@Stucifer
New Hebrides is French! No kidding.
Pejon_88 (X) vs. The Shrike (L + 12) BM3
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - British British buy 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 destroyer moved from 106 Sea Zone to 103 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 1 battleship, 1 cruiser and 1 destroyer Italians defend with 1 submarine and 2 transports British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 2 transports owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 20 Casualties for Italians: 1 submarine and 2 transports Battle in Yunnan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Malaya to India 1 fighter and 1 tactical_bomber moved from Yunnan to India 5 infantry moved from Malaya to Shan State 3 artilleries and 3 infantry moved from Burma to Shan State 1 artillery and 1 infantry moved from Union of South Africa to Rhodesia 3 fighters moved from Gibraltar to Malta 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies Place Units - British 1 factory_minor placed in Persia 3 infantry placed in Egypt 1 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,6,6,2,6,1,6 British collect 23 PUs (4 lost to blockades); end with 23 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 26 PUs Place Units - UK_Pacific 2 fighters and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5 UK_Pacific collect 14 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 2 fighters and 1 mech_infantry
Combat Hit Differential Summary :
British : 1.50 Italians : -0.17 Japanese : -0.67
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@TheShrike Yes, let us have that as standard. I will also adjust Japan’s income according to what was discussed above with wizmark. I will try and remember each turn when it is applicable.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 artillery and 1 infantry moved from Libya to Tunisia 1 bomber moved from Alexandria to Tunisia 1 infantry moved from Tanganyika Territory to Belgian Congo Italians take Belgian Congo from British Combat - Italians Battle in Tunisia Italians attack with 1 artillery, 1 bomber and 1 infantry French defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 1/3 hits, 1,33 expected hits French roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the French lost in Tunisia Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 3 : 1/3 hits, 1,33 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Non Combat Move - Italians 1 bomber moved from Tunisia to Southern Italy 1 fighter moved from Alexandria to Southern Italy 2 mech_infantrys moved from Northern Italy to Yugoslavia 2 artilleries and 1 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Romania to Bulgaria Place Units - Italians 1 fighter placed in Southern Italy 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0,67 French : -1,00
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 artillery and 1 infantry moved from Libya to Tunisia 1 bomber moved from Alexandria to Tunisia 1 infantry moved from Tanganyika Territory to Belgian Congo Italians take Belgian Congo from British Combat - Italians Battle in Tunisia Italians attack with 1 artillery, 1 bomber and 1 infantry French defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 1/3 hits, 1,33 expected hits French roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the French lost in Tunisia Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 3 : 1/3 hits, 1,33 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Non Combat Move - Italians 1 bomber moved from Tunisia to Southern Italy 1 fighter moved from Alexandria to Southern Italy 2 mech_infantrys moved from Northern Italy to Yugoslavia 2 artilleries and 1 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Romania to Bulgaria Place Units - Italians 1 fighter placed in Southern Italy 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Turning on Edit Mode EDIT: Changing PUs for Japanese from 55 to 58 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0,67 French : -1,00
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from Malaya to India 1 cruiser moved from 49 Sea Zone to 62 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5 ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 2 bombers and 3 tactical_bombers moved from Alexandria to 98 Sea Zone 1 fighter moved from Western Germany to 98 Sea Zone 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 bomber moved from Holland Belgium to 103 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 1 fighter moved from 109 Sea Zone to 103 Sea Zone 8 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 9 armour, 5 artilleries, 27 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Poland to Western Ukraine Combat - Germans Battle in Western Ukraine Germans attack with 9 armour, 5 artilleries, 27 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 5 artilleries, 27 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 14/45 hits, 12,17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 9 armour, 5 artilleries, 27 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 125 Sea Zone Germans attack with 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Germans: 1 submarine Casualties for Russians: 1 submarine Battle in 103 Sea Zone Germans attack with 1 bomber and 1 fighter British defend with 1 destroyer Germans roll dice for 1 bomber and 1 fighter in 103 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 103 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for British: 1 destroyer Battle in 98 Sea Zone Germans attack with 2 bombers, 1 fighter and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 2 bombers, 1 fighter and 3 tactical_bombers in 98 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 98 Sea Zone Germans win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 40 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 bomber and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 bomber and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 battleship, 1 carrier, 1 cruiser and 2 submarines moved from 109 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 bomber moved from 104 Sea Zone to Western Germany 1 bomber moved from 103 Sea Zone to Holland Belgium 3 aaGuns moved from Western Germany to Holland Belgium 3 aaGuns moved from Eastern Poland to Western Ukraine 1 infantry moved from Poland to Baltic States 2 artilleries and 7 infantry moved from Poland to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 fighter moved from 98 Sea Zone to Alexandria 2 bombers and 3 tactical_bombers moved from 98 Sea Zone to Alexandria 2 mech_infantrys moved from Germany to Romania 3 armour and 2 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 artillery and 2 infantry placed in France 2 infantry placed in Western Germany 2 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 1,33 British : -0,83 Americans : -0,33 Russians : -0,33
