Toyls vs Maxi - Corona edition


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Kwangtung to Kiangsi
            2 fighters moved from 20 Sea Zone to Kiangsi
            1 carrier, 1 cruiser and 2 destroyers moved from 20 Sea Zone to 37 Sea Zone
            1 bomber moved from Queensland to Kiangsi
            1 bomber moved from Queensland to Kiangsi
            2 bombers moved from Sumatra to Ceylon
    
        Combat - ANZAC
            Battle in Kiangsi
                ANZAC attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
                Japanese defend with 2 mech_infantrys
                    ANZAC roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Kiangsi, round 2 : 2/6 hits, 3,00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsi
                ANZAC win, taking Kiangsi from Japanese with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - ANZAC
            2 bombers moved from Kiangsi to Kwangtung
            2 fighters moved from Kiangsi to Shan State
            1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
    
        Place Units - ANZAC
            3 armour placed in Kwangtung
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 28 PUs; end with 34 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,00
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Kwangtung to Kiangsi
            2 fighters moved from 20 Sea Zone to Kiangsi
            1 carrier, 1 cruiser and 2 destroyers moved from 20 Sea Zone to 37 Sea Zone
            1 bomber moved from Queensland to Kiangsi
            1 bomber moved from Queensland to Kiangsi
            2 bombers moved from Sumatra to Ceylon
    
        Combat - ANZAC
            Battle in Kiangsi
                ANZAC attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
                Japanese defend with 2 mech_infantrys
                    ANZAC roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Kiangsi, round 2 : 2/6 hits, 3,00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsi
                ANZAC win, taking Kiangsi from Japanese with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - ANZAC
            2 bombers moved from Kiangsi to Kwangtung
            2 fighters moved from Kiangsi to Shan State
            1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
    
        Place Units - ANZAC
            3 armour placed in Kwangtung
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 28 PUs; end with 34 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 44 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,00
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Germans
            Germans buy 7 armour, 2 bombers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Trans-Jordan to Egypt
                  Germans take Egypt from British
            1 infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour and 2 mech_infantrys moved from Russia to Archangel
            1 mech_infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from British
            1 mech_infantry moved from Romania to Yugoslavia
            3 infantry moved from Greater Southern Germany to Yugoslavia
            2 mech_infantrys moved from Germany to Holland Belgium
            3 mech_infantrys moved from Greater Southern Germany to Holland Belgium
            1 armour moved from Iraq to Syria
                  Germans take Syria from French
            2 armour and 2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
            1 bomber moved from Russia to Archangel
            1 bomber moved from Belarus to Archangel
            3 bombers moved from Southern Italy to 91 Sea Zone
            1 infantry moved from Western Germany to Denmark
            3 infantry moved from Western Germany to Denmark
            1 fighter and 4 tactical_bombers moved from Belarus to Archangel
            1 infantry moved from Western Germany to Denmark
    
        Combat - Germans
            Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
            Battle in Yugoslavia
                Germans attack with 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 3 infantry and 1 mech_infantry in Yugoslavia, round 2 : 2/4 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Yugoslavia
                Germans win, taking Yugoslavia from British with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 2 armour and 2 mech_infantrys
                British defend with 1 aaGun and 2 infantry; French defend with 1 factory_minor and 1 harbour
                    Germans roll dice for 2 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
                    French roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    1 aaGun owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 2 armour and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1,17 expected hits
                    French roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 aaGun and 2 infantry
            Battle in Holland Belgium
                Germans attack with 5 mech_infantrys
                Americans defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 5 mech_infantrys in Holland Belgium, round 2 : 1/5 hits, 0,83 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 5 mech_infantrys in Holland Belgium, round 3 : 1/5 hits, 0,83 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 4 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 2 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Denmark
                Germans attack with 5 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 5 infantry in Denmark, round 2 : 1/5 hits, 0,83 expected hits
                    Americans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Denmark
                    Germans roll dice for 5 infantry in Denmark, round 3 : 1/5 hits, 0,83 expected hits
                    Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 5 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in 91 Sea Zone
                Germans attack with 3 bombers
                Americans defend with 2 destroyers, 1 fighter and 4 transports
                    Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
                    Americans roll dice for 2 destroyers, 1 fighter and 4 transports in 91 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    2 destroyers owned by the Americans and 1 bomber owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 2 bombers in 91 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
                    Americans roll dice for 1 fighter and 4 transports in 91 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 bomber owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
                    4 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 30
                Casualties for Germans: 2 bombers
                Casualties for Americans: 2 destroyers, 1 fighter and 4 transports
            Battle in Archangel
                Germans attack with 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 4 tactical_bombers
                Americans defend with 2 armour
                    Germans roll dice for 1 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 4 tactical_bombers in Archangel, round 2 : 8/10 hits, 5,00 expected hits
                    Americans roll dice for 2 armour in Archangel, round 2 : 2/2 hits, 1,00 expected hits
                    2 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Archangel
                Germans win, taking Archangel from Americans with 1 armour, 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 2 mech_infantrys
                Casualties for Americans: 2 armour
    
