• TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters and 7 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to 109 Sea Zone
            3 fighters moved from Western Germany to 109 Sea Zone
            3 tactical_bombers moved from Western Germany to 109 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            5 infantry moved from Bulgaria to Greece
            3 armour moved from Romania to Greece
            1 armour moved from Southern France to Normandy Bordeaux
            5 armour and 1 mech_infantry moved from France to Normandy Bordeaux
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters and 7 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to 109 Sea Zone
            3 fighters moved from Western Germany to 109 Sea Zone
            3 tactical_bombers moved from Western Germany to 109 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            5 infantry moved from Bulgaria to Greece
            3 armour moved from Romania to Greece
            1 armour moved from Southern France to Normandy Bordeaux
            5 armour and 1 mech_infantry moved from France to Normandy Bordeaux
    
        Combat - Germans
            Battle in Greece
                Germans attack with 3 armour and 5 infantry
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 1/8 hits, 2,33 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1,33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                    Germans roll dice for 3 armour and 5 infantry in Greece, round 3 : 2/8 hits, 2,33 expected hits
                    Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Neutral_Allies lost in Greece
                    Germans roll dice for 3 armour and 5 infantry in Greece, round 4 : 2/8 hits, 2,33 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
                Germans win, taking Greece from Neutral_Allies with 3 armour and 4 infantry remaining. Battle score for attacker is 9
                Casualties for Neutral_Allies: 4 infantry
                Casualties for Germans: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 6 armour and 1 mech_infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 6 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/7 hits, 3,17 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the French, 1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 6 armour remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
                British defend with 1 destroyer
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 109 Sea Zone
                Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
                British defend with 1 battleship and 1 cruiser
                    Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 109 Sea Zone, round 2 : 6/8 hits, 4,83 expected hits
                    British roll dice for 1 battleship and 1 cruiser in 109 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    1 cruiser owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 109 Sea Zone
                Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22
                Casualties for Germans: 1 fighter
                Casualties for British: 1 battleship and 1 cruiser
    
        Non Combat Move - Germans
            1 fighter moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            2 bombers moved from 109 Sea Zone to Western Germany
            2 fighters moved from 109 Sea Zone to Holland Belgium
            3 tactical_bombers moved from 109 Sea Zone to Holland Belgium
            3 infantry moved from Poland to Germany
            1 artillery moved from Poland to Germany
            3 aaGuns moved from Germany to Poland
    
        Place Units - Germans
            2 fighters placed in Western Germany
            7 transports placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
            Germans collect 42 PUs (2 lost to blockades); end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    British : -0,50
    French : 0,33
    Neutral_Allies : -1,67
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters and 7 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to 109 Sea Zone
            3 fighters moved from Western Germany to 109 Sea Zone
            3 tactical_bombers moved from Western Germany to 109 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            5 infantry moved from Bulgaria to Greece
            3 armour moved from Romania to Greece
            1 armour moved from Southern France to Normandy Bordeaux
            5 armour and 1 mech_infantry moved from France to Normandy Bordeaux
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 artillery and 10 infantry; Remaining resources: 3 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 fighter moved from Novgorod to Russia
            6 infantry moved from Archangel to Smolensk
            1 aaGun moved from Archangel to Smolensk
            1 aaGun moved from Archangel to Vologda
            1 artillery moved from Archangel to Vologda
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Vologda to Russia
            1 aaGun moved from Samara to Volgograd
            9 artilleries moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Olgiy to Timguska
            1 infantry moved from Olgiy to Timguska
            1 infantry moved from Dzavhan to Olgiy
            1 infantry moved from Buyant-Uhaa to Central Mongolia
            1 infantry moved from Ulaanbaatar to Dzavhan
            6 infantry moved from Yakut S.S.R. to Yenisey
            8 infantry moved from Buryatia to Yakut S.S.R.
            1 aaGun moved from Buryatia to Yakut S.S.R.
            1 aaGun moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Siberia to Soviet Far East
            1 infantry moved from Buyant-Uhaa to Ulaanbaatar
    
        Place Units - Russians
            1 artillery and 7 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • @BrentStoudtKY it’s not Russias turn… you need to choose if you want to scramble or not… Germany is attacking near london.


  • @Makalakalane
    I’m confused.
    You had two posts. 2 saved files.
    I responded to both.
    One I scrambled.
    Other I did Russians turn and you had completed R2 with Germany.
    Which one are we playing…

    Let me know.