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 2 bombers and 3 tactical_bombers moved from Alexandria to 98 Sea Zone 1 fighter moved from Western Germany to 98 Sea Zone 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 bomber moved from Holland Belgium to 103 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 1 fighter moved from 109 Sea Zone to 103 Sea Zone 8 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 9 armour, 5 artilleries, 27 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Poland to Western Ukraine Combat - Germans Battle in Western Ukraine Germans attack with 9 armour, 5 artilleries, 27 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 5 artilleries, 27 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 14/45 hits, 12,17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 9 armour, 5 artilleries, 27 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 125 Sea Zone Germans attack with 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Germans: 1 submarine Casualties for Russians: 1 submarine Battle in 103 Sea Zone Germans attack with 1 bomber and 1 fighter British defend with 1 destroyer Germans roll dice for 1 bomber and 1 fighter in 103 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 103 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for British: 1 destroyer Battle in 98 Sea Zone Germans attack with 2 bombers, 1 fighter and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 2 bombers, 1 fighter and 3 tactical_bombers in 98 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 98 Sea Zone Germans win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 40 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 bomber and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 bomber and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 battleship, 1 carrier, 1 cruiser and 2 submarines moved from 109 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 bomber moved from 104 Sea Zone to Western Germany 1 bomber moved from 103 Sea Zone to Holland Belgium 3 aaGuns moved from Western Germany to Holland Belgium 3 aaGuns moved from Eastern Poland to Western Ukraine 1 infantry moved from Poland to Baltic States 2 artilleries and 7 infantry moved from Poland to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 fighter moved from 98 Sea Zone to Alexandria 2 bombers and 3 tactical_bombers moved from 98 Sea Zone to Alexandria 2 mech_infantrys moved from Germany to Romania 3 armour and 2 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 artillery and 2 infantry placed in France 2 infantry placed in Western Germany 2 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Alexandria: 2 bombers and 3 tactical_bombers EDIT: Adding units owned by Germans to Southern Italy: 3 tactical_bombers EDIT: Adding units owned by Germans to Eastern Poland: 2 bombers EDIT: Turning off Edit Mode Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,33 British : -0,83 Americans : -0,33 Russians : -0,33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Russians Russians buy 9 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Belarus to Baltic States 3 fighters and 1 tactical_bomber moved from Bryansk to Baltic States Combat - Russians Battle in Baltic States Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Baltic States to Bryansk 1 infantry moved from Bryansk to Belarus 1 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Bessarabia to Bryansk 3 artilleries and 7 infantry moved from Russia to Bryansk 6 infantry moved from Timguska to Novosibirsk 2 infantry moved from Olgiy to Timguska 2 aaGuns and 11 infantry moved from Yenisey to Timguska 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Dzavhan to Olgiy Place Units - Russians 9 artilleries and 1 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 bomber, 1 factory_minor, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 infantry moved from Sumatra to 41 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Shensi 3 artilleries and 4 infantry moved from Szechwan to Shensi 1 infantry moved from Hopei to Shensi 1 artillery and 1 infantry moved from Hunan to Yunnan 2 bombers moved from Hopei to Shan State 1 fighter and 2 tactical_bombers moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan 1 armour moved from Buryatia to Yakut S.S.R. 1 fighter and 1 tactical_bomber moved from Sakha to Yakut S.S.R. 1 infantry moved from Manchuria to Buyant-Uhaa 1 artillery and 1 infantry moved from Amur to Buyant-Uhaa 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan State 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Jehol to Buyant-Uhaa 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Paulau Island to 42 Sea Zone Combat - Japanese Battle in Malaya Battle in Celebes Japanese attack with 2 infantry and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Malaya from UK_Pacific, taking Celebes from ANZAC with 1 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers British defend with 3 artilleries and 8 infantry Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers in Shan State, round 2 : 5/14 hits, 6,50 expected hits UK_Pacific roll dice for 3 artilleries and 8 infantry in Shan State, round 2 : 4/11 hits, 3,67 expected hits 4 infantry owned by the Japanese and 5 infantry owned by the British lost in Shan State Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers in Shan State, round 3 : 6/10 hits, 5,67 expected hits UK_Pacific roll dice for 3 artilleries and 3 infantry in Shan State, round 3 : 0/6 hits, 2,00 expected hits 3 artilleries owned by the British and 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 4 infantry Casualties for British: 3 artilleries and 8 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Java Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1,50 expected hits UK_Pacific roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Java Japanese win, taking Java from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 16 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Yakut S.S.R. Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Yakut S.S.R., round 2 : 2/3 hits, 1,67 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1,83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Buyant-Uhaa Japanese attack with 1 artillery and 3 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Buyant-Uhaa, round 2 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa Japanese win, taking Buyant-Uhaa from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 4 artilleries, 7 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 4 artilleries, 7 infantry and 1 mech_infantry in Shensi, round 2 : 2/12 hits, 3,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 4 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 aaGun moved from Hunan to Yunnan 1 infantry moved from Kwangtung to Kwangsi 3 infantry moved from Kiangsu to Anhwe 3 infantry moved from Shantung to Anhwe 1 carrier moved from 41 Sea Zone to 42 Sea Zone 1 carrier moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 carrier moved from 35 Sea Zone to 44 Sea Zone 1 battleship moved from 35 Sea Zone to 44 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 cruiser and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 fighter moved from Yakut S.S.R. to Amur 1 tactical_bomber moved from Yakut S.S.R. to Buryatia 1 fighter and 1 tactical_bomber moved from Yunnan to Hunan 1 aaGun moved from French Indo China to Shan State 1 tactical_bomber moved from Shan State to French Indo China 2 bombers moved from Shan State to Hunan 1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to Philippines 2 fighters moved from 16 Sea Zone to Japan 1 fighter moved from Shan State to Hunan 1 fighter moved from Shan State to 37 Sea Zone 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 tactical_bomber moved from Shan State to Hunan 5 infantry moved from Anhwe to Kweichow Place Units - Japanese 1 factory_minor placed in French Indo China 1 bomber placed in Japan 1 submarine placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in Shantung 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Turning on Edit Mode EDIT: Changing PUs for Japanese from 73 to 76 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,67 Americans : -0,33 Chinese : -0,33 UK_Pacific : -1,33 Russians : 0,33 Japanese : 1,33
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 bomber, 1 factory_minor, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 infantry moved from Sumatra to 41 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Shensi 3 artilleries and 4 infantry moved from Szechwan to Shensi 1 infantry moved from Hopei to Shensi 1 artillery and 1 infantry moved from Hunan to Yunnan 2 bombers moved from Hopei to Shan State 1 fighter and 2 tactical_bombers moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan 1 armour moved from Buryatia to Yakut S.S.R. 1 fighter and 1 tactical_bomber moved from Sakha to Yakut S.S.R. 1 infantry moved from Manchuria to Buyant-Uhaa 1 artillery and 1 infantry moved from Amur to Buyant-Uhaa 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan State 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Jehol to Buyant-Uhaa 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Paulau Island to 42 Sea Zone Combat - Japanese Battle in Malaya Battle in Celebes Japanese attack with 2 infantry and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Malaya from UK_Pacific, taking Celebes from ANZAC with 1 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers British defend with 3 artilleries and 8 infantry Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers in Shan State, round 2 : 5/14 hits, 6,50 expected hits UK_Pacific roll dice for 3 artilleries and 8 infantry in Shan State, round 2 : 4/11 hits, 3,67 expected hits 4 infantry owned by the Japanese and 5 infantry owned by the British lost in Shan State Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers in Shan State, round 3 : 6/10 hits, 5,67 expected hits UK_Pacific roll dice for 3 artilleries and 3 infantry in Shan State, round 3 : 0/6 hits, 2,00 expected hits 3 artilleries owned by the British and 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 4 infantry Casualties for British: 3 artilleries and 8 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Java Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1,50 expected hits UK_Pacific roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Java Japanese win, taking Java from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 16 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Yakut S.S.R. Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Yakut S.S.R., round 2 : 2/3 hits, 1,67 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1,83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Buyant-Uhaa Japanese attack with 1 artillery and 3 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Buyant-Uhaa, round 2 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa Japanese win, taking Buyant-Uhaa from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 4 artilleries, 7 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 4 artilleries, 7 infantry and 1 mech_infantry in Shensi, round 2 : 2/12 hits, 3,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 4 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 aaGun moved from Hunan to Yunnan 1 infantry moved from Kwangtung to Kwangsi 3 infantry moved from Kiangsu to Anhwe 3 infantry moved from Shantung to Anhwe 1 carrier moved from 41 Sea Zone to 42 Sea Zone 1 carrier moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 carrier moved from 35 Sea Zone to 44 Sea Zone 1 battleship moved from 35 Sea Zone to 44 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 cruiser and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 fighter moved from Yakut S.S.R. to Amur 1 tactical_bomber moved from Yakut S.S.R. to Buryatia 1 fighter and 1 tactical_bomber moved from Yunnan to Hunan 1 aaGun moved from French Indo China to Shan State 1 tactical_bomber moved from Shan State to French Indo China 2 bombers moved from Shan State to Hunan 1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to Philippines 2 fighters moved from 16 Sea Zone to Japan 1 fighter moved from Shan State to Hunan 1 fighter moved from Shan State to 37 Sea Zone 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 tactical_bomber moved from Shan State