Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
Maxi VS Enigma Winner takes it all:)
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai 1 infantry placed in Sikang Chinese undo move 1. 1 infantry placed in Szechwan 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 armour, 1 carrier, 1 fighter, 8 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Denmark 4 infantry moved from Normandy Bordeaux to Southern France 3 armour moved from Normandy Bordeaux to Southern France 1 artillery moved from Normandy Bordeaux to Southern France 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from Gibraltar to 93 Sea Zone 1 bomber moved from Normandy Bordeaux to 112 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 carrier moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 2 destroyers moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in Denmark Battle in Norway Americans attack with 1 armour and 5 infantry Germans defend with 3 infantry Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour and 5 infantry in Norway, round 2 : 1/6 hits, 1,33 expected hits Germans roll dice for 3 infantry in Norway, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Norway Americans roll dice for 1 armour and 5 infantry in Norway, round 3 : 1/6 hits, 1,33 expected hits Germans roll dice for 2 infantry in Norway, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Norway Americans roll dice for 1 armour and 5 infantry in Norway, round 4 : 3/6 hits, 1,33 expected hits Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Denmark from Germans, taking Norway from Germans with 1 armour and 5 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in 93 Sea Zone Americans attack with 1 destroyer and 3 fighters Italians defend with 1 battleship and 1 transport Americans roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Italians roll dice for 1 battleship and 1 transport in 93 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 transport owned by the Italians, 1 destroyer owned by the Americans and 1 battleship owned by the Italians lost in 93 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 19 Casualties for Americans: 1 destroyer Casualties for Italians: 1 battleship and 1 transport Battle in Southern France Americans attack with 3 armour, 1 artillery and 4 infantry Germans defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 3 armour, 1 artillery and 4 infantry in Southern France, round 2 : 4/8 hits, 2,67 expected hits Germans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Battle in 25 Sea Zone Americans attack with 1 carrier, 2 destroyers and 2 fighters Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 25 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 25 Sea Zone, round 3 : 0/4 hits, 1,67 expected hits Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 25 Sea Zone, round 3 : 3/3 hits, 1,67 expected hits 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 25 Sea Zone Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 4 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 25 Sea Zone, round 4 : 2/3 hits, 1,67 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone Americans roll dice for 1 fighter in 25 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 fighter and 1 transport in 25 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is -8 Casualties for Japanese: 1 carrier, 1 destroyer and 2 fighters Casualties for Americans: 1 carrier, 2 destroyers and 2 fighters Non Combat Move - Americans 6 fighters moved from Northern Territory to Queensland 3 fighters moved from 93 Sea Zone to Gibraltar 1 bomber moved from 112 Sea Zone to Normandy Bordeaux 1 transport moved from 126 Sea Zone to 112 Sea Zone 4 transports moved from 110 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Gibraltar 6 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Normandy Bordeaux to Southern France 1 carrier moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 8 infantry placed in Eastern United States 3 armour placed in Normandy Bordeaux 1 carrier and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 submarine and 1 transport EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 27 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 26 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 27 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai 1 infantry placed in Sikang Chinese undo move 1. 