I took a spin of @VictoryFirst 's new World War 1 1914 module that integrated The Good Captain’s balance rules. I played both sides. The game transpired to be quite evenly balanced, and I’d like to continue the game with a human player. You would need to download VictoryFirst’s new module to play it (simply download the zip file, moving into the DownloadedMaps folder, then upzip it, though you might need to restart TripleA): https://www.mediafire.com/file/6iqf74g0s1zyktp/world_war_i_1914_balanced.zip/file
Dice Roller
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Game ID has been created.
I did two “Test” battles.
Want to check your log?
I can’t since the Game ID field in the “Confirm PBEM results” won’t accept 32 characters.
Can you check that? Thanks.
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:oops: :oops: :oops: :oops:
Egg on my face
Okay, you can now enter up to 32 characters to verify results. Doh!
I checked the Game ID you pm’d me and it seems that the results were logged - I see your results were logged as:
Battle: Test:
Attacker ends with: 1 Fig, 1 Bom. (losses: 2 Arm, 1 Fig, 2 Inf.)
Defender ends with: no units. (losses: 3 Inf, 2 Fig.)test-2:
Attacker ends with: 1 Inf, 2 Arm, 2 Fig, 1 Bom. (losses: 1 Inf.)
Defender ends with: no units. (losses: 3 Inf, 2 Fig.)Did you also do a 0 round battle, or evaluation, of 1 Inf v. 1 Inf?
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Looking good.
Yes I did some 1 on 1 evaluations and also some 1000 round runs but those don’t get e-mailed. Do they get logged?
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My intention was that they wouldn’t get e-mailed or logged, though there may be a glitch.
The reason being that you don’t want to accidentally reveal your possible battle plans to the other side. Plus there is no point in logging them - you can just send people a link to the scenario as it will be pretty similar or identical each time.
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I was hoping that those would not be logged or e-mailed. I guess your “inside” log has records of them?
Looks like BalungaLoaf is getting everything to work also. I hope to see J1 shortly.
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I guess the “Evaluate” function is getting logged, but the 1000x modes are not. I’ll disable the former but it’s no biggie I don’t think, is it?
Glad it’s working for you. I’m toying with the idea of disabling the e-mail altogether and just having the log for verification, or at least making the e-mail optional. Not before the end of the tournament though.
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behind the times. try
aaa 2@1 4@2 5@3 1@4 -
behind the times. try
Rolls: 2@1 4@2 5@3 1@4; Total Hits: 42@1: (2, 5)4@2: (2, 4, 6, 1)5@3: (5, 4, 3, 4, 6)1@4: (4) -
Those were some pretty bad rolls
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Rolls: 1@4 1@3 1@4 2@1; Total Hits: 11@4: (4)1@3: (4)1@4: (6)2@1: (6, 6)