to Hunan 5 infantry moved from Anhwe to Kweichow Place Units - Japanese 1 factory_minor placed in French Indo China 1 bomber placed in Japan 1 submarine placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in Shantung 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Turning on Edit Mode EDIT: Changing PUs for Japanese from 73 to 76 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Shan State: 1 aaGun EDIT: Adding units owned by Japanese to French Indo China: 1 aaGun EDIT: Removing units owned by Japanese from Yunnan: 1 aaGun EDIT: Adding units owned by Japanese to Hunan: 1 aaGun EDIT: Removing units owned by Japanese from Hunan: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to French Indo China: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Japanese from Hunan: 1 aaGun EDIT: Adding units owned by Japanese to Yunnan: 1 aaGun EDIT: Removing units owned by Japanese from Hunan: 2 bombers, 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to Kweichow: 2 bombers, 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,67 Americans : -0,33 Chinese : -0,33 UK_Pacific : -1,33 Russians : 0,33 Japanese : 1,33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 3 infantry, 2 marines and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 2 marines, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 96 Sea Zone 1 artillery, 3 infantry, 2 marines and 1 mech_infantry moved from 96 Sea Zone to Tobruk 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 marine moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 48 Sea Zone 1 armour, 1 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 48 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 48 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Battle in Tobruk Battle in Caroline Islands Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking Tobruk from Italians, taking Caroline Islands from Japanese with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 55 Sea Zone to 33 Sea Zone 2 fighters moved from 46 Sea Zone to 33 Sea Zone 1 bomber moved from 55 Sea Zone to Queensland Place Units - Americans 1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -1.33 Japanese : 1.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 fighter and 3 infantry moved from Tsinghai to Sikang 4 infantry moved from Tsinghai to Kansu Combat - Chinese Chinese creates battle in territory Hunan Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Hunan from Japanese, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - British British buy 4 artilleries and 2 marines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 3 fighters moved from Malta to Alexandria 3 infantry moved from Egypt to Alexandria 1 artillery and 3 infantry moved from Rhodesia to Belgian Congo 1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory British take Tanganyika Territory from Italians 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from India to Shan State Combat - British Battle in Belgian Congo British attack with 1 artillery and 3 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Alexandria British attack with 3 fighters and 3 infantry Germans defend with 1 fighter British roll dice for 3 fighters and 3 infantry in Alexandria, round 2 : 3/6 hits, 2.00 expected hits Italians roll dice for 1 fighter in Alexandria, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 infantry owned by the British lost in Alexandria British win, taking Alexandria from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 fighter Battle in Shan State British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to India 3 fighters moved from Alexandria to Egypt Place Units - British 1 artillery and 2 marines placed in Egypt 3 artilleries placed in Persia Turn Complete - British British collect 28 PUs; end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,5,6,6,6,2,2 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
British : 2.17 Italians : 0.00 Japanese : -0.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 2 fighters moved from Southern Italy to Greece 1 armour and 2 mech_infantrys moved from Yugoslavia to Greece 2 infantry moved from Bulgaria to Greece 1 artillery and 1 infantry moved from Tunisia to Algeria Italians take Algeria from French Combat - Italians Battle in Greece Italians attack with 1 armour, 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys in Greece, round 2 : 3/8 hits, 2,83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys in Greece, round 3 : 3/7 hits, 2,67 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Greece to Southern Italy 3 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0,50 Neutral_Allies : 0,33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from India to Persia 1 infantry moved from Siam to Shan State 2 fighters moved from Queensland to 62 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,4,2,6,5,6,3 ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - French Non Combat Move - French 1 fighter moved from Gibraltar to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 1 armour moved from Western Ukraine to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Western Ukraine 2 bombers moved from Eastern Poland to Russia 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 8 infantry moved from Novgorod to Belarus 1 bomber moved from Holland Belgium to Belarus 1 bomber moved from Western Germany to Belarus Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Russia causes 3 damage total. Battle in Belarus Germans attack with 2 bombers and 8 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 8 infantry in Belarus, round 2 : 4/10 hits, 2,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 7 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Russia to Eastern Poland 2 bombers moved from Belarus to Eastern Poland 3 armour, 2 artilleries, 7 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine 2 armour and 5 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Western Germany to France 3 aaGuns moved from Holland Belgium to France 3 tactical_bombers moved from Southern Italy to Western Ukraine 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 2 mech_infantrys moved from Romania to Western Ukraine Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 2 armour and 6 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from France: 2 aaGuns EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,67 Germans : 1,33 Russians : 0,67