Wiz (X) vs The Shrike (L) BM3 G1

  • '20 '19

    @TheShrike odd moveā€¦but yes submerge please


  • Yes, I realized it as soon as I did it, but too late.


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 bombers, 2 carriers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 armour, 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
            2 armour, 1 artillery, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 armour, 1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 94 Sea Zone
            1 bomber moved from United Kingdom to 93 Sea Zone
            1 bomber moved from United Kingdom to 94 Sea Zone
            1 submarine moved from 25 Sea Zone to 32 Sea Zone
            1 submarine moved from 26 Sea Zone to 32 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in 93 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 93 Sea Zone
                Americans win, taking Morocco from Germans, taking 93 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 94 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 94 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 32 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 submarine
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 2 submarines in 32 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
    
        Non Combat Move - Americans
            1 bomber moved from 94 Sea Zone to Gibraltar
            1 bomber moved from 93 Sea Zone to Gibraltar
            1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 bombers placed in Eastern United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
            2 carriers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.33
    Americans : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Tsinghai to Shensi
            12 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 12 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 12 infantry in Kansu, round 2 : 2/12 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 12 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 bombers, 2 carriers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 armour, 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
            2 armour, 1 artillery, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 armour, 1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 94 Sea Zone
            1 bomber moved from United Kingdom to 93 Sea Zone
            1 bomber moved from United Kingdom to 94 Sea Zone
            1 submarine moved from 25 Sea Zone to 32 Sea Zone
            1 submarine moved from 26 Sea Zone to 32 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in 93 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 93 Sea Zone
                Americans win, taking Morocco from Germans, taking 93 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 94 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 94 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 32 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 submarine
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 2 submarines in 32 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
    
        Non Combat Move - Americans
            1 bomber moved from 94 Sea Zone to Gibraltar
            1 bomber moved from 93 Sea Zone to Gibraltar
            1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 bombers placed in Eastern United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
            2 carriers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Tsinghai to Shensi
            12 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 12 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 12 infantry in Kansu, round 2 : 2/12 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 12 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 destroyer and 6 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            1 destroyer moved from 106 Sea Zone to 123 Sea Zone
                  British take 106 Sea Zone from Germans
            1 bomber moved from Gibraltar to 123 Sea Zone
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 fighter and 1 infantry moved from India to Burma
            1 fighter moved from India to Burma
            1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 81 Sea Zone to 80 Sea Zone
    
        Combat - British
            Battle in 123 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 123 Sea Zone
                British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Burma
                British attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Burma to India
            1 bomber moved from 123 Sea Zone to Iceland
            2 mech_infantrys moved from Trans-Jordan to Iraq
            1 infantry moved from Iraq to Trans-Jordan
            3 infantry moved from Persia to Iraq
    
        Place Units - British
            1 destroyer placed in 106 Sea Zone
            3 infantry placed in Iraq
            3 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,6,3,2,5,1,4,3,5,6,4,1,5,6
            British collect 29 PUs (3 lost to blockades); end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Italians : -0.33
    British : -0.17
    Americans : 0.67
    Chinese : 1.17
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Italians round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
            1 artillery moved from Egypt to Trans-Jordan
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from 98 Sea Zone to Trans-Jordan
            1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan
            1 submarine moved from 97 Sea Zone to 94 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 bomber moved from Southern Italy to Malta
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
            1 artillery moved from Egypt to Trans-Jordan
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from 98 Sea Zone to Trans-Jordan
            1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan
            1 submarine moved from 97 Sea Zone to 94 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 bomber moved from Southern Italy to Malta
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
            Battle in 94 Sea Zone
                Italians attack with 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 94 Sea Zone
                Italians win, taking Crete from Neutral_Allies, taking Cyprus from British with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Malta
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 aaGun and 1 infantry
                    AA fire in Malta : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
                Italians win, taking Malta from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for British: 1 aaGun and 1 infantry
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 artillery and 1 fighter
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 fighter in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                 retreated to Anglo Egyptian Sudan
                British win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 artillery
            Battle in Trans-Jordan
                Italians attack with 1 artillery and 1 fighter
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 2 : 2/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Trans-Jordan to Egypt
            2 cruisers and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 battleship and 1 carrier moved from 98 Sea Zone to 99 Sea Zone
            1 bomber moved from Malta to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 armour moved from Karelia to Belarus
    
        Place Units - Italians
            1 factory_minor placed in Egypt
            1 destroyer placed in 97 Sea Zone
            1 artillery and 2 infantry placed in Southern Italy
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : 1.00
    AA fire in Malta : : -0.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            2 infantry moved from 87 Sea Zone to French West Africa
    
