Makalakalane vs Brent
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from 45 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from 45 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Combat Move - French 1 destroyer moved from 79 Sea Zone to 41 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 cruiser moved from 91 Sea Zone to 89 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 2 artilleries moved from Germany to 113 Sea Zone 6 infantry moved from Germany to 113 Sea Zone 1 infantry moved from Norway to 113 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone 5 armour moved from Normandy Bordeaux to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 6 armour moved from 110 Sea Zone to United Kingdom 8 infantry moved from 110 Sea Zone to United Kingdom 2 artilleries moved from 110 Sea Zone to United Kingdom 1 submarine moved from 110 Sea Zone to 109 Sea Zone 3 tactical_bombers moved from Holland Belgium to United Kingdom 2 fighters moved from Holland Belgium to United Kingdom 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom 5 infantry moved from Finland to Karelia 5 infantry moved from Slovakia Hungary to Eastern Poland 1 artillery moved from Romania to Bessarabia 2 infantry moved from Romania to Bessarabia 1 artillery and 5 infantry moved from Romania to Eastern Poland 2 artilleries and 8 infantry moved from Poland to Baltic States 1 submarine moved from 110 Sea Zone to 125 Sea Zone Combat - Germans Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 109 Sea Zone Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 125 Sea Zone Germans attack with 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Bessarabia Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 5 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 5 infantry Russians defend with 1 infantry Germans roll dice for 5 infantry in Karelia, round 2 : 1/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in United Kingdom Germans attack with 6 armour, 2 artilleries, 2 bombers, 2 fighters, 8 infantry and 4 tactical_bombers British defend with 4 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry AA fire in United Kingdom : 3/8 hits, 1.33 expected hits 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 6 armour, 2 artilleries, 2 bombers, 8 infantry and 3 tactical_bombers in United Kingdom, round 2 : 6/21 hits, 8.67 expected hits British roll dice for 4 aaGuns, 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry in United Kingdom, round 2 : 7/15 hits, 5.67 expected hits 4 aaGuns owned by the British, 7 infantry owned by the Germans, 2 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom Germans roll dice for 6 armour, 2 artilleries, 2 bombers, 1 infantry and 3 tactical_bombers in United Kingdom, round 3 : 6/14 hits, 7.33 expected hits British roll dice for 2 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in United Kingdom, round 3 : 3/11 hits, 4.33 expected hits 1 mech_infantry owned by the British, 2 artilleries owned by the Germans, 1 infantry owned by the Germans and 5 infantry owned by the British lost in United Kingdom Germans roll dice for 6 armour, 2 bombers and 3 tactical_bombers in United Kingdom, round 4 : 8/11 hits, 6.33 expected hits British roll dice for 2 armour, 2 artilleries and 1 fighter in United Kingdom, round 4 : 3/5 hits, 2.33 expected hits 3 armour owned by the Germans, 1 fighter owned by the French, 2 artilleries owned by the British and 2 armour owned by the British lost in United Kingdom Germans captures 28PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 3 armour, 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 3 armour, 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber Casualties for British: 4 aaGuns, 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry Casualties for French: 1 fighter and 2 infantry Battle in Baltic States Germans attack with 2 artilleries and 8 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 8 infantry in Baltic States, round 2 : 3/10 hits, 2.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 artillery and 10 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 10 infantry in Eastern Poland, round 2 : 1/11 hits, 2.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery and 9 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 2 tactical_bombers moved from United Kingdom to 110 Sea Zone 2 bombers moved from United Kingdom to Western Germany 3 aaGuns moved from Poland to Baltic States 3 aaGuns moved from Poland to Eastern Poland 1 armour moved from Greece to Romania 2 armour moved from Greece to Romania 1 tactical_bomber moved from United Kingdom to Holland Belgium Place Units - Germans 10 infantry placed in Germany 1 armour and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 81 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -2.83 British : 0.67 Russians : -0.50 AA fire in United Kingdom : : 1.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 fighter moved from Russia to Bessarabia 1 fighter moved from Russia to Bessarabia 1 tactical_bomber moved from Russia to Bessarabia 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Vologda to Russia 8 infantry moved from Russia to Bryansk 1 mech_infantry moved from Russia to Bryansk 1 armour moved from Russia to Bryansk 1 armour moved from Russia to Bryansk 1 mech_infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from Central Mongolia to Buyant-Uhaa 1 infantry moved from Ulaanbaatar to Central Mongolia 1 infantry moved from Dzavhan to Tsagaan Olom 1 infantry moved from Yenisey to Dzavhan 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Samara 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Caucasus Combat - Russians Battle in Bessarabia Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter moved from Bessarabia to Bryansk 1 fighter moved from Bessarabia to Bryansk 1 tactical_bomber moved from Bessarabia to Bryansk 1 infantry moved from Rostov to Ukraine 1 infantry moved from Rostov to Ukraine 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 aaGun moved from Russia to Bryansk 1 aaGun moved from Vologda to Russia 1 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Vologda 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Olgiy to Dzavhan Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 1.00