    Brent


  • @BrentStoudtKY oh sorry… When I downloaded the Russia Turn 2 it was still on Germany Turn 2, waiting for scramble decision by Britain. But now I got the right one… My bad, I think.


  • @BrentStoudtKY by the way, I edited your american Sub and Destroyer to SZ16 away from Iwo Jima. It’s not permitted for the Americans to end their turn in a sz adjecent to any Japanes original territories as long as they are not at war. The US cannot declare war against the axis until turn 4 (happens automatically at the end of turn 3 really) unless Japan makes an unprovoked declaration of war against Britain/ANZAC. Or if Germany/Italy declares war before turn 4 OR if London or Moscow falls before turn 4.
    Japanese units can’t end their moves within 2 adjacent sz of American mainland until war has been declared.


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 factory_minors and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Hunan to Yunnan
            1 armour and 1 infantry moved from Kwangsi to Yunnan
            2 artilleries and 6 infantry moved from Anhwe to Kweichow
            1 artillery and 2 infantry moved from Chahar to Hopei
            1 bomber moved from Kwangsi to Hopei
            2 fighters moved from Kwangsi to Yunnan
            2 tactical_bombers moved from Kwangsi to Yunnan
            1 artillery and 10 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 fighter moved from Kwangsi to Kweichow
            1 tactical_bomber moved from Kwangsi to Kweichow
            1 bomber moved from Kwangsi to Hopei
            1 fighter moved from Kwangsi to Kweichow
            2 tactical_bombers moved from 36 Sea Zone to Yunnan
            2 fighters moved from 36 Sea Zone to Yunnan
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Kweichow, round 2 : 6/11 hits, 3,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 artillery, 2 bombers and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Hopei, round 2 : 3/5 hits, 2,17 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 5/12 hits, 6,00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 17 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Adding units owned by Americans to 16 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from Kweichow to Hunan
            1 fighter moved from Yunnan to 36 Sea Zone
            1 tactical_bomber moved from Yunnan to 36 Sea Zone
            1 tactical_bomber moved from Yunnan to Hunan
            2 fighters moved from Kweichow to Hunan
            2 bombers moved from Hopei to Hunan
            2 fighters moved from Yunnan to 36 Sea Zone
            1 fighter moved from Yunnan to Hunan
            2 tactical_bombers moved from Yunnan to Hunan
            2 fighters moved from Manchuria to Amur
            2 artilleries moved from Japan to 6 Sea Zone
            6 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Siam to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            8 infantry moved from 36 Sea Zone to Kwangsi
            2 artilleries moved from 36 Sea Zone to Kwangsi
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            1 factory_minor placed in Kiangsu
            2 armour and 1 mech_infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 35 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,67
    Japanese : 2,17
    

    Savegame


  • @BrentStoudtKY US mainland being Mexico, Western US and Alaska and all that. North America basically.


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 destroyers, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 16 Sea Zone to 26 Sea Zone
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Southeast Mexico to Central America
            1 fighter moved from Western United States to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 cruiser moved from 11 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Eastern United States to 26 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
    
        Non Combat Move - Americans
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
            1 armour placed in Western United States
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Sikang to Kansu
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
            2 infantry placed in Kansu
            1 infantry placed in Kansu
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 destroyers, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 16 Sea Zone to 26 Sea Zone
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser moved from 11 Sea Zone to 26 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 fighter moved from Eastern United States to 26 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 transport moved from 11 Sea Zone to 10 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
    
        Non Combat Move - Americans
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from 26 Sea Zone to Hawaiian Islands
            1 aaGun moved from Eastern United States to Central United States
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 armour placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Sikang to Kansu
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
            1 infantry placed in Sikang
            1 infantry placed in Sikang
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
            1 tactical_bomber moved from Egypt to Trans-Jordan
            1 armour moved from Egypt to Trans-Jordan
            1 destroyer moved from 119 Sea Zone to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 infantry moved from Shan State to Burma
            1 infantry moved from Shan State to Burma
            1 destroyer moved from 76 Sea Zone to 78 Sea Zone
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in Trans-Jordan
                British attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
                Italians defend with 2 infantry
                    British roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/5 hits, 2.00 expected hits
                    Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                    British roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 3/4 hits, 1.83 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in 112 Sea Zone
                British attack with 1 destroyer and 3 fighters
                Germans defend with 1 destroyer and 3 fighters
                    British roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    2 fighters owned by the Germans and 2 fighters owned by the British lost in 112 Sea Zone
                    British roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the British lost in 112 Sea Zone
                    British roll dice for 1 destroyer in 112 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Germans lost in 112 Sea Zone
                Germans win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for British: 1 destroyer and 3 fighters
                Casualties for Germans: 3 fighters
    
