19L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3

  • '20 '19

    TripleA Move Summary: Chinese round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Suiyuyan to Shensi
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Combat Move - British
            1 fighter moved from 98 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from Union of South Africa to Tanganyika Territory
            1 artillery moved from Belgian Congo to Tanganyika Territory
            1 armour and 2 infantry moved from Persia to Iraq
            1 bomber moved from Egypt to Tanganyika Territory
            1 tactical_bomber moved from Egypt to Iraq
            2 fighters moved from Egypt to Iraq
            1 tactical_bomber moved from 98 Sea Zone to Iraq
            1 artillery moved from Egypt to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
            1 armour moved from Egypt to Ethiopia
                  British take Ethiopia from Italians
            1 infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
            2 infantry and 1 mech_infantry moved from Belgian Congo to Tanganyika Territory
            1 artillery and 2 infantry moved from India to Burma
            2 fighters moved from India to Burma
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
            1 infantry moved from 76 Sea Zone to Italian Somaliland
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 destroyer moved from 46 Sea Zone to 21 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            3 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in 21 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Iwo Jima from Japanese to Americans
            EDIT: Adding units owned by Americans to Iwo Jima: 1 artillery, 2 infantry and 1 mech_infantry
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery, 2 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 26 Sea Zone to 17 Sea Zone
            4 fighters moved from 16 Sea Zone to 17 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            2 bombers moved from Eastern United States to Gibraltar
            1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from 91 Sea Zone to Gibraltar
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 56 Sea Zone to 62 Sea Zone
    
        Place Units - Americans
            1 artillery, 1 fighter and 1 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 carrier and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 factory_minor and 2 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from 98 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from Union of South Africa to Tanganyika Territory
            1 artillery moved from Belgian Congo to Tanganyika Territory
            1 armour and 2 infantry moved from Persia to Iraq
            1 bomber moved from Egypt to Tanganyika Territory
            1 tactical_bomber moved from Egypt to Iraq
            2 fighters moved from Egypt to Iraq
            1 tactical_bomber moved from 98 Sea Zone to Iraq
            1 artillery moved from Egypt to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
            1 armour moved from Egypt to Ethiopia
                  British take Ethiopia from Italians
            1 infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
            2 infantry and 1 mech_infantry moved from Belgian Congo to Tanganyika Territory
            1 artillery and 2 infantry moved from India to Burma
            2 fighters moved from India to Burma
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
            1 infantry moved from 76 Sea Zone to Italian Somaliland
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Italian Somaliland
            Battle in French Madagascar
            Battle in Iraq
                British attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 2 : 2/9 hits, 3.83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                    British roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Iraq, round 3 : 6/7 hits, 3.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Italian Somaliland from Italians, taking French Madagascar from Neutral_Axis, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Burma
                British attack with 1 artillery, 2 fighters and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 2 : 3/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Tanganyika Territory
                British attack with 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys
                Italians defend with 1 artillery and 3 infantry
                    British roll dice for 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Tanganyika Territory, round 2 : 3/6 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Italians and 2 infantry owned by the British lost in Tanganyika Territory
                    British roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Tanganyika Territory, round 3 : 2/4 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery in Tanganyika Territory, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Tanganyika Territory
                British win, taking Tanganyika Territory from Italians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry and 1 mech_infantry
                Casualties for Italians: 1 artillery and 3 infantry
    
        Non Combat Move - British
            1 bomber moved from Tanganyika Territory to Egypt
            2 fighters and 2 tactical_bombers moved from Iraq to Persia
            1 carrier, 3 cruisers and 2 destroyers moved from 98 Sea Zone to 76 Sea Zone
            1 fighter moved from 96 Sea Zone to Egypt
            2 fighters moved from Burma to India
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            2 fighters placed in Egypt
            1 factory_minor placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5
            British collect 29 PUs (5 lost to blockades); end with 29 PUs
    
        Place Units - UK_Pacific
            1 artillery, 3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : 3.50
    Italians : 1.33
    Americans : 1.67
    Chinese : 0.33
    Neutral_Axis : 0.67
    Japanese : -0.33
    

    Savegame

  • '20 '19

    @BobbaRossa I’m afraid I clicked the combat move by accident and missed the fact I hadnt moved the troops to iwo jima in the right phase. Edited the walkover in non com. Hope this ok


