no scrambles
L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 artilleries moved from Kiangsi to Anhwe 3 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 2 bombers moved from Kiangsi to Anhwe 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Anhwe 2 fighters moved from Japan to Anhwe 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 2 infantry moved from Kwangtung to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 fighters moved from 41 Sea Zone to Malaya Combat - Japanese Battle in Wake Island Battle in Kwangsi Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Wake Island from Americans, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Battle in 25 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 25 Sea Zone Japanese win with 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Midway Battle in Malaya Japanese attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/7 hits, 3,00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Midway from Americans, taking Malaya from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 4 artilleries, 2 bombers, 3 fighters, 6 infantry and 1 tactical_bomber Americans defend with 1 aaGun; Chinese defend with 3 artilleries, 1 fighter and 8 infantry AA fire in Anhwe : 0/3 hits, 0,50 expected hits Japanese roll dice for 4 artilleries, 2 bombers, 3 fighters, 6 infantry and 1 tactical_bomber in Anhwe, round 2 : 5/16 hits, 6,50 expected hits Chinese roll dice for 1 aaGun, 3 artilleries, 1 fighter and 8 infantry in Anhwe, round 2 : 4/12 hits, 4,33 expected hits 4 infantry owned by the Japanese, 1 aaGun owned by the Americans and 4 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 4 artilleries, 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 4/12 hits, 5,50 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Anhwe, round 3 : 3/8 hits, 3,00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters and 1 tactical_bomber in Anhwe, round 4 : 1/9 hits, 4,50 expected hits Chinese roll dice for 3 artilleries and 1 fighter in Anhwe, round 4 : 4/4 hits, 1,67 expected hits 1 tactical_bomber owned by the Japanese, 3 artilleries owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe Japanese roll dice for 2 bombers and 3 fighters in Anhwe, round 5 : 5/5 hits, 2,83 expected hits Chinese roll dice for 2 artilleries and 1 fighter in Anhwe, round 5 : 2/3 hits, 1,33 expected hits 2 bombers owned by the Japanese, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Anhwe Japanese win with 3 fighters remaining. Battle score for attacker is -18 Casualties for Japanese: 4 artilleries, 2 bombers, 6 infantry and 1 tactical_bomber Casualties for Americans: 1 aaGun Casualties for Chinese: 3 artilleries, 1 fighter and 8 infantry Non Combat Move - Japanese 1 aaGun moved from Kiangsi to Kiangsu 1 carrier moved from 6 Sea Zone to 25 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 3 fighters moved from Anhwe to Kiangsu 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 3 fighters and 1 tactical_bomber moved from Malaya to 37 Sea Zone 2 carriers and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 3 fighters EDIT: Adding units owned by Japanese to Shantung: 3 fighters EDIT: Turning off Edit Mode 1 destroyer placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3 Japanese collect 34 PUs (7 lost to blockades); end with 37 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Chinese : 2,67 AA fire in Anhwe : : -0,50 UK_Pacific : -0,33 Japanese : -5,33
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Pardon my french, but fuck this shit.
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+20 TUV turns into -18.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
+20 TUV turns into -18.
I had 4/4 in one battle, U 5/5, what a, battle.
The problem is Ur 5/5 came too late.
The thing with luck is that luck in 1st round means much more than in the 5th
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
+20 TUV turns into -18.
I had 4/4 in one battle, U 5/5, what a, battle.
The problem is Ur 5/5 came too late.
The thing with luck is that luck in 1st round means much more than in the 5th
In one round not battle sorry
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
+20 TUV turns into -18.
