My heroic tank is dead!
Odonis (x) vs StuckTojo (a) No VC G40L20
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery, 1 bomber, 1 destroyer, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Bryansk to Caucasus 2 fighters and 2 tactical_bombers moved from Ukraine to Caucasus 1 bomber and 1 tactical_bomber moved from Ukraine to Smolensk 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Novgorod to Archangel 1 armour moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 1 armour moved from Yenisey to Timguska Germans take Timguska from Russians 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone 2 infantry moved from 123 Sea Zone to Iceland 2 bombers moved from Western Germany to Archangel 1 bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 125 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 mech_infantry moved from Bryansk to Caucasus 1 infantry moved from Bryansk to Smolensk Combat - Germans Battle in Iceland Battle in 125 Sea Zone Germans attack with 1 destroyer and 1 fighter British defend with 1 submarine Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the British lost in 125 Sea Zone Germans win, taking Iceland from British with 1 fighter remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for British: 1 submarine Battle in 110 Sea Zone Germans attack with 1 bomber and 1 fighter Americans defend with 1 destroyer Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Archangel Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 2 bombers in Archangel, round 3 : 1/2 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 1 artillery Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Smolensk Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber and 1 tactical_bomber moved from Smolensk to Ukraine 2 bombers moved from Archangel to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod 1 fighter moved from 125 Sea Zone to Western Germany 1 bomber and 1 fighter moved from 110 Sea Zone to Western Germany 1 artillery moved from Western Germany to France 2 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 2 fighters and 2 tactical_bombers moved from Caucasus to Ukraine 1 aaGun moved from Ukraine to Bryansk 3 armour moved from Ukraine to Bryansk Place Units - Germans 2 armour and 1 mech_infantry placed in Novgorod 3 armour placed in Ukraine 3 infantry placed in Volgograd 1 artillery, 1 bomber and 4 infantry placed in Western Germany 1 destroyer placed in 110 Sea Zone Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -2.17 British : 0.83 Americans : -0.67 Russians : -0.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 2 fighters moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 5/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Smolensk to Russia 2 fighters moved from Tambov to Russia 1 infantry moved from Urals to Novosibirsk 1 infantry moved from Russia to Vologda Place Units - Russians 1 artillery, 2 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 3.17
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@Odonis said in Odonis (x) vs StuckTojo (a) No VC G40L20:
@StuckTojo said in Odonis (x) vs StuckTojo (a) No VC G40L20:
Hello. Hope you’re well, and they delay is just because you’re busy.
I’m keeping our game open in the hopes you’ll be back. Hope to hear back from you soon.
Hi mate - sorry for the delay - been super busy at work and, and you know, all the other stuff going on in the world. Thanks for waiting!
No worries. Just glad it’s not death, illness, unemployment or anything like that. Play at your leisure.
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TripleA Move Summary: Japanese round 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Japanese Japanese buy 5 destroyers, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 fighters moved from 35 Sea Zone to 42 Sea Zone 2 bombers moved from Yunnan to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 39 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 mech_infantry moved from Yunnan to Malaya 1 armour moved from Yunnan to Malaya 1 destroyer moved from 20 Sea Zone to 45 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Malaya 1 mech_infantry moved from Kansu to Urals Japanese take Urals from Russians 1 mech_infantry moved from Kansu to Kazakhstan Japanese take Kazakhstan from Russians 1 mech_infantry moved from Shensi to Novosibirsk 2 fighters and 2 tactical_bombers moved from Tsinghai to Novosibirsk
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Scramble off of Inida?
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@Odonis said in Odonis (x) vs StuckTojo (a) No VC G40L20:
Scramble off of Inida?
