Guam Solo & Son
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Shensi to Suiyuyan 3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Sikang Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 cruiser, 5 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports moved from 105 Sea Zone to 91 Sea Zone 2 armour moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 102 Sea Zone Non Combat Move - Americans Place Units - Americans 1 cruiser and 4 transports placed in 101 Sea Zone 2 armour, 2 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Shensi to Suiyuyan 3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Sikang Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Egypt to 98 Sea Zone 1 armour moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Tobruk to Alexandria 2 artilleries moved from Tobruk to Alexandria 1 armour moved from Tunisia to Morocco 1 bomber moved from Algeria to Morocco 9 infantry moved from West India to Eastern Persia 1 artillery moved from West India to Eastern Persia 1 destroyer and 3 transports moved from 105 Sea Zone to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 3 infantry moved from 112 Sea Zone to Norway 1 mech_infantry moved from 112 Sea Zone to Norway 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in Norway Non Combat Move - British Place Units - British 1 cruiser, 1 destroyer and 1 transport placed in 98 Sea Zone 1 tactical_bomber placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Southern France to France 1 armour moved from Southern France to France 1 fighter moved from Southern France to Southern Italy 1 mech_infantry moved from Southern France to Southern Italy 1 infantry moved from Southern France to France 1 infantry moved from Southern France to France 1 infantry moved from Southern France to France Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Southern France Italians undo move 2. 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery moved from Paulau Island to 34 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan Non Combat Move - ANZAC Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.50
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery moved from Paulau Island to 34 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan Non Combat Move - ANZAC Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 infantry moved from Alexandria to Egypt Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.50
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 armour and 5 mech_infantrys moved from Rostov to Volgograd 1 fighter moved from Novgorod to Volgograd 1 tactical_bomber moved from Novgorod to Volgograd 1 artillery moved from Rostov to Volgograd 1 armour moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from Western Germany to Caucasus 1 artillery moved from Rostov to Volgograd 1 mech_infantry moved from Ukraine to Caucasus 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 bomber moved from France to Volgograd 1 bomber moved from France to 112 Sea Zone 1 bomber moved from Southern France to 112 Sea Zone 1 bomber moved from Southern France to 112 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 1 bomber moved from France to Volgograd Combat - Germans Battle in Volgograd Germans attack with 4 armour, 2 artilleries, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber Russians defend with 2 armour, 1 factory_minor and 6 mech_infantrys Germans roll dice for 4 armour, 2 artilleries, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 6/15 hits, 6.33 expected hits Russians roll dice for 2 armour and 6 mech_infantrys in Volgograd, round 2 : 3/8 hits, 3.00 expected hits 6 mech_infantrys owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd Germans roll dice for 4 armour, 2 artilleries, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 4/12 hits, 5.83 expected hits Russians roll dice for 2 armour in Volgograd, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 4 armour, 2 artilleries, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 2 armour and 6 mech_infantrys Battle in 112 Sea Zone Germans attack with 3 bombers and 1 fighter British defend with 1 destroyer and 3 transports Germans roll dice for 3 bombers and 1 fighter in 112 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits British roll dice for 1 destroyer and 3 transports in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British, 1 transport owned by the British and 1 fighter owned by the Germans lost in 112 Sea Zone 2 transports owned by the British lost in 112 Sea Zone Germans win with 3 bombers remaining. Battle score for attacker is 19 Casualties for Germans: 1 fighter Casualties for British: 1 destroyer and 3 transports Battle in Caucasus Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Germans roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Caucasus to Rostov 1 bomber moved from Volgograd to Rostov 1 bomber moved from Volgograd to Rostov 1 fighter moved from Volgograd to Rostov 1 tactical_bomber moved from Volgograd to Rostov 1 artillery moved from Ukraine to Rostov 3 bombers moved from 112 Sea Zone to Western Germany 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Finland 1 artillery moved from 115 Sea Zone to Finland 1 armour moved from Novgorod to Finland 1 mech_infantry moved from Novgorod to Finland 1 armour moved from Normandy Bordeaux to Western Germany 1 armour moved from Western Germany to Yugoslavia 1 mech_infantry moved from Western Germany to Yugoslavia 1 mech_infantry moved from Western Germany to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 tactical_bomber moved from Southern France to Western Germany 1 fighter moved from Southern France to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 mech_infantry moved from Poland to Belarus Place Units - Germans 1 armour and 2 mech_infantrys placed in Ukraine 1 armour and 2 infantry placed in Novgorod 4 infantry placed in Western Germany 1 armour and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -3.50 British : 0.67 Russians : -0.67
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Its your turn!