U should maybe consider low luck. It will definitely provide less surprises.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
+20 TUV turns into -18.
the 4th round was crucial
i knew i could count on my chinese guys.
well we have to go on, no matter the dice.
i ll go look the map
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 1 aaGun, 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Norway to Finland 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland 5 mech_infantrys moved from Jehol to Kiangsu 1 fighter moved from Korea to Kiangsu 1 bomber moved from Korea to Kiangsu 1 submarine moved from 22 Sea Zone to 31 Sea Zone Americans take 22 Sea Zone from Japanese 1 armour moved from Yunnan to Kwangsi 1 bomber moved from Gibraltar to Southern France 1 infantry moved from France to Southern France 1 infantry moved from France to Southern France Combat - Americans Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Southern France Americans attack with 1 bomber and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Kwangsi Americans attack with 1 armour Japanese defend with 1 artillery Americans roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Kwangsi, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Kwangsi Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 armour Casualties for Japanese: 1 artillery Battle in Finland Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Finland, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Kiangsu Americans attack with 1 bomber, 1 fighter and 5 mech_infantrys Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry AA fire in Kiangsu : 0/2 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 fighter and 5 mech_infantrys in Kiangsu, round 2 : 3/7 hits, 2.00 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Kiangsu Americans roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Kiangsu, round 3 : 2/5 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 3 mech_infantrys Casualties for Japanese: 1 aaGun and 3 infantry Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Peru from Neutral_True to Americans EDIT: Turning off Edit Mode 1 mech_infantry moved from Argentina to Peru 1 artillery moved from Argentina to 66 Sea Zone 1 artillery and 2 transports moved from 66 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 2 artilleries and 2 infantry moved from Argentina to 85 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 85 Sea Zone to 52 Sea Zone 1 artillery moved from Venezuela to 89 Sea Zone 1 artillery and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Spain 2 mech_infantrys moved from Portugal to Normandy Bordeaux 2 artilleries and 1 infantry moved from Portugal to Spain 1 fighter and 1 tactical_bomber moved from Finland to Norway 1 bomber moved from Southern France to Norway 2 artilleries moved from Normandy Bordeaux to France 1 submarine moved from 54 Sea Zone to 30 Sea Zone 1 submarine moved from 21 Sea Zone to 23 Sea Zone 1 submarine moved from 33 Sea Zone to 48 Sea Zone 1 submarine moved from 34 Sea Zone to 32 Sea Zone 1 submarine moved from 30 Sea Zone to 27 Sea Zone 1 submarine moved from 48 Sea Zone to 30 Sea Zone 1 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 mech_infantry moved from Korea to Jehol 1 infantry moved from Korea to Manchuria 1 bomber moved from Kiangsu to Korea 1 fighter moved from Kiangsu to Anhwe 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 bomber moved from Chile to Queensland 1 bomber moved from Eastern United States to Western United States 1 aaGun moved from Turkey to Greece Place Units - Americans 3 mech_infantrys placed in Korea 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States 1 destroyer placed in 113 Sea Zone 1 aaGun and 1 marine placed in Norway 2 artilleries and 1 infantry placed in Spain 1 artillery, 1 infantry and 1 mech_infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1 Americans collect 69 PUs (1 lost to blockades); end with 69 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : 0.00 Americans : 0.50 Japanese : 1.33 AA fire in Kiangsu : : -0.33
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery and 2 infantry moved from Kweichow to Anhwe Place Units - Chinese 2 artilleries and 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 1 aaGun, 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Norway to Finland 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland 5 mech_infantrys moved from Jehol to Kiangsu 1 fighter moved from Korea to Kiangsu 1 bomber moved from Korea to Kiangsu 1 submarine moved from 22 Sea Zone to 31 Sea Zone Americans take 22 Sea Zone from Japanese 1 armour moved from Yunnan to Kwangsi 1 bomber moved from Gibraltar to Southern France 1 infantry moved from France to Southern France 1 infantry moved from France to Southern France Combat - Americans Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Southern France Americans attack with 1 bomber and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Kwangsi Americans attack with 1 armour Japanese defend with 1 artillery Americans roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Kwangsi, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Kwangsi Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 armour Casualties for Japanese: 1 artillery Battle in