1 infantry placed in Szechwan 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Russia to 114 Sea Zone 1 mech_infantry moved from Sikang to Yunnan 1 tactical_bomber moved from India to Yunnan 1 fighter moved from India to Yunnan 1 mech_infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese 1 infantry moved from Tobruk to Libya British take Libya from Italians Combat - British Battle in 114 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 114 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Holland Belgium British attack with 4 fighters and 3 infantry Germans defend with 2 infantry British roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 1/7 hits, 2,50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British roll dice for 4 fighters and 2 infantry in Holland Belgium, round 3 : 3/6 hits, 2,33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Germans: 2 infantry Battle in Yunnan British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 2 infantry moved from India to Burma 1 infantry moved from India to Burma 2 mech_infantrys moved from India to West India 2 mech_infantrys moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Persia 1 infantry moved from Normandy Bordeaux to Southern France 6 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 6 infantry moved from 112 Sea Zone to Norway 2 fighters moved from Holland Belgium to 112 Sea Zone 1 battleship moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 2 fighters moved from Holland Belgium to Southern France 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from Russia to Persia 1 bomber moved from 114 Sea Zone to Norway Place Units - British 1 armour, 1 artillery, 1 fighter and 1 infantry placed in United Kingdom 1 artillery, 1 infantry and 1 mech_infantry placed in Persia Turn Complete - British British collect 38 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,1 UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1,00 Italians : 0,33 British : -1,17 Americans : 2,83 Japanese : -0,33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Rostov to Bryansk 1 bomber moved from France to Bryansk 1 armour moved from France to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium Combat - Italians Battle in Bryansk Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Italians attack with 1 armour and 1 fighter British defend with 1 infantry Italians roll dice for 1 armour and 1 fighter in Holland Belgium, round 2 : 2/2 hits, 1,00 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Western Germany 1 aaGun moved from France to Western Germany 1 bomber moved from Bryansk to Ukraine 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 carrier moved from 97 Sea Zone to 96 Sea Zone Place Units - Italians 1 infantry and 2 mech_infantrys placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0,83 British : -0,33 Russians : -0,33
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 bomber; Remaining resources: 8 PUs; Combat Move - ANZAC 1 artillery, 2 fighters and 1 infantry moved from Northern Territory to Queensland Non Combat Move - ANZAC 2 aaGuns moved from Northern Territory to Queensland Place Units - ANZAC 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 bomber; Remaining resources: 8 PUs; Combat Move - ANZAC 1 artillery, 2 fighters and 1 infantry moved from Northern Territory to Queensland Non Combat Move - ANZAC 2 aaGuns moved from Northern Territory to Queensland Place Units - ANZAC 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
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@Enigma Et forsøg på en udregning siger, at sandsynligheden for det, der skete ved Taranto var ca. 1,8 promille og Java var ca. 0,8 promille og i kombination med det følgende slag ved Australien bliver det til 1/16588. Så Taranto kobineret med Pacific er godt nok et meget usandsynligt scenarie.
UK mistede ca. 125 IPC i Middelhavet og Italien vistnok 21 IPC. I Pacific mistede US/Anzac ca. 80 IPC og Japan 11 - og Japan fik fuldstændig initiativet i Stillehavet. UK har måttet bruge voldsomme ressourcer på at styr på Italien og de allierede kunne være stået meget stærkere i Europa.
Og så er det da rigtigt, at der har været mange mindre slag, der er gået til hver side.
Men jo, jeg mener, at især Taranto har været afgørende og det sker jo fordi serveren fyrer enten ene høje eller lave terninger afsted. Tilfældigt eller en mangel i algoritmerne…? Jeg føler mig i hvertfald overbevist om, at der er noget med den server. Synes du ikke tallene ser lidt mistænkelige ud sat op på den måde?
Men det tager jo ikke noget fra dit spil og så ikke mere statistik-snak, det kan jo også blive træls. -
@Enigma OK, så mistede jeg alligevel fokus i alt dette her skal spille/skal ikke spille-halløj, og lavede en afgørende fejl i non combat med amerikanerne. Det var meningen, at jeg ville have sejlet to transportere gennem Panama-kanalen med to mand/artilleri. Men i ren vane sejlede jeg bare det hele til Gibraltar:-(
Så er spillet da helt sikkert tabt. -
Om dice serveren laver fejl eller ej har jeg virkelig svært ved at vurdere. Er principielt også mere til de gode analoge terninger, så triple A er kun i mangel af bedre. Summa summarum er vel egentlig at du ikke lyder som om det er sjovt at spille, hvilket jeg mener bør være forudsætningen. Skal vi ikke bare lukke det nuværende spil, og så enten starte et nyt, eller vente til vi kan spille på brættet?
