Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
Makalakalane vs Brent
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 artilleries moved from Kwangsi to 36 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 3 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 3 infantry moved from Kwangsi to Kwangtung 2 bombers moved from Hunan to India 2 fighters moved from Hunan to Kwangtung 2 tactical_bombers moved from Hunan to Kwangtung 2 fighters moved from 36 Sea Zone to Philippines 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter moved from 36 Sea Zone to 44 Sea Zone 2 battleships moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from 36 Sea Zone to 45 Sea Zone 1 fighter moved from 36 Sea Zone to Philippines 1 mech_infantry moved from Amur to Siberia 1 armour moved from Manchuria to Siberia 2 infantry moved from Buryatia to Sakha 2 tactical_bombers moved from Manchuria to Sakha 1 armour moved from Manchuria to Buyant-Uhaa 1 mech_infantry moved from Manchuria to Buyant-Uhaa 1 tactical_bomber moved from Manchuria to Buyant-Uhaa 2 fighters moved from Amur to Siberia 1 infantry moved from Yunnan to French Indo China Japanese take French Indo China from French Combat - Japanese Air Battle in India Japanese attacks with 2 units heading to India UK_Pacific launches 1 interceptors out of India Attackers Fire, : 1/2 hits, 0,33 expected hits Defenders Fire, : 0/1 hits, 0,17 expected hits 1 fighter owned by the British lost in India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 7,7 and causes: 14 damage to unit: factory_major Bombing raid in India causes 14 damage total. Battle in Borneo Battle in 44 Sea Zone Japanese attack with 1 cruiser, 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 destroyer and 2 submarines ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kwangtung Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 2,83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 2/3 hits, 1,83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Siberia Japanese attack with 1 armour, 2 fighters and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Siberia, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Siberia Japanese win, taking Siberia from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Sakha Japanese attack with 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 2 infantry and 2 tactical_bombers in Sakha, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Buyant-Uhaa Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Buyant-Uhaa, round 2 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Buyant-Uhaa, round 3 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Buyant-Uhaa, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Buyant-Uhaa Japanese win, taking Buyant-Uhaa from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 2 fighters moved from Siberia to Japan 1 fighter moved from Manchuria to Japan 2 carriers moved from 36 Sea Zone to 35 Sea Zone 3 fighters moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from 45 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 2 artilleries moved from Kweichow to Yunnan 5 infantry moved from Kweichow to Yunnan 2 bombers moved from India to Yunnan 2 fighters moved from Kwangtung to Hunan 1 tactical_bomber moved from Kwangtung to Hunan 1 tactical_bomber moved from Kwangtung to Kiangsi 2 tactical_bombers moved from Sakha to Buryatia 1 tactical_bomber moved from Buyant-Uhaa to Buryatia 1 aaGun moved from Amur to Buryatia Place Units - Japanese 3 infantry placed in Manchuria 3 infantry placed in Shantung 1 armour placed in Kiangsu 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0,17 ANZAC : 0,33 Americans : -0,67 Attackers Fire, : : 0,67 UK_Pacific : -0,67 AA fire in India : : -0,33 Russians : 1,67 Japanese : 0,33
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@BrentStoudtKY I need to either see the situation with you attacking Korea or you to write me exactly how much of the American fleet you are bringing with you. Otherwise I can’t make a qualified decision about wether or not to scramble and/or Kamikaze :)
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 armour, 1 bomber, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 103 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from Western United States to Alaska 1 mech_infantry moved from Western United States to Alaska Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,2,4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,2,4 Units damaged: 1 carrier owned by the Americans Battle in Korea Non Combat Move - Americans 3 fighters and 1 tactical_bomber could not land in 6 Sea Zone and were removed 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 2 armour and 2 infantry placed in Eastern United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