Finland Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Finland, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Kiangsu Americans attack with 1 bomber, 1 fighter and 5 mech_infantrys Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry AA fire in Kiangsu : 0/2 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 fighter and 5 mech_infantrys in Kiangsu, round 2 : 3/7 hits, 2.00 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Kiangsu Americans roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Kiangsu, round 3 : 2/5 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 3 mech_infantrys Casualties for Japanese: 1 aaGun and 3 infantry Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Peru from Neutral_True to Americans EDIT: Turning off Edit Mode 1 mech_infantry moved from Argentina to Peru 1 artillery moved from Argentina to 66 Sea Zone 1 artillery and 2 transports moved from 66 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 2 artilleries and 2 infantry moved from Argentina to 85 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 85 Sea Zone to 52 Sea Zone 1 artillery moved from Venezuela to 89 Sea Zone 1 artillery and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Spain 2 mech_infantrys moved from Portugal to Normandy Bordeaux 2 artilleries and 1 infantry moved from Portugal to Spain 1 fighter and 1 tactical_bomber moved from Finland to Norway 1 bomber moved from Southern France to Norway 2 artilleries moved from Normandy Bordeaux to France 1 submarine moved from 54 Sea Zone to 30 Sea Zone 1 submarine moved from 21 Sea Zone to 23 Sea Zone 1 submarine moved from 33 Sea Zone to 48 Sea Zone 1 submarine moved from 34 Sea Zone to 32 Sea Zone 1 submarine moved from 30 Sea Zone to 27 Sea Zone 1 submarine moved from 48 Sea Zone to 30 Sea Zone 1 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 mech_infantry moved from Korea to Jehol 1 infantry moved from Korea to Manchuria 1 bomber moved from Kiangsu to Korea 1 fighter moved from Kiangsu to Anhwe 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 bomber moved from Chile to Queensland 1 bomber moved from Eastern United States to Western United States 1 aaGun moved from Turkey to Greece Place Units - Americans 3 mech_infantrys placed in Korea 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States 1 destroyer placed in 113 Sea Zone 1 aaGun and 1 marine placed in Norway 2 artilleries and 1 infantry placed in Spain 1 artillery, 1 infantry and 1 mech_infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1 Americans collect 69 PUs (1 lost to blockades); end with 69 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery and 2 infantry moved from Kweichow to Anhwe Place Units - Chinese 2 artilleries and 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs Purchase Units - British British buy 3 armour, 1 factory_minor, 2 fighters and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery moved from Greece to Bulgaria 1 mech_infantry moved from Turkey to Bulgaria 1 mech_infantry moved from Iraq to Persia British take Persia from Germans 2 infantry moved from France to Holland Belgium 2 fighters moved from 112 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 armour moved from Norway to Vyborg 3 fighters moved from Norway to Vyborg 1 artillery and 10 infantry moved from India to West India 1 artillery and 1 mech_infantry moved from Turkey to Caucasus Combat - British British creates battle in territory 42 Sea Zone British creates battle in territory 43 Sea Zone Battle in Holland Belgium British attack with 4 fighters and 2 infantry Germans defend with 1 factory_minor and 2 infantry British roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits, 2.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British roll dice for 4 fighters and 1 infantry in Holland Belgium, round 3 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking 42 Sea Zone from Japanese, taking 43 Sea Zone from Japanese, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in West India British attack with 1 artillery and 10 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 10 infantry in West India, round 2 : 0/11 hits, 2.17 expected hits Germans roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 10 infantry in West India, round 3 : 4/11 hits, 2.17 expected hits Germans roll dice for 1 infantry in West India, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in West India British win, taking West India from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Bulgaria British attack with 1 artillery and 1 mech_infantry Germans defend with 1 artillery British roll dice for 1 artillery and 1 mech_infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Bulgaria British roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Bulgaria, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Bulgaria, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the British lost in Bulgaria Germans win with no units remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 1 mech_infantry Casualties for Germans: 1 artillery Battle in Vyborg British attack with 1 armour and 3 fighters Germans defend with 3 infantry British roll dice for 1 armour and 3 fighters in Vyborg, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 3 infantry in Vyborg, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Vyborg retreated to Vyborg Germans win