19L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3

  • '20 '19

    TripleA Move Summary: Russians round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 armour moved from Belarus to Poland
                  Russians take Baltic States from Germans
                  Russians take Poland from Germans
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            2 fighters and 1 tactical_bomber moved from Novgorod to Karelia
            2 infantry moved from Novgorod to Karelia
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 armour moved from Belarus to Poland
                  Russians take Baltic States from Germans
                  Russians take Poland from Germans
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            2 fighters and 1 tactical_bomber moved from Novgorod to Karelia
            2 infantry moved from Novgorod to Karelia
    
        Combat - Russians
            Battle in 113 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 113 Sea Zone
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Russians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Karelia
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Karelia to Bryansk
            1 fighter moved from Karelia to Bryansk
            1 infantry moved from Novgorod to Baltic States
            2 aaGuns, 1 artillery, 11 infantry and 1 mech_infantry moved from Belarus to Bryansk
            1 artillery and 7 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from Ukraine to Bryansk
            2 infantry moved from Rostov to Bryansk
            4 artilleries and 1 infantry moved from Russia to Bryansk
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
            3 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            1 mech_infantry placed in Volgograd
            3 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 1.67
    

    Savegame

  • '20 '19

    @BobbaRossa Well I ‘enjoyed’ those extra ships for 1 turn! :joy: :joy:

    An aggressive G2 looks bad for me already :sweat: At least I get to spread the Communist faith for 1 round!


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 1 factory_minor and 1 harbour; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
            1 artillery and 1 infantry moved from Kwangsi to Yunnan
            3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Yunnan
            1 infantry moved from Hunan to Yunnan
    
        Combat - Japanese
            Battle in Szechwan
                Japanese attack with 2 bombers, 8 fighters and 5 tactical_bombers
                Chinese defend with 1 fighter and 9 infantry
                    Japanese roll dice for 2 bombers, 8 fighters and 5 tactical_bombers in Szechwan, round 2 : 7/15 hits, 8.67 expected hits
                    Chinese roll dice for 1 fighter and 9 infantry in Szechwan, round 2 : 3/10 hits, 3.67 expected hits
                    3 fighters owned by the Japanese and 7 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in Szechwan, round 3 : 7/12 hits, 7.17 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 1.33 expected hits
                    1 fighter owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
                Japanese win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Japanese: 4 fighters
                Casualties for Chinese: 1 fighter and 9 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/9 hits, 4.33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from Yunnan to 36 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Hunan to Kwangsi
            3 infantry moved from Jehol to Anhwe
            1 aaGun moved from Jehol to Manchuria
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from Neutral_Axis
            1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 4 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            1 armour moved from 36 Sea Zone to French Indo China
            1 infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            3 fighters and 3 tactical_bombers moved from Szechwan to Hunan
            2 bombers, 1 fighter and 2 tactical_bombers moved from Szechwan to Kwangsi
            1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery and 4 infantry moved from Kiangsi to Kwangsi
            1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 harbour placed in Hainan
            1 factory_minor placed in Shantung
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.67
    Japanese : -2.17
    

    Savegame


  • @wizmark said in 19L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3:

    @BobbaRossa Well I ‘enjoyed’ those extra ships for 1 turn! :joy: :joy:

    An aggressive G2 looks bad for me already :sweat: At least I get to spread the Communist faith for 1 round!

    Yay for extra ships! Yeah, those really had to die or this Atlantic was going to be atrocious :P .

    One thing that I hadn’t noticed before: The British tank taking Persia from West India on turn 1 is actually an illegal move. Pg 10 of Europe rule book: “They (friendly neutrals) can be moved into (but not through) as a noncombat move by land units of a power that is at war”. It’s a known bug in the TripleA engine that allows it. I have no problem letting it stand in this game, just wanted you to be aware in case you ran across a stickler in the future :D .