        Combat - ANZAC
            Battle in French West Africa
    
        Non Combat Move - ANZAC
            3 fighters and 3 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            3 armour placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4
            ANZAC collect 11 PUs (2 lost to blockades); end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            2 infantry moved from 87 Sea Zone to French West Africa
    
        Combat - ANZAC
            Battle in French West Africa
    
        Non Combat Move - ANZAC
            3 fighters and 3 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            3 armour placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4
            ANZAC collect 11 PUs (2 lost to blockades); end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to 94 Sea Zone
    
        Combat - French
            Battle in 94 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 destroyer and 1 submarine
                1 submarine owned by the Italians Submerged
                    French roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the French lost in 94 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is -10
                Casualties for French: 1 fighter
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.67
    French : -0.50
    

    Savegame


  • Made a gametime call to submerge your sub but if you want to do something else p]lease edit, no worries.

  • '20 '19

    TripleA Move Summary: Germans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
            2 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Syria
            1 mech_infantry moved from Vyborg to Finland
                  Germans take Finland from Russians
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            2 infantry moved from Belarus to Smolensk
            2 mech_infantrys moved from Novgorod to Smolensk
            1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
            9 armour, 11 artilleries, 20 infantry and 7 mech_infantrys moved from Belarus to Bryansk
            1 mech_infantry moved from Archangel to Vologda
            1 bomber moved from Novgorod to Vologda
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
            2 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Syria
            1 mech_infantry moved from Vyborg to Finland
                  Germans take Finland from Russians
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            2 infantry moved from Belarus to Smolensk
            2 mech_infantrys moved from Novgorod to Smolensk
            1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
            9 armour, 11 artilleries, 20 infantry and 7 mech_infantrys moved from Belarus to Bryansk
            1 mech_infantry moved from Archangel to Vologda
            1 bomber moved from Novgorod to Vologda
    
        Combat - Germans
            Battle in Syria
            Battle in 110 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
                    Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 110 Sea Zone
                Germans win, taking Syria from British with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in 123 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 123 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 123 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in Bryansk
                Germans attack with 9 armour, 11 artilleries, 20 infantry and 7 mech_infantrys
                Russians defend with 4 infantry
                    Germans roll dice for 9 armour, 11 artilleries, 20 infantry and 7 mech_infantrys in Bryansk, round 2 : 18/47 hits, 14.50 expected hits
                    Russians roll dice for 4 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 9 armour, 11 artilleries, 18 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Russians: 4 infantry
            Battle in Ukraine
                Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery
            Battle in Smolensk
                Germans attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 1/6 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 2 infantry and 2 mech_infantrys
                Casualties for Russians: 1 artillery and 3 infantry
            Battle in Vologda
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 bomber in Vologda, round 3 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Smolensk: 1 fighter
            EDIT: Adding units owned by Germans to Smolensk: 1 mech_infantry
            EDIT: Changing ownership of Smolensk from Russians to Germans
            EDIT: Turning off Edit Mode
            3 aaGuns moved from Belarus to Bryansk
            1 bomber moved from Vologda to Novgorod
            2 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
            1 armour moved from Novgorod to Bryansk
            1 armour moved from Archangel to Bryansk
            1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
            1 tactical_bomber moved from Smolensk to Belarus
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from 98 Sea Zone to Egypt
            1 battleship, 1 carrier, 1 cruiser and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
            1 armour and 1 mech_infantry moved from Western Germany to Poland
            3 mech_infantrys moved from Western Germany to Southern Italy
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 submarine moved from 119 Sea Zone to 125 Sea Zone
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 fighter moved from Western Germany to Egypt
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Novgorod
            1 destroyer and 1 submarine placed in 112 Sea Zone
            2 artilleries placed in France
            8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
            Germans collect 53 PUs (3 lost to blockades); end with 53 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.83
    British : 0.67
    Russians : 3.00
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
            2 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Syria
            1 mech_infantry moved from Vyborg to Finland
                  Germans take Finland from Russians
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            2 infantry moved from Belarus to Smolensk
            2 mech_infantrys moved from Novgorod to Smolensk
            1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
            9 armour, 11 artilleries, 20 infantry and 7 mech_infantrys moved from Belarus to Bryansk
            1 mech_infantry moved from Archangel to Vologda
            1 bomber moved from Novgorod to Vologda
    
