yeah i know but its sub and u dont have anything but sub. but if u say so. i will


  • TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 airfield, 5 artilleries, 1 factory_minor, 9 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            4 submarines moved from 30 Sea Zone to 33 Sea Zone
            1 submarine moved from 63 Sea Zone to 33 Sea Zone
            1 bomber moved from Queensland to 33 Sea Zone
            1 bomber moved from Korea to 33 Sea Zone
            1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 marine moved from Paulau Island to 34 Sea Zone
            1 marine and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 armour and 1 mech_infantry moved from Iraq to Persia
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Iraq to Persia
            1 artillery moved from Iraq to Persia
            1 artillery moved from Iraq to Northwest Persia
            2 armour and 1 mech_infantry moved from Chahar to Suiyuyan
            2 mech_infantrys moved from Korea to Jehol
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            2 artilleries moved from France to Holland Belgium
            4 infantry moved from France to Holland Belgium
            1 artillery moved from France to Holland Belgium
    
        Combat - Americans
            Battle in Philippines
            Battle in Jehol
                Americans attack with 2 mech_infantrys
                Japanese defend with 1 infantry
                    Americans roll dice for 2 mech_infantrys in Jehol, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Jehol
                    Americans roll dice for 1 mech_infantry in Jehol, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Americans win, taking Philippines from Japanese, taking Jehol from Japanese with 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Northwest Persia
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Northwest Persia, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwest Persia
                    Americans roll dice for 2 artilleries and 1 infantry in Northwest Persia, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Northwest Persia
                Americans win, taking Northwest Persia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Persia
                Americans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Germans defend with 1 artillery and 1 factory_minor
                    Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Persia
                Americans win, taking Persia from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Suiyuyan
                Americans attack with 2 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Suiyuyan
                Americans win, taking Suiyuyan from Japanese with 2 armour remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Holland Belgium
                Americans attack with 4 artilleries and 4 infantry
                Germans defend with 1 artillery, 1 factory_minor and 4 infantry
                    Americans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 2 : 3/8 hits, 2.67 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                3 infantry owned by the Americans and 4 artilleries owned by the Americans retreated to France
                Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in 33 Sea Zone
                Americans attack with 2 bombers and 6 submarines
                Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
                    Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 6 submarines in 33 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 bombers in 33 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 33 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                    3 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 33 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier
                EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
                EDIT: Turning off Edit Mode
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 2 bombers in 33 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 cruiser, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 bombers in 33 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 fighters in 33 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 1 bomber owned by the Americans lost in 33 Sea Zone
                1 submarine owned by the Americans Submerged
                1 submarine owned by the Japanese Submerged
                Americans win with 1 bomber remaining. Battle score for attacker is 34
                Casualties for Americans: 1 bomber and 5 submarines
                Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 33 Sea Zone: 1 bomber and 3 submarines
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 carrier and 1 cruiser
            EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to Caroline Islands: 2 fighters
            EDIT: Turning off Edit Mode
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Americans : 1.67
    Japanese : -0.17
    

    Savegame


  • Yes, one sub came from Hawaii, right?


  • I’m not sure, let me check the rules and try to discern which comes first, retreat or submerge.


  • “STEP 6. PRESS ATTACK OR RETREAT”

    So you make the choise of retreating at the end of the battle round, while choices of submerge is first thing in the next one, hence you are able to retreat.


  • @trulpen

    4 actually


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    “STEP 6. PRESS ATTACK OR RETREAT”

    So you make the choise of retreating at the end of the battle round, while choices of submerge is first thing in the next one, hence you are able to retreat.

