Odonis (x) vs StuckTojo (a) No VC G40L20

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Bryansk to Greece
            1 artillery and 1 infantry moved from Bulgaria to Greece
            2 mech_infantrys moved from Yugoslavia to Greece
            2 fighters moved from Southern Italy to Greece
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 artillery, 3 fighters, 1 infantry and 2 mech_infantrys
                British defend with 1 aaGun, 1 armour, 1 fighter and 2 infantry; Americans defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    AA fire in Greece : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery, 3 fighters, 1 infantry and 2 mech_infantrys in Greece, round 2 : 3/7 hits, 2.50 expected hits
                    Americans roll dice for 1 aaGun, 2 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Greece, round 2 : 3/10 hits, 4.00 expected hits
                    2 mech_infantrys owned by the Italians, 1 aaGun owned by the British, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 artillery and 3 fighters in Greece, round 3 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Greece, round 3 : 2/8 hits, 3.33 expected hits
                    1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Greece
                    Italians roll dice for 2 fighters in Greece, round 4 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Greece, round 4 : 2/7 hits, 3.00 expected hits
                    2 fighters owned by the Italians lost in Greece
                Americans win with 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -31
                Casualties for Italians: 1 artillery, 3 fighters, 1 infantry and 2 mech_infantrys
                Casualties for Americans: 2 infantry
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Yugoslavia to Bulgaria
            1 artillery moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Southern Italy to Yugoslavia
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    AA fire in Greece : : -0.50
    Italians : -1.33
    Americans : -3.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from South Australia to Queensland
            1 artillery moved from South Australia to New South Wales
            1 fighter moved from New South Wales to 54 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery moved from South Australia to Queensland
            1 artillery moved from South Australia to New South Wales
            1 fighter moved from New South Wales to 54 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    @Odonis

    Welcome back! Hope you’re well and things aren’t too crazy where you are.

    They have me working from home, which means more time to play AAA. :smirk:

  • '20 '19 '18 '15 '13

    @StuckTojo

    Thanks - we’re entering into lockdown from Tuesday, so with 5 of us in 2,000 sqft, that will be…challenging.

    Oh, well, hopefully that will pave the way for recovery!

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber, 2 fighters and 3 tactical_bombers moved from Bryansk to Greece
            2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Greece
            25 armour and 30 mech_infantrys moved from Bryansk to Rostov
            3 armour moved from Ukraine to Rostov
            1 armour moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 28 armour and 30 mech_infantrys
                Russians defend with 2 infantry and 1 mech_infantry
                    Germans roll dice for 28 armour and 30 mech_infantrys in Rostov, round 2 : 19/58 hits, 19.00 expected hits
                    Russians roll dice for 2 infantry and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians and 2 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 28 armour and 30 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Russians: 2 infantry and 1 mech_infantry
            Battle in Greece
                Germans attack with 3 bombers, 3 fighters and 4 tactical_bombers
                British defend with 1 armour, 1 fighter and 1 infantry; Americans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Germans roll dice for 3 bombers, 3 fighters and 4 tactical_bombers in Greece, round 2 : 4/10 hits, 6.00 expected hits
                    Americans roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Greece, round 2 : 2/7 hits, 3.00 expected hits
                    1 fighter owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans, 1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Greece
                    Germans roll dice for 3 bombers, 2 fighters and 3 tactical_bombers in Greece, round 3 : 5/8 hits, 4.83 expected hits
                    Americans roll dice for 2 armour and 1 fighter in Greece, round 3 : 2/3 hits, 1.67 expected hits
                    1 armour owned by the Americans, 2 tactical_bombers owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Greece
                Germans win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Germans: 1 fighter and 3 tactical_bombers
                Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for British: 1 armour, 1 fighter and 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Greece to Southern Italy
            1 tactical_bomber moved from Greece to Southern Italy
            1 fighter moved from Greece to Bulgaria
            3 bombers moved from Greece to Western Germany
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            3 mech_infantrys moved from Poland to Western Ukraine
            2 armour moved from Novgorod to Belarus
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Bryansk to Smolensk
            2 aaGuns, 6 artilleries and 13 infantry moved from Bryansk to Ukraine
            2 artilleries and 3 infantry moved from France to Western Germany
            2 infantry moved from France to Western Germany
            2 mech_infantrys moved from Western Germany to Yugoslavia
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            2 armour and 1 infantry placed in Novgorod
            1 armour and 1 mech_infantry placed in Germany
            2 fighters and 2 tactical_bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
            Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.83
    Americans : -0.67
    Russians : -1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Bryansk
            4 artilleries and 60 infantry moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Russia to Bryansk
            2 fighters moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
            1 fighter moved from Russia to Bryansk
            1 infantry moved from Sakha to Buryatia
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters and 2 infantry in Vologda, round 2 : 3/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 4 artilleries and 60 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 4 artilleries and 60 infantry in Smolensk, round 2 : 13/64 hits, 12.00 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 4 artilleries and 60 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Vologda to Kazakhstan
            1 mech_infantry moved from Volgograd to Kazakhstan
            2 fighters and 1 tactical_bomber moved from Bryansk to Kazakhstan
            4 armour and 3 mech_infantrys moved from Russia to Kazakhstan
            1 infantry moved from Tambov to Volgograd
            1 infantry moved from Russia to Tambov
    