        Combat - Germans
            Battle in Syria
            Battle in 110 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
                    Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 110 Sea Zone
                Germans win, taking Syria from British with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in 123 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 123 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 123 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in Bryansk
                Germans attack with 9 armour, 11 artilleries, 20 infantry and 7 mech_infantrys
                Russians defend with 4 infantry
                    Germans roll dice for 9 armour, 11 artilleries, 20 infantry and 7 mech_infantrys in Bryansk, round 2 : 18/47 hits, 14.50 expected hits
                    Russians roll dice for 4 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 9 armour, 11 artilleries, 18 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Russians: 4 infantry
            Battle in Ukraine
                Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery
            Battle in Smolensk
                Germans attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 1/6 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 2 infantry and 2 mech_infantrys
                Casualties for Russians: 1 artillery and 3 infantry
            Battle in Vologda
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 bomber in Vologda, round 3 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Smolensk: 1 fighter
            EDIT: Adding units owned by Germans to Smolensk: 1 mech_infantry
            EDIT: Changing ownership of Smolensk from Russians to Germans
            EDIT: Turning off Edit Mode
            3 aaGuns moved from Belarus to Bryansk
            1 bomber moved from Vologda to Novgorod
            2 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
            1 armour moved from Novgorod to Bryansk
            1 armour moved from Archangel to Bryansk
            1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
            1 tactical_bomber moved from Smolensk to Belarus
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from 98 Sea Zone to Egypt
            1 battleship, 1 carrier, 1 cruiser and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
            1 armour and 1 mech_infantry moved from Western Germany to Poland
            3 mech_infantrys moved from Western Germany to Southern Italy
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 submarine moved from 119 Sea Zone to 125 Sea Zone
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 fighter moved from Western Germany to Egypt
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Novgorod
            1 destroyer and 1 submarine placed in 112 Sea Zone
            2 artilleries placed in France
            8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
            Germans collect 53 PUs (3 lost to blockades); end with 53 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to 93 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 3.83
    British : 0.67
    Russians : 3.00
    

    Savegame

  • '20 '19

    @TheShrike please use second save fileā€¦made a cockup with my placement :face_with_rolling_eyes:


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 armour and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 fighters and 1 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 3 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 2 : 3/4 hits, 1.67 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            3 fighters moved from Smolensk to Russia
            1 infantry moved from Novosibirsk to Urals
            1 infantry moved from Novosibirsk to Timguska
            8 infantry moved from Samara to Russia
            2 aaGuns and 8 infantry moved from Novosibirsk to Samara
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Vologda
    
        Place Units - Russians
            3 armour and 2 fighters placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 1.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Szechwan to Sikang
            2 bombers moved from Yunnan to Sikang
            2 infantry moved from Kweichow to Shensi
            2 fighters and 2 tactical_bombers moved from Kweichow to Shensi
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            1 marine moved from Dutch New Guinea to 45 Sea Zone
            1 marine moved from Dutch New Guinea to 45 Sea Zone
            1 battleship and 1 marine moved from 45 Sea Zone to 49 Sea Zone
            1 destroyer moved from 6 Sea Zone to 32 Sea Zone
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 31 Sea Zone
            1 cruiser and 1 marine moved from 45 Sea Zone to 49 Sea Zone
            2 marines moved from 49 Sea Zone to Solomon Islands
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            2 artilleries and 4 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 4 infantry, 3 tactical_bombers and 3 transports moved from 45 Sea Zone to 49 Sea Zone
            2 artilleries moved from 49 Sea Zone to Solomon Islands
            4 infantry moved from 49 Sea Zone to Solomon Islands
            1 submarine moved from 6 Sea Zone to 32 Sea Zone
            1 submarine moved from 58 Sea Zone to 73 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Szechwan to Sikang
            2 bombers moved from Yunnan to Sikang
            2 infantry moved from Kweichow to Shensi
            2 fighters and 2 tactical_bombers moved from Kweichow to Shensi
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            1 marine moved from Dutch New Guinea to 45 Sea Zone
            1 marine moved from Dutch New Guinea to 45 Sea Zone
            1 battleship and 1 marine moved from 45 Sea Zone to 49 Sea Zone
            1 destroyer moved from 6 Sea Zone to 32 Sea Zone
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 31 Sea Zone
            1 cruiser and 1 marine moved from 45 Sea Zone to 49 Sea Zone
            2 marines moved from 49 Sea Zone to Solomon Islands
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            2 artilleries and 4 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 4 infantry, 3 tactical_bombers and 3 transports moved from 45 Sea Zone to 49 Sea Zone
            2 artilleries moved from 49 Sea Zone to Solomon Islands
            4 infantry moved from 49 Sea Zone to Solomon Islands
            1 submarine moved from 6 Sea Zone to 32 Sea Zone
            1 submarine moved from 58 Sea Zone to 73 Sea Zone
    
