I’m looking to join a league or just play one on one with anyone who has the full board game version of axis and allies 50 anniversary edition…or flexible and will buy different version as well
L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
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Sorry, haven’t been able to get to a computer yet, and will still be some more hours, I think.
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dont worry.
we have time.
cheers
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TripleA Manual Gamesave Post: Germans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 battleship and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 bomber moved from Novgorod to 112 Sea Zone 3 fighters moved from Western Germany to 112 Sea Zone 1 artillery and 2 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Bryansk to Tambov 2 armour moved from Northwest Persia to Persia 2 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov 2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq 2 mech_infantrys moved from Northwest Persia to Persia 2 armour moved from Northwest Persia to Persia 1 infantry moved from Western Germany to Holland Belgium 1 armour moved from Northwest Persia to Iraq Combat - Germans
Combat Hit Differential Summary :
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Here’s the position. Don’t choose any scramble or roll any dice. Just tell me if you want to scramble. ;)
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Most secure is to just load the game as a local game. Then it won’t contact the dice server.
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man i am not retarted xd
if i press anything accidentally
we will NULLIFY THAT DICE
ok ?
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i dont see a map
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o its in the post above sorry
i had the 1000th post wuhu
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no scramble
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
man i am not retarted xd
if i press anything accidentally
we will NULLIFY THAT DICE
ok ?
Just pulling your leg. We’re in agreement. 😊
Maybe you have to reload the browser to see the post? Happens to me quite often.
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
no scramble
Ok, I’ll get to it when I can.
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take ur time
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that is it from me today
see u tomorrow
cheers
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We will. Take care!
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Where do you live?
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
We will. Take care!
We? Is there more than player that I am playing against xD
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Where do you live?
Zagreb, Croatia. Same time zone as U.
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
We will. Take care!
We? Is there more than player that I am playing against xD
Nope, but rather like in the phrase “we will meet again” or “we see eachother tomorrow”.
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Yeah I assumed maybe that was it, but wasnt 100 percent sure so i pulled a joke.
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 battleship and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 bomber moved from Novgorod to 112 Sea Zone 3 fighters moved from Western Germany to 112 Sea Zone 1 artillery and 2 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Bryansk to Tambov 2 armour moved from Northwest Persia to Persia 2 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov 2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq 2 mech_infantrys moved from Northwest Persia to Persia 2 armour moved from Northwest Persia to Persia 1 infantry moved from Western Germany to Holland Belgium 1 armour moved from Northwest Persia to Iraq Combat - Germans Battle in 112 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 destroyer and 3 fighters British defend with 1 destroyer and 1 transport Germans roll dice for 1 battleship, 1 bomber, 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits British roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British and 1 transport owned by the British lost in 112 Sea Zone Germans win with 1 battleship, 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Tambov Germans attack with 1 artillery and 3 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Tambov 1 artillery owned by the Germans and 3 infantry owned by the Germans retreated to Bryansk Russians win with 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Persia Germans attack with 4 armour and 2 mech_infantrys Americans defend with 1 factory_minor and 1 infantry Germans roll dice for 4 armour and 2 mech_infantrys in Persia, round 2 : 3/6 hits, 2,33 expected hits Americans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Persia Germans win, taking Persia from Americans with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Iraq Germans attack with 3 armour and 2 mech_infantrys Americans defend with 1 factory_minor and 3 infantry Germans roll dice for 3 armour and 2 mech_infantrys in Iraq, round 2 : 2/5 hits, 1,83 expected hits Americans roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Iraq Germans roll dice for 3 armour in Iraq, round 3 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Iraq Germans win, taking Iraq from Americans with 3 armour remaining. Battle score for attacker is 1 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 3 infantry Battle in Holland Belgium Germans attack with 1 artillery and 3 infantry Americans defend with 2 artilleries and 1 factory_minor Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 3/4 hits, 1,00 expected hits Americans roll dice for 2 artilleries in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Americans: 2 artilleries Non Combat Move - Germans 1 artillery and 3 infantry moved from Kazakhstan to Afghanistan Germans take Afghanistan from Neutral_True 1 infantry moved from Caucasus to Northwest Persia 1 infantry moved from Rostov to Caucasus 5 infantry moved from Rostov to Volgograd 1 infantry moved from Western Ukraine to Bryansk 1 transport moved from 113 Sea Zone to 112 Sea Zone 8 armour and 5 mech_infantrys moved from Northwest Persia to Kazakhstan 2 artilleries moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Bryansk to Belarus 3 infantry moved from Switzerland to Western Germany 1 bomber moved from 112 Sea Zone to Western Germany 3 fighters moved from 112 Sea Zone to Western Germany 2 infantry moved from Western Germany to 112 Sea Zone 4 infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Northwest Persia to Kazakhstan 1 armour moved from Northwest Persia to Volgograd Place Units - Germans 1 carrier and 1 destroyer placed in 112 Sea Zone 1 fighter placed in 112 Sea Zone 2 artilleries and 1 infantry placed in Volgograd 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 2 infantry placed in Western Ukraine Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport EDIT: Adding units owned by Germans to 112 Sea Zone: 1 artillery and 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Removing units owned by Germans from Western Germany: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,3,6,6,1,3,3,6,4,5,1,6,6,2 Germans collect 48 PUs (4 lost to blockades); end with 48 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 2,17 British : 0,67 Americans : 0,67 Russians : -0,67