Odonis (x) vs StuckTojo (a) No VC G40L20

  • '19 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 14 Sea Zone to 26 Sea Zone
            1 submarine moved from 12 Sea Zone to 26 Sea Zone
            1 destroyer moved from 31 Sea Zone to 30 Sea Zone
            1 submarine moved from 27 Sea Zone to 30 Sea Zone
            1 submarine moved from 29 Sea Zone to 30 Sea Zone
            1 fighter moved from New Zealand to 26 Sea Zone
            1 bomber moved from Hawaiian Islands to 54 Sea Zone
            4 fighters moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 63 Sea Zone to 54 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 1 fighter and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter in 26 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 30 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 30 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Japanese lost in 30 Sea Zone
                Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 54 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 54 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                British loiter and taunt; Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 destroyer
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
                Italians defend with 1 artillery, 1 harbour and 1 infantry
                    Americans roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/8 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Gibraltar, round 3 : 2/7 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 2 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 bomber moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - Americans
            2 destroyers and 1 transport placed in 10 Sea Zone
            2 fighters and 1 infantry placed in Western United States
            2 fighters placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : 1.00
    Americans : -2.00
    Japanese : 1.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 14 Sea Zone to 26 Sea Zone
            1 submarine moved from 12 Sea Zone to 26 Sea Zone
            1 destroyer moved from 31 Sea Zone to 30 Sea Zone
            1 submarine moved from 27 Sea Zone to 30 Sea Zone
            1 submarine moved from 29 Sea Zone to 30 Sea Zone
            1 fighter moved from New Zealand to 26 Sea Zone
            1 bomber moved from Hawaiian Islands to 54 Sea Zone
            4 fighters moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 63 Sea Zone to 54 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 1 fighter and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter in 26 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 30 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 30 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Japanese lost in 30 Sea Zone
                Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 54 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 54 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                British loiter and taunt; Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 destroyer
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
                Italians defend with 1 artillery, 1 harbour and 1 infantry
                    Americans roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/8 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Gibraltar, round 3 : 2/7 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 2 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 bomber moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - Americans
            2 destroyers and 1 transport placed in 10 Sea Zone
            2 fighters and 1 infantry placed in Western United States
            2 fighters placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Burma to Malaya
                  UK_Pacific take Shan State from Japanese
                  UK_Pacific take Malaya from Japanese
            2 infantry moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from India to Yunnan
            1 fighter moved from India to Sikang
            1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
    
        Combat - British
            Battle in Yunnan
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Sikang
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Japanese defend with 1 fighter
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 3 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 fighter in Sikang, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Sikang
                British win, taking Sikang from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            1 infantry moved from Burma to Shan State
            3 aaGuns, 1 armour, 4 artilleries, 7 infantry and 3 mech_infantrys moved from Burma to India
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
            1 fighter moved from Sikang to Kazakhstan
            1 armour and 3 mech_infantrys moved from Caucasus to Kazakhstan
            2 infantry moved from Caucasus to Rostov
            2 mech_infantrys moved from Caucasus to Northwest Persia
            3 mech_infantrys moved from Persia to Northwest Persia
            1 armour and 4 mech_infantrys moved from Egypt to Iraq
            1 mech_infantry moved from Tobruk to Egypt
            1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 transport moved from 72 Sea Zone to 71 Sea Zone
    
        Place Units - British
            1 fighter placed in 98 Sea Zone
            2 armour and 1 mech_infantry placed in Persia
            2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : 1.00
    British : -0.83
    Americans : -2.00
    Japanese : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 mech_infantry moved from Yugoslavia to Southern Italy
            1 mech_infantry moved from Northern Italy to Southern Italy
            2 mech_infantrys moved from Eastern Poland to Ukraine
    
        Place Units - Italians
            2 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            2 fighters moved from Western Australia to 56 Sea Zone
    