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@BrentStoudtKY true - they are a hassle. They are also one of the reasons Japan can actually stay a threat in this game :D If US spend all their IPC the first 3 turns on Japan it’s a pain being Japan :D But they have that advantage on the sea… Anyway, let me know, I will gladly go for another game when we’re finished with this one. Maybe switching sides. Up to you. Right now I’m a little intoxicated so my judgement is clouded… It’s still you turn, that much is certain.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 armour, 1 bomber, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 103 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from Western United States to Alaska 1 mech_infantry moved from Western United States to Alaska Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,2,4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,2,4 Units damaged: 1 carrier owned by the Americans Battle in Korea Non Combat Move - Americans 3 fighters and 1 tactical_bomber could not land in 6 Sea Zone and were removed 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 2 armour and 2 infantry placed in Eastern United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 armour, 1 bomber, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 103 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from Western United States to Alaska 1 mech_infantry moved from Western United States to Alaska Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,2,4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,2,4 Units damaged: 1 carrier owned by the Americans Battle in Korea Non Combat Move - Americans 3 fighters and 1 tactical_bomber could not land in 6 Sea Zone and were removed 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 2 armour and 2 infantry placed in Eastern United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - UK_Pacific UK_Pacific repair damage of 14x factory_major; Remaining resources: 3 PUs; UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Burma to India 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Persia to Iraq 1 infantry moved from Persia to Iraq 1 infantry moved from Persia to Iraq 1 fighter moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 tactical_bomber moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Egypt to Iraq 1 destroyer moved from 78 Sea Zone to 38 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 1 cruiser Italians defend with 2 transports 2 transports owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Italians with 1 cruiser remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Iraq British attack with 1 fighter, 5 infantry and 1 tactical_bomber Italians defend with 1 armour and 3 infantry British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 1/7 hits, 2.00 expected hits Italians roll dice for 1 armour and 3 infantry in Iraq, round 2 : 3/4 hits, 1.50 expected hits 2 infantry owned by the Italians and 3 infantry owned by the British lost in Iraq British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 armour and 1 infantry in Iraq, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 4 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 armour in Iraq, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 5 infantry Casualties for Italians: 1 armour and 3 infantry Battle in Trans-Jordan British attack with 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery and 1 infantry British roll dice for 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/7 hits, 3.00 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 armour, 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Italians: 1 armour, 1 artillery and 1 infantry Non Combat Move - British 1 tactical_bomber moved from Iraq to Egypt 1 fighter moved from Iraq to Egypt 1 tactical_bomber moved from Trans-Jordan to Egypt 1 infantry moved from Eastern Persia to Persia 1 infantry moved from West India to Eastern Persia 1 infantry moved from India to West India Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,5 UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
British : -1.50 Italians : 2.00 Chinese : -1.00 Japanese : -1.00
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 4:02:58 PM