        Place Units - Russians
            1 armour and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : 1.17
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 destroyers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 artillery moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 artillery and 3 infantry moved from Amur to Buryatia
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
            2 fighters and 2 tactical_bombers moved from 44 Sea Zone to Celebes
            2 fighters moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 20 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from Shan State to Burma
            1 fighter and 3 tactical_bombers moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 fighter and 1 tactical_bomber moved from Kweichow to Burma
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Buryatia
                Japanese attack with 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Buryatia, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 4/6 hits, 3.00 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Burma
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 5 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 5 tactical_bombers in Burma, round 2 : 4/10 hits, 5.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese lost in 25 Sea Zone
                    Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 destroyer and 1 fighter
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 destroyer moved from 20 Sea Zone to 55 Sea Zone
            1 fighter moved from Philippines to 6 Sea Zone
            1 aaGun moved from Amur to Buryatia
            1 mech_infantry moved from Amur to Jehol
            2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
            1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
            3 fighters and 3 tactical_bombers moved from Burma to Yunnan
            1 mech_infantry moved from Kansu to Kweichow
            2 armour moved from Sikang to Kweichow
            2 tactical_bombers moved from Burma to Yunnan
            2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
            2 fighters moved from 46 Sea Zone to 35 Sea Zone
            2 bombers moved from French Indo China to Yunnan
    
        Place Units - Japanese
            2 destroyers placed in 20 Sea Zone
            2 destroyers placed in 6 Sea Zone
            1 mech_infantry placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
            Japanese collect 66 PUs (4 lost to blockades); end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.00
    ANZAC : -0.33
    UK_Pacific : -0.67
    Russians : -0.33
    Japanese : 0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            2 fighters moved from Queensland to 46 Sea Zone
            1 bomber moved from Western Australia to 44 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 92 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 92 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 92 Sea Zone to 98 Sea Zone
            2 fighters moved from 99 Sea Zone to Persia
            1 carrier, 1 destroyer and 3 transports moved from 99 Sea Zone to 98 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 54 Sea Zone to 57 Sea Zone
            4 fighters moved from 55 Sea Zone to 57 Sea Zone
            1 fighter moved from 46 Sea Zone to 57 Sea Zone
            1 bomber moved from 44 Sea Zone to Western Australia
            3 fighters moved from 46 Sea Zone to Queensland
            1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 armour, 2 fighters and 1 infantry placed in Eastern United States
            1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Americans : -0.17
    Japanese : -0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    @StuckTojo

    Hey - next turns? Hope all is well?

