• TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 infantry moved from Sumatra to 41 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone
            3 infantry moved from 39 Sea Zone to India
            1 artillery moved from 39 Sea Zone to India
            1 cruiser moved from 41 Sea Zone to 42 Sea Zone
            2 destroyers moved from 41 Sea Zone to 42 Sea Zone
            1 carrier moved from 54 Sea Zone to 42 Sea Zone
            2 submarines moved from 37 Sea Zone to 43 Sea Zone
            3 fighters moved from India to Persia
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 fighter and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    
        Combat Move - French
            3 infantry moved from Tunisia to Libya
                  French take Libya from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Tambov to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 artillery moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 artillery moved from Trans-Jordan to 98 Sea Zone
            1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Cyprus
            1 mech_infantry moved from Rostov to Northwest Persia
                  Germans take Northwest Persia from British
    
        Combat - Germans
            Battle in Cyprus
    
        Non Combat Move - Germans
            4 armour and 3 mech_infantrys moved from Rostov to Caucasus
            12 armour and 10 mech_infantrys moved from Bryansk to Caucasus
            5 bombers moved from Egypt to Southern Italy
            4 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
            3 aaGuns, 2 artilleries and 15 infantry moved from Bryansk to Rostov
            1 infantry moved from Ukraine to Bryansk
            5 armour moved from Germany to Eastern Poland
            1 armour and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
            1 armour, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
            1 armour and 1 mech_infantry moved from 98 Sea Zone to Syria
            5 fighters and 4 tactical_bombers moved from Egypt to Syria
            1 tactical_bomber moved from Bryansk to Syria
            1 mech_infantry moved from Northern Italy to Western Germany
            3 mech_infantrys moved from Germany to Western Germany
            2 mech_infantrys moved from Germany to Eastern Poland
            6 infantry moved from Novgorod to Belarus
            1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 mech_infantrys placed in Novgorod
            10 infantry placed in Western Germany
            1 infantry and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Kazakhstan to Volgograd
            2 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 mech_infantry moved from Kazakhstan to Volgograd
            4 fighters moved from Kazakhstan to Volgograd
            1 tactical_bomber moved from Kazakhstan to Volgograd
            4 artilleries moved from Russia to Vologda
            5 infantry moved from Russia to Vologda
            1 armour moved from Russia to Vologda
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 2/4 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 3,00 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 armour, 4 artilleries and 5 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 4 artilleries and 5 infantry in Vologda, round 2 : 4/10 hits, 3,33 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 armour, 4 artilleries and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Tambov from Germans to Russians
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from Volgograd to Persia
            4 fighters moved from Volgograd to Persia
            3 armour and 11 mech_infantrys moved from Kazakhstan to Eastern Persia
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
            1 infantry moved from Russia to Tambov
    
        Place Units - Russians
            6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Italians : -0,33
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_major; Remaining resources: 32 PUs; 0 SuicideAttackTokens; 
            Japanese buy 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 6 infantry moved from Jehol to Manchuria
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
            1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
            1 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 fighter moved from 6 Sea Zone to Soviet Far East
            2 bombers moved from Kiangsu to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
                Americans defend with 2 artilleries and 1 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/10 hits, 3,17 expected hits
                    Chinese roll dice for 2 artilleries and 1 infantry in Manchuria, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Americans: 2 artilleries and 1 infantry
            Battle in Soviet Far East
                Japanese attack with 1 fighter
                Americans defend with 1 bomber
                    Japanese roll dice for 1 fighter in Soviet Far East, round 2 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 bomber in Soviet Far East, round 2 : 0/1 hits, 0,17 expected hits
                    1 bomber owned by the Americans lost in Soviet Far East
                Japanese win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for Americans: 1 bomber
            Battle in Kwangtung
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Kiangsi
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Shan State
                Japanese attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/7 hits, 3,83 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
                Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Casualties for British: 1 artillery and 1 infantry
            Battle in Korea
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 2 : 3/4 hits, 1,83 expected hits
                    Americans roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            1 carrier and 2 destroyers moved from 6 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Korea to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
            1 aaGun moved from Jehol to Chahar
            1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
            1 fighter and 1 tactical_bomber moved from Kiangsi to Chahar
            1 fighter moved from Soviet Far East to 6 Sea Zone
            2 bombers, 2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6,3,2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
            Japanese collect 32 PUs (5 lost to blockades); end with 32 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,33
    Chinese : -0,33
    UK_Pacific : 1,00
    Russians : -0,17
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 cruiser, 2 fighters, 3 infantry and 3 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Gibraltar to 91 Sea Zone
            4 mech_infantrys moved from Gibraltar to 91 Sea Zone
            6 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
            6 infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from Amur to Korea
            1 armour moved from Buryatia to Korea
    