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 artilleries moved from Kwangsi to 36 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 3 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 3 infantry moved from Kwangsi to Kwangtung 2 bombers moved from Hunan to India 2 fighters moved from Hunan to Kwangtung 2 tactical_bombers moved from Hunan to Kwangtung 2 fighters moved from 36 Sea Zone to Philippines 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter moved from 36 Sea Zone to 44 Sea Zone 2 battleships moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from 36 Sea Zone to 45 Sea Zone 1 fighter moved from 36 Sea Zone to Philippines 1 mech_infantry moved from Amur to Siberia 1 armour moved from Manchuria to Siberia 2 infantry moved from Buryatia to Sakha 2 tactical_bombers moved from Manchuria to Sakha 1 armour moved from Manchuria to Buyant-Uhaa 1 mech_infantry moved from Manchuria to Buyant-Uhaa 1 tactical_bomber moved from Manchuria to Buyant-Uhaa 2 fighters moved from Amur to Siberia 1 infantry moved from Yunnan to French Indo China Japanese take French Indo China from French
Combat Hit Differential Summary :
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@BrentStoudtKY do you want to intercept in India? I’m coming with 2 bombers and you’ve got 1 fighter.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 artilleries moved from Kwangsi to 36 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 3 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 3 infantry moved from Kwangsi to Kwangtung 2 bombers moved from Hunan to India 2 fighters moved from Hunan to Kwangtung 2 tactical_bombers moved from Hunan to Kwangtung 2 fighters moved from 36 Sea Zone to Philippines 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter moved from 36 Sea Zone to 44 Sea Zone 2 battleships moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from 36 Sea Zone to 45 Sea Zone 1 fighter moved from 36 Sea Zone to Philippines 1 mech_infantry moved from Amur to Siberia 1 armour moved from Manchuria to Siberia 2 infantry moved from Buryatia to Sakha 2 tactical_bombers moved from Manchuria to Sakha 1 armour moved from Manchuria to Buyant-Uhaa 1 mech_infantry moved from Manchuria to Buyant-Uhaa 1 tactical_bomber moved from Manchuria to Buyant-Uhaa 2 fighters moved from Amur to Siberia 1 infantry moved from Yunnan to French Indo China Japanese take French Indo China from French Combat - Japanese Air Battle in India Japanese attacks with 2 units heading to India UK_Pacific launches 1 interceptors out of India Attackers Fire, : 1/2 hits, 0,33 expected hits Defenders Fire, : 0/1 hits, 0,17 expected hits 1 fighter owned by the British lost in India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 7,7 and causes: 14 damage to unit: factory_major Bombing raid in India causes 14 damage total. Battle in Borneo Battle in 44 Sea Zone Japanese attack with 1 cruiser, 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 destroyer and 2 submarines ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kwangtung Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 2,83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 2/3 hits, 1,83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Siberia Japanese attack with 1 armour, 2 fighters and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Siberia, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Siberia Japanese win, taking Siberia from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Sakha Japanese attack with 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 2 infantry and 2 tactical_bombers in Sakha, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Buyant-Uhaa Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Buyant-Uhaa, round 2 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Buyant-Uhaa, round 3 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Buyant-Uhaa, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Buyant-Uhaa Japanese win, taking Buyant-Uhaa from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 2 fighters moved from Siberia to Japan 1 fighter moved from Manchuria to Japan 2 carriers moved from 36 Sea Zone to 35 Sea Zone 3 fighters moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from 45 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 2 artilleries moved from Kweichow to Yunnan 5 infantry moved from Kweichow to Yunnan 2 bombers moved from India to Yunnan 2 fighters moved from Kwangtung to Hunan 1 tactical_bomber moved from Kwangtung to Hunan 1 tactical_bomber moved from Kwangtung to Kiangsi 2 tactical_bombers moved from Sakha to Buryatia 1 tactical_bomber moved from Buyant-Uhaa to Buryatia 1 aaGun moved from Amur to Buryatia Place Units - Japanese 3 infantry placed in Manchuria 3 infantry placed in Shantung 1 armour placed in Kiangsu 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0,17 ANZAC : 0,33 Americans : -0,67 Attackers Fire, : : 0,67 UK_Pacific : -0,67 AA fire in India : : -0,33 Russians : 1,67 Japanese : 0,33
