I’m looking to join a league or just play one on one with anyone who has the full board game version of axis and allies 50 anniversary edition…or flexible and will buy different version as well
Odonis (x) vs StuckTojo (a) No VC G40L20
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Purchase Units - Americans Americans buy 3 destroyers, 2 fighters and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 tactical_bomber moved from 26 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 39 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Hawaiian Islands to 34 Sea Zone 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Eastern United States to 91 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 34 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 34 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 34 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 91 Sea Zone Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 transports Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Italians defend with 1 submarine Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 3 : 1/5 hits, 2.17 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 91 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Americans, 2 destroyers owned by the Americans and 1 carrier owned by the Germans lost in 91 Sea Zone Americans roll dice for 1 cruiser, 2 fighters and 2 transports in 91 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone Americans roll dice for 1 cruiser and 2 transports in 91 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 fighter and 1 transport in 91 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 cruiser owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 fighter and 1 transport in 91 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits 1 transport owned by the Americans lost in 91 Sea Zone 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar 1 transport owned by the Americans retreated to 88 Sea Zone Germans win with 1 fighter and 1 transport remaining. Battle score for attacker is -30 Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber Casualties for Italians: 1 submarine 1 fighter owned by the Germans forced to land in Gibraltar Non Combat Move - Americans 1 tactical_bomber could not land in 55 Sea Zone and was removed 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 54 Sea Zone to 26 Sea Zone 3 fighters moved from Hawaiian Islands to Queensland 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States 2 aaGuns moved from Western United States to British Columbia 1 bomber moved from 34 Sea Zone to New Guinea Place Units - Americans 2 destroyers and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 2.50 Americans : -2.00 Japanese : -0.33
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 9 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 9 infantry Japanese defend with 1 artillery, 4 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 2 : 4/10 hits, 2.00 expected hits Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Shensi, round 2 : 2/6 hits, 2.00 expected hits 4 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 3 : 1/8 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 4 : 3/8 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 14 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery, 4 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 2.67 Japanese : -1.00
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Purchase Units - Americans Americans buy 3 destroyers, 2 fighters and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 tactical_bomber moved from 26 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 39 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Hawaiian Islands to 34 Sea Zone 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Eastern United States to 91 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 34 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 34 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 34 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 91 Sea Zone Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 transports Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Italians defend with 1 submarine Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 3 : 1/5 hits, 2.17 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 91 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Americans, 2 destroyers owned by the Americans and 1 carrier owned by the Germans lost in 91 Sea Zone Americans roll dice for 1 cruiser, 2 fighters and 2 transports in 91 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone Americans roll dice for 1 cruiser and 2 transports in 91 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 fighter and 1 transport in 91 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 cruiser owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 fighter and 1 transport in 91 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits 1 transport owned by the Americans lost in 91 Sea Zone 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar 1 transport owned by the Americans retreated to 88 Sea Zone Germans win with 1 fighter and 1 transport remaining. Battle score for attacker is -30 Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber Casualties for Italians: 1 submarine 1 fighter owned by the Germans forced to land in Gibraltar Non Combat Move - Americans 1 tactical_bomber could not land in 55 Sea Zone and was removed 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 54 Sea Zone to 26 Sea Zone 3 fighters moved from Hawaiian Islands to Queensland 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States 2 aaGuns moved from Western United States to British Columbia 1 bomber moved from 34 Sea Zone to New Guinea Place Units - Americans 2 destroyers and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 9 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 9 infantry Japanese defend with 1 artillery, 4 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 2 : 4/10 hits, 2.00 expected hits Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Shensi, round 2 : 2/6 hits, 2.00 expected hits 4 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 3 : 1/8 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 4 : 3/8 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 14 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery, 4 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 factory_minor and 2 mech_infantrys; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from United Kingdom to 91 Sea Zone 4 fighters moved from United Kingdom to 92 Sea Zone 1 bomber moved from United Kingdom to 93 Sea Zone 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 artillery and 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 3 infantry moved from Persia to Iraq 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone 1 cruiser moved from 81 Sea Zone to 96 Sea Zone Combat - British Battle in 93 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 93 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 91 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 91 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 96 Sea Zone British attack with 1 cruiser, 1 fighter and 1 tactical_bomber Italians defend with 1 cruiser and 1 transport British roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Italians: 1 cruiser and 1 transport Battle in 92 Sea Zone British attack with 4 fighters Italians defend with 1 battleship and 1 transport British roll dice for 4 fighters in 92 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 battleship and 1 transport in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 17 Casualties for British: 1 fighter Casualties for Italians: 1 battleship and 1 transport Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 armour, 5 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 5 infantry and 1 mech_infantry in Iraq, round 2 : 1/7 hits, 1.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 4 infantry and 1 mech_infantry in Iraq, round 3 : 0/6 hits, 1.33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Iraq British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 4 : 2/4 hits, 1.00 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 3 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 artillery moved from West India to India 1 transport moved from 79 Sea Zone to 76 Sea Zone 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 carrier and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 battleship moved from 76 Sea Zone to 98 Sea Zone 2 armour and 2 mech_infantrys moved from Egypt to Alexandria 1 bomber moved from 93 Sea Zone to Algeria 3 fighters moved from 92 Sea Zone to Algeria 1 fighter moved from 91 Sea Zone to Algeria 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Algeria 2 fighters and 1 tactical_bomber moved from Burma to India 1 infantry moved from Ontario to Quebec 1 armour moved from Alberta Saskatchewan Manitoba to Quebec Place Units - British 1 armour and 1 mech_infantry placed in Egypt 1 factory_minor placed in Persia 1 mech_infantry placed in Egypt 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 33 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Germans : 2.50 British : -0.50 Italians : -0.17 Americans : -2.00 Chinese : 2.67 Neutral_Axis : 0.67 Japanese : -0.67
-
Well that was an unmitigated f’ing disaster! I thought 81% odds in sz 91 would be good enough. Guess not.
-
Oh, forgot to mention: I miscounted my moves for my tac in sz 55. I thought I had enough room to bring it back to the carrier. Turns out I didn’t, so I let it die. If you want I can bring a carrier out to sz 55 and land it on there. It was a dumb mistake, so I’ll happily accept whichever scenario you want.
-
@StuckTojo
Nah dude, death is punishment enough for the kamikaze TAC! -
TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Purchase Units - Italians Italians buy 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Tunisia to Algeria 1 armour moved from Libya to Algeria 1 bomber moved from Southern France to Algeria 1 infantry moved from Libya to Tobruk Italians take Tobruk from British Combat - Italians Battle in Algeria Italians attack with 1 armour, 1 bomber and 3 fighters British defend with 1 bomber, 5 fighters and 1 tactical_bomber Italians roll dice for 1 armour, 1 bomber and 3 fighters in Algeria, round 2 : 4/5 hits, 2.67 expected hits
Combat Hit Differential Summary :
Italians : 1.33
-
OOL?
-
Max defence!