    thanks


  • @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    @trulpen

    4 actually

    sorrz u re correct. 4 from johnson, 1 from hawaii


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 airfield, 5 artilleries, 1 factory_minor, 9 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            4 submarines moved from 30 Sea Zone to 33 Sea Zone
            1 submarine moved from 63 Sea Zone to 33 Sea Zone
            1 bomber moved from Queensland to 33 Sea Zone
            1 bomber moved from Korea to 33 Sea Zone
            1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 marine moved from Paulau Island to 34 Sea Zone
            1 marine and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 armour and 1 mech_infantry moved from Iraq to Persia
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Iraq to Persia
            1 artillery moved from Iraq to Persia
            1 artillery moved from Iraq to Northwest Persia
            2 armour and 1 mech_infantry moved from Chahar to Suiyuyan
            2 mech_infantrys moved from Korea to Jehol
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            2 artilleries moved from France to Holland Belgium
            4 infantry moved from France to Holland Belgium
            1 artillery moved from France to Holland Belgium
    
        Combat - Americans
            Battle in Philippines
            Battle in Jehol
                Americans attack with 2 mech_infantrys
                Japanese defend with 1 infantry
                    Americans roll dice for 2 mech_infantrys in Jehol, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Jehol
                    Americans roll dice for 1 mech_infantry in Jehol, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Americans win, taking Philippines from Japanese, taking Jehol from Japanese with 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Northwest Persia
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Northwest Persia, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwest Persia
                    Americans roll dice for 2 artilleries and 1 infantry in Northwest Persia, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Northwest Persia
                Americans win, taking Northwest Persia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Persia
                Americans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Germans defend with 1 artillery and 1 factory_minor
                    Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Persia
                Americans win, taking Persia from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Suiyuyan
                Americans attack with 2 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Suiyuyan
                Americans win, taking Suiyuyan from Japanese with 2 armour remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Holland Belgium
                Americans attack with 4 artilleries and 4 infantry
                Germans defend with 1 artillery, 1 factory_minor and 4 infantry
                    Americans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 2 : 3/8 hits, 2.67 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                3 infantry owned by the Americans and 4 artilleries owned by the Americans retreated to France
                Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in 33 Sea Zone
                Americans attack with 2 bombers and 6 submarines
                Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
                    Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 6 submarines in 33 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 bombers in 33 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 33 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                    3 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 33 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier
                EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
                EDIT: Turning off Edit Mode
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 2 bombers in 33 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 cruiser, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 bombers in 33 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 fighters in 33 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 1 bomber owned by the Americans lost in 33 Sea Zone
                1 submarine owned by the Americans Submerged
                1 submarine owned by the Japanese Submerged
                Americans win with 1 bomber remaining. Battle score for attacker is 34
                Casualties for Americans: 1 bomber and 5 submarines
                Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 33 Sea Zone: 1 bomber and 3 submarines
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 carrier and 1 cruiser
            EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to Caroline Islands: 2 fighters
            EDIT: Turning off Edit Mode
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            6 transports moved from 103 Sea Zone to 101 Sea Zone
            1 aaGun moved from Chahar to Hopei
            4 artilleries moved from France to Southern France
            1 mech_infantry moved from Normandy Bordeaux to France
            2 marines moved from France to Southern France
            1 artillery and 2 infantry moved from France to Southern France
            1 infantry moved from France to Southern France
            2 infantry moved from France to Southern France
            1 bomber moved from Western United States to Queensland
    
        Place Units - Americans
            1 aaGun, 1 artillery and 1 infantry placed in Iraq
            3 mech_infantrys placed in Korea
            4 artilleries and 4 infantry placed in Central United States
            4 infantry placed in Eastern United States
            1 submarine placed in 10 Sea Zone
            1 airfield and 1 factory_minor placed in Norway
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
            Americans collect 62 PUs (3 lost to blockades); end with 62 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Americans : 1.67
    Japanese : -0.17
    

    Savegame


  • Germany has TUV of 809, while USA has again exactly 800.


  • TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Chahar to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
                 retreated to Kwangsi
                Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            1 infantry moved from Hopei to Chahar
            1 artillery moved from Chahar to Hopei
            1 artillery and 1 infantry moved from Kweichow to Hopei
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Hunan
            4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.17
    Japanese : 1.00
    

    Savegame


  • i am doing british ncm


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 airfield, 5 artilleries, 1 factory_minor, 9 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            4 submarines moved from 30 Sea Zone to 33 Sea Zone
            1 submarine moved from 63 Sea Zone to 33 Sea Zone
            1 bomber moved from Queensland to 33 Sea Zone
            1 bomber moved from Korea to 33 Sea Zone
            1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 marine moved from Paulau Island to 34 Sea Zone
            1 marine and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 armour and 1 mech_infantry moved from Iraq to Persia
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Iraq to Persia
            1 artillery moved from Iraq to Persia
            1 artillery moved from Iraq to Northwest Persia
            2 armour and 1 mech_infantry moved from Chahar to Suiyuyan
            2 mech_infantrys moved from Korea to Jehol
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            2 artilleries moved from France to Holland Belgium
            4 infantry moved from France to Holland Belgium
            1 artillery moved from France to Holland Belgium
    
        Combat - Americans
            Battle in Philippines
            Battle in Jehol
                Americans attack with 2 mech_infantrys
                Japanese defend with 1 infantry
                    Americans roll dice for 2 mech_infantrys in Jehol, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Jehol
                    Americans roll dice for 1 mech_infantry in Jehol, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Americans win, taking Philippines from Japanese, taking Jehol from Japanese with 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Northwest Persia
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Northwest Persia, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwest Persia
                    Americans roll dice for 2 artilleries and 1 infantry in Northwest Persia, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Northwest Persia
                Americans win, taking Northwest Persia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Persia
                Americans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Germans defend with 1 artillery and 1 factory_minor
                    Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Persia
                Americans win, taking Persia from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Suiyuyan
                Americans attack with 2 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Suiyuyan
                Americans win, taking Suiyuyan from Japanese with 2 armour remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Holland Belgium
                Americans attack with 4 artilleries and 4 infantry
                Germans defend with 1 artillery, 1 factory_minor and 4 infantry
                    Americans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 2 : 3/8 hits, 2.67 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                3 infantry owned by the Americans and 4 artilleries owned by the Americans retreated to France
                Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in 33 Sea Zone
                Americans attack with 2 bombers and 6 submarines
                Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
                    Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 6 submarines in 33 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 bombers in 33 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 33 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                    3 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 33 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier
                EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
                EDIT: Turning off Edit Mode
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 2 bombers in 33 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 cruiser, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 bombers in 33 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 fighters in 33 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 1 bomber owned by the Americans lost in 33 Sea Zone
                1 submarine owned by the Americans Submerged
                1 submarine owned by the Japanese Submerged
                Americans win with 1 bomber remaining. Battle score for attacker is 34
                Casualties for Americans: 1 bomber and 5 submarines
                Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 33 Sea Zone: 1 bomber and 3 submarines
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 carrier and 1 cruiser
            EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to Caroline Islands: 2 fighters
            EDIT: Turning off Edit Mode
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            6 transports moved from 103 Sea Zone to 101 Sea Zone
            1 aaGun moved from Chahar to Hopei
            4 artilleries moved from France to Southern France
            1 mech_infantry moved from Normandy Bordeaux to France
            2 marines moved from France to Southern France
            1 artillery and 2 infantry moved from France to Southern France
            1 infantry moved from France to Southern France
            2 infantry moved from France to Southern France
            1 bomber moved from Western United States to Queensland
    
        Place Units - Americans
            1 aaGun, 1 artillery and 1 infantry placed in Iraq
            3 mech_infantrys placed in Korea
            4 artilleries and 4 infantry placed in Central United States
            4 infantry placed in Eastern United States
            1 submarine placed in 10 Sea Zone
            1 airfield and 1 factory_minor placed in Norway
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
            Americans collect 62 PUs (3 lost to blockades); end with 62 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Chahar to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
                 retreated to Kwangsi
                Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            1 infantry moved from Hopei to Chahar
            1 artillery moved from Chahar to Hopei
            1 artillery and 1 infantry moved from Kweichow to Hopei
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Hunan
            4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 2 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour moved from Norway to Finland
                  British take Finland from Germans
            1 armour moved from Finland to Norway
            1 artillery and 1 infantry moved from France to Holland Belgium
            2 fighters moved from United Kingdom to 125 Sea Zone
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            1 fighter moved from United Kingdom to Holland Belgium
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 armour and 1 infantry moved from French Indo China to Kwangsi
            1 artillery and 2 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            1 mech_infantry moved from Yunnan to Kwangsi
            1 mech_infantry moved from Yunnan to Kiangsi
                  Chinese take Kiangsi from Japanese
            6 armour, 7 artilleries, 3 infantry, 2 marines and 14 mech_infantrys moved from Iraq to Turkey
            1 mech_infantry moved from Turkmenistan to Sikang
            1 infantry moved from Burma to Shan State
            2 infantry moved from Burma to Shan State
    