        Combat - ANZAC
            Battle in 56 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 56 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Libya: 1 infantry
            EDIT: Adding units owned by ANZAC to Tunisia: 1 infantry
            EDIT: Changing ownership of Tunisia from Italians to ANZAC
            EDIT: Turning off Edit Mode
            2 fighters moved from 56 Sea Zone to Queensland
            1 fighter moved from New South Wales to Queensland
            2 aaGuns, 1 artillery and 3 infantry moved from South Australia to Queensland
            1 cruiser, 1 destroyer and 2 transports moved from 61 Sea Zone to 54 Sea Zone
            2 fighters moved from Caucasus to Russia
            1 armour and 1 mech_infantry moved from New South Wales to South Australia
            1 armour and 1 mech_infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            2 fighters moved from Western Australia to 56 Sea Zone
    
        Combat - ANZAC
            Battle in 56 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 56 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Libya: 1 infantry
            EDIT: Adding units owned by ANZAC to Tunisia: 1 infantry
            EDIT: Changing ownership of Tunisia from Italians to ANZAC
            EDIT: Turning off Edit Mode
            2 fighters moved from 56 Sea Zone to Queensland
            1 fighter moved from New South Wales to Queensland
            2 aaGuns, 1 artillery and 3 infantry moved from South Australia to Queensland
            1 cruiser, 1 destroyer and 2 transports moved from 61 Sea Zone to 54 Sea Zone
            2 fighters moved from Caucasus to Russia
            1 armour and 1 mech_infantry moved from New South Wales to South Australia
            1 armour and 1 mech_infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 1 bomber, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            2 bombers moved from Western Germany to United Kingdom
            2 infantry moved from Bryansk to Rostov
            2 infantry moved from Bryansk to Smolensk
            1 artillery moved from Bryansk to Smolensk
            1 artillery moved from Bryansk to Smolensk
            1 fighter and 1 tactical_bomber moved from Romania to Smolensk
            1 fighter and 2 tactical_bombers moved from Southern Italy to Rostov
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in United Kingdom causes 5 damage total. 
            Battle in 110 Sea Zone
                Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Rostov
                Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Rostov
                Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for British: 2 infantry
            Battle in Smolensk
                Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
            1 fighter and 2 tactical_bombers moved from Rostov to Bryansk
            1 armour and 5 mech_infantrys moved from Ukraine to Bryansk
            3 armour moved from Novgorod to Bryansk
            10 mech_infantrys moved from Eastern Poland to Bryansk
            2 mech_infantrys moved from France to Western Germany
            2 infantry moved from Western Germany to France
            1 bomber moved from United Kingdom to Western Germany
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 submarine moved from 105 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            3 armour placed in Ukraine
            1 bomber placed in Western Germany
            1 artillery and 1 infantry placed in France
            2 infantry placed in Western Germany
            1 armour and 2 mech_infantrys placed in Novgorod
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
            Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.17
    Americans : 0.33
    Russians : 0.67
    AA fire in United Kingdom : : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            2 infantry moved from Vologda to Smolensk
            3 infantry moved from Russia to Smolensk
            5 fighters and 1 tactical_bomber moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 5 fighters, 5 infantry and 1 tactical_bomber
                Germans defend with 2 artilleries and 2 infantry
                    Russians roll dice for 5 fighters, 5 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/11 hits, 4.00 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 5 fighters, 4 infantry and 1 tactical_bomber in Smolensk, round 3 : 3/10 hits, 3.83 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 5 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 artilleries and 2 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            5 fighters and 1 tactical_bomber moved from Smolensk to Russia
            5 infantry moved from Samara to Russia
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Russia to Tambov
            5 infantry moved from Amur to Sakha
            1 infantry moved from Russia to Tambov
            1 aaGun and 1 infantry moved from Novosibirsk to Samara
            1 infantry moved from Novosibirsk to Kazakhstan
            1 aaGun moved from Novosibirsk to Kazakhstan
    
