Funky to scramble 110 but not 111. Guessing it is to make sure you have a fighter left for Taranto.
Was hoping to scare off a 111 scramble with my sending of only one sub. Less keen on the 110 scramble.
@Odonis said in Odonis (x) vs StuckTojo (a) No VC G40L20:
Scramble off of Inida?
Scramble three US fighters, please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 5 destroyers, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from Yunnan to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 39 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 mech_infantry moved from Yunnan to Malaya
1 armour moved from Yunnan to Malaya
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Malaya
1 mech_infantry moved from Kansu to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Kansu to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Shensi to Novosibirsk
2 fighters and 2 tactical_bombers moved from Tsinghai to Novosibirsk
Combat - Japanese
Americans scrambles 3 units out of India to defend against the attack in 39 Sea Zone
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 4 : 1/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer; Americans defend with 3 fighters and 2 transports
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
Americans roll dice for 1 destroyer, 3 fighters and 2 transports in 39 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 bombers owned by the Japanese, 1 destroyer owned by the British and 2 fighters owned by the Americans lost in 39 Sea Zone
Americans win with 1 fighter and 2 transports remaining. Battle score for attacker is -17
Casualties for Japanese: 2 bombers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 2 fighters
Casualties for British: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 tactical_bomber and 1 transport
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese, 1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 37 Sea Zone
Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Novosibirsk
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Novosibirsk, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 1 transport; ANZAC defend with 1 transport
Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 1 transport
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Malaya
Japanese attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 2/5 hits, 1.67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Non Combat Move - Japanese
2 fighters moved from 37 Sea Zone to 36 Sea Zone
2 battleships, 4 carriers and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Malaya to Shan State
2 fighters moved from 42 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from Kwangtung to Yunnan
2 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Shan State
1 artillery moved from French Indo China to Yunnan
4 mech_infantrys moved from Kweichow to Yunnan
2 armour moved from Kansu to Kweichow
2 fighters and 2 tactical_bombers moved from Novosibirsk to Kweichow
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 carrier, 1 fighter and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 carrier, 1 fighter, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 aaGun, 1 artillery and 3 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 mech_infantry placed in French Indo China
1 destroyer and 1 submarine placed in 36 Sea Zone
3 destroyers placed in 20 Sea Zone
3 mech_infantrys placed in Kiangsu
Japanese undo move 3.
1 destroyer placed in 36 Sea Zone
1 mech_infantry placed in French Indo China
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,4
Japanese collect 69 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.67
ANZAC : 0.50
UK_Pacific : -0.67
Russians : -0.33
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 56 Sea Zone to 37 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 submarine moved from 63 Sea Zone to 45 Sea Zone
Combat - Americans
Battle in Soviet Far East
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 123 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 123 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
retreated to 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 16 Sea Zone to Midway
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Western United States to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from 56 Sea Zone to Burma
1 submarine moved from 56 Sea Zone to 44 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 56 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from India to Burma
1 fighter moved from India to Burma
2 fighters moved from India to Persia
1 fighter moved from Persia to Russia
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
Place Units - Americans
1 armour, 1 fighter and 1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0.50
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 56 Sea Zone to 37 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 submarine moved from 63 Sea Zone to 45 Sea Zone
Combat - Americans
Battle in Soviet Far East
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 123 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 123 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
retreated to 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 16 Sea Zone to Midway
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Western United States to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from 56 Sea Zone to Burma
1 submarine moved from 56 Sea Zone to 44 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 56 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from India to Burma
1 fighter moved from India to Burma
2 fighters moved from India to Persia
1 fighter moved from Persia to Russia
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
Place Units - Americans
1 armour, 1 fighter and 1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 38 PUs;
British buy 1 armour, 1 artillery and 7 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 3 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 fighter and 3 mech_infantrys moved from Turkmenistan to Kazakhstan
2 artilleries and 3 infantry moved from Northwest Persia to Caucasus
Combat - British
Battle in Shan State
British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 3 infantry and 1 tactical_bomber
British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/7 hits, 2.67 expected hits
Japanese roll dice for 3 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.50 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Shan State, round 3 : 0/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 3 : 0/2 hits, 0.83 expected hits
British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Shan State, round 4 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 4 : 1/2 hits, 0.83 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 3 infantry and 1 tactical_bomber
Battle in Kazakhstan
British attack with 1 fighter and 3 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 3 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
British attack with 2 artilleries and 3 infantry
Germans defend with 2 mech_infantrys
British roll dice for 2 artilleries and 3 infantry in Caucasus, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British roll dice for 2 artilleries and 3 infantry in Caucasus, round 3 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
1 fighter moved from Kazakhstan to Russia
1 armour, 2 infantry and 2 mech_infantrys moved from Persia to Northwest Persia
4 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
1 armour and 1 mech_infantry moved from India to Eastern Persia
2 infantry moved from West India to India
3 aaGuns, 1 armour, 6 artilleries, 9 infantry and 1 mech_infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Shan State to Burma
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 79 Sea Zone to 76 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 92 Sea Zone to 98 Sea Zone
Place Units - British
1 armour, 1 artillery and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1.00
British : -2.67
Americans : -0.50
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 56 Sea Zone to 43 Sea Zone
1 infantry moved from Algeria to Morocco
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
3 fighters moved from Java to Burma
1 fighter moved from Java to India
1 fighter moved from Queensland to Java
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 56 Sea Zone to 43 Sea Zone
1 infantry moved from Algeria to Morocco
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
3 fighters moved from Java to Burma
1 fighter moved from Java to India
1 fighter moved from Queensland to Java
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
Combat Hit Differential Summary :
@StuckTojo
I just upgraded my TripleA engine and it says the saved game is not supported. Any workarounds?
If not we may need to abandon and start a new one…
@Odonis said in Odonis (x) vs StuckTojo (a) No VC G40L20:
@StuckTojo
I just upgraded my TripleA engine and it says the saved game is not supported. Any workarounds?If not we may need to abandon and start a new one…
And I would give you the win, especially since I’ve been MIA for some time and you still kept the game alive…
That happened to me, too.
Panther told me to download the old version here:
https://triplea-game.org/old_downloads/
But save it to a different drive than the new one is on. Then you can have both versions on your machine at the same time. All your old games will be on the old version.
Hope that helps.
@StuckTojo
Nah. let’s start a new one as you had me cornered anyway…
@Odonis said in Odonis (x) vs StuckTojo (a) No VC G40L20:
@StuckTojo
Nah. let’s start a new one as you had me cornered anyway…
OK. Sounds good. You pick which side you want. How about we just go 20 bid for the Allies?
I’ll have to download the new version again tonight and hopefully not screw it up.
@StuckTojo
Cool. I’ll take Allies.
TT - 71
SS - off egypt
art - Sudan
INF - Alex
Thanks!
This migration is proving tougher than I thought on a Mac. I may have to wait until my game with Pejon is finished. He has me on the ropes right now, so it should probably only take another day or so.
@StuckTojo
All good!
Hey Odonis. I tried started our new game today with the new updated AAA. It’s not working for me. I discuss it on the link below, if you want to have a look. Maybe you’ve seen this kind of thing before?
https://www.axisandallies.org/forums/topic/35521/nosuchelementexception-and-white-rectangle
@StuckTojo I haven’t no, but hopefully someone has!