        Combat - Americans
            Americans creates battle in territory 93 Sea Zone
            Battle in Normandy Bordeaux
            Battle in Korea
                Americans attack with 1 armour and 2 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 armour and 2 infantry in Korea, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Korea, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Korea
                Americans win, taking 93 Sea Zone from Italians, taking Normandy Bordeaux from Germans, taking Korea from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            3 carriers, 2 destroyers and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            2 artilleries moved from Eastern United States to New Brunswick Nova Scotia
            4 infantry moved from Eastern United States to Quebec
            3 transports moved from 101 Sea Zone to 106 Sea Zone
            2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 8 Sea Zone
            1 tactical_bomber moved from Western United States to 8 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            2 fighters placed in Western United States
            1 cruiser placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,2,4,4,2
            Americans collect 54 PUs (3 lost to blockades); end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,17
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 41 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 36 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Hunan to Anhwe
            1 artillery moved from Hunan to Anhwe
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Kwangsi to Hunan
    
        Place Units - Chinese
            1 artillery and 5 infantry placed in Yunnan
            Chinese undo move 1.
            1 artillery and 5 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 cruiser, 2 fighters, 3 infantry and 3 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Gibraltar to 91 Sea Zone
            4 mech_infantrys moved from Gibraltar to 91 Sea Zone
            6 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
            6 infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from Amur to Korea
            1 armour moved from Buryatia to Korea
    
        Combat - Americans
            Americans creates battle in territory 93 Sea Zone
            Battle in Normandy Bordeaux
            Battle in Korea
                Americans attack with 1 armour and 2 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 armour and 2 infantry in Korea, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Korea, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Korea
                Americans win, taking 93 Sea Zone from Italians, taking Normandy Bordeaux from Germans, taking Korea from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            3 carriers, 2 destroyers and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            2 artilleries moved from Eastern United States to New Brunswick Nova Scotia
            4 infantry moved from Eastern United States to Quebec
            3 transports moved from 101 Sea Zone to 106 Sea Zone
            2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 8 Sea Zone
            1 tactical_bomber moved from Western United States to 8 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            2 fighters placed in Western United States
            1 cruiser placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,2,4,4,2
            Americans collect 54 PUs (3 lost to blockades); end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 41 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 36 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Hunan to Anhwe
            1 artillery moved from Hunan to Anhwe
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Kwangsi to Hunan
    
        Place Units - Chinese
            1 artillery and 5 infantry placed in Yunnan
            Chinese undo move 1.
            1 artillery and 5 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 21 PUs; 
            UK_Pacific buy 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Malaya to Siam
                  UK_Pacific take Siam from Japanese
    
        Combat - British
    
        Non Combat Move - British
            1 armour moved from Malaya to Yunnan
            1 infantry moved from Yunnan to Shan State
            3 mech_infantrys moved from India to Yunnan
            2 armour and 1 mech_infantry moved from West India to Persia
            1 fighter moved from India to Persia
            5 fighters moved from Tanganyika Territory to Persia
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from French West Africa to 110 Sea Zone
            1 transport moved from 64 Sea Zone to 88 Sea Zone
            1 armour moved from Brazil to Suriname
            1 infantry moved from Brazil to Suriname
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
    
        Place Units - British
            3 transports placed in 110 Sea Zone
            1 armour and 2 infantry placed in Persia
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
    
        Place Units - UK_Pacific
            1 transport placed in 39 Sea Zone
            2 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Units Change Ownership
                Some Units in India change ownership: 2 infantry and 2 mech_infantrys
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Americans : 1,17
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 3 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Egypt to 80 Sea Zone
            1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            1 mech_infantry moved from Egypt to 81 Sea Zone
            1 mech_infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 mech_infantry moved from 71 Sea Zone to Union of South Africa
            1 armour moved from Caucasus to Sikang
                  Italians take Kazakhstan from Russians
                  Italians take Sikang from Chinese
            1 armour moved from Egypt to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 mech_infantry moved from Egypt to Ethiopia
                  Italians take Ethiopia from British
            1 bomber moved from Egypt to Bryansk
            1 armour and 1 mech_infantry moved from Rostov to Bryansk
            1 infantry moved from Smolensk to Bryansk
    