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            2 fighters moved from Queensland to 46 Sea Zone
            1 bomber moved from Western Australia to 44 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 92 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 92 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 92 Sea Zone to 98 Sea Zone
            2 fighters moved from 99 Sea Zone to Persia
            1 carrier, 1 destroyer and 3 transports moved from 99 Sea Zone to 98 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 54 Sea Zone to 57 Sea Zone
            4 fighters moved from 55 Sea Zone to 57 Sea Zone
            1 fighter moved from 46 Sea Zone to 57 Sea Zone
            1 bomber moved from 44 Sea Zone to Western Australia
            3 fighters moved from 46 Sea Zone to Queensland
            1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 armour, 2 fighters and 1 infantry placed in Eastern United States
            1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
            1 mech_infantry moved from Kazakhstan to Kansu
            1 mech_infantry moved from Timguska to Kansu
            1 fighter moved from Russia to Kansu
    
        Combat - British
            Battle in Burma
                British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/6 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 3 : 2/6 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 1 infantry
            Battle in Kansu
                British attack with 1 fighter and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 mech_infantrys in Kansu, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kansu
                    British roll dice for 1 fighter and 1 mech_infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 mech_infantry in Kansu, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                British win, taking Kansu from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Kansu to Kazakhstan
            1 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
            3 armour and 10 mech_infantrys moved from Caucasus to Northwest Persia
            1 infantry moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Persia to Eastern Persia
            3 mech_infantrys moved from Iraq to Persia
            2 infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 fighter moved from Egypt to Persia
            2 transports moved from 99 Sea Zone to 81 Sea Zone
            1 battleship, 1 carrier and 2 cruisers moved from 99 Sea Zone to 98 Sea Zone
            2 fighters and 1 tactical_bomber moved from Burma to India
    
        Place Units - British
            2 artilleries and 1 infantry placed in Persia
            2 infantry and 1 mech_infantry placed in Egypt
            1 factory_minor placed in Iraq
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -2.50
    Americans : -0.17
    Japanese : -0.67
    

    Savegame

  • '19 '17 '16

    @Odonis said in Odonis (x) vs StuckTojo (a) No VC G40L20:

    @StuckTojo

    Hey - next turns? Hope all is well?

    @Odonis

    Shit! Sorry about that. I think I’m getting more absent-minded as the cabin fever sets in!

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Bulgaria to Greece
                  Italians take Greece from Americans
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 mech_infantry moved from Yugoslavia to Bessarabia
            1 fighter moved from Southern Italy to Ukraine
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
            1 cruiser moved from 54 Sea Zone to 57 Sea Zone
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 fighter moved from 57 Sea Zone to India
            1 fighter moved from Queensland to 57 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
            1 cruiser moved from 54 Sea Zone to 57 Sea Zone
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 fighter moved from 57 Sea Zone to India
            1 fighter moved from Queensland to 57 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Caucasus to Kazakhstan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 1 destroyer, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 armour moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            2 mech_infantrys moved from Rostov to Caucasus
            1 mech_infantry moved from Rostov to Volgograd
            9 artilleries and 11 infantry moved from Ukraine to Bryansk
            3 mech_infantrys moved from Western Ukraine to Bryansk
            2 armour moved from Novgorod to Bryansk
            2 armour moved from Belarus to Bryansk
            1 bomber moved from Western Germany to Caucasus
            1 armour moved from Rostov to Volgograd
            27 armour and 27 mech_infantrys moved from Rostov to Bryansk
            1 fighter moved from Bulgaria to Caucasus
            2 bombers moved from Western Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 3,4 and causes: 7 damage to unit: factory_major
                Bombing raid in United Kingdom causes 7 damage total. 
            Battle in Bryansk
                Germans attack with 31 armour, 9 artilleries, 11 infantry and 30 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 31 armour, 9 artilleries, 11 infantry and 30 mech_infantrys in Bryansk, round 2 : 19/81 hits, 26.83 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 31 armour, 9 artilleries, 10 infantry and 30 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Volgograd
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 bomber and 1 fighter moved from Caucasus to Ukraine
            2 infantry moved from Ukraine to Bryansk
            1 infantry moved from Novgorod to Belarus
            1 armour and 1 mech_infantry moved from Germany to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
            2 bombers moved from United Kingdom to Western Germany
            2 tactical_bombers moved from Western Germany to Ukraine
    
