Pejon_88 (X) vs. The Shrike (L + 12) BM3


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            14 artilleries and 27 infantry moved from Tambov to Rostov
            4 fighters and 1 tactical_bomber moved from Russia to Rostov
            1 artillery and 1 infantry moved from Russia to Vologda
            1 artillery and 2 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Vologda
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Rostov
                Russians attack with 14 artilleries, 4 fighters, 27 infantry and 1 tactical_bomber
                Germans defend with 3 aaGuns, 21 artilleries and 19 infantry
                    AA fire in Rostov : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 14 artilleries, 4 fighters, 27 infantry and 1 tactical_bomber in Rostov, round 2 : 14/46 hits, 14.17 expected hits
                    Germans roll dice for 3 aaGuns, 21 artilleries and 19 infantry in Rostov, round 2 : 14/40 hits, 13.33 expected hits
                    14 infantry owned by the Russians, 3 aaGuns owned by the Germans and 11 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 14 artilleries, 4 fighters, 13 infantry and 1 tactical_bomber in Rostov, round 3 : 10/32 hits, 11.67 expected hits
                    Germans roll dice for 21 artilleries and 8 infantry in Rostov, round 3 : 13/29 hits, 9.67 expected hits
                    13 infantry owned by the Russians, 2 artilleries owned by the Germans and 8 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 14 artilleries, 4 fighters and 1 tactical_bomber in Rostov, round 4 : 5/19 hits, 7.33 expected hits
                    Germans roll dice for 19 artilleries in Rostov, round 4 : 4/19 hits, 6.33 expected hits
                    5 artilleries owned by the Germans and 4 artilleries owned by the Russians lost in Rostov
                    Russians roll dice for 10 artilleries, 4 fighters and 1 tactical_bomber in Rostov, round 5 : 7/15 hits, 6.00 expected hits
                    Germans roll dice for 14 artilleries in Rostov, round 5 : 6/14 hits, 4.67 expected hits
                    7 artilleries owned by the Germans and 6 artilleries owned by the Russians lost in Rostov
                    Russians roll dice for 4 artilleries, 4 fighters and 1 tactical_bomber in Rostov, round 6 : 7/9 hits, 4.00 expected hits
                    Germans roll dice for 7 artilleries in Rostov, round 6 : 4/7 hits, 2.33 expected hits
                    7 artilleries owned by the Germans and 4 artilleries owned by the Russians lost in Rostov
                Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for Russians: 14 artilleries and 27 infantry
                Casualties for Germans: 3 aaGuns, 21 artilleries and 19 infantry
    
        Non Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from Rostov to Russia
            2 aaGuns moved from Tambov to Russia
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 6 PUs; end with 6 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.50
    AA fire in Rostov : : -0.83
    Russians : 1.17
    

    Savegame

  • '23 '22

    @TheShrike According to the rules I should have gone with the other carrier to the SZ outside Iwo Jima and pick-up the two tactical bombers (that in our scenario went to the bottom of the sea because they had no landing spot). Reason being I sent the carrier to SZ16 was obviously because I was afraid of a landing in Japan. I am not keen on replaying either, but I wanted to lay all cards on the table once I realised the rules :)

  • '23 '22

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 2 carriers, 2 destroyers, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 carrier, 1 destroyer and 2 fighters moved from 20 Sea Zone to 17 Sea Zone
            4 fighters moved from 6 Sea Zone to 17 Sea Zone
            2 bombers and 3 fighters moved from Japan to 17 Sea Zone
            5 mech_infantrys moved from Eastern Persia to Iraq
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 2 bombers, 1 carrier, 1 destroyer and 9 fighters
                Americans defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 7 transports
                    Japanese roll dice for 2 bombers, 1 carrier, 1 destroyer and 9 fighters in 17 Sea Zone, round 2 : 7/12 hits, 6,17 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 7 transports in 17 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 17 Sea Zone
                    7 transports owned by the Americans lost in 17 Sea Zone
                Japanese win with 2 bombers and 8 fighters remaining. Battle score for attacker is 73
                Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
                Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 7 transports
            Battle in Iraq
                Japanese attack with 5 mech_infantrys
                French defend with 1 infantry
                    Japanese roll dice for 5 mech_infantrys in Iraq, round 2 : 0/5 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 5 mech_infantrys in Iraq, round 3 : 1/5 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the French lost in Iraq
                Japanese win, taking Iraq from British with 4 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Eastern Persia to Persia
            2 mech_infantrys moved from Turkmenistan to Persia
            9 mech_infantrys moved from West India to Persia
            1 artillery and 2 infantry moved from West India to Eastern Persia
            1 mech_infantry moved from Korea to Jehol
            2 transports moved from 20 Sea Zone to 6 Sea Zone
            2 bombers moved from 17 Sea Zone to Philippines
            1 fighter moved from 17 Sea Zone to Guam
            1 fighter moved from 17 Sea Zone to Guam
            1 fighter moved from 17 Sea Zone to Guam
            1 fighter moved from 17 Sea Zone to Guam
            3 fighters moved from 17 Sea Zone to Guam
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
            3 infantry moved from French Indo China to Shan State
            2 armour and 3 mech_infantrys moved from Shan State to Burma
            2 submarines moved from 80 Sea Zone to 72 Sea Zone
            2 mech_infantrys moved from Kiangsi to Yunnan
            1 mech_infantry moved from Yunnan to Sikang
            1 mech_infantry moved from Szechwan to Kazakhstan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Tsinghai to Kazakhstan
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsi to Anhwe
            1 artillery moved from Anhwe to Hopei
            1 artillery moved from Hopei to Shensi
    
        Place Units - Japanese
            1 battleship placed in 6 Sea Zone
            2 carriers, 2 destroyers, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone
            Japanese undo move 2.
            2 carriers, 2 destroyers and 1 submarine placed in 6 Sea Zone
            1 tactical_bomber placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 74 PUs; end with 74 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    British : 0,33
    Americans : 1,50
    Japanese : 0,17
    

    Savegame


  • Peter, it is a moot point; I realize now you will take and hold HI no matter what I do, and that’s game. Well played! I will post in the League results.

  • '23 '22

    Ok and thank you! If you’re up to it, we can switch sides and do a re-match?


  • We have to right? In order to get credit for a match? Isn’t League best of 3? I’d honestly like to take a break from G40 but I don’t want to deny you League points so if it is indeed best of 3, then sure, let’s re-rack. I’ll post G1 combat move once I answer this best of 3 question for myself.

  • '23 '22

    I dont believe it is. I will ask a friend and get back to you. If you are taking a break, we can definitely do the re-match later.

  • '23 '22

    I asked my friend and you only need 3 league matches to get a ranking, not necessarily against the same player. Also I didn’t get any forum post with your G1 moves so if you want to take a break all is well.


  • Fair enough, yeah I’m gonna give it a rest for a month or so, get the bug back.

  • '23 '22

    @TheShrike Nice!

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