        Combat - Italians
            Battle in 80 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 80 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Union of South Africa
            Battle in Bryansk
                Italians attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 artillery and 3 infantry
                    Italians roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 2/4 hits, 1,33 expected hits
                    1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Bryansk
                    Italians roll dice for 1 armour and 1 bomber in Bryansk, round 3 : 1/2 hits, 1,17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Italians roll dice for 1 armour and 1 bomber in Bryansk, round 4 : 2/2 hits, 1,17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 bomber owned by the Italians and 1 armour owned by the Italians lost in Bryansk
                Russians win, taking Union of South Africa from British with no units remaining. Battle score for attacker is -12
                Casualties for Italians: 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
                Casualties for Russians: 1 artillery and 3 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Eastern Poland to Western Ukraine
            2 artilleries and 2 infantry moved from Syria to Iraq
            2 transports moved from 99 Sea Zone to 95 Sea Zone
            1 bomber moved from 80 Sea Zone to Iraq
            2 fighters moved from Southern Italy to Iraq
            1 fighter moved from 95 Sea Zone to Iraq
            1 fighter moved from Southern Italy to Iraq
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Iraq
            3 infantry placed in Northern Italy
            3 armour placed in Southern Italy
            Italians undo move 3.
            3 armour placed in Egypt
    
        Turn Complete - Italians
            Italians collect 28 PUs; end with 28 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,17
    Russians : 1,00
    

    Savegame


  • Bare for lige at gnide salt i såret, kan jeg fortælle at italien nu tjener 40ipc:)


  • @Maxiheimer ok, jeg er ude. Pisse irriterende det skal afgøres ved at man rammer godt i 1(!) runde, hvor man bare skulle ramme statistisk eller lidt under (englands angreb i mellemøsten i sin tid).


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 4 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 tactical_bomber moved from New South Wales to 42 Sea Zone
            1 fighter moved from New South Wales to 42 Sea Zone
            2 submarines moved from 43 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            3 infantry moved from India to 39 Sea Zone
            1 artillery moved from India to 39 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
            3 infantry moved from 80 Sea Zone to Persia
            1 artillery moved from 80 Sea Zone to Persia
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 infantry placed in Queensland
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 4 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 tactical_bomber moved from New South Wales to 42 Sea Zone
            1 fighter moved from New South Wales to 42 Sea Zone
            2 submarines moved from 43 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            3 infantry moved from India to 39 Sea Zone
            1 artillery moved from India to 39 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
            3 infantry moved from 80 Sea Zone to Persia
            1 artillery moved from 80 Sea Zone to Persia
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 infantry placed in Queensland
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : -0,33
    

    Savegame


  • @Maxiheimer nu har jeg givet det et skud alligevel, men altså, det er jo næsten umuligt. Vil gerne ha en revanche.


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 bomber, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 mech_infantry moved from Northwest Persia to Persia
            1 armour and 1 mech_infantry moved from Syria to Persia
            5 fighters and 5 tactical_bombers moved from Syria to Persia
            5 bombers moved from Southern Italy to Persia
            1 bomber moved from Western Germany to Persia
            16 armour and 13 mech_infantrys moved from Caucasus to Persia
            1 artillery and 1 infantry moved from Rostov to Volgograd
            1 infantry moved from Rostov to Bryansk
                  Germans take Bryansk from Russians
            1 artillery and 1 infantry moved from Rostov to Volgograd
            1 infantry moved from Rostov to Volgograd
    
