Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
@Maxiheimer hvor er det vildt du ku ta W. Germany. Regnede mega meget på det… Men så er Berlin jo tabt… :/ Ka lige gi Japan et par ture til at ta en sidste victory city.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Combat Move - Italians
2 artilleries and 1 infantry moved from Finland to Norway
1 armour moved from Karelia to Norway
Combat - Italians
Battle in Norway
Italians attack with 1 armour, 2 artilleries and 1 infantry
British defend with 1 fighter; Americans defend with 1 fighter and 2 infantry
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Norway, round 2 : 1/4 hits, 1,50 expected hits
Americans roll dice for 2 fighters and 2 infantry in Norway, round 2 : 2/4 hits, 2,00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Norway
Italians roll dice for 1 armour and 1 artillery in Norway, round 3 : 1/2 hits, 0,83 expected hits
Americans roll dice for 2 fighters and 1 infantry in Norway, round 3 : 1/3 hits, 1,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Norway
Italians roll dice for 1 armour in Norway, round 4 : 1/1 hits, 0,50 expected hits
Americans roll dice for 2 fighters in Norway, round 4 : 2/2 hits, 1,33 expected hits
1 fighter owned by the British and 1 armour owned by the Italians lost in Norway
Americans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 armour, 2 artilleries and 1 infantry
Casualties for Americans: 2 infantry
Casualties for British: 1 fighter
Non Combat Move - Italians
2 infantry moved from Greece to Bulgaria
Turn Complete - Italians
Combat Hit Differential Summary :
Italians : 0,17
Americans : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Russia to Tambov
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Der kunne komme rigtig mange tropper når både usa og uk smed det hele ind. Nogle gange er det bedre at trække sig fra w. germany og samle det hele i berlin.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Russia to Tambov
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Holland Belgium to Southern Italy
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 artillery moved from Germany to Western Germany
3 infantry moved from Germany to Western Germany
2 bombers moved from Germany to Western Germany
2 fighters moved from Germany to Western Germany
3 tactical_bombers moved from Germany to Western Germany
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
33 armour, 5 artilleries, 28 infantry and 2 mech_infantrys moved from Volgograd to Caucasus
1 infantry moved from Rostov to Caucasus
Combat - Germans
Battle in Western Germany
Germans attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 airfield, 4 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers in Western Germany, round 2 : 5/11 hits, 5,17 expected hits
British roll dice for 4 artilleries in Western Germany, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Germans and 4 artilleries owned by the British lost in Western Germany
Germans win, taking Western Germany from British with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for British: 4 artilleries
Battle in Caucasus
Germans attack with 34 armour, 5 artilleries, 29 infantry and 2 mech_infantrys
French defend with 1 infantry; Russians defend with 2 aaGuns and 15 infantry
Germans roll dice for 34 armour, 5 artilleries, 29 infantry and 2 mech_infantrys in Caucasus, round 2 : 17/70 hits, 24,67 expected hits
Russians roll dice for 2 aaGuns and 16 infantry in Caucasus, round 2 : 3/16 hits, 5,33 expected hits
15 infantry owned by the Russians, 3 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Caucasus
Germans roll dice for 34 armour, 5 artilleries, 26 infantry and 2 mech_infantrys in Caucasus, round 3 : 17/67 hits, 24,17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 34 armour, 5 artilleries, 25 infantry and 2 mech_infantrys remaining. Battle score for attacker is 46
Casualties for Germans: 4 infantry
Casualties for Russians: 2 aaGuns and 15 infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
1 armour moved from Novgorod to Eastern Poland
3 armour moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Novgorod to Germany
2 bombers moved from Western Germany to Germany
3 tactical_bombers moved from Western Germany to Germany
2 fighters moved from Western Germany to Germany
Place Units - Germans
1 destroyer placed in 113 Sea Zone
3 fighters and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 43 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -15,00
British : -0,33
Russians : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 armour moved from Nenetsia to Novgorod
Russians take Archangel from Italians
Russians take Novgorod from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
6 artilleries, 64 infantry and 8 mech_infantrys moved from Tambov to Volgograd
Russians take Volgograd from Germans
Combat - Russians
Non Combat Move - Russians
4 aaGuns moved from Tambov to Volgograd
3 infantry moved from Russia to Samara
3 fighters and 1 tactical_bomber moved from Russia to Eastern Persia
Place Units - Russians
2 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 3 fighters, 5 infantry and 4 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 battleship, 2 cruisers and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 battleship, 3 carriers, 2 destroyers and 2 fighters moved from 6 Sea Zone to 26 Sea Zone
Japanese take 6 Sea Zone from Americans
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 2 cruisers and 1 submarine
ANZAC defend with 2 destroyers, 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship and 2 cruisers in 54 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
