Maxi VS Enigma Winner takes it all:)


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 armour
            EDIT: Adding units owned by British to Ethiopia: 1 armour
            EDIT: Turning off Edit Mode
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 artillery and 1 infantry moved from Tunisia to Algeria
            1 bomber moved from Southern Italy to Algeria
            2 fighters moved from Libya to Egypt
            2 armour moved from Slovakia Hungary to Eastern Poland
                  Italians take Eastern Poland from Russians
            2 artilleries moved from Malta to 96 Sea Zone
            2 artilleries, 1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 96 Sea Zone to 98 Sea Zone
            2 artilleries moved from 98 Sea Zone to Syria
    
        Combat - Italians
            Battle in Syria
                Italians attack with 2 artilleries
                French defend with 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 2/2 hits, 1,17 expected hits
                    French roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French and 1 artillery owned by the Italians lost in Syria
                Italians win, taking Syria from French with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery
                Casualties for French: 1 infantry
            Battle in Egypt
                Italians attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
                British defend with 1 harbour; ANZAC defend with 2 infantry
                    Italians roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry in Egypt, round 2 : 1/8 hits, 2,67 expected hits
                    British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Egypt, round 3 : 1/7 hits, 2,50 expected hits
                    British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Algeria
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                French defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 1/3 hits, 1,33 expected hits
                    French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the French lost in Algeria
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 3 : 1/3 hits, 1,33 expected hits
                    French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Algeria
                Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Algeria to Southern Italy
            2 fighters moved from Egypt to Alexandria
            2 aaGuns and 2 infantry moved from Greater Southern Germany to Slovakia Hungary
            2 infantry moved from Yugoslavia to Slovakia Hungary
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : -3,00
    British : 1,00
    French : -0,33
    

    Savegame


  • Apropos statistik. Se lige slagene for egypten…


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Java to India
            1 cruiser moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            2 infantry moved from Queensland to South Australia
            1 artillery moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Java to India
            1 cruiser moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            2 infantry moved from Queensland to South Australia
            1 artillery moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 90 Sea Zone to 91 Sea Zone
            1 cruiser moved from 90 Sea Zone to 91 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @Enigma Jep, det var også vildt og det er det jeg mener. Det er enten eller… Jeg ville dog hellere have haft tur i den ved Taranto i et slag med ca. 100 IPC’er på højkant :-(


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            9 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 fighter and 3 tactical_bombers moved from Western Germany to Egypt
            1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 armour moved from Normandy Bordeaux to Western Germany
            1 artillery moved from Normandy Bordeaux to France
            1 armour and 1 mech_infantry moved from Southern France to Western Germany
            1 mech_infantry moved from Holland Belgium to Germany
            3 armour moved from Germany to Eastern Poland
            3 aaGuns, 5 artilleries and 15 infantry moved from Poland to Eastern Poland
            10 infantry moved from Germany to Poland
            1 armour, 2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
            2 fighters moved from Western Germany to Egypt
            3 armour moved from Greece to Romania
            5 infantry moved from Greece to Bulgaria
            1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
    
        Place Units - Germans
            1 bomber placed in Western Germany
            2 armour, 7 infantry and 1 mech_infantry placed in Germany
            3 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Baltic States
            1 infantry moved from Belarus to Baltic States
            2 fighters moved from Novgorod to Baltic States
            1 tactical_bomber moved from Novgorod to Baltic States
            1 fighter moved from Russia to Baltic States
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/6 hits, 2,50 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Novgorod to Belarus
            2 aaGuns, 2 armour, 5 infantry and 2 mech_infantrys moved from Bryansk to Belarus
            3 fighters moved from Baltic States to Belarus
            1 tactical_bomber moved from Baltic States to Belarus
            2 mech_infantrys moved from Russia to Belarus
            1 infantry moved from Ukraine to Bessarabia
            1 artillery and 3 infantry moved from Ukraine to Bryansk
            8 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from Novgorod to Baltic States
            3 infantry moved from Novgorod to Belarus
            2 aaGuns and 18 infantry moved from Amur to Korea
            1 infantry moved from Western Ukraine to Bessarabia
            3 artilleries moved from Western Ukraine to Bryansk
    