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Western Ukraine to Bryansk
                  Italians take Bryansk from Russians
            1 armour moved from Poland to Baltic States
                  Italians take Baltic States from Russians
            1 armour moved from Baltic States to Belarus
            1 mech_infantry moved from Slovakia Hungary to Belarus
            1 bomber moved from Eastern Poland to Belarus
            1 armour moved from Slovakia Hungary to Belarus
            1 armour moved from Romania to Belarus
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 3 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Belarus, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Belarus to Southern Italy
            2 fighters moved from Eastern Poland to Southern Italy
            2 artilleries and 2 infantry moved from Northern Italy to France
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 infantry and 1 mech_infantry moved from Tunisia to 94 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
            1 infantry and 1 mech_infantry moved from 97 Sea Zone to Northern Italy
            1 battleship, 1 cruiser and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 artillery moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Russians : -0.33
    

    Savegame


  • @wizmark said in 19L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3:

    @BobbaRossa I’m afraid I clicked the combat move by accident and missed the fact I hadnt moved the troops to iwo jima in the right phase. Edited the walkover in non com. Hope this ok

    No sweat! Thanks for letting me know.

  • '20 '19

    TripleA Move Summary: ANZAC round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            3 fighters moved from Queensland to 42 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Manual Gamesave Post: ANZAC round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            3 fighters moved from Queensland to 42 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
                Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : -3.67
    Japanese : -2.33
    

    Savegame

  • '20 '19

    @BobbaRossa well this move has gone horrifically wrong…played it out 3 or 4 times offline and it was pretty much a draw but I think you will slaughter me this round.

    Picked a carrier for your first hit as I think that was the right move but I think you should choose from now! -3.67!! Unbelievable


  • @wizmark said in 19L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3:

    @BobbaRossa well this move has gone horrifically wrong…played it out 3 or 4 times offline and it was pretty much a draw but I think you will slaughter me this round.

    Picked a carrier for your first hit as I think that was the right move but I think you should choose from now! -3.67!! Unbelievable

    Yikes! That is pretty bad. At least my guys sucked at shooting too! Tip another carrier please.

  • '20 '19

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            3 fighters moved from Queensland to 42 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
                Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits
                    1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                 retreated to 42 Sea Zone
                Japanese win with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -42
                Casualties for ANZAC: 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
            Battle in Guam
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Guam
                    ANZAC roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Guam
                ANZAC win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
                2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Java
    
        Non Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to New Guinea
            2 fighters moved from 42 Sea Zone to Northern Territory
            1 aaGun moved from Queensland to Northern Territory
            1 aaGun and 4 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
            EDIT: Adding units owned by ANZAC to Alexandria: 1 infantry
            EDIT: Turning off Edit Mode
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -3.67
    Japanese : -1.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            3 fighters moved from Queensland to 42 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
                Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits
                    1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                 retreated to 42 Sea Zone
                Japanese win with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -42
                Casualties for ANZAC: 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
            Battle in Guam
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Guam
                    ANZAC roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Guam
                ANZAC win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
                2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Java
    
        Non Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to New Guinea
            2 fighters moved from 42 Sea Zone to Northern Territory
            1 aaGun moved from Queensland to Northern Territory
            1 aaGun and 4 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
            EDIT: Adding units owned by ANZAC to Alexandria: 1 infantry
            EDIT: Turning off Edit Mode
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -3.67
    Japanese : -1.33
    

    Savegame

  • '20 '19

    @BobbaRossa Completely abandoned by the dice gods! I was playing the tabletop version with friends last night and the dice were hot for me…completely wrecked a german counterattack in normandy. So I was hoping my lucky streak continued but it was not to be :cry:

    Still…if I lose now I can blame it on the dice and not my strategy!


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 bombers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 armour, 1 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine
            1 infantry moved from Vyborg to Karelia
                  Germans take Karelia from Russians
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 6 armour, 1 infantry and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 6 armour, 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 5/9 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 6 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns, 3 armour, 5 artilleries, 26 infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk
            4 bombers moved from Eastern Poland to Western Germany
            1 armour and 2 mech_infantrys moved from Poland to Belarus
            3 fighters moved from Southern Italy to Bryansk
            1 mech_infantry moved from Eastern Poland to Ukraine
            8 armour moved from Eastern Poland to Bryansk
            1 armour moved from Eastern Poland to Ukraine
            1 armour moved from Eastern Poland to Belarus
            2 tactical_bombers moved from Vyborg to Bryansk
            1 fighter and 2 tactical_bombers moved from Vyborg to Belarus
            1 infantry moved from France to Western Germany
            1 artillery moved from France to Western Germany
            1 submarine moved from 109 Sea Zone to 124 Sea Zone
            1 submarine moved from 119 Sea Zone to 122 Sea Zone
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            3 bombers and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    Russians : -0.33
    

    Savegame


  • @wizmark said in 19L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3:

    @BobbaRossa Completely abandoned by the dice gods! I was playing the tabletop version with friends last night and the dice were hot for me…completely wrecked a german counterattack in normandy. So I was hoping my lucky streak continued but it was not to be :cry:

    Still…if I lose now I can blame it on the dice and not my strategy!