        Non Combat Move - Germans
            2 bombers, 1 fighter and 4 tactical_bombers moved from Archangel to Baltic States
            2 armour and 10 mech_infantrys moved from Germany to Baltic States
            2 mech_infantrys moved from Ukraine to Belarus
            1 mech_infantry moved from Volgograd to Bryansk
            1 aaGun and 3 infantry moved from Western Germany to Germany
            1 bomber moved from 91 Sea Zone to Southern France
            3 infantry moved from Northern Italy to Southern France
            1 fighter and 2 tactical_bombers moved from Persia to Bryansk
            12 armour moved from Trans-Jordan to Egypt
            2 armour moved from Iraq to Persia
            3 armour moved from Trans-Jordan to Egypt
            2 armour moved from Trans-Jordan to Iraq
            1 aaGun moved from Persia to Iraq
    
        Place Units - Germans
            2 bombers and 3 infantry placed in Germany
            5 armour placed in Germany
            2 armour and 1 mech_infantry placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
            Germans collect 61 PUs (9 lost to blockades); end with 61 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : 5,17
    British : 0,67
    French : 0,00
    Americans : 0,00
    

    Savegame


  • Jeg valgte at antage at du gerne ville scramble din fighter ved gibraltar. Hvis det vat forkert editerer du den bare ind igen


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Combat Move - Russians
            1 armour moved from Tsinghai to Kansu
                  Chinese take Kansu from Japanese
            1 armour moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            2 infantry moved from Tsinghai to Kazakhstan
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 infantry in Kazakhstan, round 3 : 1/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Tsinghai to Shensi
            1 submarine moved from 112 Sea Zone to 105 Sea Zone
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : 0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 carrier moved from 81 Sea Zone to 79 Sea Zone
            1 carrier moved from 81 Sea Zone to 78 Sea Zone
            2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 5 transports moved from 81 Sea Zone to 98 Sea Zone
            2 mech_infantrys moved from Shantung to Kiangsi
            1 mech_infantry moved from Manchuria to Central Mongolia
            2 infantry moved from Jehol to Chahar
            2 mech_infantrys moved from Shantung to Kiangsi
            2 infantry moved from Jehol to Chahar
            2 fighters moved from Kweichow to India
    
        Combat - Japanese
            Battle in Kiangsi
                Japanese attack with 4 mech_infantrys
                ANZAC defend with 1 artillery
                    Japanese roll dice for 4 mech_infantrys in Kiangsi, round 2 : 0/4 hits, 0,67 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsi
                    Japanese roll dice for 3 mech_infantrys in Kiangsi, round 3 : 0/3 hits, 0,50 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsi
                    Japanese roll dice for 2 mech_infantrys in Kiangsi, round 4 : 0/2 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kiangsi, round 5 : 0/2 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 5 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsi
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 6 : 0/1 hits, 0,17 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 7 : 1/1 hits, 0,17 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 7 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 mech_infantry remaining. Battle score for attacker is -8
                Casualties for Japanese: 3 mech_infantrys
                Casualties for ANZAC: 1 artillery
            Battle in 98 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 5 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 5 transports in 98 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                    Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 98 Sea Zone
                Japanese win, taking 98 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 5 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from Amur to Shantung
    
