@Stucifer scramble into z114
L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Korea to 25 Sea Zone 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians 2 infantry moved from Holland Belgium to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 2 infantry moved from 126 Sea Zone to Norway 6 carriers, 1 cruiser, 4 fighters, 6 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 1 bomber and 2 fighters moved from Southern France to 112 Sea Zone 1 armour and 1 mech_infantry moved from Jehol to Chahar 1 artillery and 1 infantry moved from Jehol to Anhwe 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux 1 artillery and 8 infantry moved from Southern France to France 7 artilleries moved from Holland Belgium to France 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux 11 infantry, 2 marines and 3 mech_infantrys moved from Holland Belgium to France 1 armour moved from Jehol to Chahar Combat - Americans Battle in Norway Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Norway from Germans, taking Normandy Bordeaux from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Anhwe Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anhwe Americans win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Americans attack with 2 armour and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 2 armour and 1 mech_infantry in Chahar, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Chahar Americans win, taking Chahar from Japanese with 2 armour remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in 25 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone retreated to 25 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in France Americans attack with 8 artilleries, 19 infantry, 2 marines and 3 mech_infantrys Germans defend with 1 airfield, 1 factory_minor and 2 infantry; Italians defend with 1 aaGun, 1 artillery and 3 infantry Americans roll dice for 8 artilleries, 19 infantry, 2 marines and 3 mech_infantrys in France, round 2 : 5/32 hits, 8.00 expected hits Germans roll dice for 1 aaGun, 1 artillery and 5 infantry in France, round 2 : 1/6 hits, 2.00 expected hits 1 aaGun owned by the Italians, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in France Americans roll dice for 8 artilleries, 18 infantry, 2 marines and 3 mech_infantrys in France, round 3 : 4/31 hits, 7.83 expected hits Germans roll dice for 1 artillery and 1 infantry in France, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Italians lost in France Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans, taking Tunisia from Americans with 8 artilleries, 18 infantry, 2 marines and 3 mech_infantrys remaining. Battle score for attacker is 21 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Casualties for Italians: 1 aaGun, 1 artillery and 3 infantry Battle in 112 Sea Zone Americans attack with 1 bomber, 6 carriers, 1 cruiser, 6 fighters, 6 submarines and 2 tactical_bombers Germans defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 1 transport Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 6 submarines in 112 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 2 carriers owned by the Germans Americans roll dice for 1 bomber, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits Units damaged: 2 battleships owned by the Germans and 1 carrier owned by the Germans Americans roll dice for 6 carriers and 1 cruiser in 112 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 transport in 112 Sea Zone, round 2 : 6/14 hits, 7.50 expected hits Units damaged: 6 carriers owned by the Americans 2 destroyers owned by the Germans lost in 112 Sea Zone Americans roll dice for 6 submarines in 112 Sea Zone, round 3 : 3/6 hits, 2.00 expected hits 1 carrier owned by the Germans lost in 112 Sea Zone Germans roll dice for 2 submarines in 112 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 bomber, 6 carriers, 1 cruiser, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 5/10 hits, 5.50 expected hits Germans roll dice for 6 fighters in 112 Sea Zone, round 3 : 6/6 hits, 4.00 expected hits Germans roll dice for 2 battleships, 2 carriers, 1 cruiser and 1 transport in 112 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits 4 submarines owned by the Americans, 2 submarines owned by the Germans, 2 fighters owned by the Germans, 2 carriers owned by the Germans, 6 carriers owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone Americans roll dice for 2 submarines in 112 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Germans lost in 112 Sea Zone Americans roll dice for 1 bomber, 1 cruiser, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 4 : 4/10 hits, 5.50 expected hits Germans roll dice for 4 fighters in 112 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits Germans roll dice for 1 battleship and 1 transport in 112 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Americans, 4 fighters owned by the Germans and 2 fighters owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 submarine in 112 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Germans lost in 112 Sea Zone Americans roll dice for 1 bomber, 1 cruiser, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 5 : 6/8 hits, 4.50 expected hits 1 transport owned by the Germans lost in 112 Sea Zone Americans win with 1 bomber, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 49 Casualties for