ANZAC roll dice for 2 destroyers and 1 transport in 54 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship and 2 cruisers in 54 Sea Zone, round 3 : 3/3 hits, 1,67 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 submarine remaining. Battle score for attacker is 23
Casualties for ANZAC: 2 destroyers and 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 destroyers and 2 fighters
Americans defend with 1 submarine and 2 transports; ANZAC defend with 1 cruiser, 2 submarines and 1 transport
Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits
ANZAC roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
ANZAC roll dice for 1 cruiser and 3 transports in 26 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers and 2 fighters in 26 Sea Zone, round 3 : 3/5 hits, 2,33 expected hits
ANZAC roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 1 cruiser and 3 transports in 26 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Units damaged: 1 carrier owned by the Japanese
1 cruiser owned by the ANZAC and 2 submarines owned by the ANZAC lost in 26 Sea Zone
1 transport owned by the ANZAC and 2 transports owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 51
Casualties for Americans: 1 submarine and 2 transports
Casualties for ANZAC: 1 cruiser, 2 submarines and 1 transport
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 battleship and 1 carrier
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 battleship and 1 carrier
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Turning off Edit Mode
2 infantry moved from Manchuria to Korea
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 armour moved from Shantung to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Kwangtung
1 mech_infantry moved from Kiangsu to Hunan
4 armour and 1 mech_infantry moved from Yunnan to India
4 artilleries and 5 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to Manchuria
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 aaGun moved from Shensi to Tsinghai
2 fighters moved from Japan to 26 Sea Zone
Place Units - Japanese
3 fighters placed in Kwangtung
1 armour and 2 infantry placed in India
4 transports placed in 6 Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2
Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
ANZAC : 0,17
Japanese : 0,33
@Maxiheimer alright, hvis du går på Japans flåde ved Hawaii, skal jeg igen lige overveje casualties i forhold til slagets gang :D Jeg er rimelig ledig i dag, så du ka jo smide en sms hvis du vil gå på.
Det er tæt på en afgørelse vil jeg tro - havde ikke set Japans chance for at afgøre den før nu.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Shan State to Burma
Americans take Burma from Japanese
1 armour moved from Northern Italy to Romania
Americans take Romania from Germans
2 artilleries moved from Northern Italy to Western Germany
1 armour moved from Holland Belgium to Western Germany
1 infantry moved from Denmark to Western Germany
1 armour moved from Northern Italy to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Slovakia Hungary
Americans take Slovakia Hungary from Germans
1 armour moved from Northern Italy to Bulgaria
3 mech_infantrys moved from Southern Italy to Western Germany
1 bomber moved from Holland Belgium to Bulgaria
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Norway to Western Germany
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
Combat - Americans
Americans creates battle in territory 43 Sea Zone
Battle in Greece
Battle in Tunisia
Battle in Western Germany
Americans attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys in Western Germany, round 2 : 3/8 hits, 2,67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Western Germany, round 2 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans win, taking 43 Sea Zone from Japanese, taking Greece from Italians, taking Tunisia from Italians, taking Western Germany from Germans with 1 armour, 2 artilleries, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Bulgaria
Americans attack with 1 armour and 1 bomber
Italians defend with 2 infantry
Americans roll dice for 1 armour and 1 bomber in Bulgaria, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Bulgaria, round 2 : 2/2 hits, 0,67 expected hits
1 armour owned by the Americans, 1 bomber owned by the Americans and 2 infantry owned by the Italians lost in Bulgaria
Germans win with no units remaining. Battle score for attacker is -12
Casualties for Americans: 1 armour and 1 bomber
Casualties for Italians: 2 infantry
Battle in Libya
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 armour
Americans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Americans lost in Libya
Americans roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0,50 expected hits
1 artillery owned by the Americans lost in Libya
Italians win with 1 armour remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 fighter moved from Western Germany to 112 Sea Zone
2 infantry moved from Southern France to Northern Italy
3 infantry moved from Normandy Bordeaux to Holland Belgium
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
1 armour moved from Malaya to Siam
1 mech_infantry moved from Malaya to Siam
1 infantry moved from Malaya to Shan State
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 4 fighters and 3 submarines placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 2 destroyers, 2 fighters and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1,4,1,5,5,3,4,1,1,6
Americans collect 88 PUs (1 lost to blockades); end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : 1,33
Italians : 1,00
Americans : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Shan State to Burma
Americans take Burma from Japanese
1 armour moved from Northern Italy to Romania
Americans take Romania from Germans
2 artilleries moved from Northern Italy to Western Germany
1 armour moved from Holland Belgium to Western Germany
1 infantry moved from Denmark to Western Germany
1 armour moved from Northern Italy to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Slovakia Hungary
Americans take Slovakia Hungary from Germans
1 armour moved from Northern Italy to Bulgaria
3 mech_infantrys moved from Southern Italy to Western Germany
1 bomber moved from Holland Belgium to Bulgaria
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Norway to Western Germany
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
Combat - Americans
Americans creates battle in territory 43 Sea Zone
Battle in Greece
Battle in Tunisia
Battle in Western Germany
Americans attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys in Western Germany, round 2 : 3/8 hits, 2,67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Western Germany, round 2 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans win, taking 43 Sea Zone from Japanese, taking Greece from Italians, taking Tunisia from Italians, taking Western Germany from Germans with 1 armour, 2 artilleries, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Bulgaria
Americans attack with 1 armour and 1 bomber
Italians defend with 2 infantry
Americans roll dice for 1 armour and 1 bomber in Bulgaria, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Bulgaria, round 2 : 2/2 hits, 0,67 expected hits
1 armour owned by the Americans, 1 bomber owned by the Americans and 2 infantry owned by the Italians lost in Bulgaria
Germans win with no units remaining. Battle score for attacker is -12
Casualties for Americans: 1 armour and 1 bomber
Casualties for Italians: 2 infantry
Battle in Libya
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 armour
Americans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Americans lost in Libya
Americans roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0,50 expected hits
1 artillery owned by the Americans lost in Libya
Italians win with 1 armour remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 fighter moved from Western Germany to 112 Sea Zone
2 infantry moved from Southern France to Northern Italy
3 infantry moved from Normandy Bordeaux to Holland Belgium
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
1 armour moved from Malaya to Siam
1 mech_infantry moved from Malaya to Siam
1 infantry moved from Malaya to Shan State
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 4 fighters and 3 submarines placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 2 destroyers, 2 fighters and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1,4,1,5,5,3,4,1,1,6
Americans collect 88 PUs (1 lost to blockades); end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 1 factory_minor, 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Timguska to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
2 infantry moved from Tobruk to Libya
Combat - British
Battle in Libya
British attack with 2 infantry
Italians defend with 1 armour
British roll dice for 2 infantry in Libya, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 2 infantry in Libya, round 3 : 1/2 hits, 0,33 expected hits
Italians roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Libya
British win, taking Libya from Italians with 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - British
1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber moved from Eastern Persia to West India
1 armour, 1 fighter and 1 mech_infantry moved from Persia to West India
3 fighters moved from Tambov to Eastern Persia
4 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
1 battleship moved from 79 Sea Zone to 38 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
3 fighters placed in Persia
2 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,33
Italians : 0,00
British : 0,33
Americans : 0,17
Hehe - ja jeg ville jo ikke sige noget, men hvis du var rykket til hawaii da du tog indien, så havde du vidst vundet:) Nu tror jeg det er for sent…
@Maxiheimer hvor er det latterligt… Pga 1 åndssvag blokker. Er så træt af blokkere - de er nok skyld i 80% af mine nederlag. -.- Nå, men der er jo ikke andet for end at gå all in på Australien.
Hehe ja, de kan være skide irriterende!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
@Maxiheimer du ka bare ignorere italienerne fra nu af jo… Har lige postet dem
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 54 Sea Zone
Battle in 54 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 battleship, 2 cruisers and 1 submarine
1 submarine owned by the ANZAC Submerged
1 submarine owned by the Japanese Submerged
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
2 fighters moved from Tambov to Eastern Persia
Place Units - ANZAC
2 artilleries and 1 fighter placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4,2,6,6
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 54 Sea Zone
Battle in 54 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 battleship, 2 cruisers and 1 submarine
1 submarine owned by the ANZAC Submerged
1 submarine owned by the Japanese Submerged
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
2 fighters moved from Tambov to Eastern Persia
Place Units - ANZAC
2 artilleries and 1 fighter placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4,2,6,6
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 fighter moved from Southern Italy to 113 Sea Zone
1 fighter moved from 113 Sea Zone to Western Germany
Turn Complete - French
Combat Hit Differential Summary :
haha ja, sorry:)
@Maxiheimer meld gerne ind i 2v2 spillet, hvis du ik er for træt. Syns det er en svør tur med Japan - har sendt dig en røvfuld sms’er haha