        Place Units - Russians
            1 infantry placed in Novgorod
            3 mech_infantrys placed in Ukraine
            1 armour, 1 fighter and 2 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 1 infantry
            EDIT: Adding units owned by Russians to Western Ukraine: 1 infantry
            EDIT: Removing units owned by Russians from Bryansk: 1 infantry
            EDIT: Adding units owned by Russians to Western Ukraine: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : -0,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 destroyer, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 artillery and 1 infantry moved from Hopei to Shensi
            1 artillery, 3 fighters, 9 infantry and 1 mech_infantry moved from Manchuria to Korea
            3 fighters and 3 tactical_bombers moved from Anhwe to Korea
            2 bombers moved from Kwangsi to Korea
            1 artillery moved from Borneo to 43 Sea Zone
            1 armour moved from Celebes to 44 Sea Zone
            1 armour and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 armour and 1 artillery moved from 42 Sea Zone to Java
            1 destroyer moved from 43 Sea Zone to 37 Sea Zone
            1 fighter moved from 44 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            1 cruiser moved from 43 Sea Zone to 42 Sea Zone
            1 battleship and 1 destroyer moved from 44 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from Kiangsu to Hunan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 2 destroyers and 2 transports
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 cruiser owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in Java
                Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers in Java, round 2 : 3/5 hits, 2,67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Hunan
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1,83 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Korea
                Japanese attack with 3 artilleries, 2 bombers, 6 fighters, 11 infantry, 1 mech_infantry and 3 tactical_bombers
                Americans defend with 2 infantry; Russians defend with 2 aaGuns and 18 infantry
                    AA fire in Korea : 1/6 hits, 1,00 expected hits
                    1 fighter owned by the Japanese lost in Korea
                    Japanese roll dice for 3 artilleries, 2 bombers, 5 fighters, 11 infantry, 1 mech_infantry and 3 tactical_bombers in Korea, round 2 : 8/25 hits, 9,33 expected hits
                    Americans roll dice for 2 aaGuns and 20 infantry in Korea, round 2 : 8/20 hits, 6,67 expected hits
                    8 infantry owned by the Japanese, 4 infantry owned by the Russians, 2 aaGuns owned by the Russians and 2 infantry owned by the Americans lost in Korea
                    Japanese roll dice for 3 artilleries, 2 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Korea, round 3 : 8/17 hits, 8,00 expected hits
                    Americans roll dice for 14 infantry in Korea, round 3 : 3/14 hits, 4,67 expected hits
                    3 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Korea
                    Japanese roll dice for 3 artilleries, 2 bombers, 5 fighters, 1 mech_infantry and 3 tactical_bombers in Korea, round 4 : 6/14 hits, 7,17 expected hits
                    Americans roll dice for 6 infantry in Korea, round 4 : 2/6 hits, 2,00 expected hits
                    6 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Korea
                Japanese win, taking Korea from Americans with 1 artillery, 2 bombers, 5 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for Japanese: 2 artilleries, 1 fighter and 11 infantry
                Casualties for Americans: 2 infantry
                Casualties for Russians: 2 aaGuns and 18 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Manchuria to Jehol
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 carrier moved from 44 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 carrier moved from 43 Sea Zone to 42 Sea Zone
            1 fighter moved from 45 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
            1 fighter and 1 tactical_bomber moved from Shensi to Hopei
            2 mech_infantrys moved from Kiangsu to Kiangsi
            1 infantry moved from Kweichow to Hopei
            2 artilleries and 5 infantry moved from Kweichow to Anhwe
            1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
            2 fighters moved from Korea to Anhwe
            2 fighters and 2 tactical_bombers moved from Korea to Manchuria
            2 bombers moved from Korea to Manchuria
            2 infantry moved from 20 Sea Zone to Kwangtung
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in Shantung
            3 artilleries and 1 infantry placed in Japan
            1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Anhwe: 2 fighters
            EDIT: Adding units owned by Japanese to Japan: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Korea : : 0,00
    Americans : 0,33
    ANZAC : -0,17
    Chinese : -1,00
    Japanese : -1,67
    

