I’m looking to join a league or just play one on one with anyone who has the full board game version of axis and allies 50 anniversary edition…or flexible and will buy different version as well
Odonis (x) vs StuckTojo (a) No VC G40L20
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Americans Americans buy 3 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 14 Sea Zone to 26 Sea Zone 1 submarine moved from 12 Sea Zone to 26 Sea Zone 1 destroyer moved from 31 Sea Zone to 30 Sea Zone 1 submarine moved from 27 Sea Zone to 30 Sea Zone 1 submarine moved from 29 Sea Zone to 30 Sea Zone 1 fighter moved from New Zealand to 26 Sea Zone 1 bomber moved from Hawaiian Islands to 54 Sea Zone 4 fighters moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 fighter and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 fighter in 26 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 30 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 30 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 30 Sea Zone Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 54 Sea Zone Americans attack with 1 bomber, 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 54 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone British loiter and taunt; Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Germans: 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/8 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Gibraltar, round 3 : 2/7 hits, 1.83 expected hits Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from 54 Sea Zone to Queensland 1 mech_infantry moved from New South Wales to Queensland Place Units - Americans 2 destroyers and 1 transport placed in 10 Sea Zone 2 fighters and 1 infantry placed in Western United States 2 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.67 Italians : 1.00 Americans : -2.00 Japanese : 1.33
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Americans Americans buy 3 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 14 Sea Zone to 26 Sea Zone 1 submarine moved from 12 Sea Zone to 26 Sea Zone 1 destroyer moved from 31 Sea Zone to 30 Sea Zone 1 submarine moved from 27 Sea Zone to 30 Sea Zone 1 submarine moved from 29 Sea Zone to 30 Sea Zone 1 fighter moved from New Zealand to 26 Sea Zone 1 bomber moved from Hawaiian Islands to 54 Sea Zone 4 fighters moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 fighter and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 fighter in 26 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 30 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 30 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 30 Sea Zone Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 54 Sea Zone Americans attack with 1 bomber, 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 54 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone British loiter and taunt; Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Germans: 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/8 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Gibraltar, round 3 : 2/7 hits, 1.83 expected hits Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from 54 Sea Zone to Queensland 1 mech_infantry moved from New South Wales to Queensland Place Units - Americans 2 destroyers and 1 transport placed in 10 Sea Zone 2 fighters and 1 infantry placed in Western United States 2 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Burma to Malaya UK_Pacific take Shan State from Japanese UK_Pacific take Malaya from Japanese 2 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 fighter moved from India to Sikang 1 armour and 1 mech_infantry moved from Kazakhstan to Sikang 1 submarine moved from 110 Sea Zone to 125 Sea Zone Combat - British Battle in Yunnan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Sikang British attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 fighter British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 fighter in Sikang, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Sikang British win, taking Sikang from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 infantry moved from Burma to Shan State 3 aaGuns, 1 armour, 4 artilleries, 7 infantry and 3 mech_infantrys moved from Burma to India 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 fighter moved from Sikang to Kazakhstan 1 armour and 3 mech_infantrys moved from Caucasus to Kazakhstan 2 infantry moved from Caucasus to Rostov 2 mech_infantrys moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Persia to Northwest Persia 1 armour and 4 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Tobruk to Egypt 1 artillery and 1 infantry moved from Algeria to 94 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 transport moved from 72 Sea Zone to 71 Sea Zone Place Units - British 1 fighter placed in 98 Sea Zone 2 armour and 1 mech_infantry placed in Persia 2 mech_infantrys placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.67 Italians : 1.00 British : -0.83 Americans : -2.00 Japanese : -0.33
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 mech_infantry moved from Yugoslavia to Southern Italy 1 mech_infantry moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Eastern Poland to Ukraine Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 56 Sea Zone 2 fighters moved from Western Australia to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 56 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Libya: 1 infantry EDIT: Adding units owned by ANZAC to Tunisia: 1 infantry EDIT: Changing ownership of Tunisia from Italians to ANZAC EDIT: Turning off Edit Mode 2 fighters moved from 56 Sea Zone to Queensland 1 fighter moved from New South Wales to Queensland 2 aaGuns, 1 artillery and 3 infantry moved from South Australia to Queensland 1 cruiser, 1 destroyer and 2 transports moved from 61 Sea Zone to 54 Sea Zone 2 fighters moved from Caucasus to Russia 1 armour and 1 mech_infantry moved from New South Wales to South Australia 1 armour and 1 mech_infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 56 Sea Zone 2 fighters moved from Western Australia to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 56 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Libya: 1 infantry EDIT: Adding units owned by ANZAC to Tunisia: 1 infantry EDIT: Changing ownership of Tunisia from Italians to ANZAC EDIT: Turning off Edit Mode 2 fighters moved from 56 Sea Zone to Queensland 1 fighter moved from New South Wales to Queensland 2 aaGuns, 1 artillery and 3 infantry moved from South Australia to Queensland 1 cruiser, 1 destroyer and 2 transports moved from 61 Sea Zone to 54 Sea Zone 2 fighters moved from Caucasus to Russia 1 armour and 1 mech_infantry moved from New South Wales to South Australia 1 armour and 1 mech_infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 1 bomber, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 bombers moved from Western Germany to United Kingdom 2 infantry moved from Bryansk to Rostov 2 infantry moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Romania to Smolensk 1 fighter and 2 tactical_bombers moved from Southern Italy to Rostov Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in