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@BrentStoudtKY I need to either see the situation with you attacking Korea or you to write me exactly how much of the American fleet you are bringing with you. Otherwise I can’t make a qualified decision about wether or not to scramble and/or Kamikaze :)
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 armour, 1 bomber, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 103 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from Western United States to Alaska 1 mech_infantry moved from Western United States to Alaska Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,2,4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,2,4 Units damaged: 1 carrier owned by the Americans Battle in Korea Non Combat Move - Americans 3 fighters and 1 tactical_bomber could not land in 6 Sea Zone and were removed 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 2 armour and 2 infantry placed in Eastern United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
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@BrentStoudtKY true - they are a hassle. They are also one of the reasons Japan can actually stay a threat in this game :D If US spend all their IPC the first 3 turns on Japan it’s a pain being Japan :D But they have that advantage on the sea… Anyway, let me know, I will gladly go for another game when we’re finished with this one. Maybe switching sides. Up to you. Right now I’m a little intoxicated so my judgement is clouded… It’s still you turn, that much is certain.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 armour, 1 bomber, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 103 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from Western United States to Alaska 1 mech_infantry moved from Western United States to Alaska Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,2,4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,2,4 Units damaged: 1 carrier owned by the Americans Battle in Korea Non Combat Move - Americans 3 fighters and 1 tactical_bomber could not land in 6 Sea Zone and were removed 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 2 armour and 2 infantry placed in Eastern United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 armour, 1 bomber, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 103 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from Western United States to Alaska 1 mech_infantry moved from Western United States to Alaska Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,2,4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,2,4 Units damaged: 1 carrier owned by the Americans Battle in Korea Non Combat Move - Americans 3 fighters and 1 tactical_bomber could not land in 6 Sea Zone and were removed 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 2 armour and 2 infantry placed in Eastern United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - UK_Pacific UK_Pacific repair damage of 14x factory_major; Remaining resources: 3 PUs; UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Burma to India 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Persia to Iraq 1 infantry moved from Persia to Iraq 1 infantry moved from Persia to Iraq 1 fighter moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 tactical_bomber moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Egypt to Iraq 1 destroyer moved from 78 Sea Zone to 38 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 1 cruiser Italians defend with 2 transports 2 transports owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Italians with 1 cruiser remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Iraq British attack with 1 fighter, 5 infantry and 1 tactical_bomber Italians defend with 1 armour and 3 infantry British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 1/7 hits, 2.00 expected hits Italians roll dice for 1 armour and 3 infantry in Iraq, round 2 : 3/4 hits, 1.50 expected hits 2 infantry owned by the Italians and 3 infantry owned by the British lost in Iraq British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 armour and 1 infantry in Iraq, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 4 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 armour in Iraq, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 5 infantry Casualties for Italians: 1 armour and 3 infantry Battle in Trans-Jordan British attack with 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery and 1 infantry British roll dice for 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/7 hits, 3.00 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 armour, 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Italians: 1 armour, 1 artillery and 1 infantry Non Combat Move - British 1 tactical_bomber moved from Iraq to Egypt 1 fighter moved from Iraq to Egypt 1 tactical_bomber moved from Trans-Jordan to Egypt 1 infantry moved from Eastern Persia to Persia 1 infantry moved from West India to Eastern Persia 1 infantry moved from India to West India Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,5 UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
British : -1.50 Italians : 2.00 Chinese : -1.00 Japanese : -1.00