Germans: 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 1 transport Casualties for Americans: 6 carriers, 2 fighters and 5 submarines Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 112 Sea Zone: 1 bomber, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers EDIT: Adding units owned by Germans to 112 Sea Zone: 2 battleships and 1 cruiser EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1, battleship = 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by French from France: 4 infantry EDIT: Adding units owned by French to France: 1 bomber EDIT: Turning off Edit Mode 1 bomber could not land in France and was removed 1 bomber moved from 25 Sea Zone to Korea 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from Western United States to Queensland 2 aaGuns moved from Holland Belgium to France 1 aaGun moved from Southern France to France 1 aaGun moved from Holland Belgium to 110 Sea Zone 1 aaGun and 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 aaGun moved from 126 Sea Zone to Norway 4 transports moved from 91 Sea Zone to 103 Sea Zone 2 transports moved from 110 Sea Zone to 103 Sea Zone 1 submarine moved from 26 Sea Zone to 63 Sea Zone 4 submarines moved from 26 Sea Zone to 30 Sea Zone Place Units - Americans 3 artilleries placed in Iraq 1 bomber placed in Western United States 1 infantry and 2 mech_infantrys placed in Korea 1 carrier and 1 destroyer placed in 110 Sea Zone 1 infantry placed in Holland Belgium 1 destroyer and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,1,2,3,5,5,4,6,5,1,1,6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Americans collect 62 PUs (6 lost to blockades); end with 62 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : 0.00 Americans : -7.17 Japanese : 1.67
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i need to usa is there some more usa ncm before i go chinese
cheers
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TripleA Manual Gamesave Post: Chinese round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from Jehol: 2 aaGuns EDIT: Adding units owned by Americans to Chahar: 2 aaGuns EDIT: Removing units owned by Americans from Jehol: 1 aaGun EDIT: Adding units owned by Americans to Manchuria: 1 aaGun EDIT: Removing units owned by Americans from France: 1 aaGun EDIT: Adding units owned by Americans to Holland Belgium: 1 aaGun EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 3 mech_infantrys moved from Jehol to Korea EDIT: Chinese undo move 1. EDIT: 3 mech_infantrys moved from Jehol to Korea EDIT: 1 mech_infantry moved from Jehol to Chahar
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from Jehol: 2 aaGuns EDIT: Adding units owned by Americans to Chahar: 2 aaGuns EDIT: Removing units owned by Americans from Jehol: 1 aaGun EDIT: Adding units owned by Americans to Manchuria: 1 aaGun EDIT: Removing units owned by Americans from France: 1 aaGun EDIT: Adding units owned by Americans to Holland Belgium: 1 aaGun EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 3 mech_infantrys moved from Jehol to Korea EDIT: Chinese undo move 1. EDIT: 3 mech_infantrys moved from Jehol to Korea EDIT: 1 mech_infantry moved from Jehol to Chahar 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Yunnan to Suiyuyan 1 artillery and 2 infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Hunan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10 Casualties for Chinese: 1 artillery and 2 infantry Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan retreated to Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Chahar Place Units - Chinese 1 artillery and 1 infantry placed in Kweichow 1 artillery placed in Chahar 1 artillery placed in Kansu Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : -1.50 Japanese : 0.33
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now i have to think up brit move.
attack sz 112 or not hm
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You can add that french sb again. It couldn’t land, so disappeared.
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thanks, U surelly have an eye for details :)
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TripleA Manual Gamesave Post: British round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - British Turning on Edit Mode EDIT: Adding units owned by French to France: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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brits are on their way
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i dont have to ask will u scramble sz 112 xd
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I think I should. :)
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ok i ll give it a try
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sub score a hit
i put it to cruiser
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2 more
3 all together
need ur decisions
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Yes, that’s the best. Had hoped it missed.
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Ok, lets go wild and take 2 figs.
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ur fig scored 2 hits
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And the ships?
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i removed 1 des 1 fig
now your bats scored 1 hit
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let s roll