Maxi VS Enigma Winner takes it all:)


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to Southern France
            2 mech_infantrys moved from Southern Italy to Southern France
            3 fighters moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 3 fighters, 1 infantry and 2 mech_infantrys
                British defend with 1 aaGun and 1 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    AA fire in Southern France : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Italians lost in Southern France
                    Italians roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Southern France, round 2 : 3/5 hits, 1,50 expected hits
                    Americans roll dice for 1 aaGun, 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1,00 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Southern France
                    Italians roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Southern France, round 3 : 0/5 hits, 1,50 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 2 fighters and 2 mech_infantrys in Southern France, round 4 : 2/4 hits, 1,33 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 artillery owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Italians: 1 fighter, 1 infantry and 1 mech_infantry
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Southern France to Southern Italy
            2 aaGuns moved from Eastern Poland to Western Ukraine
    
        Place Units - Italians
            1 infantry and 2 mech_infantrys placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,4,5,2,6,1,2,1,5,4
            Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,67
    Americans : 0,33
    AA fire in Southern France : : 0,50
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from India to 41 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 37 Sea Zone
            Battle in 41 Sea Zone
                ANZAC attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 bomber moved from 41 Sea Zone to India
            1 fighter moved from Queensland to Philippines
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from India to 41 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 37 Sea Zone
            Battle in 41 Sea Zone
                ANZAC attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 bomber moved from 41 Sea Zone to India
            1 fighter moved from Queensland to Philippines
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour moved from Vyborg to Finland
            1 armour moved from Karelia to Finland
            2 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Baltic States to Belarus
            2 infantry moved from Eastern Poland to Belarus
            3 bombers moved from Germany to Ukraine
            1 tactical_bomber moved from Germany to Belarus
            1 bomber moved from Western Germany to Belarus
            1 fighter moved from Novgorod to Belarus
            2 infantry moved from Western Germany to Holland Belgium
            2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 artillery
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,00 expected hits
                    British roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery
            Battle in Finland
                Germans attack with 3 armour
                Russians defend with 1 mech_infantry
                    Germans roll dice for 3 armour in Finland, round 2 : 0/3 hits, 1,50 expected hits
                    Russians roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 3 armour in Finland, round 3 : 0/3 hits, 1,50 expected hits
                    Russians roll dice for 1 mech_infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 3 armour in Finland, round 4 : 2/3 hits, 1,50 expected hits
                    Russians roll dice for 1 mech_infantry in Finland, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Finland
                Germans win, taking Finland from Russians with 2 armour remaining. Battle score for attacker is -2
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 mech_infantry
            Battle in Ukraine
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Ukraine, round 2 : 3/5 hits, 2,33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                Germans win with 3 bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Belarus
                Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2,33 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/5 hits, 2,17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 3 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Belarus to Germany
            1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
            3 bombers moved from Ukraine to Eastern Poland
            4 armour moved from Eastern Poland to Western Ukraine
            2 infantry moved from Eastern Poland to Western Ukraine
            3 armour moved from Novgorod to Eastern Poland
            1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            3 infantry moved from Poland to Eastern Poland
            2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
            3 infantry moved from Germany to Poland
    
        Place Units - Germans
            3 infantry placed in Novgorod
            Germans undo move 1.
            3 infantry placed in Novgorod
            4 infantry placed in Western Germany
            1 fighter, 3 infantry and 3 mech_infantrys placed in Germany
            Germans undo move 3.
            1 fighter placed in Western Germany
            3 infantry and 3 mech_infantrys placed in Germany
            Germans undo move 3.
            1 fighter placed in Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,33
    British : 0,67
    Russians : 1,00
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Smolensk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 tactical_bomber moved from Bryansk to Belarus
            2 fighters moved from Bryansk to Belarus
            1 bomber moved from Russia to Finland
            1 armour moved from Norway to Finland
    
        Combat - Russians
            Battle in Finland
                Russians attack with 1 armour and 1 bomber
                Germans defend with 2 armour
                    Russians roll dice for 1 armour and 1 bomber in Finland, round 2 : 1/2 hits, 1,17 expected hits
                    Germans roll dice for 2 armour in Finland, round 2 : 1/2 hits, 1,00 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Germans lost in Finland
                    Russians roll dice for 1 bomber in Finland, round 3 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 armour in Finland, round 3 : 1/1 hits, 0,50 expected hits
                    1 bomber owned by the Russians and 1 armour owned by the Germans lost in Finland
                Germans win with no units remaining. Battle score for attacker is -6
                Casualties for Russians: 1 armour and 1 bomber
                Casualties for Germans: 2 armour
            Battle in Belarus
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 artillery moved from Smolensk to Russia
            1 infantry moved from Russia to Smolensk
            2 fighters moved from Belarus to Russia
            1 tactical_bomber moved from Belarus to Russia
            1 armour moved from Vologda to Volgograd
            3 aaGuns, 6 artilleries and 26 infantry moved from Bryansk to Russia
            2 infantry moved from Bryansk to Russia
            2 mech_infantrys moved from Bryansk to Volgograd
            1 mech_infantry moved from Bryansk to Russia
            3 armour moved from Bryansk to Russia
    