        Combat - British
            Battle in Sumatra
            Battle in 125 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                British win, taking Sumatra from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Turkey
                British attack with 6 armour, 7 artilleries, 3 infantry, 2 marines and 14 mech_infantrys
                Neutral_True defend with 8 infantry
                    British roll dice for 6 armour, 7 artilleries, 3 infantry, 2 marines and 14 mech_infantrys in Turkey, round 2 : 9/32 hits, 9.67 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
                    8 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
                British win, taking Turkey from Neutral_True with 6 armour, 7 artilleries, 2 marines and 14 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for British: 3 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Holland Belgium
                British attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 artillery, 1 factory_minor and 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
                British win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Kwangsi
                British attack with 1 armour, 1 infantry and 1 mech_infantry
                Japanese defend with 1 artillery and 2 infantry
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                    British roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
            Battle in Sikang
                British attack with 1 mech_infantry
                Germans defend with 1 infantry
                    British roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Sikang
                Italians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 mech_infantry
            Battle in Shan State
                British attack with 1 artillery and 6 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery and 6 infantry in Shan State, round 2 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    British roll dice for 1 artillery and 6 infantry in Shan State, round 3 : 0/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 6 infantry in Shan State, round 4 : 2/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            3 mech_infantrys moved from Yunnan to Hopei
            1 mech_infantry moved from Eastern Persia to India
            1 aaGun moved from French Indo China to Kwangsi
            1 aaGun moved from Burma to Shan State
            1 submarine moved from 58 Sea Zone to 39 Sea Zone
            2 mech_infantrys moved from Belgian Congo to Egypt
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            2 fighters moved from 125 Sea Zone to Norway
            1 fighter moved from Holland Belgium to Norway
            1 infantry moved from France to Normandy Bordeaux
            1 aaGun moved from Iraq to Turkey
            2 infantry moved from Burma to India
            1 artillery moved from West India to India
    
        Place Units - British
            1 transport placed in 109 Sea Zone
            2 fighters and 1 infantry placed in United Kingdom
            2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 carrier placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,5,4,4,6,5,3,5
            UK_Pacific collect 10 PUs (2 lost to blockades); end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in 39 Sea Zone change ownership: 1 carrier
    

    Combat Hit Differential Summary :

    Germans : 1.17
    British : -0.33
    Italians : 0.00
    Americans : 1.67
    Neutral_True : 0.33
    Chinese : -1.17
    Japanese : -0.83
    

    Savegame


  • Ok Italy on the move

    German TUV 796
    USA TUV 800


  • i hope u find this game even more intet=resting, now i have attacked the neutrals

    cheers


  • It’s very tough for Axis indeed.


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 artillery and 2 infantry moved from Northern Italy to Western Germany
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,2,3,3,3,2,5,4,4,5,6,4,5,4
            Italians collect 1 PU (10 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    It’s very tough for Axis indeed.

    Especially for Japan. Not to mention Italy. But Italy can be at peace now easy to play and nobody expects much from it xd


  • They do fill a defensive role however.


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    They do fill a defensive role however.

    an important one.

Suggested Topics

  • 84
  • 45
  • 53
  • 43
  • 190
  • 49
  • 202
  • 3.8k
Axis & Allies Boardgaming Custom Painted Miniatures

67

Online

17.4k

Users

39.9k

Topics

1.7m

Posts