  • '20 '19

    @BobbaRossa Hey thanks man…had it done to me in an earlier game and thought it was a cool move…didn’t think to check in the rulebook :face_with_rolling_eyes:

  • '20 '19

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 submarine and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Guam to 26 Sea Zone
            1 mech_infantry moved from Western United States to Eastern United States
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Combat Move - British
            1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            1 bomber moved from Gibraltar to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
            2 fighters moved from Gibraltar to 96 Sea Zone
            1 fighter moved from Gibraltar to 94 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 submarine and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Guam to 26 Sea Zone
            1 mech_infantry moved from Western United States to Eastern United States
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            1 bomber moved from Gibraltar to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
            2 fighters moved from Gibraltar to 96 Sea Zone
            1 fighter moved from Gibraltar to 94 Sea Zone
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 bomber and 2 fighters
                Italians defend with 1 destroyer and 1 submarine
                1 submarine owned by the Italians Submerged
                    British roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                Casualties for British: 1 fighter
                Casualties for Italians: 1 destroyer
            Battle in 94 Sea Zone
                British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Italians defend with 1 cruiser
                    British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 94 Sea Zone
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 cruiser
    
        Non Combat Move - British
            1 aaGun and 1 infantry moved from Algeria to 92 Sea Zone
            1 aaGun moved from Gibraltar to 92 Sea Zone
            2 aaGuns, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            2 aaGuns moved from 98 Sea Zone to Egypt
            1 tactical_bomber moved from Tanganyika Territory to Egypt
            1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 98 Sea Zone
            1 fighter moved from 94 Sea Zone to Egypt
            1 bomber and 1 fighter moved from 96 Sea Zone to Egypt
            1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 artillery and 1 infantry moved from Tanganyika Territory to Belgian Congo
            2 infantry moved from Rhodesia to Belgian Congo
            1 mech_infantry moved from Egypt to Belgian Congo
            1 infantry moved from Alexandria to Egypt
            3 aaGuns, 2 fighters and 8 infantry moved from Burma to India
            3 infantry moved from Shan State to Burma
            1 destroyer moved from 39 Sea Zone to 38 Sea Zone
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
    
        Place Units - British
            1 airfield and 1 factory_minor placed in Egypt
            1 infantry and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            1 artillery, 3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from 38 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 37 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 1.33
    Italians : 1.17
    Chinese : 0.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 bomber; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Slovakia Hungary to Poland
            1 armour moved from Romania to Western Ukraine
            1 bomber moved from Southern Italy to Western Ukraine
            2 fighters moved from Southern Italy to Poland
            1 artillery and 3 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
    
        Combat - Italians
            Battle in Malta
            Battle in Poland
                Italians attack with 1 armour and 2 fighters
                Russians defend with 1 armour
                    Italians roll dice for 1 armour and 2 fighters in Poland, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 armour in Poland, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Poland
                Italians win, taking Malta from British, taking Poland from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in Western Ukraine
                Italians attack with 1 armour and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 bomber in Western Ukraine, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Poland to Eastern Poland
            1 bomber moved from Western Ukraine to Eastern Poland
            1 armour moved from Greece to Romania
            1 artillery and 2 infantry moved from Greece to Bulgaria
            1 submarine moved from 96 Sea Zone to 93 Sea Zone
            1 battleship and 1 cruiser moved from 97 Sea Zone to 93 Sea Zone
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 infantry moved from Libya to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
            7 infantry moved from Northern Italy to Southern Italy
            1 artillery moved from Northern Italy to Southern Italy
            1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
    
        Place Units - Italians
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Russians : -0.83
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from 98 Sea Zone to Egypt
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Vyborg to Novgorod
            4 bombers moved from Norway to Novgorod
            1 infantry moved from Romania to Bessarabia
            1 fighter and 2 tactical_bombers moved from Western Germany to Novgorod
            6 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
            2 tactical_bombers moved from Western Germany to Novgorod
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 4 bombers, 1 fighter, 2 infantry and 4 tactical_bombers
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 4 bombers, 1 fighter, 2 infantry and 4 tactical_bombers in Novgorod, round 2 : 7/11 hits, 5.67 expected hits
                    Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 4 bombers, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Bessarabia
                Germans attack with 6 armour, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 6 armour, 1 infantry and 2 mech_infantrys in Bessarabia, round 2 : 4/9 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 6 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns, 2 armour, 5 artilleries and 26 infantry moved from Eastern Poland to Western Ukraine
            1 armour moved from Slovakia Hungary to Western Ukraine
            10 armour moved from Germany to Eastern Poland
            1 mech_infantry moved from Yugoslavia to Eastern Poland
            1 tactical_bomber moved from Western Germany to Western Ukraine
            1 armour and 2 mech_infantrys moved from Western Germany to Poland
            4 bombers moved from Novgorod to Eastern Poland
            1 fighter and 4 tactical_bombers moved from Novgorod to Vyborg
            1 infantry moved from Finland to Vyborg
            2 infantry moved from Norway to Finland
            2 fighters moved from Western Germany to Southern Italy
            1 submarine moved from 118 Sea Zone to 109 Sea Zone
            1 submarine moved from 118 Sea Zone to 119 Sea Zone
    