        Place Units - Japanese
            3 armour placed in India
            1 infantry and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 23
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,4,5,3,5,5,1,1,1,6,5,2,1,5,6,5,4,2,2,2,2,2,1,2,4,1,3,4,5,1,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,4,1,5,4,3,3,2,2,3,5,5,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,5,4,4,3,2,3,2,2
            Japanese collect 15 PUs (23 lost to blockades); end with 15 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,33
    Chinese : 1,00
    Japanese : -1,67
    

    Savegame


  • Japan har indien - og tjener alligevel kun 20 ipc:face_with_head_bandage:


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Malaya to 37 Sea Zone
            1 armour moved from Siam to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone
            2 bombers moved from French Indo China to Shantung
            2 infantry moved from 19 Sea Zone to Shantung
            1 artillery moved from 19 Sea Zone to Shantung
            1 armour moved from 19 Sea Zone to Shantung
            1 fighter moved from Guam to Shantung
            1 fighter moved from Guam to Shantung
            2 submarines moved from 39 Sea Zone to 79 Sea Zone
            2 submarines moved from 39 Sea Zone to 78 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 78 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
            1 armour moved from Novgorod to Archangel
            1 armour moved from Novgorod to Belarus
            2 fighters moved from Norway to Archangel
            2 fighters moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Archangel
            1 armour moved from Yunnan to Sikang
            3 armour moved from French Indo China to Szechwan
    
        Combat - Americans
            Battle in 78 Sea Zone
                Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 carrier
                    Americans roll dice for 2 submarines in 78 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 78 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 carrier in 78 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 carrier owned by the Japanese lost in 78 Sea Zone
                Americans win with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
            Battle in 79 Sea Zone
                Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 carrier
                    Americans roll dice for 2 submarines in 79 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 carrier in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 carrier owned by the Japanese lost in 79 Sea Zone
                Americans win, taking 79 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
            Battle in Shantung
                Americans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry
                Japanese defend with 1 factory_minor, 1 fighter, 2 infantry and 2 mech_infantrys
                    Americans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry in Shantung, round 2 : 3/8 hits, 3,67 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Shantung, round 2 : 4/5 hits, 2,00 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 fighter owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Shantung
                    Americans roll dice for 1 armour, 2 bombers and 1 fighter in Shantung, round 3 : 1/4 hits, 2,33 expected hits
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Shantung, round 3 : 1/2 hits, 1,00 expected hits
                    1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shantung
                    Americans roll dice for 1 armour and 2 bombers in Shantung, round 4 : 2/3 hits, 1,83 expected hits
                    Japanese roll dice for 1 fighter in Shantung, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Shantung
                Americans win, taking Shantung from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is -18
                Casualties for Americans: 1 artillery, 1 bomber, 2 fighters and 2 infantry
                Casualties for Japanese: 1 fighter, 2 infantry and 2 mech_infantrys
            Battle in Archangel
                Americans attack with 1 armour and 3 fighters
                Germans defend with 1 armour
                    Americans roll dice for 1 armour and 3 fighters in Archangel, round 2 : 0/4 hits, 2,00 expected hits
                    Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in Archangel
                 retreated to Archangel
                Germans win with 1 armour remaining. Battle score for attacker is -6
                Casualties for Americans: 1 armour
            Battle in Belarus
                Americans attack with 1 armour and 2 fighters
                Germans defend with 2 mech_infantrys
                    Americans roll dice for 1 armour and 2 fighters in Belarus, round 2 : 0/3 hits, 1,50 expected hits
                    Italians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 armour and 2 fighters in Belarus, round 3 : 2/3 hits, 1,50 expected hits
                    Italians roll dice for 2 mech_infantrys in Belarus, round 3 : 2/2 hits, 0,67 expected hits
                    1 armour owned by the Americans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Belarus
                Americans win with 1 fighter remaining. Battle score for attacker is -8
                Casualties for Americans: 1 armour and 1 fighter
                Casualties for Germans: 2 mech_infantrys
            Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Americans
            1 fighter moved from Belarus to Norway
            1 fighter moved from Archangel to Finland
            1 fighter moved from Archangel to Finland
            1 fighter moved from Archangel to 127 Sea Zone
            2 armour moved from Novgorod to Karelia
            1 bomber moved from Eastern United States to United Kingdom
            2 fighters moved from Norway to Gibraltar
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 transport moved from 112 Sea Zone to 91 Sea Zone
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 bomber moved from Shantung to Okinawa
            1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 submarine moved from 39 Sea Zone to 79 Sea Zone
            1 fighter and 1 tactical_bomber moved from 78 Sea Zone to 79 Sea Zone
            5 submarines moved from 19 Sea Zone to 36 Sea Zone
    