        Place Units - Russians
            1 fighter placed in Volgograd
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,17
    Russians : 1,17
    

    Savegame


  • I det mindste fik jeg da bomberen:) irriterende at du holder norge;(


  • @Maxiheimer Ja, Norge/Finland har holdt røven oppe på Rusland. Men alligevel træls du fik bomberen - når nu endelig Rusland fik en… :-(


  • @Enigma Mht. scrambling ved Filippinerne, så behøver du ikke spørge, hvis du ikke selv ville være i tvivl - dvs. stor flåde = ingen scrambling.


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 4 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            2 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            1 battleship and 2 cruisers moved from 42 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Celebes
            2 fighters moved from 42 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
            1 infantry moved from Tsinghai to Sikang
                  Japanese take Sikang from Chinese
            1 mech_infantry moved from Siam to Shan State
            2 infantry moved from Anhwe to Kweichow
            2 mech_infantrys moved from Hunan to Kweichow
            1 mech_infantry moved from Kwangtung to Yunnan
            1 fighter and 1 tactical_bomber moved from Malaya to Shan State
            1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 bomber moved from Malaya to 37 Sea Zone
            1 mech_infantry moved from French Indo China to 36 Sea Zone
            1 mech_infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from 35 Sea Zone to Philippines
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Kweichow
                Japanese attack with 2 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 infantry and 2 mech_infantrys in Kweichow, round 2 : 2/4 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Sumatra from UK_Pacific, taking Kweichow from Chinese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 cruiser
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 2 cruisers and 2 transports
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 battleships, 2 cruisers and 2 transports in 35 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 battleships, 2 cruisers and 2 transports remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Philippines
                Japanese attack with 2 fighters, 2 infantry and 1 mech_infantry
                Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry; ANZAC defend with 1 fighter
                    Japanese roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Philippines, round 2 : 2/5 hits, 1,50 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 2 : 1/3 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
                    Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Philippines, round 3 : 1/4 hits, 1,33 expected hits
                    Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Philippines
                Japanese win, taking Philippines from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for ANZAC: 1 fighter
            Battle in Celebes
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 0/5 hits, 2,00 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 3 : 2/5 hits, 2,00 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 artillery
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 0/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                 retreated to Yunnan
                Chinese win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from 37 Sea Zone to French Indo China
            3 carriers moved from 42 Sea Zone to 35 Sea Zone
            1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            2 transports moved from 42 Sea Zone to 35 Sea Zone
            2 mech_infantrys moved from Kwangtung to French Indo China
            1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
            1 fighter and 1 tactical_bomber moved from Shan State to Malaya
            1 mech_infantry moved from French Indo China to Kwangsi
            1 infantry moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            1 carrier and 1 transport placed in 6 Sea Zone
            3 infantry placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            1 infantry and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,83
    Americans : -0,33
    Chinese : 0,33
    UK_Pacific : -0,33
    Japanese : -1,50
    

    Savegame


  • Jeg valgte også bare for dig at du gerne ville blive liggende på øen:)


  • @Maxiheimer Lad os bare gøre sådan, når det er logisk for ikke hele tiden at skulle stoppe op. Jeg går på ved Norditalien med mindst tre skibe inklusivt slagskib og en bomber. Jeg tænker dine to fightere bliver på land…?


  • ja enig:)


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            3 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Southern France
            1 mech_infantry moved from 93 Sea Zone to Southern France
            2 transports moved from 93 Sea Zone to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            3 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
            1 artillery moved from 93 Sea Zone to Southern France
            3 infantry moved from 93 Sea Zone to Southern France
            4 fighters moved from 93 Sea Zone to Southern France
            2 fighters moved from 91 Sea Zone to Southern France
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 1 artillery, 6 fighters, 4 infantry and 1 mech_infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 1/2 hits, 1,17 expected hits
                    Italians roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Southern France
                Americans win, taking Southern France from Italians with 1 artillery, 6 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in 55 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Western United States to Queensland
            1 battleship and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            2 fighters moved from Southern France to 91 Sea Zone
            4 fighters moved from Southern France to 93 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries moved from 91 Sea Zone to Gibraltar
            4 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            1 transport placed in 101 Sea Zone
            1 armour, 1 artillery and 4 infantry placed in Eastern United States
            Americans undo move 2.
            1 armour, 2 artilleries and 3 infantry placed in Eastern United States
            1 infantry placed in Western United States
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,67
    Americans : 0,50
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Shensi: 1 infantry
            EDIT: Turning off Edit Mode
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Szechwan
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Kansu to Tsinghai
                  Chinese take Tsinghai from Japanese
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,67
    Japanese : -0,33
    

    Savegame


  • @Enigma Så fik jeg gang i det igen. Før spillet gik ned nåede vi en Battle-runde, hvor Kina missede alle tre og Japan ramte. Så jeg editerede lige en kineser ud inden jeg kørte igen.