Savegame -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 battleship moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 cruisers moved from 97 Sea Zone to 98 Sea Zone 2 artilleries moved from Yugoslavia to 97 Sea Zone 2 infantry moved from Yugoslavia to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 2 artilleries moved from 98 Sea Zone to Trans-Jordan 2 fighters moved from Syria to Trans-Jordan 1 mech_infantry moved from Libya to Algeria 1 artillery moved from Tunisia to Algeria 1 infantry moved from British Somaliland to Ethiopia Italians take Ethiopia from British Combat - Italians Battle in 98 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 submarine and 2 transports British defend with 1 cruiser Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Italians 1 cruiser owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from British with 1 battleship, 2 cruisers, 1 submarine and 2 transports remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Algeria Italians attack with 1 artillery and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 mech_infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Trans-Jordan Italians attack with 2 artilleries, 2 fighters and 2 infantry British defend with 2 armour, 2 artilleries and 1 infantry Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 4/6 hits, 2,33 expected hits British roll dice for 2 armour, 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 2/5 hits, 2,00 expected hits 2 artilleries owned by the British, 1 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan Italians roll dice for 2 artilleries and 2 fighters in Trans-Jordan, round 3 : 2/4 hits, 1,67 expected hits British roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 17 Casualties for Italians: 2 infantry Casualties for British: 2 armour, 2 artilleries and 1 infantry Non Combat Move - Italians 2 fighters moved from Trans-Jordan to Greece 4 infantry moved from France to Northern Italy 2 aaGuns moved from Northern Italy to France 1 armour moved from Slovakia Hungary to Baltic States Place Units - Italians 2 artilleries and 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 2,33 British : 0,00 French : -0,33
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 2:21:39 PM
Savegame -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Any idea what code error 500 is …
I was able to post thru menu.May 15, 2020 2:25:29 PM games.strategy.triplea.pbem.AxisAndAlliesForumPoster postTurnSummary
SEVERE: Failed to post game to forum
java.lang.IllegalStateException: Forum responded with code 500
at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.post(AxisAndAlliesForumPoster.java:78)
at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.postTurnSummary(AxisAndAlliesForumPoster.java:54)
at games.strategy.engine.pbem.PBEMMessagePoster.post(PBEMMessagePoster.java:111)
at games.strategy.triplea.delegate.AbstractEndTurnDelegate.postTurnSummary(AbstractEndTurnDelegate.java:501)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.delegate.DelegateExecutionManager$1.invoke(DelegateExecutionManager.java:129)
at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeSingle(EndPoint.java:151)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeMultiple(EndPoint.java:134)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeLocal(EndPoint.java:120)
at games.strategy.engine.message.unifiedmessenger.UnifiedMessenger.invokeAndWait(UnifiedMessenger.java:98)
at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:52)
at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.gamePlayer.DefaultPlayerBridge$GameOverInvocationHandler.invoke(DefaultPlayerBridge.java:143)
at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
at games.strategy.engine.pbem.PBEMMessagePoster.lambda$postTurn$1(PBEMMessagePoster.java:239)
at java.lang.Thread.run(Unknown Source)May 15, 2020 2:25:48 PM games.strategy.triplea.pbem.AxisAndAlliesForumPoster postTurnSummary
SEVERE: Failed to post game to forum
java.lang.IllegalStateException: Forum responded with code 500
at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.post(AxisAndAlliesForumPoster.java:78)
at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.postTurnSummary(AxisAndAlliesForumPoster.java:54)
at games.strategy.engine.pbem.PBEMMessagePoster.post(PBEMMessagePoster.java:111)
at games.strategy.triplea.delegate.AbstractEndTurnDelegate.postTurnSummary(AbstractEndTurnDelegate.java:501)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.delegate.DelegateExecutionManager$1.invoke(DelegateExecutionManager.java:129)
at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeSingle(EndPoint.java:151)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeMultiple(EndPoint.java:134)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeLocal(EndPoint.java:120)
at games.strategy.engine.message.unifiedmessenger.UnifiedMessenger.invokeAndWait(UnifiedMessenger.java:98)
at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:52)
at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.gamePlayer.DefaultPlayerBridge$GameOverInvocationHandler.invoke(DefaultPlayerBridge.java:143)
at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
at games.strategy.engine.pbem.PBEMMessagePoster.lambda$postTurn$1(PBEMMessagePoster.java:239)
at java.lang.Thread.run(Unknown Source) -
@BrentStoudtKY nope :D
Have you checked that all the info is correct in the lay By Forum menu? Topic ID: 34566 + your login information?