United Kingdom causes 5 damage total. Battle in 110 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Rostov Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers British defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Rostov Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for British: 2 infantry Battle in Smolensk Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits, 2.50 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 1 fighter and 2 tactical_bombers moved from Rostov to Bryansk 1 armour and 5 mech_infantrys moved from Ukraine to Bryansk 3 armour moved from Novgorod to Bryansk 10 mech_infantrys moved from Eastern Poland to Bryansk 2 mech_infantrys moved from France to Western Germany 2 infantry moved from Western Germany to France 1 bomber moved from United Kingdom to Western Germany 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 submarine moved from 105 Sea Zone to 112 Sea Zone Place Units - Germans 3 armour placed in Ukraine 1 bomber placed in Western Germany 1 artillery and 1 infantry placed in France 2 infantry placed in Western Germany 1 armour and 2 mech_infantrys placed in Novgorod 1 destroyer placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Germans collect 51 PUs (3 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -2.17 Americans : 0.33 Russians : 0.67 AA fire in United Kingdom : : 0.67
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Russians Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 2 infantry moved from Vologda to Smolensk 3 infantry moved from Russia to Smolensk 5 fighters and 1 tactical_bomber moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 5 fighters, 5 infantry and 1 tactical_bomber Germans defend with 2 artilleries and 2 infantry Russians roll dice for 5 fighters, 5 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/11 hits, 4.00 expected hits Germans roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Smolensk Russians roll dice for 5 fighters, 4 infantry and 1 tactical_bomber in Smolensk, round 3 : 3/10 hits, 3.83 expected hits Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 5 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries and 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Smolensk to Russia 5 infantry moved from Samara to Russia 1 infantry moved from Tambov to Rostov 1 infantry moved from Russia to Tambov 5 infantry moved from Amur to Sakha 1 infantry moved from Russia to Tambov 1 aaGun and 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Kazakhstan 1 aaGun moved from Novosibirsk to Kazakhstan Place Units - Russians 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1 Russians collect 27 PUs (1 lost to blockades); end with 27 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -1.83
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from French Indo China to Malaya 2 fighters and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter moved from French Indo China to Shan State 1 bomber moved from French Indo China to Yunnan 1 bomber moved from Szechwan to Yunnan 1 fighter and 3 tactical_bombers moved from Szechwan to Sikang 2 mech_infantrys moved from Kweichow to Sikang 1 mech_infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery moved from Kwangsi to Yunnan 2 mech_infantrys moved from Kwangtung to Yunnan 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 2 infantry moved from Manchuria to Korea 2 fighters moved from Japan to Korea Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers and 2 mech_infantrys British defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 2 mech_infantrys in Yunnan, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 2 infantry Battle in Shan State Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 armour; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Sikang Japanese attack with 1 fighter, 2 mech_infantrys and 3 tactical_bombers British defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Sikang, round 2 : 2/6 hits, 2.50 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Battle in Korea Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 fighters moved from Korea to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to French Indo China 3 fighters and 1 tactical_bomber moved from Shan State to French Indo China 2 bombers moved from Yunnan to Kweichow 1 fighter and 3 tactical_bombers moved from Sikang to Kweichow 1 mech_infantry moved from Kiangsu to Jehol 1 mech_infantry moved from Kiangsu to Kweichow 1 artillery and 1 mech_infantry moved from French Indo China to Yunnan 2 armour moved from French Indo China to Yunnan 1 artillery moved from Kwangtung to Kwangsi 1 fighter moved from French Indo China to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone 1 infantry moved from Manchuria to Amur Place Units - Japanese 2 artilleries and 2 infantry placed in Japan 2 destroyers placed in 20 Sea Zone 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 armour placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese : -0.50 UK_Pacific : -0.83 Russians : -0.33 Japanese : 0.50
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 4 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 46 Sea Zone 4 fighters moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 37 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 30 Sea Zone to 46 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 46 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to 54 Sea Zone 1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 bomber moved from 37 Sea Zone to India 2 fighters moved from Eastern United States to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from 91 Sea Zone to Malta 1 carrier, 2 destroyers and 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 artillery, 1 fighter and 1 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 3 destroyers and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0.17 Japanese : -1.00
-
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 infantry owned by the Chinese retreated to Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : 0.00
-
TripleA Manual Gamesave Post: UK_Pacific round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 4 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 46 Sea Zone 4 fighters moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 37 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 30 Sea Zone to 46 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 46 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to 54 Sea Zone 1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 bomber moved from 37 Sea Zone to India 2 fighters moved from Eastern United States to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from 91 Sea Zone to Malta 1 carrier, 2 destroyers and 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 artillery, 1 fighter and 1 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 3 destroyers and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 infantry owned by the Chinese retreated to Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from India to Shan State 1 fighter and 1 tactical_bomber moved from India to Shan State 1 armour and 2 mech_infantrys