    Savegame


  • Jeg ombestemte mig mig mht. placeringen af 2 fighters, derfor måtte jeg lige editere:)


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 armour moved from Brazil to 86 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to British Guiana
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from 91 Sea Zone to Gibraltar
            3 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 carrier and 2 fighters moved from 16 Sea Zone to 25 Sea Zone
            1 carrier and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier and 4 transports placed in 101 Sea Zone
            Americans undo move 1.
            1 carrier and 3 transports placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Eastern United States
            Americans undo move 2.
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry placed in Western United States
            2 infantry placed in Eastern United States
            1 transport placed in 10 Sea Zone
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Szechwan
            1 artillery and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 armour moved from Brazil to 86 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to British Guiana
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from 91 Sea Zone to Gibraltar
            3 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 carrier and 2 fighters moved from 16 Sea Zone to 25 Sea Zone
            1 carrier and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier and 4 transports placed in 101 Sea Zone
            Americans undo move 1.
            1 carrier and 3 transports placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Eastern United States
            Americans undo move 2.
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry placed in Western United States
            2 infantry placed in Eastern United States
            1 transport placed in 10 Sea Zone
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Szechwan
            1 artillery and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 armour moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from Ethiopia to 76 Sea Zone
            1 artillery moved from Union of South Africa to 71 Sea Zone
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 battleship moved from 76 Sea Zone to 80 Sea Zone
            1 cruiser moved from 76 Sea Zone to 80 Sea Zone
            1 destroyer moved from 76 Sea Zone to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from Persia to Iraq
            1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Iraq
            1 bomber moved from Anglo Egyptian Sudan to Iraq
            1 mech_infantry moved from Yunnan to Shensi
            1 tactical_bomber moved from Yunnan to Shensi
            1 fighter moved from Yunnan to Shensi
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Iraq
                British attack with 1 armour, 1 artillery, 1 bomber and 4 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Iraq, round 2 : 1/7 hits, 2,33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Iraq, round 3 : 2/7 hits, 2,33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
            Battle in Shensi
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shensi
                 retreated to Shensi
                Japanese win with 1 artillery remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Shensi to Szechwan
            1 tactical_bomber moved from Shensi to Szechwan
            1 fighter moved from Yunnan to India
            1 artillery moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 aaGun moved from Burma to India
            2 infantry moved from Burma to Shan State
            1 mech_infantry moved from India to Yunnan
            2 infantry moved from Yunnan to Szechwan
            1 bomber moved from Iraq to Persia
            1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            2 artilleries moved from Anglo Egyptian Sudan to Kenya
            2 infantry moved from Belgian Congo to Kenya
            1 fighter moved from Gibraltar to United Kingdom
    
        Place Units - British
            1 transport placed in 110 Sea Zone
            1 fighter placed in Union of South Africa
            1 armour and 2 mech_infantrys placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,4
            British collect 35 PUs (1 lost to blockades); end with 35 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 12 PUs
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : -2,17
    Chinese : -0,33
    Neutral_Axis : -1,33
    Japanese : -0,33
    

    Savegame


  • @Maxiheimer OK. Vi editerer bare, når det er i non-combat og vi skal sætte ind, hvis vi har lavet en fejl. Det er nemt at overse noget, når man ikke har fuldt overblik over kortet.