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@Maxiheimer Jeg tænker ikke at vi starter et nyt op. Helt enig, tripleA kan ikke hamle op med brættet og er i mangel af bedre. Mit dilemma er at jeg synes det er virkelig sjovt at spille men at jeg har set alt for mange vilde terninger - begge veje. Men det gider vi ikke bruge mere tid på - det er en forudsætning på tripleA og derfor skal jeg i fremtiden nok spille på brættet. Men vi kan spille videre på dette her indtil det er endelig afgjort. Men klart jeg mener de to nævnte slag virker afgørende og jeg ser en udfordring i at komme videre herfra selvom jeg ikke umiddelbart ser en åbning… Hvad siger du?
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@Enigma Findes der iøvrigt en mulighed for mere afbalancerede terninger? Egentlig er jeg modstander af det, men det kan måske luge ud i de vanvittige slag…
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Okay, så fortsætter vi:) Editere du så ikke de transportere derhen hvor du ville have dem?
Jeg ser ikke en axis sejr som umiddelbart nært forestående…
Nej der er ingen mellemting imellem alm terninger og low luck - som jeg i øvrigt slet ikke mener giver mening…
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@Maxiheimer Er jo enig👍 Skulle jeg ende med at få vendt dette her skal jeg nok huske din venlighed. Men så giver det mening at fortsætte 😊
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Hehe - vi skal jo huske at være lidt gode ved hinanden, selv om vi begge ved at axis and allies ikke er for sjov:)
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@Maxiheimer Jeg editerer bare i Ruslands tur så.
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 bomber; Remaining resources: 8 PUs; Combat Move - ANZAC 1 artillery, 2 fighters and 1 infantry moved from Northern Territory to Queensland Non Combat Move - ANZAC 2 aaGuns moved from Northern Territory to Queensland Place Units - ANZAC 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 28 Sea Zone: 2 artilleries, 2 infantry and 2 transports EDIT: Removing units owned by British from Gibraltar: 1 harbour EDIT: Adding units owned by British to Gibraltar: 1 harbour EDIT: Removing units owned by Americans from Gibraltar: 3 infantry EDIT: Adding units owned by Americans to Spain: 1 infantry EDIT: Removing units owned by Americans from Spain: 1 infantry EDIT: Adding units owned by Americans to Gibraltar: 1 infantry EDIT: Removing units owned by Americans from Gibraltar: 2 artilleries EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 bomber and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Rostov to Volgograd 2 infantry moved from Rostov to Tambov 2 bombers moved from Western Germany to Tambov 1 fighter and 2 tactical_bombers moved from Rostov to Volgograd 1 bomber moved from Western Germany to Tambov 2 infantry moved from Western Germany to Denmark 2 fighters and 1 tactical_bomber moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 3 bombers moved from Western Germany to Denmark 1 armour and 1 mech_infantry moved from Caucasus to Sikang Germans take Kazakhstan from Russians Combat - Germans Battle in Tambov Germans attack with 3 bombers and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 bombers and 2 infantry in Tambov, round 2 : 3/5 hits, 2,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Denmark Germans attack with 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber Americans defend with 2 infantry Germans roll dice for 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Denmark, round 2 : 2/9 hits, 4,17 expected hits Americans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Volgograd Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sikang Germans attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang Germans win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Germans 3 aaGuns and 3 infantry moved from Rostov to Bryansk 4 infantry and 3 mech_infantrys moved from Ukraine to Bryansk 1 fighter and 2 tactical_bombers moved from Volgograd to Bryansk 3 bombers moved from Tambov to Bryansk 7 armour and 3 mech_infantrys moved from Caucasus to Bryansk 3 infantry moved from Western Ukraine to Bryansk 3 armour and 1 mech_infantry moved from Eastern Poland to Bryansk 3 armour moved from Novgorod to Bryansk 1 mech_infantry moved from Germany to Eastern Poland 2 fighters and 1 tactical_bomber moved from Denmark to Eastern Poland 3 bombers moved from Denmark to Western Germany Place Units - Germans 3 armour placed in Novgorod 3 armour placed in Ukraine 2 infantry placed in Germany 1 infantry placed in Germany 1 bomber and 3 infantry placed in Western Germany 3 infantry placed in France Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by Germans to Novgorod: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,17 Americans : -0,67 Chinese : 0,67 Russians : -1,00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Tambov 2 fighters moved from Russia to Tambov 1 infantry moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 fighters and 2 infantry in Tambov, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Tambov, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov retreated to Tambov Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Tambov to Russia 1 submarine moved from 110 Sea Zone to 92 Sea Zone Place Units - Russians 1 artillery, 3 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : -1,67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 destroyer, 4 infantry, 6 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kweichow to Kansu 1 mech_infantry moved from Kweichow to Tsinghai 1 mech_infantry moved from Hunan to Szechwan 2 mech_infantrys moved from Hunan to Yunnan 1 infantry moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 5 artilleries, 2 infantry and 1 mech_infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 fighter and 1 tactical_bomber moved from Shensi to Kansu 1 fighter and 1 tactical_bomber moved from Shensi to Tsinghai 1 bomber moved from Shensi to Szechwan 1 bomber moved from Shensi to Yunnan 1 tactical_bomber moved from Shensi to Szechwan 1 artillery moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 carrier moved from 6 Sea Zone to 26 Sea Zone 3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Japan to Yunnan Combat - Japanese Battle in Dutch New Guinea Battle in Kansu Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kansu Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Szechwan Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Hawaiian Islands Japanese attack with 3 artilleries and 3 infantry Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry Japanese roll dice for 3 artilleries and 3 infantry in Hawaiian Islands, round 2 : 2/6 hits, 2,00 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Yunnan Japanese attack with 2 bombers and 2 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 2 bombers and 2 mech_infantrys in Yunnan, round 2 : 3/4 hits, 1,67 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 aaGun moved from Hopei to Kweichow 1 mech_infantry moved from Shantung to Chahar 1 mech_infantry moved from Shantung to Hopei 1 armour moved from Shantung to Hunan 1 armour and 2 mech_infantrys moved from Kiangsu to Hunan 2 bombers moved from Yunnan to Kwangsi 1 bomber moved from Szechwan to Kweichow 1 carrier, 1 destroyer and 1 fighter moved from 35 Sea Zone to 33 Sea Zone 2 cruisers and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 6 transports moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from 55 Sea Zone to 26 Sea Zone 2 battleships, 3 carriers, 2 destroyers, 1 fighter, 2 submarines and 3 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Szechwan to Kiangsu 1 fighter and 1 tactical_bomber moved from Kansu to Jehol 1 fighter and 1 tactical_bomber moved from Tsinghai to Anhwe Place Units - Japanese 4 infantry placed in Japan 1 destroyer, 1 submarine and 3 transports placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,4 Japanese collect 68 PUs (1 lost to blockades); end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : 1,33 Chinese : 0,67 Japanese : 1,33
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 factory_minor and 8 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 2 fighters moved from Queensland to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 artilleries, 2 infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 3 armour moved from Southern France to France 3 armour moved from Normandy Bordeaux to France 1 infantry moved from Southern France to France 3 fighters moved from Gibraltar to 96 Sea Zone 1 bomber moved from Normandy Bordeaux to 96 Sea Zone 1 armour moved from Norway to Karelia Americans take Finland from Germans Russians take Karelia from Germans 2 fighters moved from 112 Sea Zone to Northern Italy 1 artillery moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 infantry moved from Southern France to France Combat - Americans Battle in 96 Sea Zone Americans attack with 1 bomber and 3 fighters Italians defend with 1 carrier and 1 destroyer Americans roll dice for 1 bomber and 3 fighters in 96 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Units damaged: 1 carrier owned by the Italians Italians roll dice for 1 carrier and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 96 Sea Zone Americans roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 carrier in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Italians lost in 96 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14 Casualties for Americans: 1 fighter Casualties for Italians: 1 carrier and 1 destroyer Battle in Northern Italy Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 factory_major and 2 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Italy, round 2 : 0/4 hits, 1,67 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 1 artillery and 2 fighters in Northern Italy, round 3 : 3/3 hits, 1,33 expected hits Italians roll dice for 2 infantry in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in France Americans attack with 6 armour and 2 infantry Germans defend with 1 airfield, 1 factory_minor and 3 infantry Americans roll dice for 6 armour and 2 infantry in France, round 2 : 4/8 hits, 3,33 expected hits Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Germans lost in France Americans win, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking Algeria from Americans, taking Southern France from Americans, taking Syria from British with 6 armour and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in 26 Sea Zone Americans attack with 3 fighters, 2 submarines, 1 tactical_bomber and 3 transports Japanese defend with 1 carrier, 2 fighters, 1 submarine and 3 transports