moved from Kazakhstan to Sikang 1 fighter moved from Kazakhstan to Sikang 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Combat - British Battle in 110 Sea Zone British attack with 1 destroyer and 1 submarine Germans defend with 1 destroyer British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Shan State British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 3 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Sikang British attack with 1 armour, 1 fighter and 2 mech_infantrys Japanese defend with 2 mech_infantrys British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Sikang, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 mech_infantrys in Sikang, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 2 mech_infantrys owned by the British lost in Sikang British win, taking Sikang from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 2 mech_infantrys Casualties for Japanese: 2 mech_infantrys Non Combat Move - British 1 fighter moved from Sikang to Eastern Persia 1 mech_infantry moved from Kazakhstan to Samara 1 armour and 1 mech_infantry moved from Persia to Eastern Persia 1 armour moved from Persia to Northwest Persia 1 armour and 4 mech_infantrys moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone 1 aaGun and 1 infantry moved from 81 Sea Zone to Trans-Jordan 3 mech_infantrys moved from Egypt to Iraq 1 carrier moved from 98 Sea Zone to 81 Sea Zone 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 1 battleship and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 2 fighters moved from 98 Sea Zone to Persia 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to India 1 infantry moved from India to Burma Place Units - British 1 armour and 2 artilleries placed in Persia 3 mech_infantrys placed in Egypt 1 infantry placed in Union of South Africa 1 fighter placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : 1.00 Americans : -0.17 Chinese : -1.00 Japanese : -0.67
-
Shoot! My apologies. I forgot to post UK’s turn. Luckily I remembered to save it to my desktop.
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Ukraine to Rostov 1 fighter moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Rostov to Bryansk 1 infantry moved from Bulgaria to Yugoslavia 2 mech_infantrys moved from Southern Italy to Yugoslavia Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy Italians undo move 1. 2 infantry placed in Southern Italy 1 artillery placed in Northern Italy 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : -0.67
-
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 56 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in Borneo Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Borneo from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.67
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 56 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in Borneo Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Borneo from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.67
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery, 1 bomber and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 1 fighter and 2 tactical_bombers moved from Bryansk to Smolensk 1 mech_infantry moved from Novgorod to Vologda Germans take Vologda from Russians 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to Smolensk 1 bomber moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer and 1 submarine 1 submarine owned by the British Submerged Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Smolensk Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 4 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Smolensk, round 3 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry Battle in Caucasus Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber French defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Caucasus Germans win, taking Caucasus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk 3 armour moved from Ukraine to Bryansk 1 bomber, 1 fighter and 2 tactical_bombers moved from Smolensk to Bryansk 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 2 infantry moved from Western Germany to France 1 bomber, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 3 mech_infantrys moved from Western Germany to Poland Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Novgorod 1 artillery and 2 infantry placed in France 1 bomber and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : -0.33 Russians : -1.00
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Sakha to Amur 1 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Samara to Vologda 2 infantry moved from Tambov to Rostov 1 mech_infantry moved from Russia to Volgograd 1 mech_infantry moved from Russia to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 2 fighters moved from Russia to Volgograd 2 fighters moved from Russia to Vologda Combat - Russians Battle in Amur Russians attack with 4 infantry Japanese defend with 2 infantry Russians roll dice for 4 infantry in Amur, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 4 infantry in Amur, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Amur, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians roll dice for 3 infantry in Amur, round 4 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Vologda Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 mech_infantrys Russians roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 2 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Rostov to Russia 2 fighters moved from Volgograd to Russia 2 fighters moved from Vologda to Russia 1 aaGun moved from Samara to Russia 1 aaGun moved from Kazakhstan to Tsinghai Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 1.00 Italians : -0.67 Russians : 1.83 Japanese : -0.67
-
TripleA Manual Gamesave Post: Russians round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Sakha to Amur 1 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Samara to Vologda 2 infantry moved from Tambov to Rostov 1 mech_infantry moved from Russia to Volgograd 1 mech_infantry moved from Russia to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 2 fighters moved from Russia to Volgograd 2 fighters moved from Russia to Vologda Combat - Russians Battle in Amur Russians attack with 4 infantry Japanese defend with 2 infantry Russians roll dice for 4 infantry in Amur, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 4 infantry in Amur, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Amur, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians roll dice for 3 infantry in Amur, round 4 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Vologda Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 mech_infantrys Russians roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 2 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Rostov to Russia 2 fighters moved from Volgograd to Russia 2 fighters moved from Vologda to Russia 1 aaGun moved from Samara to Russia 1 aaGun moved from Kazakhstan to Tsinghai Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Tambov: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.00 Italians : -0.67 Russians : 1.83 Japanese : -0.67
-
Use 2nd Russia file, please.