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 fighter moved from Alexandria to 81 Sea Zone
            1 artillery moved from Syria to Trans-Jordan
            1 fighter moved from Alexandria to Trans-Jordan
            1 infantry moved from Algeria to Morocco
                  Italians take Morocco from French
    
        Combat - Italians
            Battle in 81 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 81 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Trans-Jordan
                Italians attack with 1 artillery and 1 fighter
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 2 : 2/2 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Trans-Jordan to Egypt
            1 fighter moved from 81 Sea Zone to Egypt
            1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 98 Sea Zone to 97 Sea Zone
            2 aaGuns and 4 infantry moved from Slovakia Hungary to Eastern Poland
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
            1 infantry placed in Southern Italy
            1 armour placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,17
    British : -0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 artillery placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 artillery placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from 76 Sea Zone: 1 destroyer
            EDIT: Adding units owned by French to 80 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 armour, 7 artilleries and 22 infantry moved from Eastern Poland to Belarus
            3 armour moved from Romania to Belarus
            3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
            9 infantry moved from Karelia to Novgorod
            6 infantry moved from Poland to Baltic States
            2 armour and 2 mech_infantrys moved from Germany to Baltic States
            2 bombers moved from Southern Italy to Belarus
            1 artillery and 1 infantry moved from France to Holland Belgium
            1 armour moved from Western Germany to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 9 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 9 infantry in Novgorod, round 2 : 1/9 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 8 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 armour and 1 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Baltic States
                Germans attack with 2 armour, 6 infantry and 2 mech_infantrys
                Russians defend with 4 infantry
                    Germans roll dice for 2 armour, 6 infantry and 2 mech_infantrys in Baltic States, round 2 : 0/10 hits, 2,33 expected hits
                    Russians roll dice for 4 infantry in Baltic States, round 2 : 3/4 hits, 1,33 expected hits
                    3 infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Baltic States, round 3 : 1/7 hits, 1,83 expected hits
                    Russians roll dice for 4 infantry in Baltic States, round 3 : 2/4 hits, 1,33 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Baltic States, round 4 : 1/5 hits, 1,50 expected hits
                    Russians roll dice for 3 infantry in Baltic States, round 4 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                    Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Baltic States, round 5 : 2/5 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 5 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -6
                Casualties for Germans: 6 infantry
                Casualties for Russians: 4 infantry
            Battle in Belarus
                Germans attack with 7 armour, 7 artilleries, 5 bombers, 1 fighter, 22 infantry and 1 tactical_bomber
                Russians defend with 4 aaGuns, 2 armour, 4 artilleries, 3 fighters, 22 infantry, 4 mech_infantrys and 1 tactical_bomber
                    AA fire in Belarus : 1/7 hits, 1,17 expected hits
                    1 fighter owned by the Germans lost in Belarus
                    Germans roll dice for 7 armour, 7 artilleries, 5 bombers, 22 infantry and 1 tactical_bomber in Belarus, round 2 : 17/42 hits, 14,67 expected hits
                    Russians roll dice for 4 aaGuns, 2 armour, 4 artilleries, 3 fighters, 22 infantry, 4 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 11/36 hits, 13,50 expected hits
                    13 infantry owned by the Russians, 11 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Belarus
                    Germans roll dice for 7 armour, 7 artilleries, 5 bombers, 11 infantry and 1 tactical_bomber in Belarus, round 3 : 15/31 hits, 12,83 expected hits
                    Russians roll dice for 2 armour, 4 artilleries, 3 fighters, 9 infantry, 4 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 7/23 hits, 9,17 expected hits
                    4 mech_infantrys owned by the Russians, 9 infantry owned by the Russians, 2 artilleries owned by the Russians and 7 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 7 armour, 7 artilleries, 5 bombers, 4 infantry and 1 tactical_bomber in Belarus, round 4 : 12/24 hits, 11,17 expected hits
                    Russians roll dice for 2 armour, 2 artilleries, 3 fighters and 1 tactical_bomber in Belarus, round 4 : 4/8 hits, 4,17 expected hits
                    1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 2 armour owned by the Russians, 2 artilleries owned by the Russians and 4 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 7 armour, 7 artilleries, 5 bombers and 1 tactical_bomber remaining. Battle score for attacker is 95
                Casualties for Germans: 1 fighter and 22 infantry
                Casualties for Russians: 4 aaGuns, 2 armour, 4 artilleries, 3 fighters, 22 infantry, 4 mech_infantrys and 1 tactical_bomber
    