    Hah! You can always blame any loss on the dice. That’s the best part of this game is blaming them! Who cares who had the better strategy! :D

    Though, I do have to point out that that attack had a 5-10% chance of success for you. Not particularly likely to succeed ;) .

  • '20 '19

    TripleA Move Summary: Russians round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            15 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            15 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Russians
            Battle in 110 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 destroyer
                    Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 110 Sea Zone
                Germans win with no units remaining. Battle score for attacker is 2
                Casualties for Russians: 1 submarine
                Casualties for Germans: 1 destroyer
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Manchuria
            3 infantry moved from Yenisey to Timguska
            2 aaGuns, 1 armour, 7 artilleries, 23 infantry and 3 mech_infantrys moved from Tambov to Russia
            5 infantry and 1 tactical_bomber moved from Vologda to Russia
    
        Place Units - Russians
            2 fighters, 5 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 0.67
    

    Savegame

  • '20 '19

    @BobbaRossa Oh I wasnt intending to win…just wanted to make you have some tough choices about which expensive kit to lose!

    Ive never been just walked over by the germans like that before…it would seem impossible to stop your strategy…the far east stuff wouldnt arrive even if they set off first turn…although I played about with russian counter attacks they were very limited and I dont think a few odd infantry would make the difference anyway.

    Is there anything that could be done to make it harder for the germans? I guess uk should have bought the factory in persia T2 to start fighter production…


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 fighters, 7 infantry, 3 marines and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 44 Sea Zone to 21 Sea Zone
            2 bombers moved from Kwangsi to 21 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Szechwan to Shensi
            2 fighters and 2 tactical_bombers moved from Hunan to Shensi
            2 fighters and 3 tactical_bombers moved from Anhwe to Shensi
            5 infantry moved from Yunnan to Burma
            1 artillery moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Burma
            1 infantry moved from Yunnan to Burma
            1 bomber moved from Kwangsi to Burma
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber in Burma, round 2 : 3/10 hits, 3.33 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in 21 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers in 21 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 21 Sea Zone
                1 submarine owned by the Japanese Submerged
                    1 transport owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 2 bombers remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in Shensi
                Japanese attack with 4 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 4 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers in Shensi, round 2 : 4/12 hits, 5.67 expected hits
                    Chinese roll dice for 5 infantry in Shensi, round 2 : 3/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
                 retreated to Shensi
                Chinese win with 1 infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 infantry and 1 mech_infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 mech_infantry moved from Shantung to Hopei
            1 mech_infantry moved from Shantung to Chahar
            1 aaGun and 4 infantry moved from Jehol to Shantung
            1 armour moved from Malaya to Yunnan
            2 artilleries moved from Yunnan to French Indo China
            4 fighters and 5 tactical_bombers moved from Shensi to Yunnan
            1 fighter moved from Burma to Yunnan
            1 tactical_bomber moved from Burma to Kwangsi
            1 bomber moved from Burma to Kwangsi
            1 fighter moved from Japan to Kwangsi
            2 fighters and 2 tactical_bombers moved from Java to Kwangsi
            2 bombers moved from 21 Sea Zone to Kwangsi
            1 infantry and 1 marine moved from Philippines to 35 Sea Zone
            1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry and 1 marine moved from 36 Sea Zone to French Indo China
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery and 2 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 2 carriers, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery, 1 carrier and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
            1 battleship moved from 43 Sea Zone to 36 Sea Zone
            1 cruiser moved from 44 Sea Zone to 36 Sea Zone
            1 destroyer moved from 41 Sea Zone to 36 Sea Zone
            1 destroyer moved from 42 Sea Zone to 36 Sea Zone
            1 destroyer moved from 44 Sea Zone to 36 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            3 marines placed in French Indo China
            3 mech_infantrys placed in Shantung
            2 fighters and 7 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4
            Japanese collect 54 PUs (3 lost to blockades); end with 55 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : 1.33
    UK_Pacific : 1.00
    Japanese : -2.67
    

    Savegame

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