        Place Units - Americans
            3 armour placed in Finland
            3 tactical_bombers placed in Norway
            3 infantry placed in Novgorod
            3 mech_infantrys placed in French Indo China
            3 fighters placed in Malaya
    
        Turn Complete - Americans
            Americans collect 71 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Italians : 0,67
    Americans : -4,50
    Japanese : 1,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
            4 infantry moved from Szechwan to Yunnan
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Malaya to 37 Sea Zone
            1 armour moved from Siam to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 19 Sea Zone
            2 bombers moved from French Indo China to Shantung
            2 infantry moved from 19 Sea Zone to Shantung
            1 artillery moved from 19 Sea Zone to Shantung
            1 armour moved from 19 Sea Zone to Shantung
            1 fighter moved from Guam to Shantung
            1 fighter moved from Guam to Shantung
            2 submarines moved from 39 Sea Zone to 79 Sea Zone
            2 submarines moved from 39 Sea Zone to 78 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 78 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
            1 armour moved from Novgorod to Archangel
            1 armour moved from Novgorod to Belarus
            2 fighters moved from Norway to Archangel
            2 fighters moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Archangel
            1 armour moved from Yunnan to Sikang
            3 armour moved from French Indo China to Szechwan
    
        Combat - Americans
            Battle in 78 Sea Zone
                Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 carrier
                    Americans roll dice for 2 submarines in 78 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 78 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 carrier in 78 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 carrier owned by the Japanese lost in 78 Sea Zone
                Americans win with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
            Battle in 79 Sea Zone
                Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 carrier
                    Americans roll dice for 2 submarines in 79 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 carrier in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 carrier owned by the Japanese lost in 79 Sea Zone
                Americans win, taking 79 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
            Battle in Shantung
                Americans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry
                Japanese defend with 1 factory_minor, 1 fighter, 2 infantry and 2 mech_infantrys
                    Americans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry in Shantung, round 2 : 3/8 hits, 3,67 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Shantung, round 2 : 4/5 hits, 2,00 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 fighter owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Shantung
                    Americans roll dice for 1 armour, 2 bombers and 1 fighter in Shantung, round 3 : 1/4 hits, 2,33 expected hits
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Shantung, round 3 : 1/2 hits, 1,00 expected hits
                    1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shantung
                    Americans roll dice for 1 armour and 2 bombers in Shantung, round 4 : 2/3 hits, 1,83 expected hits
                    Japanese roll dice for 1 fighter in Shantung, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Shantung
                Americans win, taking Shantung from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is -18
                Casualties for Americans: 1 artillery, 1 bomber, 2 fighters and 2 infantry
                Casualties for Japanese: 1 fighter, 2 infantry and 2 mech_infantrys
            Battle in Archangel
                Americans attack with 1 armour and 3 fighters
                Germans defend with 1 armour
                    Americans roll dice for 1 armour and 3 fighters in Archangel, round 2 : 0/4 hits, 2,00 expected hits
                    Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in Archangel
                 retreated to Archangel
                Germans win with 1 armour remaining. Battle score for attacker is -6
                Casualties for Americans: 1 armour
            Battle in Belarus
                Americans attack with 1 armour and 2 fighters
                Germans defend with 2 mech_infantrys
                    Americans roll dice for 1 armour and 2 fighters in Belarus, round 2 : 0/3 hits, 1,50 expected hits
                    Italians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 armour and 2 fighters in Belarus, round 3 : 2/3 hits, 1,50 expected hits
                    Italians roll dice for 2 mech_infantrys in Belarus, round 3 : 2/2 hits, 0,67 expected hits
                    1 armour owned by the Americans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Belarus
                Americans win with 1 fighter remaining. Battle score for attacker is -8
                Casualties for Americans: 1 armour and 1 fighter
                Casualties for Germans: 2 mech_infantrys
            Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Americans
            1 fighter moved from Belarus to Norway
            1 fighter moved from Archangel to Finland
            1 fighter moved from Archangel to Finland
            1 fighter moved from Archangel to 127 Sea Zone
            2 armour moved from Novgorod to Karelia
            1 bomber moved from Eastern United States to United Kingdom
            2 fighters moved from Norway to Gibraltar
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 transport moved from 112 Sea Zone to 91 Sea Zone
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 bomber moved from Shantung to Okinawa
            1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 submarine moved from 39 Sea Zone to 79 Sea Zone
            1 fighter and 1 tactical_bomber moved from 78 Sea Zone to 79 Sea Zone
            5 submarines moved from 19 Sea Zone to 36 Sea Zone
    