        Place Units - Russians
            7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
            Russians collect 27 PUs (1 lost to blockades); end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -1.83
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
            2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
            1 fighter moved from French Indo China to Shan State
            1 bomber moved from French Indo China to Yunnan
            1 bomber moved from Szechwan to Yunnan
            1 fighter and 3 tactical_bombers moved from Szechwan to Sikang
            2 mech_infantrys moved from Kweichow to Sikang
            1 mech_infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 artillery moved from Kwangsi to Yunnan
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            2 infantry moved from Manchuria to Korea
            2 fighters moved from Japan to Korea
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers and 2 mech_infantrys
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 2 mech_infantrys in Yunnan, round 2 : 2/5 hits, 2.17 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 2 infantry
            Battle in Shan State
                Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/6 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 armour; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 3/6 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Sikang
                Japanese attack with 1 fighter, 2 mech_infantrys and 3 tactical_bombers
                British defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Sikang, round 2 : 2/6 hits, 2.50 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the British lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Korea
                Japanese attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Korea to 6 Sea Zone
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
            3 fighters and 1 tactical_bomber moved from Shan State to French Indo China
            2 bombers moved from Yunnan to Kweichow
            1 fighter and 3 tactical_bombers moved from Sikang to Kweichow
            1 mech_infantry moved from Kiangsu to Jehol
            1 mech_infantry moved from Kiangsu to Kweichow
            1 artillery and 1 mech_infantry moved from French Indo China to Yunnan
            2 armour moved from French Indo China to Yunnan
            1 artillery moved from Kwangtung to Kwangsi
            1 fighter moved from French Indo China to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 battleship moved from 35 Sea Zone to 6 Sea Zone
            2 transports moved from 36 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
            1 infantry moved from Manchuria to Amur
    
        Place Units - Japanese
            2 artilleries and 2 infantry placed in Japan
            2 destroyers placed in 20 Sea Zone
            1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            1 armour placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    UK_Pacific : -0.83
    Russians : -0.33
    Japanese : 0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 4 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 46 Sea Zone
            4 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 37 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 30 Sea Zone to 46 Sea Zone
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in 37 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 25 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 fighter moved from 46 Sea Zone to 54 Sea Zone
            1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 30 Sea Zone to 26 Sea Zone
            1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 bomber moved from 37 Sea Zone to India
            2 fighters moved from Eastern United States to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from 91 Sea Zone to Malta
            1 carrier, 2 destroyers and 3 transports moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 artillery, 1 fighter and 1 infantry placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            3 destroyers and 1 transport placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Japanese : -1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                1 infantry owned by the Chinese retreated to Kansu
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 0.00
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: UK_Pacific round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 4 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 46 Sea Zone
            4 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 37 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 30 Sea Zone to 46 Sea Zone
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in 37 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 25 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 fighter moved from 46 Sea Zone to 54 Sea Zone
            1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 30 Sea Zone to 26 Sea Zone
            1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 bomber moved from 37 Sea Zone to India
            2 fighters moved from Eastern United States to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from 91 Sea Zone to Malta
            1 carrier, 2 destroyers and 3 transports moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 artillery, 1 fighter and 1 infantry placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            3 destroyers and 1 transport placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                1 infantry owned by the Chinese retreated to Kansu
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from India to Shan State
            1 fighter and 1 tactical_bomber moved from India to Shan State
            1 armour and 2 mech_infantrys moved from Kazakhstan to Sikang
            1 fighter moved from Kazakhstan to Sikang
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - British
            Battle in 110 Sea Zone
                British attack with 1 destroyer and 1 submarine
                Germans defend with 1 destroyer
                    British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Shan State
                British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 3 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Sikang
                British attack with 1 armour, 1 fighter and 2 mech_infantrys
                Japanese defend with 2 mech_infantrys
                    British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Sikang, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Sikang, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese and 2 mech_infantrys owned by the British lost in Sikang
                British win, taking Sikang from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 2 mech_infantrys
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - British
            1 fighter moved from Sikang to Eastern Persia
            1 mech_infantry moved from Kazakhstan to Samara
            1 armour and 1 mech_infantry moved from Persia to Eastern Persia
            1 armour moved from Persia to Northwest Persia
            1 armour and 4 mech_infantrys moved from Iraq to Northwest Persia
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
            1 aaGun and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            3 mech_infantrys moved from Egypt to Iraq
            1 carrier moved from 98 Sea Zone to 81 Sea Zone
            1 cruiser moved from 98 Sea Zone to 81 Sea Zone
            1 battleship and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
            2 fighters moved from 98 Sea Zone to Persia
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to India
            1 infantry moved from India to Burma
    