  • @Enigma Og så gik det ned igen. Kan slet ikke få terninger. Har du prøvet det? Er det lokalt eller sker det af og til på serveren?


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            3 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Southern France
            1 mech_infantry moved from 93 Sea Zone to Southern France
            2 transports moved from 93 Sea Zone to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            3 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
            1 artillery moved from 93 Sea Zone to Southern France
            3 infantry moved from 93 Sea Zone to Southern France
            4 fighters moved from 93 Sea Zone to Southern France
            2 fighters moved from 91 Sea Zone to Southern France
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 1 artillery, 6 fighters, 4 infantry and 1 mech_infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 1/2 hits, 1,17 expected hits
                    Italians roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Southern France
                Americans win, taking Southern France from Italians with 1 artillery, 6 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in 55 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Western United States to Queensland
            1 battleship and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            2 fighters moved from Southern France to 91 Sea Zone
            4 fighters moved from Southern France to 93 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries moved from 91 Sea Zone to Gibraltar
            4 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            1 transport placed in 101 Sea Zone
            1 armour, 1 artillery and 4 infantry placed in Eastern United States
            Americans undo move 2.
            1 armour, 2 artilleries and 3 infantry placed in Eastern United States
            1 infantry placed in Western United States
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Shensi: 1 infantry
            EDIT: Turning off Edit Mode
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Szechwan
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Kansu to Tsinghai
                  Chinese take Tsinghai from Japanese
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 armour moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from United Kingdom to Holland Belgium
            1 mech_infantry moved from Egypt to Tobruk
                  British take Tobruk from Italians
            1 mech_infantry moved from Alexandria to Tobruk
            1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
            1 artillery moved from Egypt to 98 Sea Zone
            2 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
            1 artillery moved from 95 Sea Zone to Northern Italy
            2 infantry moved from 95 Sea Zone to Northern Italy
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 bomber moved from United Kingdom to Holland Belgium
            1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
            1 artillery moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            2 infantry moved from Burma to Shan State
            3 fighters moved from India to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 3 fighters and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 3 fighters and 2 infantry in Shan State, round 2 : 3/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Holland Belgium
                British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 3/5 hits, 2,33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Northern Italy
                British attack with 1 artillery and 3 infantry
                Italians defend with 1 factory_major and 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 0/2 hits, 1,17 expected hits
                    British roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 2/4 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Northern Italy
                British converts factory_major into different units
                British win, taking Northern Italy from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Holland Belgium to Southern France
            1 fighter moved from Holland Belgium to Southern France
            1 aaGun, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            1 bomber moved from Gibraltar to Southern France
            2 aaGuns moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Holland Belgium to Southern France
            1 mech_infantry moved from India to Yunnan
            1 infantry moved from India to Burma
            1 artillery moved from India to Burma
            3 mech_infantrys moved from West India to India
            3 fighters moved from Shan State to India
    
        Place Units - British
            3 mech_infantrys placed in Persia
            1 fighter and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 artillery, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : 1,33
    British : 1,17
    Americans : 0,50
    Chinese : 0,67
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            3 infantry moved from Southern Italy to Northern Italy
            2 fighters moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 2 fighters and 3 infantry
                British defend with 1 artillery, 1 factory_minor and 2 infantry
                    Italians roll dice for 2 fighters and 3 infantry in Northern Italy, round 2 : 0/5 hits, 1,50 expected hits
                    British roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Italians lost in Northern Italy
                    Italians roll dice for 2 fighters and 1 infantry in Northern Italy, round 3 : 2/3 hits, 1,17 expected hits
                    British roll dice for 1 artillery and 2 infantry in Northern Italy, round 3 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
                 retreated to Northern Italy
                British win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Italians: 3 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 artilleries placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,67
    British : 1,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from India to 41 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win, taking Java from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 41 Sea Zone
                ANZAC attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 bomber moved from 41 Sea Zone to India
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 destroyer placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from India to 41 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win, taking Java from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 41 Sea Zone
                ANZAC attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 bomber moved from 41 Sea Zone to India
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 destroyer placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 fighter moved from United Kingdom to Southern France
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    

    Savegame

Suggested Topics

  • 2
  • 2
  • 21
  • 7
  • 35
  • 26
  • 49
  • 111
Axis & Allies Boardgaming Custom Painted Miniatures

46

Online

17.4k

Users

39.9k

Topics

1.7m

Posts