        Place Units - Germans
            3 armour placed in Ukraine
            1 bomber placed in Western Germany
            3 mech_infantrys placed in Novgorod
            1 destroyer and 2 transports placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
            Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : -8.33
    Russians : -1.00
    AA fire in United Kingdom : : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tambov to Volgograd
            4 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 mech_infantry moved from Kazakhstan to Volgograd
            1 fighter moved from Kazakhstan to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 7/8 hits, 3.50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry and 1 mech_infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            5 fighters and 1 tactical_bomber moved from Volgograd to Russia
            4 armour and 2 mech_infantrys moved from Kazakhstan to Russia
            4 artilleries and 59 infantry moved from Smolensk to Russia
    
        Place Units - Russians
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Russians : 3.50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 20 Sea Zone to 41 Sea Zone
            1 destroyer moved from 20 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
            1 artillery and 1 mech_infantry moved from Yunnan to Burma
            2 fighters and 2 tactical_bombers moved from Yunnan to Kazakhstan
            1 mech_infantry moved from Tsinghai to Kazakhstan
            1 mech_infantry moved from Sikang to Kazakhstan
            2 armour and 2 mech_infantrys moved from Kweichow to Kansu
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            2 tactical_bombers moved from Yunnan to Kazakhstan
            1 mech_infantry moved from Yunnan to Burma
            1 artillery moved from Yunnan to Burma
            1 bomber moved from Yunnan to 41 Sea Zone
            1 bomber moved from Yunnan to Kazakhstan
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 2 fighters and 1 tactical_bomber
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 44 Sea Zone
                Japanese attack with 2 fighters and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Kansu
                Japanese attack with 2 armour and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 armour and 2 mech_infantrys in Kansu, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 armour and 2 mech_infantrys in Kansu, round 3 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kansu
                Japanese win, taking Kansu from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese lost in 25 Sea Zone
                    Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Burma
                Japanese attack with 2 artilleries and 2 mech_infantrys
                British defend with 2 infantry
                    Japanese roll dice for 2 artilleries and 2 mech_infantrys in Burma, round 2 : 1/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 artilleries and 2 mech_infantrys in Burma, round 3 : 0/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 artilleries and 2 mech_infantrys in Burma, round 4 : 3/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Kazakhstan
                Japanese attack with 1 bomber, 2 fighters, 2 mech_infantrys and 4 tactical_bombers
                British defend with 1 armour, 1 fighter and 2 mech_infantrys; French defend with 1 infantry; Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 4 tactical_bombers in Kazakhstan, round 2 : 4/9 hits, 4.33 expected hits
                    Russians roll dice for 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 3/6 hits, 2.50 expected hits
                    1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the French lost in Kazakhstan
                    Japanese roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in Kazakhstan, round 3 : 3/6 hits, 3.50 expected hits
                    Russians roll dice for 1 armour and 1 fighter in Kazakhstan, round 3 : 1/2 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in Kazakhstan
                Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 mech_infantrys and 2 tactical_bombers
                Casualties for British: 1 armour, 1 fighter and 2 mech_infantrys
                Casualties for French: 1 infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Kazakhstan to Tsinghai
            1 bomber moved from Kazakhstan to Yunnan
            2 armour and 2 mech_infantrys moved from Kweichow to Yunnan
            1 mech_infantry moved from Kweichow to Shensi
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kwangtung to Yunnan
            1 armour, 1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
            1 bomber moved from 41 Sea Zone to Yunnan
            2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
            1 battleship, 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
            1 artillery moved from Sakha to Siberia
            1 aaGun moved from Buryatia to Yakut S.S.R.
            1 mech_infantry moved from Jehol to Kweichow
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            1 destroyer placed in 20 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            2 mech_infantrys placed in Kwangtung
            1 armour and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.33
    Americans : 0.33
    Chinese : -0.67
    UK_Pacific : -1.33
    Russians : 0.33
    Japanese : -4.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 destroyers, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 bomber moved from Western Australia to Java
            1 submarine moved from 55 Sea Zone to 41 Sea Zone
            5 fighters moved from 57 Sea Zone to 41 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 41 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters in 41 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                Americans win, taking 41 Sea Zone from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Java
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Java
                Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber and 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 57 Sea Zone to 39 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India
            5 fighters moved from 41 Sea Zone to India
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 57 Sea Zone to 42 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 fighter moved from 57 Sea Zone to 56 Sea Zone
            3 fighters moved from Queensland to 56 Sea Zone
            1 destroyer moved from 46 Sea Zone to 45 Sea Zone
            2 destroyers and 1 submarine moved from 63 Sea Zone to 56 Sea Zone
            2 fighters moved from Persia to Russia
            1 fighter moved from 98 Sea Zone to Persia
            1 carrier, 1 destroyer and 3 transports moved from 98 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 armour, 1 fighter and 1 infantry placed in Eastern United States
            1 destroyer and 2 transports placed in 10 Sea Zone
            2 fighters placed in Western United States
            Americans undo move 3.
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            Americans undo move 1.
            1 destroyer placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.50
    Japanese : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 destroyers, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 bomber moved from Western Australia to Java
            1 submarine moved from 55 Sea Zone to 41 Sea Zone
            5 fighters moved from 57 Sea Zone to 41 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 41 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters in 41 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                Americans win, taking 41 Sea Zone from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Java
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Java
                Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber and 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 57 Sea Zone to 39 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India
            5 fighters moved from 41 Sea Zone to India
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 57 Sea Zone to 42 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 fighter moved from 57 Sea Zone to 56 Sea Zone
            3 fighters moved from Queensland to 56 Sea Zone
            1 destroyer moved from 46 Sea Zone to 45 Sea Zone
            2 destroyers and 1 submarine moved from 63 Sea Zone to 56 Sea Zone
            2 fighters moved from Persia to Russia
            1 fighter moved from 98 Sea Zone to Persia
            1 carrier, 1 destroyer and 3 transports moved from 98 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 armour, 1 fighter and 1 infantry placed in Eastern United States
            1 destroyer and 2 transports placed in 10 Sea Zone
            2 fighters placed in Western United States
            Americans undo move 3.
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            Americans undo move 1.
            1 destroyer placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_major; Remaining resources: 36 PUs; 
            British buy 1 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 4 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
            2 mech_infantrys moved from Northwest Persia to Caucasus
            1 artillery moved from Northwest Persia to Caucasus
            1 fighter moved from Persia to Caucasus
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
                Japanese defend with 2 artilleries and 2 mech_infantrys
                    British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Burma, round 2 : 2/8 hits, 2.83 expected hits
                    Japanese roll dice for 2 artilleries and 2 mech_infantrys in Burma, round 2 : 0/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Japanese lost in Burma
                    British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Burma, round 3 : 2/8 hits, 2.83 expected hits
                    Japanese roll dice for 2 artilleries in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Japanese: 2 artilleries and 2 mech_infantrys
                Casualties for British: 1 infantry
            Battle in Caucasus
                British attack with 1 artillery, 1 fighter and 2 mech_infantrys
                Germans defend with 2 mech_infantrys
                    British roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                    British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Caucasus, round 3 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 2 mech_infantrys
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - British
            1 fighter moved from Caucasus to Turkmenistan
            1 mech_infantry moved from Persia to Turkmenistan
            1 mech_infantry moved from Persia to Turkmenistan
            2 infantry moved from Iraq to Northwest Persia
            2 artilleries and 1 infantry moved from Persia to Northwest Persia
            1 mech_infantry moved from Persia to Eastern Persia
            3 mech_infantrys moved from Iraq to Northwest Persia
            1 armour moved from Northwest Persia to Eastern Persia
            1 mech_infantry moved from Egypt to Iraq
            2 infantry moved from Egypt to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            1 battleship, 1 carrier and 2 cruisers moved from 98 Sea Zone to 92 Sea Zone
            2 mech_infantrys moved from Eastern Persia to Turkmenistan
            1 mech_infantry moved from Eastern Persia to India
            2 fighters and 1 tactical_bomber moved from Burma to India
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            3 mech_infantrys placed in Iraq
            2 infantry and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : -1.17
    Americans : 1.50
    Japanese : -0.33
    

    Savegame

Suggested Topics

  • 45
  • 35
  • 126
  • 71
  • 44
  • 140
  • 100
  • 3.8k
Axis & Allies Boardgaming Custom Painted Miniatures

47

Online

17.4k

Users

39.9k

Topics

1.7m

Posts