        Combat - Japanese
            Battle in New Britain
            Battle in Midway
            Battle in Wake Island
            Battle in Solomon Islands
            Battle in 32 Sea Zone
                Japanese attack with 1 destroyer and 2 submarines
                Americans defend with 2 submarines
                    Japanese roll dice for 2 submarines in 32 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Americans lost in 32 Sea Zone
                    Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 32 Sea Zone
                Japanese win, taking New Britain from ANZAC, taking Midway from Americans, taking Wake Island from Americans, taking Solomon Islands from ANZAC with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
                Casualties for Americans: 2 submarines
            Battle in Sikang
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shensi, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery and 1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Kweichow to Szechwan
            2 aaGuns, 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers moved from Yunnan to Burma
            3 mech_infantrys moved from Kweichow to Burma
            2 fighters and 2 tactical_bombers moved from Shensi to Burma
            2 bombers moved from Sikang to French Indo China
            2 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Olgiy to Yenisey
            1 armour and 2 mech_infantrys moved from Shantung to Kweichow
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in Shantung
            1 armour and 2 mech_infantrys placed in Kwangtung
            1 armour and 2 mech_infantrys placed in French Indo China
            2 artilleries and 2 infantry placed in Japan
            1 carrier and 1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Chinese : -0.67
    Japanese : 1.83
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Szechwan to Sikang
            2 bombers moved from Yunnan to Sikang
            2 infantry moved from Kweichow to Shensi
            2 fighters and 2 tactical_bombers moved from Kweichow to Shensi
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            1 marine moved from Dutch New Guinea to 45 Sea Zone
            1 marine moved from Dutch New Guinea to 45 Sea Zone
            1 battleship and 1 marine moved from 45 Sea Zone to 49 Sea Zone
            1 destroyer moved from 6 Sea Zone to 32 Sea Zone
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 31 Sea Zone
            1 cruiser and 1 marine moved from 45 Sea Zone to 49 Sea Zone
            2 marines moved from 49 Sea Zone to Solomon Islands
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            2 artilleries and 4 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 4 infantry, 3 tactical_bombers and 3 transports moved from 45 Sea Zone to 49 Sea Zone
            2 artilleries moved from 49 Sea Zone to Solomon Islands
            4 infantry moved from 49 Sea Zone to Solomon Islands
            1 submarine moved from 6 Sea Zone to 32 Sea Zone
            1 submarine moved from 58 Sea Zone to 73 Sea Zone
    
        Combat - Japanese
            Battle in New Britain
            Battle in Midway
            Battle in Wake Island
            Battle in Solomon Islands
            Battle in 32 Sea Zone
                Japanese attack with 1 destroyer and 2 submarines
                Americans defend with 2 submarines
                    Japanese roll dice for 2 submarines in 32 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Americans lost in 32 Sea Zone
                    Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 32 Sea Zone
                Japanese win, taking New Britain from ANZAC, taking Midway from Americans, taking Wake Island from Americans, taking Solomon Islands from ANZAC with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
                Casualties for Americans: 2 submarines
            Battle in Sikang
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shensi, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery and 1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Kweichow to Szechwan
            2 aaGuns, 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers moved from Yunnan to Burma
            3 mech_infantrys moved from Kweichow to Burma
            2 fighters and 2 tactical_bombers moved from Shensi to Burma
            2 bombers moved from Sikang to French Indo China
            2 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Olgiy to Yenisey
            1 armour and 2 mech_infantrys moved from Shantung to Kweichow
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in Shantung
            1 armour and 2 mech_infantrys placed in Kwangtung
            1 armour and 2 mech_infantrys placed in French Indo China
            2 artilleries and 2 infantry placed in Japan
            1 carrier and 1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to 93 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Chinese : -0.67
    Japanese : 1.83
    

    Savegame

  • '20 '19

    @TheShrike please use second japanese save file to show the german edit on placement thanks


  • TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 armour, 1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
            1 bomber moved from Gibraltar to 96 Sea Zone
            1 bomber moved from Gibraltar to 94 Sea Zone
            1 submarine moved from 93 Sea Zone to 94 Sea Zone
            3 armour, 2 artilleries, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 7 infantry, 2 tactical_bombers and 6 transports moved from 91 Sea Zone to 93 Sea Zone
            3 armour, 2 artilleries and 7 infantry moved from 93 Sea Zone to Southern France
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 bomber moved from Eastern United States to 104 Sea Zone
            1 bomber moved from Eastern United States to 104 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 32 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            2 fighters moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from 26 Sea Zone to 32 Sea Zone
            1 fighter moved from Hawaiian Islands to 32 Sea Zone
            1 fighter moved from Hawaiian Islands to 31 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 32 Sea Zone
    

    Savegame

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