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Purchase Units - Italians Italians buy 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Tunisia to Algeria 1 armour moved from Libya to Algeria 1 bomber moved from Southern France to Algeria 1 infantry moved from Libya to Tobruk Italians take Tobruk from British Combat - Italians Battle in Algeria Italians attack with 1 armour, 1 bomber and 3 fighters British defend with 1 bomber, 5 fighters and 1 tactical_bomber Italians roll dice for 1 armour, 1 bomber and 3 fighters in Algeria, round 2 : 4/5 hits, 2.67 expected hits French roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in Algeria, round 2 : 6/7 hits, 4.00 expected hits 1 tactical_bomber owned by the British, 1 bomber owned by the British, 1 bomber owned by the Italians, 3 fighters owned by the Italians, 2 fighters owned by the British and 1 armour owned by the Italians lost in Algeria French win with 3 fighters remaining. Battle score for attacker is -5 Casualties for Italians: 1 armour, 1 bomber and 3 fighters Casualties for British: 1 bomber, 2 fighters and 1 tactical_bomber Non Combat Move - Italians 1 artillery moved from Libya to Tunisia 1 armour moved from Yugoslavia to Eastern Poland 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Bulgaria to Yugoslavia 1 aaGun moved from Southern France to Northern Italy Place Units - Italians 1 submarine placed in 95 Sea Zone 1 submarine placed in 93 Sea Zone 3 mech_infantrys placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 1.33 French : 2.00
-
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from South Australia to New South Wales 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 1 infantry EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from South Australia to New South Wales 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 1 infantry EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan Combat - French Battle in 95 Sea Zone French attack with 1 destroyer Italians defend with 1 submarine French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 95 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33 French : 0.33
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 bomber, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Gibraltar to Algeria 1 artillery moved from Morocco to Algeria 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 6 infantry moved from Novgorod to Belarus 2 armour, 3 artilleries and 12 infantry moved from Baltic States to Belarus 2 infantry moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 9 armour, 2 artilleries, 5 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus 1 armour and 1 mech_infantry moved from Poland to Belarus Combat - Germans Battle in Bessarabia Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 fighter and 1 tactical_bomber in Bessarabia, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Algeria Germans attack with 1 artillery, 2 fighters and 2 tactical_bombers British defend with 3 fighters Germans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Algeria, round 2 : 2/5 hits, 2.67 expected hits French roll dice for 3 fighters in Algeria, round 2 : 2/3 hits, 2.00 expected hits 1 artillery owned by the Germans, 1 fighter owned by the Germans and 2 fighters owned by the British lost in Algeria Germans roll dice for 1 fighter and 2 tactical_bombers in Algeria, round 3 : 1/3 hits, 1.67 expected hits French roll dice for 1 fighter in Algeria, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Algeria Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Germans: 1 artillery and 1 fighter Casualties for British: 3 fighters Battle in Belarus Germans attack with 12 armour, 5 artilleries, 23 infantry and 9 mech_infantrys Russians defend with 2 infantry Germans roll dice for 12 armour, 5 artilleries, 23 infantry and 9 mech_infantrys in Belarus, round 2 : 14/49 hits, 13.83 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 12 armour, 5 artilleries, 23 infantry and 9 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Vyborg to Novgorod 1 aaGun moved from Baltic States to Belarus 2 aaGuns moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Western Ukraine to Novgorod 1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland 3 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 112 Sea Zone to 105 Sea Zone 1 fighter and 2 tactical_bombers moved from Algeria to Gibraltar Place Units - Germans 1 submarine placed in 112 Sea Zone 1 bomber placed in Western Germany 3 artilleries placed in Novgorod 1 armour and 5 mech_infantrys placed in Germany 1 infantry placed in France Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -4.67 French : -0.67 Russians : -1.00
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Smolensk to Archangel 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Archangel 1 fighter moved from Russia to Archangel 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Archangel Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 2 fighters and 1 infantry in Archangel, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/7 hits, 2.67 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 1 artillery and 2 infantry moved from Smolensk to Russia 2 aaGuns moved from Smolensk to Russia 2 fighters moved from Archangel to Russia 1 infantry moved from Bryansk to Smolensk 2 artilleries moved from Bryansk to Russia 1 artillery and 1 infantry moved from Ukraine to Rostov 2 aaGuns moved from Bryansk to Russia 25 infantry moved from Bryansk to Russia 6 infantry moved from Siberia to Amur 2 aaGuns and 12 infantry moved from Yenisey to Timguska Place Units - Russians 1 mech_infantry placed in Volgograd 1 armour and 9 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -2.17
