Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
ClintA (Axis) and Erinmores (Allies)
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone 1 bomber moved from Southern Italy to 94 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Combat - Italians Battle in 92 Sea Zone Italians attack with 1 cruiser and 1 destroyer French defend with 1 cruiser Italians roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits French roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the French lost in 92 Sea Zone Italians win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12 Casualties for French: 1 cruiser Battle in 94 Sea Zone Italians attack with 1 bomber and 2 fighters French defend with 1 destroyer Italians roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 94 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry; ANZAC defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1.67 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 armour moved from Albania to Bulgaria Italians take Bulgaria from Neutral_Axis 1 fighter moved from 94 Sea Zone to Tunisia 1 bomber moved from 94 Sea Zone to Tunisia 1 fighter moved from 94 Sea Zone to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : 0.33 French : -0.83
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone 1 bomber moved from Southern Italy to 94 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Combat - Italians Battle in 92 Sea Zone Italians attack with 1 cruiser and 1 destroyer French defend with 1 cruiser Italians roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits French roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the French lost in 92 Sea Zone Italians win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12 Casualties for French: 1 cruiser Battle in 94 Sea Zone Italians attack with 1 bomber and 2 fighters French defend with 1 destroyer Italians roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 94 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry; ANZAC defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1.67 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 armour moved from Albania to Bulgaria Italians take Bulgaria from Neutral_Axis 1 fighter moved from 94 Sea Zone to Tunisia 1 bomber moved from 94 Sea Zone to Tunisia 1 fighter moved from 94 Sea Zone to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : 0.33 French : -0.83
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Politics - French
Combat Hit Differential Summary :
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Almost skipped ahead of myself there, French turn, not that there’s a lot you can do there :)
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 12:50:12 PM
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Politics - French Combat Move - French 2 infantry moved from Algeria to Tunisia Combat - French Battle in Tunisia French attack with 2 infantry Italians defend with 1 artillery, 1 bomber, 1 fighter and 1 infantry French roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Tunisia, round 2 : 1/4 hits, 1.50 expected hits 1 bomber owned by the Italians and 1 infantry owned by the French lost in Tunisia French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Tunisia, round 3 : 2/3 hits, 1.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Casualties for Italians: 1 bomber Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.17 French : 0.50
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@ClintA sorry, you are up truly now.
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone 1 bomber moved from Holland Belgium to 112 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone 1 bomber moved from Holland Belgium to 112 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone
Combat Hit Differential Summary :
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You may want to scramble
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@ClintA No scramble, however, please keep in mind next time…when you pair a Tactical Bomber with a fighter, you get a 3 for the fighter, a 4 for the tactical. You could have improved both fights by swapping one Tactical with one fighter. However, no scramble.
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I’ll call that one a ‘senior moment’ - otherwise known as a brainfart :)
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@ClintA thing about online vs IRL, I just pretty much assume everyone is a young full time gamer looking for the kill. So possibly we are closer in age than I realized
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51 here :) Should have more sense I know :)
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@ClintA got a few years on you, but we would have been in the same HS briefly
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I’m still the geeky teenager at heart :) maybe fewer spots!
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone 1 bomber moved from Holland Belgium to 112 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 1 fighter moved from Greater Southern Germany to 112 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 cruiser Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits British roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 110 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Casualties for British: 1 cruiser Battle in 112 Sea Zone Germans attack with 1 bomber, 3 fighters and 1 tactical_bomber British defend with 1 battleship Germans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits British roll dice for 1 battleship in 112 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 battleship owned by the British lost in 112 Sea Zone Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter Casualties for British: 1 battleship Non Combat Move - Germans 1 bomber moved from 112 Sea Zone to Holland Belgium 1 fighter moved from 112 Sea Zone to Holland Belgium 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium 1 fighter moved from 112 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux Place Units - Germans 4 transports placed in 113 Sea Zone 3 armour placed in Normandy Bordeaux 1 infantry placed in Western Germany Germans undo move 3. Germans undo move 2. 3 armour placed in Western Germany 1 infantry placed in Normandy Bordeaux Turn Complete - Germans Germans collect 40 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -1.50 British : 0.83
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone 1 bomber moved from Holland Belgium to 112 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 1 fighter moved from Greater Southern Germany to 112 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 cruiser Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits British roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 110 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Casualties for British: 1 cruiser Battle in 112 Sea Zone Germans attack with 1 bomber, 3 fighters and 1 tactical_bomber British defend with 1 battleship Germans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits British roll dice for 1 battleship in 112 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 battleship owned by the British lost in 112 Sea Zone Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter Casualties for British: 1 battleship Non Combat Move - Germans 1 bomber moved from 112 Sea Zone to Holland Belgium 1 fighter moved from 112 Sea Zone to Holland Belgium 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium 1 fighter moved from 112 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux Place Units - Germans 4 transports placed in 113 Sea Zone 3 armour placed in Normandy Bordeaux 1 infantry placed in Western Germany Germans undo move 3. Germans undo move 2. 3 armour placed in Western Germany 1 infantry placed in Normandy Bordeaux Turn Complete - Germans Germans collect 40 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -1.50 British : 0.83
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@ClintA Clint, have you played Anniversary or G40 much? I’m asking because…in each of these sets, the rules for Amphibious Assault point out you cannot load a ship in a contested SZ…what if UK builds a destroyer in 110?