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 10 armour, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from United Kingdom to Scotland 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 1 battleship moved from 110 Sea Zone to 104 Sea Zone 1 cruiser moved from 110 Sea Zone to 104 Sea Zone 1 carrier moved from 110 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 1 submarine moved from 109 Sea Zone to 104 Sea Zone 2 infantry moved from Finland to Vyborg 1 bomber moved from Western Germany to Vyborg 1 bomber moved from Western Germany to Bessarabia 3 infantry moved from Eastern Poland to Bessarabia 1 artillery moved from Eastern Poland to Bessarabia 5 infantry moved from Karelia to Novgorod 2 infantry moved from Baltic States to Belarus 1 armour moved from Romania to Belarus 1 artillery moved from Baltic States to Belarus 1 artillery moved from Baltic States to Novgorod Combat - Germans Battle in 91 Sea Zone Germans attack with 1 tactical_bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 104 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Novgorod Germans attack with 1 artillery and 5 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 5 infantry in Novgorod, round 2 : 3/6 hits, 1,33 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 1 artillery, 1 bomber and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Bessarabia, round 2 : 2/5 hits, 1,67 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Scotland Germans attack with 3 armour British defend with 1 aaGun, 1 airfield and 1 infantry Germans roll dice for 3 armour in Scotland, round 2 : 0/3 hits, 1,50 expected hits British roll dice for 1 aaGun and 1 infantry in Scotland, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Germans lost in Scotland Germans roll dice for 2 armour in Scotland, round 3 : 0/2 hits, 1,00 expected hits British roll dice for 1 aaGun and 1 infantry in Scotland, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 armour in Scotland, round 4 : 1/2 hits, 1,00 expected hits British roll dice for 1 aaGun and 1 infantry in Scotland, round 4 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the British lost in Scotland Germans roll dice for 2 armour in Scotland, round 5 : 2/2 hits, 1,00 expected hits British roll dice for 1 infantry in Scotland, round 5 : 1/1 hits, 0,33 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 1 armour remaining. Battle score for attacker is -4 Casualties for Germans: 2 armour Casualties for British: 1 aaGun and 1 infantry Battle in Belarus Germans attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vyborg Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Vyborg, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Germans win, taking Vyborg from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Vyborg to Germany 10 infantry moved from Germany to Poland 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 armour moved from Western Germany to Poland 3 mech_infantrys moved from Western Germany to Poland 1 bomber moved from Bessarabia to Germany 2 armour moved from Romania to Eastern Poland 3 aaGuns and 6 infantry moved from Baltic States to Eastern Poland 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 2 infantry moved from Greece to Bulgaria 1 tactical_bomber moved from Holland Belgium to Western Germany 4 transports moved from 110 Sea Zone to 112 Sea Zone Place Units - Germans 10 armour placed in Germany 1 carrier and 1 transport placed in 93 Sea Zone 1 infantry placed in Southern France Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 0,83 British : 0,67 Americans : -0,33 Russians : -0,67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 9 infantry moved from Smolensk to Belarus 9 infantry moved from Bryansk to Belarus 1 tactical_bomber moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus 11 artilleries moved from Bryansk to Belarus 1 artillery moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 7 infantry moved from Russia to Bryansk 1 artillery moved from Volgograd to Rostov 1 infantry moved from Rostov to Bryansk 1 infantry moved from Rostov to Bryansk 1 infantry moved from Tambov to Rostov 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Rostov Combat - Russians Battle in Belarus Russians attack with 11 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber Germans defend with 1 armour, 1 artillery and 2 infantry Russians roll dice for 11 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber in Belarus, round 2 : 9/32 hits, 10.17 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belarus, round 2 : 4/4 hits, 1.50 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 11 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 4 infantry Casualties for Germans: 1 armour, 1 artillery and 2 infantry Non Combat Move - Russians 1 aaGun moved from Smolensk to Belarus 1 tactical_bomber moved from Belarus to Russia 1 fighter moved from Belarus to Russia 1 fighter moved from Belarus to Russia 1 armour moved from Bryansk to Smolensk 1 armour moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Smolensk Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 2.50 Russians : -1.17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Australia 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 cruiser moved from 44 Sea Zone to 41 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 3 infantry moved from Philippines to 35 Sea Zone 1 armour moved from Yunnan to Siam 1 infantry moved from French Indo China to Siam 1 infantry moved from Yunnan to Shan State 3 infantry moved from Shantung to Jehol 1 artillery moved from Hopei to Chahar 1 armour moved