        Place Units - Americans
            3 armour placed in Finland
            3 tactical_bombers placed in Norway
            3 infantry placed in Novgorod
            3 mech_infantrys placed in French Indo China
            3 fighters placed in Malaya
    
        Turn Complete - Americans
            Americans collect 71 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
            4 infantry moved from Szechwan to Yunnan
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 transports moved from 124 Sea Zone to 110 Sea Zone
            1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
            7 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 submarine moved from 77 Sea Zone to 39 Sea Zone
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            1 submarine moved from 72 Sea Zone to 81 Sea Zone
            1 cruiser moved from 92 Sea Zone to 110 Sea Zone
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 1 artillery, 2 fighters and 7 infantry
                Germans defend with 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    British roll dice for 1 battleship and 2 cruisers in Normandy Bordeaux, round 2 : 1/3 hits, 1,67 expected hits
                    British roll dice for 1 artillery, 2 fighters and 7 infantry in Normandy Bordeaux, round 2 : 1/10 hits, 2,67 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1,33 expected hits
                    1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
                    British roll dice for 1 artillery, 2 fighters and 4 infantry in Normandy Bordeaux, round 3 : 1/7 hits, 2,17 expected hits
                    Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 7
                Casualties for British: 3 infantry
                Casualties for Germans: 2 armour and 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Normandy Bordeaux to United Kingdom
    
        Place Units - British
            5 artilleries and 5 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 33 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 1,67
    Italians : 0,67
    British : -3,50
    Americans : -4,50
    Japanese : 1,67
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            3 mech_infantrys moved from Southern Italy to France
            1 infantry moved from Trans-Jordan to Egypt
    
        Place Units - Italians
            1 fighter and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
            Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 armour moved from Kwangsi to Kiangsi
            2 bombers moved from Kwangtung to Kiangsi
            2 armour moved from Kwangtung to Yunnan
    
        Combat - ANZAC
            Battle in Kiangsi
                ANZAC attack with 1 armour and 2 bombers
                Japanese defend with 1 mech_infantry
                    ANZAC roll dice for 1 armour and 2 bombers in Kiangsi, round 2 : 3/3 hits, 1,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Kiangsi
                ANZAC win with 2 bombers remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 armour
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - ANZAC
            2 bombers moved from Kiangsi to Sikang
            1 bomber moved from Ceylon to Sikang
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 bomber moved from Ceylon to Sikang
            1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 37 Sea Zone to 79 Sea Zone
            2 fighters moved from Shan State to 79 Sea Zone
    