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 destroyers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kiangsu to Kwangtung Japanese take Kwangtung from UK_Pacific 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 artillery and 3 infantry moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery and 1 infantry moved from Suiyuyan to Shensi 1 fighter and 2 tactical_bombers moved from Yunnan to Shensi 2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to Shensi 2 fighters and 1 tactical_bomber moved from French Indo China to Burma 1 armour moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone Combat - Japanese Battle in Shensi Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers Chinese defend with 7 infantry Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers in Shensi, round 2 : 8/15 hits, 7.00 expected hits Chinese roll dice for 7 infantry in Shensi, round 2 : 3/7 hits, 2.33 expected hits 3 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 3 infantry Casualties for Chinese: 7 infantry Battle in New Guinea Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry; Americans defend with 1 bomber Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 bomber and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.50 expected hits 1 bomber owned by the Americans lost in New Guinea Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 4 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 bomber Casualties for ANZAC: 1 infantry Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Burma Japanese attack with 1 armour, 2 fighters and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 45 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 battleship and 2 carriers moved from 41 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from Malaya to Shan State 2 fighters and 1 tactical_bomber moved from Burma to French Indo China 2 bombers, 3 fighters and 4 tactical_bombers moved from Shensi to Kweichow 2 bombers moved from Kweichow to French Indo China 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 1 tactical_bomber moved from Kweichow to Yunnan 1 armour moved from Kiangsu to Kweichow 1 aaGun and 4 infantry moved from Jehol to Manchuria 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to Philippines 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 1 cruiser moved from 41 Sea Zone to 55 Sea Zone 1 transport moved from 20 Sea Zone to 36 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 1 harbour placed in Hainan 1 fighter placed in Japan 2 destroyers placed in 6 Sea Zone 1 infantry placed in Japan 1 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5 Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : -1.50 Americans : -0.33 Chinese : 0.67 UK_Pacific : -0.33 Japanese : 0.83
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to New Guinea 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 submarine moved from 34 Sea Zone to 42 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone Americans take 41 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 transport Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 transport in 46 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone 1 transport owned by the Japanese lost in 46 Sea Zone Americans roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 cruiser in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser Battle in New Guinea Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in New Guinea, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea Americans win, taking New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 2 fighters moved from New Guinea to 54 Sea Zone 1 fighter moved from 46 Sea Zone to Queensland 2 fighters moved from 55 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from British Columbia to Alaska 2 fighters moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery and 1 infantry moved from 101 Sea Zone to Central United States Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 4 submarines placed in 10 Sea Zone 1 infantry placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -1.33 Japanese : -0.33
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to New Guinea 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 submarine moved from 34 Sea Zone to 42 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone Americans take 41 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 transport Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 transport in 46 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone 1 transport owned by the Japanese lost in 46 Sea Zone Americans roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 cruiser in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser Battle in New Guinea Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in New Guinea, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea Americans win, taking New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 2 fighters moved from New Guinea to 54 Sea Zone 1 fighter moved from 46 Sea Zone to Queensland 2 fighters moved from 55 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from British Columbia to Alaska 2 fighters moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery and 1 infantry moved from 101 Sea Zone to Central United States Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 4 submarines placed in 10 Sea Zone 1 infantry placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 armour and 2 mech_infantrys moved from Alexandria to Tobruk Combat - British Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/5 hits, 2.00 expected hits Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Tobruk British attack with 1 armour and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 1 armour and 2 mech_infantrys in Tobruk, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 2 mech_infantrys in Tobruk, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 armour moved from Alexandria to Trans-Jordan 1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to West India 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 2 fighters and 1 tactical_bomber moved from Burma to India Place Units - British 3 mech_infantrys placed in Persia 1 artillery, 1 fighter and 1 infantry placed in Egypt 1 transport placed in 106 Sea Zone British undo move 2. 1 artillery and 1 infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 1.33 Italians : -0.67 Americans : -1.33 Chinese : 0.17 Japanese : -1.17
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 armour moved from Eastern Poland to Smolensk Combat - Italians Battle in 95 Sea Zone Italians attack with 1 submarine French defend with 1 destroyer Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 95 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Smolensk Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Smolensk Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Algeria from French to Italians EDIT: Removing units owned by Italians from Tunisia: 1 artillery EDIT: Adding units owned by Italians to Algeria: 1 artillery EDIT: Turning off Edit Mode 1 artillery and 2 infantry moved from Yugoslavia to Bulgaria 2 mech_infantrys moved from Northern Italy to Bulgaria 1 mech_infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.17 French : -0.33 Russians : 0.67
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from South Australia to New South Wales 1 fighter moved from Dutch New Guinea to Queensland 1 fighter moved from New South Wales to Queensland 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Alexandria to Tobruk 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :