@Daaras Hope all is well, USA/China/UK are up.
Maxi VS David
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@Maxiheimer ka prøve, men mine chancer er 2%… De bliver ikke bedre for hver runde, når USA kan blive ved med at flyve fly ind, heller ik selvom der ikke kan komme fly ind i en enkelt runde. Der kommer 9 landenheder ind i denne runde og Japan kan købe 3 Bombers og 3 Tanks, der kan være med. Oddsne vil kun gå nedad tænker jeg. Og der er ikke langt til 0 fra 2%.
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Jeg syntes ellers den sagde 10% da jeg regnede den. Det er ikke gode odds, men nu har du kæmpet så indædt, at det ville være synd ikke at prøve:)
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 bombers and 11 infantry; Remaining resources: 3 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 3 armour and 1 mech_infantry moved from Jehol to Korea 1 cruiser moved from 55 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 4 armour, 1 artillery, 4 bombers, 4 fighters and 10 infantry moved from Queensland to New South Wales 5 fighters moved from 55 Sea Zone to New South Wales Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 cruiser and 2 submarines British defend with 1 battleship Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 cruiser in 54 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship in 54 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 battleship owned by the British lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from UK_Pacific with 1 cruiser and 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 submarine Casualties for British: 1 battleship Battle in Korea Japanese attack with 3 armour and 1 mech_infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 3 armour and 1 mech_infantry in Korea, round 2 : 0/4 hits, 1,67 expected hits Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 2/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Korea Japanese roll dice for 2 armour in Korea, round 3 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 armour in Korea, round 4 : 2/2 hits, 1,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Korea, round 4 : 1/2 hits, 0,67 expected hits 1 armour owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 1 armour remaining. Battle score for attacker is -9 Casualties for Japanese: 2 armour and 1 mech_infantry Casualties for Americans: 1 artillery and 1 infantry Battle in New South Wales Japanese attack with 4 armour, 1 artillery, 4 bombers, 9 fighters and 10 infantry ANZAC defend with 1 aaGun, 2 armour, 5 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry; Americans defend with 8 fighters AA fire in New South Wales : 1/3 hits, 0,50 expected hits 1 fighter owned by the Japanese lost in New South Wales Japanese roll dice for 4 armour, 1 artillery, 4 bombers, 8 fighters and 10 infantry in New South Wales, round 2 : 11/27 hits, 10,83 expected hits ANZAC roll dice for 1 aaGun, 2 armour, 5 artilleries, 11 fighters and 7 infantry in New South Wales, round 2 : 14/25 hits, 12,33 expected hits 10 infantry owned by the Japanese, 1 artillery owned by the Japanese, 7 infantry owned by the ANZAC, 3 artilleries owned by the ANZAC, 1 aaGun owned by the ANZAC and 3 armour owned by the Japanese lost in New South Wales Japanese roll dice for 1 armour, 4 bombers and 8 fighters in New South Wales, round 3 : 8/13 hits, 7,17 expected hits ANZAC roll dice for 2 armour, 2 artilleries and 11 fighters in New South Wales, round 3 : 10/15 hits, 9,00 expected hits 8 fighters owned by the Japanese, 2 armour owned by the ANZAC, 2 fighters owned by the ANZAC, 2 artilleries owned by the ANZAC, 2 bombers owned by the Japanese and 2 fighters owned by the Americans lost in New South Wales Japanese roll dice for 1 armour and 2 bombers in New South Wales, round 4 : 2/3 hits, 1,83 expected hits ANZAC roll dice for 7 fighters in New South Wales, round 4 : 6/7 hits, 4,67 expected hits 2 bombers owned by the Japanese, 1 armour owned by the Japanese and 2 fighters owned by the Americans lost in New South Wales ANZAC win with 5 fighters remaining. Battle score for attacker is -78 Casualties for Japanese: 4 armour, 1 artillery, 4 bombers, 9 fighters and 10 infantry Casualties for ANZAC: 1 aaGun, 2 armour, 5 artilleries, 2 fighters and 7 infantry Casualties for Americans: 4 fighters Non Combat Move - Japanese 6 transports moved from 55 Sea Zone to 37 Sea Zone 5 armour moved from Burma to Malaya 2 battleships, 3 carriers and 1 destroyer moved from 55 Sea Zone to 62 Sea Zone Place Units - Japanese 2 bombers and 8 infantry placed in Japan 3 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5 Japanese collect 51 PUs (2 lost to blockades); end with 54 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
British : 0,33 Americans : 1,00 ANZAC : 4,00 AA fire in New South Wales : : 0,50 Japanese : -0,00
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@Makalakalane 45% chance havde jeg faktisk, men det er ligemeget når Anzac har 4,00 i Hit rate. Latterligt. :/ Nå, men tak for spillet.
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Ærgerligt, men terningerne kan man jo desværre ikke gøre noget ved…
Fedt at få spillet et spil helt til ende! Det var også et spil der holdt spændingen til det sidste!!
Kortet ser helt åndsvagt ud. tyskland er grønt og afrika er gråt:)
Syntes du spillede rigtig godt! -
@Maxiheimer hehe ja, det ser ret vildt ud :D Og tak - i lige måde, som sædvanligt. Dog giver jeg ikke voldsomt meget for min egen indsats, når jeg ved at min modstander eksperimenterer med sit bid ;) vil jo gerne være en udfordring, selv når et veltestet bid ryger på banen.
Men jeg har da fået noget inspiration til en strategi med akse-magterne - det var tiltrængt… Så er spørgsmålet bare hvor effektiv den er.
Skal lige til at starte et spil med en dude, der har guldmærket 2020 og 2019 på sin profil haha. Det skal nok blive et svigende nederlag mere… Men han giver mig 30 IPC i bid med Allies… Det er jo sygt meget, så jeg er da optimistisk her fra start :)
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 mech_infantry EDIT: Adding units owned by British to West India: 1 mech_infantry EDIT: Adding units owned by British to Alexandria: 1 artillery EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@Maxiheimer har indsat mit bid. Kan ikke huske hvor, men du kan se i rapporten :) Har fundet ud af at de ‘officielle’ regler, eller liga-reglerne for bid er, at man ikke må indsætte enheder i tomme lande og søzoner, ingen bygninger, max 1 enhed og enheden skal være af samme nation som territoriet.
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Det er oprindeligt også de regler vi har spillet med. til at starte med var der den undtagelse at anzac måtte sætte en inf ind på den ø de skal have den anden halvdel af for at få bonus.
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@Maxiheimer helt klart. Men det er jo så også en kæmpe fordel - i virkeligheden - til alliancen. :) Selvom det kun er 5 IPC, og først når de er i krig, så betyder det jo alverden, for en nation, der tjener så lidt. Lidt ligesom, hvis Italien havde endnu en transporter, som man ikke ku angribe i runde 1. 7 IPC, der gør Italien meget stærkere.
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 mech_infantry EDIT: Adding units owned by British to West India: 1 mech_infantry EDIT: Adding units owned by British to Alexandria: 1 artillery EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery EDIT: Turning off Edit Mode Germans buy 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 1 tactical_bomber moved from Germany to 111 Sea Zone 2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 2 mech_infantrys moved from Western Germany to Southern France 1 armour moved from Greater Southern Germany to Southern France 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 2 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Poland to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Slovakia Hungary to Southern France Combat - Germans
Combat Hit Differential Summary :
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noget scramble der kunne friste??
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@Maxiheimer 0 Scramble :)
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 mech_infantry EDIT: Adding units owned by British to West India: 1 mech_infantry EDIT: Adding units owned by British to Alexandria: 1 artillery EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery EDIT: Turning off Edit Mode Germans buy 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 1 tactical_bomber moved from Germany to 111 Sea Zone 2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 2 mech_infantrys moved from Western Germany to Southern France 1 armour moved from Greater Southern Germany to Southern France 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 2 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Poland to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Slovakia Hungary to Southern France Combat - Germans Battle in 111 Sea Zone Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2,50 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits 1 destroyer owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries and 9 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries and 9 infantry in Yugoslavia, round 2 : 3/14 hits, 4,00 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1,67 expected hits 3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia Germans roll dice for 3 armour, 2 artilleries and 7 infantry in Yugoslavia, round 3 : 4/12 hits, 3,67 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 battleship, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4,17 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits 1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in France Germans attack with 5 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry AA fire in France : 1/1 hits, 0,17 expected hits 1 tactical_bomber owned by the Germans lost in France Germans roll dice for 5 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in France, round 2 : 6/17 hits, 5,50 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4,33 expected hits 1 aaGun owned by the French, 3 infantry owned by the Germans and 5 infantry owned by the French lost in France Germans roll dice for 5 armour, 3 artilleries, 4 infantry and 2 mech_infantrys in France, round 3 : 6/14 hits, 5,00 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 3/6 hits, 2,67 expected hits 3 infantry owned by the Germans, 1 armour owned by the French, 1 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 24 Casualties for Germans: 6 infantry and 1 tactical_bomber Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Southern France Germans attack with 1 armour, 1 fighter and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Southern France, round 2 : 2/4 hits, 1,33 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France Germans win, taking Southern France from French with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone British win with 1 transport remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone 2 bombers moved from 111 Sea Zone to Western Germany 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Southern France to Northern Italy Place Units - Germans 1 carrier and 1 destroyer placed in 112 Sea Zone 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2 Germans collect 40 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 2,17 British : 0,50 AA fire in France : : 0,83 French : -1,67 Neutral_Allies : -0,33
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den franske AA ramte… hvor psyrealistisk er det lige:face_with_rolling_eyes:
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@Maxiheimer hehe, men resten af den tyske tur var vidst heeeelt fin ;) Ikke engang et hit på BS :)
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Non Combat Move - Russians 5 infantry moved from Amur to Buryatia 2 aaGuns and 6 infantry moved from Sakha to Buryatia 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 111 Sea Zone 2 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 1 armour moved from Russia to Bryansk 1 mech_infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 2 aaGuns moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 fighter moved from Novgorod to Russia 1 infantry moved from Archangel to Belarus 6 infantry moved from Novgorod to Belarus 1 infantry moved from Belarus to Bryansk 3 infantry moved from Baltic States to Belarus 1 artillery moved from Novgorod to Belarus 2 aaGuns moved from Novgorod to Belarus 2 infantry moved from Karelia to Novgorod 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Caucasus to Rostov Place Units - Russians 1 fighter and 3 infantry placed in Russia 3 infantry placed in Ukraine 3 infantry placed in Novgorod Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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Af samme grund var jeg jo helt chokeret over at den FRANSKE AA ramte… Det er jo totalt urealistisk
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@Maxiheimer haha, du er så vild. Men ok, en vild tysk start har jo vist sig ikke at være = sejr ;) men ok, tyskerne har også været offer-villige i vores 2v2 spil! :D Jeg tror stadig på den. Og tyskerne er satme svære at få ned med nakken, hvis de bruger alle deres penge på forsvar og stadig har en 4-5 fly liggende i Berlin.
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Manchuria to Chahar Japanese take Chahar from Chinese 1 artillery and 2 infantry moved from Jehol to Chahar 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 2 infantry moved from Kiangsi to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 3 infantry moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan 1 fighter moved from Formosa to Hunan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan Combat - Japanese Battle in Hunan Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 4/7 hits, 3,17 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits, 3,00 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/5 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 2 bombers moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 3 fighters and 2 tactical_bombers moved from Hunan to Kiangsi 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Shantung to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 fighter moved from Korea to Shantung 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Shantung 2 fighters and 2 tactical_bombers moved from Japan to Shantung 1 fighter moved from Okinawa to Shantung 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 armour and 2 artilleries moved from 36 Sea Zone to Kwangsi 1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol 3 infantry moved from Korea to Manchuria Place Units - Japanese 1 factory_minor placed in Kiangsu 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese : 0,67 Japanese : 2,17