TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 5 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 marine moved from Borneo to 43 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Queensland to India
1 bomber moved from New South Wales to Queensland
2 artilleries and 10 infantry moved from Rostov to Ukraine
2 artilleries and 4 infantry moved from Caucasus to Rostov
2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
Place Units - ANZAC
3 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 5 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 marine moved from Borneo to 43 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Queensland to India
1 bomber moved from New South Wales to Queensland
2 artilleries and 10 infantry moved from Rostov to Ukraine
2 artilleries and 4 infantry moved from Caucasus to Rostov
2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
Place Units - ANZAC
3 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Bessarabia
1 artillery and 1 mech_infantry moved from Eastern Poland to Romania
1 bomber moved from Western Germany to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
1 bomber moved from Western Germany to Romania
1 bomber moved from Western Germany to Ukraine
1 bomber moved from Western Germany to Novgorod
1 tactical_bomber moved from Western Germany to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Western Germany to Baltic States
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Bessarabia
1 artillery and 1 mech_infantry moved from Eastern Poland to Romania
1 bomber moved from Western Germany to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
1 bomber moved from Western Germany to Romania
1 bomber moved from Western Germany to Ukraine
1 bomber moved from Western Germany to Novgorod
1 tactical_bomber moved from Western Germany to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Western Germany to Baltic States
Combat - Germans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Baltic States
Germans attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Romania, round 2 : 3/3 hits, 1.33 expected hits
Russians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Bessarabia
Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Romania to Western Germany
1 bomber moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 bomber moved from Novgorod to Eastern Poland
1 bomber moved from Baltic States to Western Germany
1 tactical_bomber moved from Baltic States to Eastern Poland
7 armour and 6 mech_infantrys moved from Germany to Eastern Poland
4 infantry and 2 mech_infantrys moved from Western Germany to Germany
1 fighter moved from Western Germany to Eastern Poland
1 marine moved from Western Germany to France
1 artillery moved from Western Germany to France
Place Units - Germans
2 infantry placed in France
1 armour, 2 fighters and 1 mech_infantry placed in Western Germany
2 mech_infantrys placed in Germany
2 submarines placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 5.00
AA fire in Ukraine : : -0.17
Russians : 1.83
AA fire in Novgorod : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 3x factory_minor; Remaining resources: 51 PUs;
Russians buy 1 factory_minor and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
Russians take Finland from Germans
1 mech_infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Belarus to Baltic States
1 mech_infantry moved from Novgorod to Baltic States
5 fighters and 1 tactical_bomber moved from Western Ukraine to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 3/8 hits, 3.50 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Baltic States to Western Ukraine
3 armour and 4 mech_infantrys moved from Archangel to Karelia
1 mech_infantry moved from Russia to Belarus
3 armour and 2 mech_infantrys moved from Russia to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
Place Units - Russians
1 factory_minor placed in Western Ukraine
3 infantry placed in Novgorod
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 submarines moved from 35 Sea Zone to 41 Sea Zone
Japanese take 44 Sea Zone from Americans
Japanese take 42 Sea Zone from Americans
Japanese take 35 Sea Zone from Americans
3 submarines moved from 35 Sea Zone to 43 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from 35 Sea Zone to 43 Sea Zone
1 bomber moved from Japan to Kwangtung
Combat - Japanese
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits, 0.17 expected hits
Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in Kwangtung causes 5 damage total.
Battle in 41 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the ANZAC lost in 41 Sea Zone
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 2 submarines in 41 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese win, taking 41 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in 43 Sea Zone
Japanese attack with 5 fighters, 3 submarines and 3 tactical_bombers
Americans defend with 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 3 submarines in 43 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 5 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits
Americans roll dice for 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 43 Sea Zone
1 submarine owned by the Americans Submerged
2 submarines owned by the Japanese Submerged
Japanese roll dice for 5 fighters and 3 tactical_bombers in 43 Sea Zone, round 3 : 3/8 hits, 4.50 expected hits
Americans roll dice for 1 fighter in 43 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 43 Sea Zone
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Japanese: 1 fighter and 1 submarine
Casualties for Americans: 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
Non Combat Move - Japanese
2 battleships, 7 carriers, 3 cruisers, 3 destroyers, 6 fighters and 2 transports moved from 35 Sea Zone to 6 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
4 fighters and 3 tactical_bombers moved from 43 Sea Zone to Philippines
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 bomber moved from Kwangtung to Philippines
Place Units - Japanese
1 submarine and 1 transport placed in 6 Sea Zone
1 artillery, 1 infantry and 1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 14 PUs; end with 14 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 17 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0.17
Americans : -1.00
Japanese : -0.33
@DizzKneeLand33 Dizz - as I didn’t have a destroyer in that battle - you would have had the option to submerge your subs. I ‘assumed’ on round one you would want the fodder in case my dice went south and then on round two, figured you would submerge for sure. If you prefer to have both subs submerge - let me know and we can edit
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 6 bombers and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
19 bombers moved from United Kingdom to Germany
3 bombers moved from Archangel to Germany
3 bombers moved from Archangel to Romania
