@dawgoneit no scramble
Pejon_88 (X) vs. The Shrike (L + 12) BM3
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 14 artilleries and 27 infantry moved from Tambov to Rostov 4 fighters and 1 tactical_bomber moved from Russia to Rostov 1 artillery and 1 infantry moved from Russia to Vologda 1 artillery and 2 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Rostov Russians attack with 14 artilleries, 4 fighters, 27 infantry and 1 tactical_bomber Germans defend with 3 aaGuns, 21 artilleries and 19 infantry AA fire in Rostov : 0/5 hits, 0.83 expected hits Russians roll dice for 14 artilleries, 4 fighters, 27 infantry and 1 tactical_bomber in Rostov, round 2 : 14/46 hits, 14.17 expected hits Germans roll dice for 3 aaGuns, 21 artilleries and 19 infantry in Rostov, round 2 : 14/40 hits, 13.33 expected hits 14 infantry owned by the Russians, 3 aaGuns owned by the Germans and 11 infantry owned by the Germans lost in Rostov Russians roll dice for 14 artilleries, 4 fighters, 13 infantry and 1 tactical_bomber in Rostov, round 3 : 10/32 hits, 11.67 expected hits Germans roll dice for 21 artilleries and 8 infantry in Rostov, round 3 : 13/29 hits, 9.67 expected hits 13 infantry owned by the Russians, 2 artilleries owned by the Germans and 8 infantry owned by the Germans lost in Rostov Russians roll dice for 14 artilleries, 4 fighters and 1 tactical_bomber in Rostov, round 4 : 5/19 hits, 7.33 expected hits Germans roll dice for 19 artilleries in Rostov, round 4 : 4/19 hits, 6.33 expected hits 5 artilleries owned by the Germans and 4 artilleries owned by the Russians lost in Rostov Russians roll dice for 10 artilleries, 4 fighters and 1 tactical_bomber in Rostov, round 5 : 7/15 hits, 6.00 expected hits Germans roll dice for 14 artilleries in Rostov, round 5 : 6/14 hits, 4.67 expected hits 7 artilleries owned by the Germans and 6 artilleries owned by the Russians lost in Rostov Russians roll dice for 4 artilleries, 4 fighters and 1 tactical_bomber in Rostov, round 6 : 7/9 hits, 4.00 expected hits Germans roll dice for 7 artilleries in Rostov, round 6 : 4/7 hits, 2.33 expected hits 7 artilleries owned by the Germans and 4 artilleries owned by the Russians lost in Rostov Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Russians: 14 artilleries and 27 infantry Casualties for Germans: 3 aaGuns, 21 artilleries and 19 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Rostov to Russia 2 aaGuns moved from Tambov to Russia Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 6 PUs; end with 6 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : 3.50 AA fire in Rostov : : -0.83 Russians : 1.17
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@TheShrike According to the rules I should have gone with the other carrier to the SZ outside Iwo Jima and pick-up the two tactical bombers (that in our scenario went to the bottom of the sea because they had no landing spot). Reason being I sent the carrier to SZ16 was obviously because I was afraid of a landing in Japan. I am not keen on replaying either, but I wanted to lay all cards on the table once I realised the rules :)
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 battleship, 2 carriers, 2 destroyers, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 carrier, 1 destroyer and 2 fighters moved from 20 Sea Zone to 17 Sea Zone 4 fighters moved from 6 Sea Zone to 17 Sea Zone 2 bombers and 3 fighters moved from Japan to 17 Sea Zone 5 mech_infantrys moved from Eastern Persia to Iraq Combat - Japanese Battle in 17 Sea Zone Japanese attack with 2 bombers, 1 carrier, 1 destroyer and 9 fighters Americans defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 7 transports Japanese roll dice for 2 bombers, 1 carrier, 1 destroyer and 9 fighters in 17 Sea Zone, round 2 : 7/12 hits, 6,17 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 7 transports in 17 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 17 Sea Zone 7 transports owned by the Americans lost in 17 Sea Zone Japanese win with 2 bombers and 8 fighters remaining. Battle score for attacker is 73 Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 7 transports Battle in Iraq Japanese attack with 5 mech_infantrys French defend with 1 infantry Japanese roll dice for 5 mech_infantrys in Iraq, round 2 : 0/5 hits, 0,83 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 5 mech_infantrys in Iraq, round 3 : 1/5 hits, 0,83 expected hits British roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the French lost in Iraq Japanese win, taking Iraq from British with 4 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for French: 1 infantry Non Combat Move - Japanese 2 infantry moved from Eastern Persia to Persia 2 mech_infantrys moved from Turkmenistan to Persia 9 mech_infantrys moved from West India to Persia 1 artillery and 2 infantry moved from West India to Eastern Persia 1 mech_infantry moved from Korea to Jehol 2 transports moved from 20 Sea Zone to 6 Sea Zone 2 bombers moved from 17 Sea Zone to Philippines 1 fighter moved from 17 Sea Zone to Guam 1 fighter moved from 17 Sea Zone to Guam 1 fighter moved from 17 Sea Zone to Guam 1 fighter moved from 17 Sea Zone to Guam 3 fighters moved from 17 Sea Zone to Guam 1 fighter moved from 17 Sea Zone to 6 Sea Zone 3 infantry moved from French Indo China to Shan State 2 armour and 3 mech_infantrys moved from Shan State to Burma 2 submarines moved from 80 Sea Zone to 72 Sea Zone 2 mech_infantrys moved from Kiangsi to Yunnan 1 mech_infantry moved from Yunnan to Sikang 1 mech_infantry moved from Szechwan to Kazakhstan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Sikang to Shensi 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsi to Anhwe 1 artillery moved from Anhwe to Hopei 1 artillery moved from Hopei to Shensi Place Units - Japanese 1 battleship placed in 6 Sea Zone 2 carriers, 2 destroyers, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone Japanese undo move 2. 2 carriers, 2 destroyers and 1 submarine placed in 6 Sea Zone 1 tactical_bomber placed in Kiangsu Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
British : 0,33 Americans : 1,50 Japanese : 0,17
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Peter, it is a moot point; I realize now you will take and hold HI no matter what I do, and that’s game. Well played! I will post in the League results.
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Ok and thank you! If you’re up to it, we can switch sides and do a re-match?
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We have to right? In order to get credit for a match? Isn’t League best of 3? I’d honestly like to take a break from G40 but I don’t want to deny you League points so if it is indeed best of 3, then sure, let’s re-rack. I’ll post G1 combat move once I answer this best of 3 question for myself.
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I dont believe it is. I will ask a friend and get back to you. If you are taking a break, we can definitely do the re-match later.
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I asked my friend and you only need 3 league matches to get a ranking, not necessarily against the same player. Also I didn’t get any forum post with your G1 moves so if you want to take a break all is well.
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Fair enough, yeah I’m gonna give it a rest for a month or so, get the bug back.
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@TheShrike Nice!