        Place Units - ANZAC
            3 fighters placed in Kwangtung
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 28 PUs; end with 28 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,17
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 armour moved from Kwangsi to Kiangsi
            2 bombers moved from Kwangtung to Kiangsi
            2 armour moved from Kwangtung to Yunnan
    
        Combat - ANZAC
            Battle in Kiangsi
                ANZAC attack with 1 armour and 2 bombers
                Japanese defend with 1 mech_infantry
                    ANZAC roll dice for 1 armour and 2 bombers in Kiangsi, round 2 : 3/3 hits, 1,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Kiangsi
                ANZAC win with 2 bombers remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 armour
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - ANZAC
            2 bombers moved from Kiangsi to Sikang
            1 bomber moved from Ceylon to Sikang
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 bomber moved from Ceylon to Sikang
            1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 37 Sea Zone to 79 Sea Zone
            2 fighters moved from Shan State to 79 Sea Zone
    
        Place Units - ANZAC
            3 fighters placed in Kwangtung
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 28 PUs; end with 28 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,17
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 7 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Bulgaria to Greece
                  Germans take Greece from British
            1 armour moved from Egypt to Tobruk
                  Germans take Alexandria from British
                  Italians take Tobruk from British
            1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
                  Germans take Anglo Egyptian Sudan from British
                  Germans take Belgian Congo from British
            1 armour moved from Egypt to French Equatorial Africa
                  Germans take French Equatorial Africa from French
            1 armour moved from Egypt to Kenya
                  Germans take Kenya from British
            3 infantry moved from Southern France to Normandy Bordeaux
            4 mech_infantrys moved from Holland Belgium to Normandy Bordeaux
            1 bomber moved from Southern France to Normandy Bordeaux
            2 armour and 10 mech_infantrys moved from Baltic States to Novgorod
            1 armour moved from Archangel to Novgorod
            1 mech_infantry moved from Bryansk to Novgorod
            2 bombers moved from Germany to Finland
            2 bombers moved from Baltic States to Finland
            1 fighter and 1 tactical_bomber moved from Baltic States to Finland
            3 tactical_bombers moved from Baltic States to Karelia
            2 infantry moved from Novosibirsk to Kazakhstan
            1 fighter and 2 tactical_bombers moved from Bryansk to Kazakhstan
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 3 armour and 11 mech_infantrys
                Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 3 armour and 11 mech_infantrys in Novgorod, round 2 : 3/14 hits, 3,33 expected hits
                    Americans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Americans with 3 armour and 10 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 3 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 bomber, 3 infantry and 4 mech_infantrys
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
                    Germans roll dice for 1 bomber, 3 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 1/8 hits, 1,83 expected hits
                    British roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1,67 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 bomber and 4 mech_infantrys in Normandy Bordeaux, round 3 : 1/5 hits, 1,33 expected hits
                    British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1,33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 bomber and 4 mech_infantrys in Normandy Bordeaux, round 4 : 1/5 hits, 1,33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 4 : 2/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Normandy Bordeaux, round 5 : 1/3 hits, 1,00 expected hits
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 5 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Normandy Bordeaux, round 6 : 1/3 hits, 1,00 expected hits
                    British roll dice for 1 artillery in Normandy Bordeaux, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -5
                Casualties for Germans: 3 infantry and 3 mech_infantrys
                Casualties for British: 1 artillery and 4 infantry
            Battle in Karelia
                Germans attack with 3 tactical_bombers
                Americans defend with 2 armour
                    Germans roll dice for 3 tactical_bombers in Karelia, round 2 : 1/3 hits, 1,50 expected hits
                    Americans roll dice for 2 armour in Karelia, round 2 : 1/2 hits, 1,00 expected hits
                    1 armour owned by the Americans and 1 tactical_bomber owned by the Germans lost in Karelia
                    Germans roll dice for 2 tactical_bombers in Karelia, round 3 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 armour in Karelia, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in Karelia
                Germans win with 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Germans: 1 tactical_bomber
                Casualties for Americans: 2 armour
            Battle in Finland
                Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber
                Americans defend with 3 armour, 1 factory_minor and 2 fighters
                    Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Finland, round 2 : 4/6 hits, 3,83 expected hits
                    Americans roll dice for 3 armour and 2 fighters in Finland, round 2 : 3/5 hits, 2,83 expected hits
                    1 bomber owned by the Germans, 1 fighter owned by the Germans, 3 armour owned by the Americans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in Finland
                    Germans roll dice for 3 bombers in Finland, round 3 : 2/3 hits, 2,00 expected hits
                    Americans roll dice for 1 fighter in Finland, round 3 : 1/1 hits, 0,67 expected hits
                    1 bomber owned by the Germans and 1 fighter owned by the Americans lost in Finland
                Germans win with 2 bombers remaining. Battle score for attacker is -7
                Casualties for Germans: 2 bombers, 1 fighter and 1 tactical_bomber
                Casualties for Americans: 3 armour and 2 fighters
            Battle in Kazakhstan
                Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/5 hits, 2,00 expected hits
                    Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from Kazakhstan to Volgograd
            1 mech_infantry moved from Ukraine to Volgograd
            2 armour and 1 mech_infantry moved from Russia to Kazakhstan
            2 tactical_bombers moved from Karelia to Belarus
            2 bombers moved from Finland to Belarus
            1 bomber moved from Normandy Bordeaux to France
            1 mech_infantry moved from Yugoslavia to Southern Italy
            4 armour moved from Germany to Northern Italy
            1 armour moved from Syria to Egypt
            2 armour moved from Egypt to Belgian Congo
            1 armour moved from Iraq to Egypt
            1 armour moved from Iraq to Egypt
            2 infantry moved from Yugoslavia to Northern Italy
    