from Kiangsu to Chahar 3 infantry moved from Manchuria to Korea 1 armour moved from Siberia to Korea 1 armour moved from Buyant-Uhaa to Korea 1 fighter moved from Japan to Korea 1 fighter moved from Hunan to Chahar 1 tactical_bomber moved from Hunan to Chahar 1 fighter moved from Hunan to Jehol 1 tactical_bomber moved from Hunan to Jehol 1 infantry moved from Yunnan to Shan State 1 artillery moved from Yunnan to Shan State 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 tactical_bomber moved from Hunan to Shan State 1 bomber moved from Yunnan to Malaya 2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 3 tactical_bombers moved from Buryatia to 6 Sea Zone 1 fighter moved from Hunan to Siam 1 submarine moved from 37 Sea Zone to 38 Sea Zone 1 bomber moved from Yunnan to 38 Sea Zone Combat - Japanese Battle in Western Australia Battle in Java Battle in 38 Sea Zone Japanese attack with 1 bomber and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 38 Sea Zone Japanese win, taking Western Australia from ANZAC, taking Java from ANZAC with 1 bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in 6 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters and 5 tactical_bombers Americans defend with 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 submarines and 2 transports Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 6/16 hits, 9,00 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 5/11 hits, 5,17 expected hits Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese 2 submarines owned by the Americans and 2 destroyers owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 7/16 hits, 9,00 expected hits Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 5/9 hits, 4,50 expected hits 1 fighter owned by the Japanese, 3 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 battleships, 1 cruiser, 6 fighters and 5 tactical_bombers in 6 Sea Zone, round 4 : 7/14 hits, 8,17 expected hits Americans roll dice for 1 battleship, 1 fighter and 2 transports in 6 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 cruiser, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 82 Casualties for Americans: 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 submarines and 2 transports Casualties for Japanese: 3 carriers, 1 destroyer and 2 fighters Battle in 41 Sea Zone Japanese attack with 1 cruiser, 1 destroyer and 1 transport French defend with 1 destroyer Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Siam Japanese attack with 1 armour, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Siam, round 2 : 1/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Chahar Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Chahar, round 2 : 1/4 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sumatra Battle in Jehol Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Jehol, round 2 : 1/5 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Sumatra from Dutch, taking Jehol from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Korea Japanese attack with 2 armour, 1 fighter and 3 infantry Americans defend with 1 armour, 1 artillery and 2 infantry Japanese roll dice for 2 armour, 1 fighter and 3 infantry in Korea, round 2 : 1/6 hits, 2,00 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 2 : 2/4 hits, 1,50 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Korea, round 3 : 2/4 hits, 1,67 expected hits Americans roll dice for 1 armour, 1 artillery and 1 infantry in Korea, round 3 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea Japanese roll dice for 2 armour and 1 fighter in Korea, round 4 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 armour in Korea, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 armour owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Japanese: 1 armour and 3 infantry Casualties for Americans: 1 armour, 1 artillery and 2 infantry Battle in Malaya Japanese attack with 1 artillery, 1 bomber and 2 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Malaya, round 2 : 1/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 bomber moved from 38 Sea Zone to Yunnan 1 fighter moved from Siam to French Indo China 1 tactical_bomber moved from Shan State to Yunnan 1 bomber moved from Malaya to Yunnan 1 tactical_bomber moved from Chahar to Hunan 1 fighter moved from Chahar to Hunan 1 fighter moved from Jehol to Hunan 1 tactical_bomber moved from Jehol to Hunan 1 fighter moved from 6 Sea Zone to Buryatia 1 fighter moved from Korea to Japan 2 fighters moved from 6 Sea Zone to Japan 5 tactical_bombers moved from 6 Sea Zone to Japan 1 destroyer moved from 42 Sea Zone to 56 Sea Zone 1 destroyer moved from 44 Sea Zone to 55 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 factory_minor placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangtung: 3 infantry EDIT: Adding units owned by Japanese to Kwangsi: 3 infantry EDIT: Turning off Edit Mode 3 mech_infantrys placed in Shantung 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
British : 0,67 French : -0,33 Americans : 0,50 Chinese : 0,33 UK_Pacific : -1,33 Japanese : -8,50
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@BrentStoudtKY I forgot to move 3 infantry in Non-combat, so I edited. I hope it’s ok.
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@Makalakalane
No problem.
House rules.
This game is decided.
Once Moscow falls let’s play a
1940 Europe 2nd Edition
1940 Japan 2nd Edition
I would like to be the Allies in both games with no bid.
I want to see how I do without the Axis synergies
derived in 1940 Global version. -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 5:45:50 PM
Savegame