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Rolls: 1@4 1@3 1@4 2@1; Total Hits: 11@4: (5)1@3: (3)1@4: (6)2@1: (2, 5)
Rolls: 1@4 1@3 1@4 2@1; Total Hits: 31@4: (4)1@3: (2)1@4: (5)2@1: (1, 4)
Rolls: 1@4 1@3 1@4 2@1; Total Hits: 31@4: (1)1@3: (6)1@4: (2)2@1: (5, 1)
Rolls: 1@4 1@3 1@4 2@1; Total Hits: 41@4: (1)1@3: (3)1@4: (4)2@1: (4, 1) -
Rolling 1d6:
(4) -
TEST
Rolls: 2@4 1@3; Total Hits: 02@4: (5, 6)1@3: (6)
Rolls: 2@4 3@3 7@1; Total Hits: 52@4: (4, 1)3@3: (1, 4, 3)7@1: (5, 3, 5, 2, 6, 1, 4)
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test
Rolls: 2@4 1@3; Total Hits: 12@4: (5, 5)1@3: (1)
Rolls: 2@4 3@3 7@1; Total Hits: 42@4: (2, 6)3@3: (2, 2, 6)7@1: (6, 1, 3, 6, 3, 4, 5)Rolls: 2@4 1@3; Total Hits: 32@4: (4, 4)1@3: (2)
Rolls: 2@4 3@3 7@1; Total Hits: 62@4: (6, 4)3@3: (3, 2, 2)7@1: (2, 1, 2, 3, 6, 6, 1)Rolls: 2@4 1@3; Total Hits: 12@4: (2, 5)1@3: (6)
Rolls: 2@4 3@3 7@1; Total Hits: 32@4: (2, 1)3@3: (6, 4, 2)7@1: (5, 3, 3, 2, 3, 5, 6)Rolls: 2@4 1@3; Total Hits: 22@4: (1, 2)1@3: (4)
Rolls: 2@4 3@3 7@1; Total Hits: 42@4: (3, 2)3@3: (1, 6, 4)7@1: (3, 1, 4, 4, 4, 3, 3) -
Rolls: 2@4 2@3 2@2; Total Hits: 32@4: (4, 1)2@3: (3, 4)2@2: (6, 5)
Rolls: 8@2; Total Hits: 28@2: (6, 1, 6, 1, 5, 3, 4, 4)Rolls: 2@4 2@3 2@2; Total Hits: 32@4: (3, 2)2@3: (6, 1)2@2: (5, 5)
Rolls: 8@2; Total Hits: 38@2: (1, 2, 3, 4, 2, 5, 3, 6)Rolls: 2@4 2@3 2@2; Total Hits: 22@4: (5, 5)2@3: (2, 3)2@2: (6, 5)
Rolls: 8@2; Total Hits: 08@2: (6, 5, 4, 5, 6, 3, 6, 4)Rolls: 2@4 2@3 2@2; Total Hits: 42@4: (5, 3)2@3: (2, 2)2@2: (4, 1)
Rolls: 8@2; Total Hits: 28@2: (3, 3, 6, 4, 5, 2, 1, 6) -
Rolls: 13@1 4@2 2@3; Total Hits: 513@1: (3, 4, 5, 5, 5, 3, 4, 1, 4, 3, 1, 3, 6)4@2: (1, 5, 6, 5)2@3: (1, 2)
Rolls: 6@3 2@2; Total Hits: 56@3: (3, 1, 1, 6, 4, 2)2@2: (6, 2)
Rolls: 13@1 4@2 2@3; Total Hits: 513@1: (2, 1, 1, 4, 4, 5, 2, 2, 3, 5, 6, 4, 2)4@2: (2, 4, 4, 2)2@3: (4, 3)
Rolls: 6@3 2@2; Total Hits: 46@3: (1, 3, 3, 2, 6, 4)2@2: (3, 6)
Rolls: 13@1 4@2 2@3; Total Hits: 113@1: (2, 4, 5, 3, 6, 6, 4, 3, 3, 2, 4, 5, 5)4@2: (3, 4, 2, 4)2@3: (6, 5)
Rolls: 6@3 2@2; Total Hits: 56@3: (2, 1, 3, 5, 1, 6)2@2: (2, 3)
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test
Rolls: 6@1 10@2 7@3; Total Hits: 96@1: (2, 1, 3, 1, 2, 2)10@2: (6, 3, 1, 5, 6, 1, 5, 1, 4, 1)7@3: (4, 5, 6, 2, 3, 3, 5)
Rolls: 14@2 2@3; Total Hits: 614@2: (1, 4, 2, 3, 6, 5, 3, 2, 6, 4, 5, 1, 6, 6)2@3: (1, 2)
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test
Rolls: 8@1 8@2 7@3; Total Hits: 68@1: (1, 4, 1, 6, 5, 5, 2, 2)8@2: (1, 6, 6, 2, 5, 6, 6, 4)7@3: (5, 5, 3, 5, 4, 4, 2)
Rolls: 14@2 2@3; Total Hits: 514@2: (2, 1, 5, 1, 6, 2, 2, 4, 3, 6, 5, 3, 5, 3)2@3: (4, 6)
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Rolls: 3@1 8@2 7@3; Total Hits: 83@1: (1, 6, 4)8@2: (5, 4, 3, 6, 1, 5, 5, 1)7@3: (2, 1, 4, 2, 6, 1, 3)
Rolls: 8@2 2@3; Total Hits: 38@2: (6, 4, 2, 6, 3, 2, 6, 5)2@3: (2, 5)
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Rolls: 8@2 7@3; Total Hits: 58@2: (2, 3, 5, 2, 6, 5, 3, 4)7@3: (5, 6, 3, 6, 3, 1, 5)
Rolls: 2@3; Total Hits: 12@3: (3, 5)