        Non Combat Move - British
            1 mech_infantry moved from Ethiopia to Egypt
            1 artillery moved from Ethiopia to 76 Sea Zone
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 infantry moved from West India to Eastern Persia
            1 infantry moved from India to West India
            1 infantry moved from Burma to Shan State
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
            1 cruiser moved from 76 Sea Zone to 81 Sea Zone
            1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 artillery moved from 81 Sea Zone to Egypt
            1 fighter moved from Tanganyika Territory to Egypt
            1 tactical_bomber moved from Tanganyika Territory to Egypt
            1 infantry moved from India to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
            1 infantry moved from 76 Sea Zone to Ethiopia
            1 infantry moved from 76 Sea Zone to Ethiopia
            1 infantry moved from Quebec to 106 Sea Zone
            1 armour moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 armour moved from 109 Sea Zone to United Kingdom
            1 infantry moved from 109 Sea Zone to United Kingdom
            1 infantry moved from Scotland to United Kingdom
            1 cruiser moved from 96 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from Trans-Jordan to Egypt
    
        Place Units - British
            2 armour placed in Egypt
            1 infantry placed in Egypt
            1 armour, 2 artilleries and 2 infantry placed in United Kingdom
            British undo move 2.
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,1,4,2
            British collect 28 PUs (3 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.17
    Italians : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Alexandria to 98 Sea Zone
            1 artillery moved from Alexandria to 98 Sea Zone
            2 infantry moved from Alexandria to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Trans-Jordan
            1 artillery moved from 98 Sea Zone to Trans-Jordan
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            2 fighters moved from Libya to Trans-Jordan
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 battleship moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 battleship, 2 cruisers and 1 submarine
                French defend with 1 destroyer
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 battleship and 2 cruisers in 97 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    French roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the French lost in 97 Sea Zone
                Italians win, taking 97 Sea Zone from French with 1 battleship, 2 cruisers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Trans-Jordan
                Italians attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                British defend with 1 armour, 1 artillery and 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 2/6 hits, 2,33 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,17 expected hits
                    1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 3 : 2/5 hits, 2,17 expected hits
                    British roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour, 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 armour moved from Syria to Iraq
                  Italians take Iraq from Neutral_Axis
            2 fighters moved from Trans-Jordan to Syria
            1 mech_infantry moved from Alexandria to Libya
            1 armour moved from Yugoslavia to Slovakia Hungary
            4 infantry moved from Northern Italy to France
    
        Place Units - Italians
            2 transports placed in 97 Sea Zone
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,50
    British : -0,67
    French : -0,33
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 8:51:05 PM
    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
    
        Combat Move - French
            1 destroyer moved from 79 Sea Zone to 41 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 cruiser moved from 91 Sea Zone to 89 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            2 artilleries moved from Germany to 113 Sea Zone
            6 infantry moved from Germany to 113 Sea Zone
            1 infantry moved from Norway to 113 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from Normandy Bordeaux to 110 Sea Zone
            2 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
            5 armour moved from Normandy Bordeaux to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            6 armour moved from 110 Sea Zone to United Kingdom
            8 infantry moved from 110 Sea Zone to United Kingdom
            2 artilleries moved from 110 Sea Zone to United Kingdom
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            3 tactical_bombers moved from Holland Belgium to United Kingdom
            2 fighters moved from Holland Belgium to United Kingdom
            2 bombers moved from Western Germany to United Kingdom
            1 tactical_bomber moved from Western Germany to United Kingdom
            5 infantry moved from Finland to Karelia
            5 infantry moved from Slovakia Hungary to Eastern Poland
            1 artillery moved from Romania to Bessarabia
            2 infantry moved from Romania to Bessarabia
            1 artillery and 5 infantry moved from Romania to Eastern Poland
            2 artilleries and 8 infantry moved from Poland to Baltic States
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
    