        Non Combat Move - Germans
            5 bombers moved from Belarus to Eastern Poland
            4 infantry moved from Poland to Eastern Poland
            5 infantry moved from Bulgaria to Romania
            3 armour moved from Western Germany to Poland
            1 aaGun moved from Western Germany to Germany
            1 fighter and 1 tactical_bomber moved from Egypt to Romania
            2 fighters and 2 tactical_bombers moved from Egypt to Southern Italy
            1 tactical_bomber moved from Belarus to Eastern Poland
            5 bombers moved from Eastern Poland to Poland
    
        Place Units - Germans
            10 infantry placed in Western Germany
            Germans undo move 1.
            8 infantry and 2 mech_infantrys placed in Western Germany
            1 bomber placed in Germany
            3 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
            Germans collect 50 PUs (1 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : 3,33
    British : 0,33
    Russians : -2,50
    AA fire in Belarus : : -0,17
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 artilleries and 9 infantry moved from Bryansk to Belarus
            1 armour and 1 fighter moved from Russia to Belarus
            3 mech_infantrys moved from Ukraine to Belarus
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Combat - Russians
            Battle in 113 Sea Zone
                Russians attack with 1 cruiser and 1 submarine
                Germans defend with 1 carrier, 1 cruiser and 1 transport
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 113 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    1 cruiser owned by the Russians lost in 113 Sea Zone
                1 submarine owned by the Russians retreated to 114 Sea Zone
                Germans win with 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is -12
                Casualties for Russians: 1 cruiser
            Battle in Belarus
                Russians attack with 1 armour, 4 artilleries, 1 fighter, 9 infantry and 3 mech_infantrys
                Germans defend with 7 armour and 7 artilleries
                    Russians roll dice for 1 armour, 4 artilleries, 1 fighter, 9 infantry and 3 mech_infantrys in Belarus, round 2 : 5/18 hits, 5,00 expected hits
                    Germans roll dice for 7 armour and 7 artilleries in Belarus, round 2 : 6/14 hits, 5,83 expected hits
                    6 infantry owned by the Russians and 5 artilleries owned by the Germans lost in Belarus
                    Russians roll dice for 1 armour, 4 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys in Belarus, round 3 : 6/12 hits, 4,00 expected hits
                    Germans roll dice for 7 armour and 2 artilleries in Belarus, round 3 : 3/9 hits, 4,17 expected hits
                    3 infantry owned by the Russians, 2 artilleries owned by the Germans and 4 armour owned by the Germans lost in Belarus
                    Russians roll dice for 1 armour, 4 artilleries, 1 fighter and 3 mech_infantrys in Belarus, round 4 : 3/9 hits, 3,33 expected hits
                    Germans roll dice for 3 armour in Belarus, round 4 : 1/3 hits, 1,50 expected hits
                    1 mech_infantry owned by the Russians and 3 armour owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 armour, 4 artilleries, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 39
                Casualties for Russians: 9 infantry and 1 mech_infantry
                Casualties for Germans: 7 armour and 7 artilleries
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Russia
            1 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Bessarabia to Western Ukraine
    
        Place Units - Russians
            1 armour, 1 fighter, 4 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,33
    Russians : 0,83
    

    Savegame


  • @Maxiheimer Jeg er jo egentlig ikke overrasket over det slag i Belarus. Sidder med livet i hænderne hver gang der skal slås. Og desværre tilsmiler aksemagterne i de store og afgørende slag :-(
    Det er op ad bakke dette her.


  • @Enigma Glemte at flytte den russiske u-båd ned i 112. Gider du gøre det?

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