        Place Units - Germans
            3 infantry placed in France
            3 armour placed in Iraq
            3 armour placed in Persia
            1 infantry and 2 mech_infantrys placed in Egypt
            3 infantry and 2 tactical_bombers placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
            Germans collect 69 PUs (9 lost to blockades); end with 69 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,17
    British : 1,00
    Americans : -0,00
    Russians : 0,33
    

    Savegame


  • Vent lige lidt. skal lige rette noget


  • TripleA Manual Gamesave Post: Germans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 7 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Bulgaria to Greece
                  Germans take Greece from British
            1 armour moved from Egypt to Tobruk
                  Germans take Alexandria from British
                  Italians take Tobruk from British
            1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
                  Germans take Anglo Egyptian Sudan from British
                  Germans take Belgian Congo from British
            1 armour moved from Egypt to French Equatorial Africa
                  Germans take French Equatorial Africa from French
            1 armour moved from Egypt to Kenya
                  Germans take Kenya from British
            3 infantry moved from Southern France to Normandy Bordeaux
            4 mech_infantrys moved from Holland Belgium to Normandy Bordeaux
            1 bomber moved from Southern France to Normandy Bordeaux
            2 armour and 10 mech_infantrys moved from Baltic States to Novgorod
            1 armour moved from Archangel to Novgorod
            1 mech_infantry moved from Bryansk to Novgorod
            2 bombers moved from Germany to Finland
            2 bombers moved from Baltic States to Finland
            1 fighter and 1 tactical_bomber moved from Baltic States to Finland
            3 tactical_bombers moved from Baltic States to Karelia
            2 infantry moved from Novosibirsk to Kazakhstan
            1 fighter and 2 tactical_bombers moved from Bryansk to Kazakhstan
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 3 armour and 11 mech_infantrys
                Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 3 armour and 11 mech_infantrys in Novgorod, round 2 : 3/14 hits, 3,33 expected hits
                    Americans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Americans with 3 armour and 10 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 3 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 bomber, 3 infantry and 4 mech_infantrys
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
                    Germans roll dice for 1 bomber, 3 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 1/8 hits, 1,83 expected hits
                    British roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1,67 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 bomber and 4 mech_infantrys in Normandy Bordeaux, round 3 : 1/5 hits, 1,33 expected hits
                    British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1,33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 bomber and 4 mech_infantrys in Normandy Bordeaux, round 4 : 1/5 hits, 1,33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 4 : 2/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Normandy Bordeaux, round 5 : 1/3 hits, 1,00 expected hits
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 5 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Normandy Bordeaux, round 6 : 1/3 hits, 1,00 expected hits
                    British roll dice for 1 artillery in Normandy Bordeaux, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -5
                Casualties for Germans: 3 infantry and 3 mech_infantrys
                Casualties for British: 1 artillery and 4 infantry
            Battle in Karelia
                Germans attack with 3 tactical_bombers
                Americans defend with 2 armour
                    Germans roll dice for 3 tactical_bombers in Karelia, round 2 : 1/3 hits, 1,50 expected hits