Scramble three US fighters, please.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Japanese Japanese buy 5 destroyers, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 fighters moved from 35 Sea Zone to 42 Sea Zone 2 bombers moved from Yunnan to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 39 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 mech_infantry moved from Yunnan to Malaya 1 armour moved from Yunnan to Malaya 1 destroyer moved from 20 Sea Zone to 45 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Malaya 1 mech_infantry moved from Kansu to Urals Japanese take Urals from Russians 1 mech_infantry moved from Kansu to Kazakhstan Japanese take Kazakhstan from Russians 1 mech_infantry moved from Shensi to Novosibirsk 2 fighters and 2 tactical_bombers moved from Tsinghai to Novosibirsk Combat - Japanese Americans scrambles 3 units out of India to defend against the attack in 39 Sea Zone Battle in Borneo Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Borneo, round 4 : 1/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 39 Sea Zone Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber British defend with 1 destroyer; Americans defend with 3 fighters and 2 transports Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits Americans roll dice for 1 destroyer, 3 fighters and 2 transports in 39 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 bombers owned by the Japanese, 1 destroyer owned by the British and 2 fighters owned by the Americans lost in 39 Sea Zone Americans win with 1 fighter and 2 transports remaining. Battle score for attacker is -17 Casualties for Japanese: 2 bombers, 1 fighter and 1 tactical_bomber Casualties for Americans: 2 fighters Casualties for British: 1 destroyer Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 tactical_bomber and 1 transport ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese, 1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 37 Sea Zone Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 cruiser and 1 transport Battle in Novosibirsk Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Novosibirsk, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 42 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport; ANZAC defend with 1 transport Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 1 transport Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Malaya Japanese attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 2/5 hits, 1.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Moving scrambled unit from 39 Sea Zone back to originating territory: India Non Combat Move - Japanese 2 fighters moved from 37 Sea Zone to 36 Sea Zone 2 battleships, 4 carriers and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Malaya to Shan State 2 fighters moved from 42 Sea Zone to 36 Sea Zone 2 mech_infantrys moved from Kwangtung to Yunnan 2 infantry moved from French Indo China to Shan State 1 infantry moved from Yunnan to Shan State 1 artillery moved from French Indo China to Yunnan 4 mech_infantrys moved from Kweichow to Yunnan 2 armour moved from Kansu to Kweichow 2 fighters and 2 tactical_bombers moved from Novosibirsk to Kweichow 1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow 1 carrier, 1 fighter and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Soviet Far East to Siberia 1 aaGun, 1 artillery and 3 infantry moved from Yakut S.S.R. to Yenisey Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 mech_infantry placed in French Indo China 1 destroyer and 1 submarine placed in 36 Sea Zone 3 destroyers placed in 20 Sea Zone 3 mech_infantrys placed in Kiangsu Japanese undo move 3. 1 destroyer placed in 36 Sea Zone 1 mech_infantry placed in French Indo China 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,4 Japanese collect 69 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.67 ANZAC : 0.50 UK_Pacific : -0.67 Russians : -0.33 Japanese : 1.67
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 destroyer moved from 56 Sea Zone to 37 Sea Zone 1 destroyer moved from 101 Sea Zone to 123 Sea Zone 1 submarine moved from 63 Sea Zone to 45 Sea Zone Combat - Americans Battle in Soviet Far East Battle in 37 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 123 Sea Zone Americans attack with 1 destroyer Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 16 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone retreated to 16 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 45 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 16 Sea Zone to Midway 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Western United States to Hawaiian Islands 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from 56 Sea Zone to Burma 1 submarine moved from 56 Sea Zone to 44 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 56 Sea Zone to 54 Sea Zone 1 armour, 1 artillery and 2 infantry moved from India to Burma 1 fighter moved from India to Burma 2 fighters moved from India to Persia 1 fighter moved from Persia to Russia 1 armour and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from 92 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to Gibraltar Place Units - Americans 1 armour, 1 fighter and 1 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 armour, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0.50 Japanese : 1.00