with 2 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 armour Casualties for Germans: 1 infantry Battle in Caucasus British attack with 1 artillery and 1 mech_infantry Germans defend with 1 artillery British roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - British 1 aaGun moved from Kweichow to Anhwe 1 aaGun, 1 artillery and 3 infantry moved from Burma to Shan State 1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 3 fighters moved from Vyborg to Norway 4 fighters moved from Holland Belgium to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 mech_infantry moved from Iraq to Turkey 2 mech_infantrys moved from Northwest Persia to Turkey 3 armour moved from Iraq to Turkey 1 mech_infantry moved from India to Yunnan 1 mech_infantry moved from India to West India 1 mech_infantry moved from Yunnan to Hunan 1 mech_infantry moved from Iraq to Northwest Persia 1 armour and 8 mech_infantrys moved from Iraq to Persia 1 mech_infantry moved from Northwest Persia to Persia Place Units - British 3 armour placed in Iraq 1 factory_minor placed in Turkey 1 transport placed in 109 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British British collect 46 PUs; end with 46 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 58 PUs Place Units - UK_Pacific 2 transports placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,6,2,6,4,2,3,1 UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in 39 Sea Zone change ownership: 2 transports
Combat Hit Differential Summary :
Germans : 0.67 British : -1.50 Americans : 0.50 Japanese : 1.33 AA fire in Kiangsu : : -0.33
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i have one more uk ncm
i ll post the map
cheers
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TripleA Manual Gamesave Post: Italians round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - Italians Turning on Edit Mode EDIT: UK_Pacific takes 44 Sea Zone from Japanese EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 42 Sea Zone to 44 Sea Zone
Combat Hit Differential Summary :
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U may proceed with Italy.
Godspeed
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - Italians Turning on Edit Mode EDIT: UK_Pacific takes 44 Sea Zone from Japanese EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 42 Sea Zone to 44 Sea Zone Combat - Italians Non Combat Move - Italians 1 artillery and 3 infantry moved from Western Germany to Northern Italy 1 marine moved from Western Germany to Northern Italy 1 aaGun moved from Western Germany to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,4,4,3,1,5,6,3,1,6,6,4,5,6 Italians collect 0 PUs (7 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
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anzac in a few minutes
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Queensland to Shan State Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Queensland to Shan State Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - French French buy 3 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - French 1 artillery and 1 infantry moved from France to Switzerland Combat - French Battle in Switzerland French attack with 1 artillery and 1 infantry Germans defend with 1 infantry French roll dice for 1 artillery and 1 infantry in Switzerland, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Switzerland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Switzerland French win, taking Switzerland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - French 1 aaGun moved from France to Switzerland Place Units - French 1 infantry placed in Southern France 1 mech_infantry placed in Normandy Bordeaux 3 artilleries placed in France Turn Complete - French French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0.33 French : 0.33
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18th German turn ahead of us…
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TripleA Manual Gamesave Post: Germans round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 1 fighter, 15 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Vyborg to Finland 1 fighter moved from Novgorod to Finland 1 fighter moved from 115 Sea Zone to Finland 1 infantry moved from Novgorod to 115 Sea Zone 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Sweden 1 battleship, 1 carrier and 2 destroyers moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 1 artillery and 2 infantry moved from Western Germany to Switzerland 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 artillery and 1 infantry moved from Yugoslavia to Albania 1 fighter moved from Bryansk to Tambov 1 artillery and 1 infantry moved from Volgograd to Samara 1 infantry moved from Turkmenistan to Kazakhstan 4 armour and 2 mech_infantrys moved from Afghanistan to Kazakhstan 1 artillery and 2 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Caucasus 3 infantry moved from Volgograd to Tambov 1 artillery moved from Rostov to Tambov 1 infantry moved from Smolensk to Archangel Germans take Archangel from Russians 2 fighters moved from Western Germany to 113 Sea Zone 1 bomber moved from Western Germany to 113 Sea Zone 1 bomber moved from Western Germany to Finland Combat - Germans
Combat Hit Differential Summary :
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Scramble sz113?