                    Americans roll dice for 2 armour in Karelia, round 2 : 1/2 hits, 1,00 expected hits
                    1 armour owned by the Americans and 1 tactical_bomber owned by the Germans lost in Karelia
                    Germans roll dice for 2 tactical_bombers in Karelia, round 3 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 armour in Karelia, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in Karelia
                Germans win with 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Germans: 1 tactical_bomber
                Casualties for Americans: 2 armour
            Battle in Finland
                Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber
                Americans defend with 3 armour, 1 factory_minor and 2 fighters
                    Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Finland, round 2 : 4/6 hits, 3,83 expected hits
                    Americans roll dice for 3 armour and 2 fighters in Finland, round 2 : 3/5 hits, 2,83 expected hits
                    1 bomber owned by the Germans, 1 fighter owned by the Germans, 3 armour owned by the Americans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in Finland
                    Germans roll dice for 3 bombers in Finland, round 3 : 2/3 hits, 2,00 expected hits
                    Americans roll dice for 1 fighter in Finland, round 3 : 1/1 hits, 0,67 expected hits
                    1 bomber owned by the Germans and 1 fighter owned by the Americans lost in Finland
                Germans win with 2 bombers remaining. Battle score for attacker is -7
                Casualties for Germans: 2 bombers, 1 fighter and 1 tactical_bomber
                Casualties for Americans: 3 armour and 2 fighters
            Battle in Kazakhstan
                Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/5 hits, 2,00 expected hits
                    Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from Kazakhstan to Volgograd
            1 mech_infantry moved from Ukraine to Volgograd
            2 armour and 1 mech_infantry moved from Russia to Kazakhstan
            2 tactical_bombers moved from Karelia to Belarus
            2 bombers moved from Finland to Belarus
            1 bomber moved from Normandy Bordeaux to France
            1 mech_infantry moved from Yugoslavia to Southern Italy
            4 armour moved from Germany to Northern Italy
            1 armour moved from Syria to Egypt
            2 armour moved from Egypt to Belgian Congo
            1 armour moved from Iraq to Egypt
            1 armour moved from Iraq to Egypt
            2 infantry moved from Yugoslavia to Northern Italy
    
        Place Units - Germans
            3 infantry placed in France
            3 armour placed in Iraq
            3 armour placed in Persia
            1 infantry and 2 mech_infantrys placed in Egypt
            3 infantry and 2 tactical_bombers placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
            Germans collect 69 PUs (9 lost to blockades); end with 69 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 5 infantry
            EDIT: Adding units owned by Germans to Poland: 5 infantry
            EDIT: Removing units owned by Germans from Egypt: 1 infantry and 2 mech_infantrys
            EDIT: Removing units owned by Germans from Poland: 1 infantry
            EDIT: Adding units owned by Germans to Poland: 2 infantry
            EDIT: Removing units owned by Germans from Germany: 1 armour
            EDIT: Adding units owned by Germans to Poland: 1 armour
            EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 2 infantry
            EDIT: Adding units owned by Germans to Germany: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -2,17
    British : 1,00
    Americans : -0,00
    Russians : 0,33
    

    Savegame


  • Så… du skal bruge det sidste post. Flyttede lige nogle af de enheder jeg satte ind


  • Tak for spillet, godt spillet.


  • I lige mÃ¥de. Det var virkelig et godt spil!!!

    Skal vi have et mere?


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 18.32.07
    Savegame

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