Combat Hit Differential Summary :
Germans : -1,00 Italians : -0,33 Americans : -0,17
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 factory_minor and 8 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 2 fighters moved from Queensland to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 artilleries, 2 infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 3 armour moved from Southern France to France 3 armour moved from Normandy Bordeaux to France 1 infantry moved from Southern France to France 3 fighters moved from Gibraltar to 96 Sea Zone 1 bomber moved from Normandy Bordeaux to 96 Sea Zone 1 armour moved from Norway to Karelia Americans take Finland from Germans Russians take Karelia from Germans 2 fighters moved from 112 Sea Zone to Northern Italy 1 artillery moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 infantry moved from Southern France to France Combat - Americans Battle in 96 Sea Zone Americans attack with 1 bomber and 3 fighters Italians defend with 1 carrier and 1 destroyer Americans roll dice for 1 bomber and 3 fighters in 96 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Units damaged: 1 carrier owned by the Italians Italians roll dice for 1 carrier and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 96 Sea Zone Americans roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 carrier in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Italians lost in 96 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14 Casualties for Americans: 1 fighter Casualties for Italians: 1 carrier and 1 destroyer Battle in Northern Italy Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 factory_major and 2 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Italy, round 2 : 0/4 hits, 1,67 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 1 artillery and 2 fighters in Northern Italy, round 3 : 3/3 hits, 1,33 expected hits Italians roll dice for 2 infantry in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in France Americans attack with 6 armour and 2 infantry Germans defend with 1 airfield, 1 factory_minor and 3 infantry Americans roll dice for 6 armour and 2 infantry in France, round 2 : 4/8 hits, 3,33 expected hits Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Germans lost in France Americans win, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking Algeria from Americans, taking Southern France from Americans, taking Syria from British with 6 armour and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in 26 Sea Zone Americans attack with 3 fighters, 2 submarines, 1 tactical_bomber and 3 transports Japanese defend with 1 carrier, 2 fighters, 1 submarine and 3 transports Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Japanese roll dice for 2 fighters in 26 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits Japanese roll dice for 1 carrier and 3 transports in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 fighter, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 fighter in 26 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone 2 transports owned by the Japanese lost in 26 Sea Zone Americans roll dice for 2 submarines in 26 Sea Zone, round 4 : 2/2 hits, 0,67 expected hits Americans win, taking 26 Sea Zone from Neutral with 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 43 Casualties for Americans: 2 fighters Casualties for Japanese: 1 carrier, 2 fighters, 1 submarine and 3 transports Battle in Hawaiian Islands Americans attack with 3 artilleries and 3 infantry Japanese defend with 1 airfield, 3 artilleries, 1 harbour and 1 infantry Americans roll dice for 3 artilleries and 3 infantry in Hawaiian Islands, round 2 : 4/6 hits, 2,00 expected hits Japanese roll dice for 3 artilleries and 1 infantry in Hawaiian Islands, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Japanese: 3 artilleries and 1 infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 1 tactical_bomber moved from 26 Sea Zone to Johnston Island 1 fighter moved from 26 Sea Zone to Johnston Island 1 carrier moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 96 Sea Zone to Algeria 1 bomber moved from 96 Sea Zone to Algeria 2 fighters moved from Northern Italy to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 carriers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 transports moved from 91 Sea Zone to 101 Sea Zone 8 infantry moved from Eastern United States to 101 Sea Zone 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Southern France to France Place Units - Americans 2 carriers and 2 destroyers placed in 10 Sea Zone 8 infantry placed in Eastern United States 1 factory_minor placed in Norway Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -1,00 Italians : -0,33 Americans : 4,50 Japanese : 0,00