        Combat - Germans
            Battle in Persia
                Germans attack with 17 armour, 6 bombers, 5 fighters, 15 mech_infantrys and 5 tactical_bombers
                British defend with 6 armour, 1 factory_minor, 9 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; ANZAC defend with 1 artillery, 3 fighters and 3 infantry; Russians defend with 4 fighters and 1 tactical_bomber
                    Germans roll dice for 17 armour, 6 bombers, 5 fighters, 15 mech_infantrys and 5 tactical_bombers in Persia, round 2 : 24/48 hits, 20,83 expected hits
                    British roll dice for 6 armour, 1 artillery, 16 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 17/34 hits, 18,00 expected hits
                    1 tactical_bomber owned by the Russians, 2 mech_infantrys owned by the British, 3 fighters owned by the ANZAC, 3 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 tactical_bomber owned by the British, 2 armour owned by the Germans, 15 mech_infantrys owned by the Germans, 3 fighters owned by the British, 4 infantry owned by the British and 6 armour owned by the British lost in Persia
                    Germans roll dice for 15 armour, 6 bombers, 5 fighters and 5 tactical_bombers in Persia, round 3 : 16/31 hits, 17,33 expected hits
                    British roll dice for 10 fighters in Persia, round 3 : 6/10 hits, 6,67 expected hits
                    4 fighters owned by the Russians, 6 armour owned by the Germans and 6 fighters owned by the British lost in Persia
                Germans win, taking Persia from British with 9 armour, 6 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 143
                Casualties for Germans: 8 armour and 15 mech_infantrys
                Casualties for ANZAC: 1 artillery, 3 fighters and 3 infantry
                Casualties for British: 6 armour, 9 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                Casualties for Russians: 4 fighters and 1 tactical_bomber
            Battle in Volgograd
                Germans attack with 2 artilleries and 3 infantry
                Russians defend with 1 factory_minor and 2 mech_infantrys
                    Germans roll dice for 2 artilleries and 3 infantry in Volgograd, round 2 : 1/5 hits, 1,50 expected hits
                    Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 2 artilleries and 2 infantry in Volgograd, round 3 : 2/4 hits, 1,33 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 mech_infantrys
    
        Non Combat Move - Germans
            7 armour and 3 mech_infantrys moved from Ukraine to Caucasus
            5 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
            3 mech_infantrys moved from Novgorod to Belarus
            2 transports moved from 98 Sea Zone to 95 Sea Zone
            1 artillery moved from Cyprus to 99 Sea Zone
            1 artillery and 1 transport moved from 99 Sea Zone to 81 Sea Zone
            1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 infantry moved from Southern France to Northern Italy
            6 bombers, 5 fighters and 5 tactical_bombers moved from Persia to Iraq
    
        Place Units - Germans
            1 bomber, 2 infantry and 1 mech_infantry placed in Western Germany
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            8 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,00
    British : -1,67
    Russians : 1,00
    

    Savegame


  • Altså jeg har jo ikke fået rusland endnu, og japan står jo heller ikke lige til at vinde. Jeg har aldrig haft et spil der er gået sådan her, så ved ikke om det er godt eller skidt.


  • @Maxiheimer mellemøsten er helt tabt nu og så ryger indien = tabt spil. Ligegyldigt om Moskva stadig står.


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 armour and 11 mech_infantrys moved from Eastern Persia to Persia
    
        Combat - Russians
            Battle in Persia
                Russians attack with 3 armour and 11 mech_infantrys
                Germans defend with 9 armour and 1 factory_minor
                    Russians roll dice for 3 armour and 11 mech_infantrys in Persia, round 2 : 5/14 hits, 3,33 expected hits
                    Germans roll dice for 9 armour in Persia, round 2 : 1/9 hits, 4,50 expected hits
                    1 mech_infantry owned by the Russians and 5 armour owned by the Germans lost in Persia
                    Russians roll dice for 3 armour and 10 mech_infantrys in Persia, round 3 : 4/13 hits, 3,17 expected hits
                    Germans roll dice for 4 armour in Persia, round 3 : 1/4 hits, 2,00 expected hits
                    1 mech_infantry owned by the Russians and 4 armour owned by the Germans lost in Persia
                Russians win, taking Persia from Germans with 3 armour and 9 mech_infantrys remaining. Battle score for attacker is 46
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 9 armour
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Nenetsia from Germans to Russians
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Archangel from Germans to Russians
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Smolensk from Italians to Russians
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Russia to Vologda
            1 mech_infantry moved from Vologda to Archangel
            1 armour moved from Vologda to Archangel
            4 artilleries and 5 infantry moved from Vologda to Archangel
            1 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            1 armour and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : -4,50
    Russians : 2,50
    

    Savegame


  • @Maxiheimer det gik lidt for stærkt med Rusland (kan mærke jeg er lidt opgivende), så måtte redigere lidt.


  • Aksemagterne vinder da ikke fordi de får indien. der mangler stadigvæk en VC på hver side af kortet. Det kommer vel an på om USA kan nå at gøre noget ved det.


  • Hva fanden sker der for at mine 9 tanks kun fik 2 hits…

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