        Place Units - British
            1 armour and 2 artilleries placed in Persia
            3 mech_infantrys placed in Egypt
            1 infantry placed in Union of South Africa
            1 fighter placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 1.00
    Americans : -0.17
    Chinese : -1.00
    Japanese : -0.67
    

    Savegame

  • '19 '17 '16

    @Odonis

    Shoot! My apologies. I forgot to post UK’s turn. Luckily I remembered to save it to my desktop.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Ukraine to Rostov
            1 fighter moved from Southern Italy to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 fighter and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Rostov to Bryansk
            1 infantry moved from Bulgaria to Yugoslavia
            2 mech_infantrys moved from Southern Italy to Yugoslavia
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            Italians undo move 1.
            2 infantry placed in Southern Italy
            1 artillery placed in Northern Italy
            1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 submarine moved from 56 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking Borneo from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 submarine moved from 56 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking Borneo from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : 0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 artillery, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Bryansk to Caucasus
            1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
            1 fighter and 2 tactical_bombers moved from Bryansk to Smolensk
            1 mech_infantry moved from Novgorod to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Smolensk
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to Smolensk
            1 bomber moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer and 1 submarine
                1 submarine owned by the British Submerged
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Smolensk
                Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
                Russians defend with 4 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Smolensk, round 3 : 2/5 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Russians: 4 infantry
            Battle in Caucasus
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                French defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
            3 armour moved from Ukraine to Bryansk
            1 bomber, 1 fighter and 2 tactical_bombers moved from Smolensk to Bryansk
            1 armour and 1 mech_infantry moved from Novgorod to Bryansk
            2 infantry moved from Western Germany to France
            1 bomber, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            3 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            1 artillery and 2 infantry placed in France
            1 bomber and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : -0.33
    Russians : -1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Sakha to Amur
            1 infantry moved from Kazakhstan to Volgograd
            1 infantry moved from Samara to Vologda
            2 infantry moved from Tambov to Rostov
            1 mech_infantry moved from Russia to Volgograd
            1 mech_infantry moved from Russia to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            2 fighters moved from Russia to Volgograd
            2 fighters moved from Russia to Vologda
    
        Combat - Russians
            Battle in Amur
                Russians attack with 4 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 4 infantry in Amur, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 4 infantry in Amur, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Amur, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                    Russians roll dice for 3 infantry in Amur, round 4 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Vologda
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win with 2 fighters remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Volgograd
                Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 2 mech_infantrys
                    Russians roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 1.67 expected hits
                    Italians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            2 fighters moved from Volgograd to Russia
            2 fighters moved from Vologda to Russia
            1 aaGun moved from Samara to Russia
            1 aaGun moved from Kazakhstan to Tsinghai
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Italians : -0.67
    Russians : 1.83
    Japanese : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Russians round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Sakha to Amur
            1 infantry moved from Kazakhstan to Volgograd
            1 infantry moved from Samara to Vologda
            2 infantry moved from Tambov to Rostov
            1 mech_infantry moved from Russia to Volgograd
            1 mech_infantry moved from Russia to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            2 fighters moved from Russia to Volgograd
            2 fighters moved from Russia to Vologda
    
        Combat - Russians
            Battle in Amur
                Russians attack with 4 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 4 infantry in Amur, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 4 infantry in Amur, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Amur, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                    Russians roll dice for 3 infantry in Amur, round 4 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Vologda
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win with 2 fighters remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Volgograd
                Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 2 mech_infantrys
                    Russians roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 1.67 expected hits
                    Italians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            2 fighters moved from Volgograd to Russia
            2 fighters moved from Vologda to Russia
            1 aaGun moved from Samara to Russia
            1 aaGun moved from Kazakhstan to Tsinghai
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 infantry
            EDIT: Adding units owned by Russians to Tambov: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Italians : -0.67
    Russians : 1.83
    Japanese : -0.67
    

    Savegame

  • '19 '17 '16

    @Odonis

    Use 2nd Russia file, please.

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