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 4:02:58 PM
Savegame -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 battleship moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 cruisers moved from 97 Sea Zone to 98 Sea Zone 2 artilleries moved from Yugoslavia to 97 Sea Zone 2 infantry moved from Yugoslavia to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 2 artilleries moved from 98 Sea Zone to Trans-Jordan 2 fighters moved from Syria to Trans-Jordan 1 mech_infantry moved from Libya to Algeria 1 artillery moved from Tunisia to Algeria 1 infantry moved from British Somaliland to Ethiopia Italians take Ethiopia from British Combat - Italians Battle in 98 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 submarine and 2 transports British defend with 1 cruiser Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Italians 1 cruiser owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from British with 1 battleship, 2 cruisers, 1 submarine and 2 transports remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Algeria Italians attack with 1 artillery and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 mech_infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Trans-Jordan Italians attack with 2 artilleries, 2 fighters and 2 infantry British defend with 2 armour, 2 artilleries and 1 infantry Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 4/6 hits, 2,33 expected hits British roll dice for 2 armour, 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 2/5 hits, 2,00 expected hits 2 artilleries owned by the British, 1 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan Italians roll dice for 2 artilleries and 2 fighters in Trans-Jordan, round 3 : 2/4 hits, 1,67 expected hits British roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 17 Casualties for Italians: 2 infantry Casualties for British: 2 armour, 2 artilleries and 1 infantry Non Combat Move - Italians 2 fighters moved from Trans-Jordan to Greece 4 infantry moved from France to Northern Italy 2 aaGuns moved from Northern Italy to France 1 armour moved from Slovakia Hungary to Baltic States Place Units - Italians 2 artilleries and 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 2,33 British : 0,00 French : -0,33
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 2:21:39 PM
Savegame -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Any idea what code error 500 is …
I was able to post thru menu.May 15, 2020 2:25:29 PM games.strategy.triplea.pbem.AxisAndAlliesForumPoster postTurnSummary
SEVERE: Failed to post game to forum
java.lang.IllegalStateException: Forum responded with code 500
at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.post(AxisAndAlliesForumPoster.java:78)
at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.postTurnSummary(AxisAndAlliesForumPoster.java:54)
at games.strategy.engine.pbem.PBEMMessagePoster.post(PBEMMessagePoster.java:111)
at games.strategy.triplea.delegate.AbstractEndTurnDelegate.postTurnSummary(AbstractEndTurnDelegate.java:501)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.delegate.DelegateExecutionManager$1.invoke(DelegateExecutionManager.java:129)
at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeSingle(EndPoint.java:151)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeMultiple(EndPoint.java:134)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeLocal(EndPoint.java:120)
at games.strategy.engine.message.unifiedmessenger.UnifiedMessenger.invokeAndWait(UnifiedMessenger.java:98)
at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:52)
at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.gamePlayer.DefaultPlayerBridge$GameOverInvocationHandler.invoke(DefaultPlayerBridge.java:143)
at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
at games.strategy.engine.pbem.PBEMMessagePoster.lambda$postTurn$1(PBEMMessagePoster.java:239)
at java.lang.Thread.run(Unknown Source)May 15, 2020 2:25:48 PM games.strategy.triplea.pbem.AxisAndAlliesForumPoster postTurnSummary
SEVERE: Failed to post game to forum
java.lang.IllegalStateException: Forum responded with code 500
at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.post(AxisAndAlliesForumPoster.java:78)
at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.postTurnSummary(AxisAndAlliesForumPoster.java:54)
at games.strategy.engine.pbem.PBEMMessagePoster.post(PBEMMessagePoster.java:111)
at games.strategy.triplea.delegate.AbstractEndTurnDelegate.postTurnSummary(AbstractEndTurnDelegate.java:501)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.delegate.DelegateExecutionManager$1.invoke(DelegateExecutionManager.java:129)
at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeSingle(EndPoint.java:151)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeMultiple(EndPoint.java:134)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeLocal(EndPoint.java:120)
at games.strategy.engine.message.unifiedmessenger.UnifiedMessenger.invokeAndWait(UnifiedMessenger.java:98)
at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:52)
at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.gamePlayer.DefaultPlayerBridge$GameOverInvocationHandler.invoke(DefaultPlayerBridge.java:143)
at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
at games.strategy.engine.pbem.PBEMMessagePoster.lambda$postTurn$1(PBEMMessagePoster.java:239)
at java.lang.Thread.run(Unknown Source) -
@BrentStoudtKY nope :D
Have you checked that all the info is correct in the lay By Forum menu? Topic ID: 34566 + your login information?