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Russians 3 armour moved from Russia to Volgograd 5 mech_infantrys moved from Russia to Volgograd 6 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Vologda to Smolensk 1 artillery moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 6 infantry moved from Russia to Bryansk 6 infantry moved from Russia to Tambov 5 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese Combat - Russians Battle in Bryansk Russians attack with 6 infantry Germans defend with 1 infantry Russians roll dice for 6 infantry in Bryansk, round 2 : 5/6 hits, 1.00 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 6 infantry Germans defend with 1 infantry Russians roll dice for 6 infantry in Tambov, round 2 : 3/6 hits, 1.00 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 3 armour, 6 infantry and 5 mech_infantrys Germans defend with 4 armour, 2 artilleries, 1 factory_minor and 2 mech_infantrys Russians roll dice for 3 armour, 6 infantry and 5 mech_infantrys in Volgograd, round 2 : 2/14 hits, 3.33 expected hits Germans roll dice for 4 armour, 2 artilleries and 2 mech_infantrys in Volgograd, round 2 : 4/8 hits, 3.33 expected hits 4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd Russians roll dice for 3 armour, 2 infantry and 5 mech_infantrys in Volgograd, round 3 : 4/10 hits, 2.67 expected hits Germans roll dice for 4 armour and 2 artilleries in Volgograd, round 3 : 3/6 hits, 2.67 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 armour owned by the Germans lost in Volgograd Russians roll dice for 3 armour and 4 mech_infantrys in Volgograd, round 4 : 2/7 hits, 2.17 expected hits Germans roll dice for 2 armour in Volgograd, round 4 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Russians: 6 infantry and 2 mech_infantrys Casualties for Germans: 4 armour, 2 artilleries and 2 mech_infantrys Battle in Smolensk Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 aaGuns moved from Korea to Manchuria Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2 Russians collect 23 PUs (2 lost to blockades); end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 5.50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 67 PUs; 2 SuicideAttackTokens; Japanese buy 2 armour, 1 bomber, 1 carrier, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 bomber moved from Jehol to Manchuria 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 armour moved from Kwangtung to 20 Sea Zone 1 armour and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 armour moved from 19 Sea Zone to Manchuria 1 infantry moved from 19 Sea Zone to Manchuria 1 armour moved from French Indo China to 36 Sea Zone 1 armour and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Chahar to Manchuria 1 mech_infantry moved from Chahar to Manchuria 1 mech_infantry moved from Chahar to Manchuria 1 mech_infantry moved from Chahar to Manchuria 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 fighter moved from Japan to Manchuria 1 tactical_bomber moved from Japan to Manchuria 1 fighter moved from Japan to Manchuria 1 mech_infantry moved from Chahar to Manchuria 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Manchuria 1 infantry moved from 19 Sea Zone to Manchuria 1 armour moved from Burma to Kweichow 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 4 armour and 5 mech_infantrys moved from Yunnan to Kweichow 1 artillery moved from Burma to India 1 armour moved from Burma to India 1 armour moved from Burma to India 1 mech_infantry moved from Kwangtung to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 1 artillery moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan Combat - Japanese Battle in Philippines Battle in Korea Battle in Kweichow Japanese attack with 5 armour and 5 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 5 armour and 5 mech_infantrys in Kweichow, round 2 : 3/10 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Philippines from Americans, taking Korea from Russians, taking Kweichow from Chinese with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Manchuria Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber Russians defend with 2 aaGuns and 5 infantry AA fire in Manchuria : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Manchuria, round 2 : 6/13 hits, 4.50 expected hits Chinese roll dice for 2 aaGuns and 5 infantry in Manchuria, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Manchuria, round 3 : 4/12 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Japanese: 1 infantry Casualties for Russians: 2 aaGuns and 5 infantry Non Combat Move - Japanese 1 fighter moved from Manchuria to 6 Sea Zone 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 bomber moved from Manchuria to Kiangsu 1 fighter moved from Manchuria to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 infantry placed in Kiangsu 1 armour and 2 infantry placed in India 1 armour and 2 mech_infantrys placed in French Indo China 1 bomber and 1 mech_infantry placed in Kiangsu Japanese undo move 4. 1 armour and 2 mech_infantrys placed in French Indo China 2 infantry placed in Kwangtung Japanese undo move 6. Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese : -1.33 AA fire in Manchuria : : -0.67 Japanese : 0.83
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Hello - seeking a game. you two seem to be most recent thread on here. Fun to see your battle, that India fell on one side, but the Germans seem to be held out of Russia on the other.
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@erinmores I might be up for that. We don’t play as much as other people on this site, but I take great joy in the game. We live over seas from the U.S. so you have to be patient on getting through turns. We are a day ahead and usually there is a 12 hour difference between when we can get to turns as our night and day are different. Gojira and I live in Guam so we don’t have to deal with any time difference.
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@GuamSolo so basically you’ll know you won a day before me, right? LOL. I’m down, maybe start next week … btw, I have a good buddy, Chris W. He was stationed on Guam for awhile back in the day. He and I game AA G40 table top all the time. He runs a meetup called Rocky Mountain Axis and Allies - lots of photos. Technically supposed to play this weekend, but hedging with this crazy virus…