Combat - Americans
Americans creates battle in territory 43 Sea Zone
Battle in Romania
Americans attack with 3 bombers
Germans defend with 1 artillery
Americans roll dice for 3 bombers in Romania, round 2 : 2/3 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 bomber owned by the Americans lost in Romania
Americans win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Germans: 1 artillery
Battle in Germany
Americans attack with 22 bombers
Germans defend with 1 factory_major, 5 infantry and 4 mech_infantrys; Italians defend with 1 aaGun and 4 fighters
AA fire in Germany : 0/3 hits, 0.50 expected hits
Americans roll dice for 22 bombers in Germany, round 2 : 14/22 hits, 14.67 expected hits
Germans roll dice for 1 aaGun, 4 fighters, 5 infantry and 4 mech_infantrys in Germany, round 2 : 4/13 hits, 5.67 expected hits
1 aaGun owned by the Italians, 5 infantry owned by the Germans, 4 bombers owned by the Americans, 4 mech_infantrys owned by the Germans and 4 fighters owned by the Italians lost in Germany
Americans win with 18 bombers remaining. Battle score for attacker is 28
Casualties for Americans: 4 bombers
Casualties for Italians: 1 aaGun and 4 fighters
Casualties for Germans: 5 infantry and 4 mech_infantrys
Non Combat Move - Americans
18 bombers moved from Germany to Western Ukraine
2 bombers moved from Romania to Western Ukraine
5 bombers moved from India to Western Ukraine
6 bombers moved from Western United States to United Kingdom
1 bomber moved from French Indo China to Russia
Place Units - Americans
1 bomber and 2 infantry placed in French Indo China
5 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2,4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,3,1,3,2,3,1,6,1,1,5,2,1,6,3,1,4,6,4,3,6,1,4,3,3
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,4
Americans collect 52 PUs (9 lost to blockades); end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -1.00
Americans : -0.67
AA fire in Germany : : -0.50
The reinforcement line to Eastern Poland is looking somewhat bare. ;)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
@DizzKneeLand33 you don’t see 'em, because they are dug in. But when your communist tanks roll forward, the brave old men and young boys will leap up for the Fatherland in numbers you cannot imagine. According to local propaganda.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 6 bombers and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
19 bombers moved from United Kingdom to Germany
3 bombers moved from Archangel to Germany
3 bombers moved from Archangel to Romania
Combat - Americans
Americans creates battle in territory 43 Sea Zone
Battle in Romania
Americans attack with 3 bombers
Germans defend with 1 artillery
Americans roll dice for 3 bombers in Romania, round 2 : 2/3 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 bomber owned by the Americans lost in Romania
Americans win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Germans: 1 artillery
Battle in Germany
Americans attack with 22 bombers
Germans defend with 1 factory_major, 5 infantry and 4 mech_infantrys; Italians defend with 1 aaGun and 4 fighters
AA fire in Germany : 0/3 hits, 0.50 expected hits
Americans roll dice for 22 bombers in Germany, round 2 : 14/22 hits, 14.67 expected hits
Germans roll dice for 1 aaGun, 4 fighters, 5 infantry and 4 mech_infantrys in Germany, round 2 : 4/13 hits, 5.67 expected hits
1 aaGun owned by the Italians, 5 infantry owned by the Germans, 4 bombers owned by the Americans, 4 mech_infantrys owned by the Germans and 4 fighters owned by the Italians lost in Germany
Americans win with 18 bombers remaining. Battle score for attacker is 28
Casualties for Americans: 4 bombers
Casualties for Italians: 1 aaGun and 4 fighters
Casualties for Germans: 5 infantry and 4 mech_infantrys
Non Combat Move - Americans
18 bombers moved from Germany to Western Ukraine
2 bombers moved from Romania to Western Ukraine
5 bombers moved from India to Western Ukraine
6 bombers moved from Western United States to United Kingdom
1 bomber moved from French Indo China to Russia
Place Units - Americans
1 bomber and 2 infantry placed in French Indo China
5 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2,4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,3,1,3,2,3,1,6,1,1,5,2,1,6,3,1,4,6,4,3,6,1,4,3,3
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,4
Americans collect 52 PUs (9 lost to blockades); end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 29 PUs;
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber, 3 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
Combat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 4 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 3 battleships in Normandy Bordeaux, round 2 : 3/3 hits, 2.00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 1 artillery and 4 fighters remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Holland Belgium
British attack with 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry and 1 mech_infantry
British roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/8 hits, 3.67 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry and 1 mech_infantry
Non Combat Move - British
1 bomber, 3 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 armour and 2 mech_infantrys moved from Russia to Archangel
2 armour and 2 mech_infantrys moved from Kazakhstan to Russia
2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 armour and 2 mech_infantrys moved from India to Eastern Persia
Place Units - British
2 artilleries and 7 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6,6,1
UK_Pacific collect 17 PUs (1 lost to blockades); end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -1.00
British : 1.33
Italians : 1.00
Americans : -0.67
AA fire in Germany : : -0.50
@DizzKneeLand33 I surrender. This was my second game ever on BM3. I’ve never encountered so many bombers. I’m unable to launch a strike vs your stack in Russia and numerically, facing an economic loss by Allies 3 to 1 on me. If you want to trade sides and give me a fair BID, I’m down. Fair being - you have clearly played this particular set up numerous times and you are Tier 1, with far more Triple A experience than me. GG, was crazy hard to avoid those stacks of bombers with my Japanese fleet. That would be my proudest moment from this game. That I never lost my fleet to USA bombers.
GG, @erinmores ! I actually am pretty new to BM3 – the bombers were even more prevalent 5 years ago or so (I think 6 actually). So, yes, I would be willing to play the opposite side with the 10 bid of this game if you like – if so, all I need is your bid placement and I will get that going in the next few days.
Too bad we didn’t get to see those 32 bombers hit Western Germany next turn lmao.
@DizzKneeLand33 I am going to pass for now You have a lot more hours logged in Triple A than I do and BM is a game I’m still learning. I would need a higher/fair bid.