        Place Units - Germans
            4 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
            Germans collect 43 PUs (1 lost to blockades); end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.83
    Russians : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Archangel to Novgorod
            1 infantry moved from Baltic States to Novgorod
            1 tactical_bomber moved from Bryansk to Novgorod
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Archangel to Novgorod
            1 infantry moved from Baltic States to Novgorod
            1 tactical_bomber moved from Bryansk to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 3 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Novgorod to Vologda
            2 fighters moved from Bryansk to Russia
            5 infantry moved from Russia to Vologda
            1 infantry moved from Bryansk to Ukraine
            2 aaGuns, 1 armour, 7 artilleries, 23 infantry and 2 mech_infantrys moved from Bryansk to Tambov
            2 aaGuns moved from Bryansk to Russia
            1 mech_infantry moved from Volgograd to Tambov
            3 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 15 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            1 armour, 2 fighters and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            2 infantry moved from Anhwe to Hopei
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Kwangsi to Szechwan
                  Japanese take Szechwan from Chinese
            1 artillery and 2 infantry moved from Yunnan to Burma
            2 fighters and 2 tactical_bombers moved from Hunan to Hopei
            1 armour moved from French Indo China to Malaya
                  Japanese take Shan State from UK_Pacific
                  Japanese take Malaya from UK_Pacific
            1 fighter and 1 tactical_bomber moved from Hunan to Burma
            1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
            1 tactical_bomber moved from Kwangsi to Kwangtung
            1 bomber moved from Japan to Kwangtung
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 cruiser and 1 marine moved from 36 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 battleship moved from 33 Sea Zone to 35 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
            1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            2 bombers moved from Kwangsi to Philippines
            1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from Kwangsi to Kwangtung
            2 infantry moved from Kwangsi to Kwangtung
    
        Combat - Japanese
            Battle in Borneo
            Battle in Guam
            Battle in Celebes
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans, taking Celebes from Dutch, taking 41 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Philippines
                Japanese attack with 2 bombers, 2 infantry and 1 marine
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 bombers, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Hopei
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Burma
                Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/7 hits, 3.17 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 3 : 2/6 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Hunan to Kweichow
            3 artilleries and 3 infantry moved from Hunan to Yunnan
            2 infantry moved from Kwangsi to Yunnan
            3 infantry moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            2 carriers moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 battleship moved from 36 Sea Zone to 43 Sea Zone
            1 carrier moved from 36 Sea Zone to 41 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 destroyer moved from 33 Sea Zone to 16 Sea Zone
            1 aaGun and 4 infantry moved from Manchuria to Jehol
            2 fighters and 2 tactical_bombers moved from Hopei to Anhwe
            1 tactical_bomber moved from Kwangtung to Anhwe
            2 bombers moved from Philippines to Kwangsi
            1 bomber moved from Kwangtung to Kwangsi
            2 fighters and 2 tactical_bombers moved from Burma to Hunan
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            3 mech_infantrys placed in Shantung
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    ANZAC : 0.33
    Americans : 0.33
    Chinese : 0.33
    UK_Pacific : -1.00
    Japanese : 0.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 destroyer moved from 46 Sea Zone to 21 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            3 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 destroyer moved from 46 Sea Zone to 21 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            3 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in 21 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Iwo Jima from Japanese to Americans
            EDIT: Adding units owned by Americans to Iwo Jima: 1 artillery, 2 infantry and 1 mech_infantry
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery, 2 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 26 Sea Zone to 17 Sea Zone
            4 fighters moved from 16 Sea Zone to 17 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            2 bombers moved from Eastern United States to Gibraltar
            1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from 91 Sea Zone to Gibraltar
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 56 Sea Zone to 62 Sea Zone
    
        Place Units - Americans
            1 artillery, 1 fighter and 1 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 carrier and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.67
    Japanese : -0.33
    

    Savegame

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