        Combat - Germans
            Battle in 109 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 109 Sea Zone
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 125 Sea Zone
                Germans attack with 1 destroyer and 1 submarine
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Bessarabia
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 5 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Karelia
                Germans attack with 5 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 5 infantry in Karelia, round 2 : 1/5 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in United Kingdom
                Germans attack with 6 armour, 2 artilleries, 2 bombers, 2 fighters, 8 infantry and 4 tactical_bombers
                British defend with 4 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry
                    AA fire in United Kingdom : 3/8 hits, 1.33 expected hits
                    2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 6 armour, 2 artilleries, 2 bombers, 8 infantry and 3 tactical_bombers in United Kingdom, round 2 : 6/21 hits, 8.67 expected hits
                    British roll dice for 4 aaGuns, 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry in United Kingdom, round 2 : 7/15 hits, 5.67 expected hits
                    4 aaGuns owned by the British, 7 infantry owned by the Germans, 2 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 6 armour, 2 artilleries, 2 bombers, 1 infantry and 3 tactical_bombers in United Kingdom, round 3 : 6/14 hits, 7.33 expected hits
                    British roll dice for 2 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in United Kingdom, round 3 : 3/11 hits, 4.33 expected hits
                    1 mech_infantry owned by the British, 2 artilleries owned by the Germans, 1 infantry owned by the Germans and 5 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 6 armour, 2 bombers and 3 tactical_bombers in United Kingdom, round 4 : 8/11 hits, 6.33 expected hits
                    British roll dice for 2 armour, 2 artilleries and 1 fighter in United Kingdom, round 4 : 3/5 hits, 2.33 expected hits
                    3 armour owned by the Germans, 1 fighter owned by the French, 2 artilleries owned by the British and 2 armour owned by the British lost in United Kingdom
                Germans captures 28PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 3 armour, 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 3 armour, 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
                Casualties for British: 4 aaGuns, 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry
                Casualties for French: 1 fighter and 2 infantry
            Battle in Baltic States
                Germans attack with 2 artilleries and 8 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries and 8 infantry in Baltic States, round 2 : 3/10 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 1 artillery and 10 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 10 infantry in Eastern Poland, round 2 : 1/11 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 artillery and 9 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            2 tactical_bombers moved from United Kingdom to 110 Sea Zone
            2 bombers moved from United Kingdom to Western Germany
            3 aaGuns moved from Poland to Baltic States
            3 aaGuns moved from Poland to Eastern Poland
            1 armour moved from Greece to Romania
            2 armour moved from Greece to Romania
            1 tactical_bomber moved from United Kingdom to Holland Belgium
    
        Place Units - Germans
            10 infantry placed in Germany
            1 armour and 4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 81 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.83
    British : 0.67
    Russians : -0.50
    AA fire in United Kingdom : : 1.67
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Western Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            1 fighter moved from Russia to Bessarabia
            1 fighter moved from Russia to Bessarabia
            1 tactical_bomber moved from Russia to Bessarabia
            1 infantry moved from Bryansk to Western Ukraine
            1 artillery moved from Vologda to Russia
            8 infantry moved from Russia to Bryansk
            1 mech_infantry moved from Russia to Bryansk
            1 armour moved from Russia to Bryansk
            1 armour moved from Russia to Bryansk
            1 mech_infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 submarine moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from Central Mongolia to Buyant-Uhaa
            1 infantry moved from Ulaanbaatar to Central Mongolia
            1 infantry moved from Dzavhan to Tsagaan Olom
            1 infantry moved from Yenisey to Dzavhan
            1 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Volgograd to Samara
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Caucasus
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Bessarabia to Bryansk
            1 fighter moved from Bessarabia to Bryansk
            1 tactical_bomber moved from Bessarabia to Bryansk
            1 infantry moved from Rostov to Ukraine
            1 infantry moved from Rostov to Ukraine
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 aaGun moved from Russia to Bryansk
            1 aaGun moved from Vologda to Russia
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Yenisey to Yakut S.S.R.
            1 infantry moved from Yenisey to Yakut S.S.R.
            1 infantry moved from Yenisey to Yakut S.S.R.
            1 infantry moved from Yenisey to Yakut S.S.R.
            1 infantry moved from Olgiy to Dzavhan
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 1.00
    

    Savegame

Suggested Topics

  • 1
  • 3
  • 17
  • 41
  • 34
  • 109
  • 50
  • 55
Axis & Allies Boardgaming Custom Painted Miniatures

16

Online

17.4k

Users

39.9k

Topics

1.7m

Posts