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 destroyer moved from 56 Sea Zone to 37 Sea Zone 1 destroyer moved from 101 Sea Zone to 123 Sea Zone 1 submarine moved from 63 Sea Zone to 45 Sea Zone Combat - Americans Battle in Soviet Far East Battle in 37 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 123 Sea Zone Americans attack with 1 destroyer Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 16 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone retreated to 16 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 45 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 16 Sea Zone to Midway 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Western United States to Hawaiian Islands 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from 56 Sea Zone to Burma 1 submarine moved from 56 Sea Zone to 44 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 56 Sea Zone to 54 Sea Zone 1 armour, 1 artillery and 2 infantry moved from India to Burma 1 fighter moved from India to Burma 2 fighters moved from India to Persia 1 fighter moved from Persia to Russia 1 armour and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from 92 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to Gibraltar Place Units - Americans 1 armour, 1 fighter and 1 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 armour, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British repair damage of 1x factory_major; Remaining resources: 38 PUs; British buy 1 armour, 1 artillery and 7 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 3 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from India to Shan State 1 fighter and 3 mech_infantrys moved from Turkmenistan to Kazakhstan 2 artilleries and 3 infantry moved from Northwest Persia to Caucasus Combat - British Battle in Shan State British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 3 infantry and 1 tactical_bomber British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/7 hits, 2.67 expected hits Japanese roll dice for 3 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.50 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Shan State, round 3 : 0/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 3 : 0/2 hits, 0.83 expected hits British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Shan State, round 4 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 4 : 1/2 hits, 0.83 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 3 infantry Casualties for Japanese: 3 infantry and 1 tactical_bomber Battle in Kazakhstan British attack with 1 fighter and 3 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 3 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Caucasus British attack with 2 artilleries and 3 infantry Germans defend with 2 mech_infantrys British roll dice for 2 artilleries and 3 infantry in Caucasus, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British roll dice for 2 artilleries and 3 infantry in Caucasus, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - British 1 fighter moved from Kazakhstan to Russia 1 armour, 2 infantry and 2 mech_infantrys moved from Persia to Northwest Persia 4 mech_infantrys moved from Iraq to Northwest Persia 1 mech_infantry moved from Egypt to Iraq 1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan 1 armour and 1 mech_infantry moved from India to Eastern Persia 2 infantry moved from West India to India 3 aaGuns, 1 armour, 6 artilleries, 9 infantry and 1 mech_infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from Shan State to Burma 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 79 Sea Zone to 76 Sea Zone 1 battleship, 1 carrier and 2 cruisers moved from 92 Sea Zone to 98 Sea Zone Place Units - British 1 armour, 1 artillery and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1.00 British : -2.67 Americans : -0.50 Japanese : 1.50
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 56 Sea Zone to 43 Sea Zone 1 infantry moved from Algeria to Morocco Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 3 fighters moved from Java to Burma 1 fighter moved from Java to India 1 fighter moved from Queensland to Java 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 56 Sea Zone to 43 Sea Zone 1 infantry moved from Algeria to Morocco Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 3 fighters moved from Java to Burma 1 fighter moved from Java to India 1 fighter moved from Queensland to Java 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to Scotland Turn Complete - French
Combat Hit Differential Summary :
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@StuckTojo
I just upgraded my TripleA engine and it says the saved game is not supported. Any workarounds?If not we may need to abandon and start a new one…
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@Odonis said in Odonis (x) vs StuckTojo (a) No VC G40L20:
@StuckTojo
I just upgraded my TripleA engine and it says the saved game is not supported. Any workarounds?If not we may need to abandon and start a new one…
And I would give you the win, especially since I’ve been MIA for some time and you still kept the game alive…
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That happened to me, too.
Panther told me to download the old version here:
https://triplea-game.org/old_downloads/
But save it to a different drive than the new one is on. Then you can have both versions on your machine at the same time. All your old games will be on the old version.
Hope that helps.
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@StuckTojo
Nah. let’s start a new one as you had me cornered anyway… -
@Odonis said in Odonis (x) vs StuckTojo (a) No VC G40L20:
@StuckTojo
Nah. let’s start a new one as you had me cornered anyway…OK. Sounds good. You pick which side you want. How about we just go 20 bid for the Allies?
I’ll have to download the new version again tonight and hopefully not screw it up.
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@StuckTojo
Cool. I’ll take Allies.
TT - 71
SS - off egypt
art - Sudan
INF - AlexThanks!
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This migration is proving tougher than I thought on a Mac. I may have to wait until my game with Pejon is finished. He has me on the ropes right now, so it should probably only take another day or so.
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@StuckTojo
All good!