Scramble from:
Scotland to 114? UK to 113? France to Normandy?Wiz (X) vs The Shrike (L) BM3 G1
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TripleA Move Summary: Italians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Baltic States to Karelia Italians take Karelia from Russians 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Alexandria to Egypt 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 2 fighters moved from 97 Sea Zone to Egypt 1 artillery moved from Algeria to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 2 infantry moved from Tunisia to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Baltic States to Karelia Italians take Karelia from Russians 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Alexandria to Egypt 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 2 fighters moved from 97 Sea Zone to Egypt 1 artillery moved from Algeria to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 2 infantry moved from Tunisia to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 2 artilleries, 2 fighters and 6 infantry British defend with 2 armour, 2 artilleries, 1 harbour, 1 mech_infantry and 2 tactical_bombers Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 6 infantry in Egypt, round 2 : 4/11 hits, 3.50 expected hits British roll dice for 2 armour, 2 artilleries, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 4/7 hits, 3.00 expected hits 1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 2 artilleries owned by the British, 4 infantry owned by the Italians and 2 armour owned by the British lost in Egypt Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Egypt, round 3 : 2/7 hits, 2.83 expected hits British roll dice for 1 tactical_bomber in Egypt, round 3 : 0/1 hits, 0.50 expected hits 1 tactical_bomber owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 34 Casualties for Italians: 4 infantry Casualties for British: 2 armour, 2 artilleries, 1 mech_infantry and 2 tactical_bombers Non Combat Move - Italians 1 carrier moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from Egypt to 98 Sea Zone 1 bomber moved from Germany to Southern Italy 1 armour moved from Baltic States to Belarus 2 aaGuns and 2 infantry moved from Eastern Poland to Belarus Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 destroyer and 1 submarine placed in 97 Sea Zone 2 artilleries and 1 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -0.00 British : 0.50
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 infantry moved from New South Wales to Queensland 1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone 1 infantry and 1 transport moved from 85 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil ANZAC take Brazil from Neutral_Allies Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 infantry moved from New South Wales to Queensland 1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone 1 infantry and 1 transport moved from 85 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil ANZAC take Brazil from Neutral_Allies Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 destroyers, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 108 Sea Zone to 106 Sea Zone 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 infantry moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Novgorod to Finland 1 bomber moved from Eastern Poland to Finland 1 bomber moved from Eastern Poland to Vyborg 1 mech_infantry moved from Novgorod to Vyborg 3 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Novgorod to Smolensk 2 fighters and 2 tactical_bombers moved from Eastern Poland to Smolensk 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 armour and 2 mech_infantrys moved from Novgorod to Archangel
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 destroyers, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 108 Sea Zone to 106 Sea Zone 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 infantry moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Novgorod to Finland 1 bomber moved from Eastern Poland to Finland 1 bomber moved from Eastern Poland to Vyborg 1 mech_infantry moved from Novgorod to Vyborg 3 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Novgorod to Smolensk 2 fighters and 2 tactical_bombers moved from Eastern Poland to Smolensk 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 armour and 2 mech_infantrys moved from Novgorod to Archangel Combat - Germans Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Finland Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Finland, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Finland Germans roll dice for 1 bomber and 1 mech_infantry in Finland, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 mech_infantry in Finland, round 4 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Finland, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Finland Germans roll dice for 1 bomber in Finland, round 5 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Finland, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Finland Russians win with no units remaining. Battle score for attacker is -17 Casualties for Germans: 1 bomber and 2 mech_infantrys Casualties for Russians: 1 infantry Battle in Vyborg Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Vyborg, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vyborg Germans win, taking Vyborg from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Archangel Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Smolensk Germans attack with 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 3 infantry Germans roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Smolensk, round 2 : 3/8 hits, 3.00 expected hits Russians roll dice for 3 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 bomber moved from Vyborg to Novgorod 2 infantry moved from Algeria to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 tactical_bomber moved from 94 Sea Zone to Western Germany 1 fighter moved from Western Germany to 98 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 tactical_bomber moved from 94 Sea Zone to 98 Sea Zone 1 infantry moved from Southern France to Northern Italy 1 submarine moved from 109 Sea Zone to 119 Sea Zone 1 submarine moved from 109 Sea Zone to 123 Sea Zone 1 destroyer moved from 127 Sea Zone to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from Smolensk to Belarus 1 fighter moved from Western Ukraine to Belarus 1 tactical_bomber moved from Western Ukraine to Belarus 3 aaGuns, 4 armour, 11 artilleries, 22 infantry and 7 mech_infantrys moved from Eastern Poland to Belarus 3 armour and 6 mech_infantrys moved from Germany to Eastern Poland 5 armour moved from Novgorod to Belarus Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 1 destroyer placed in 93 Sea Zone 1 destroyer placed in 112 Sea Zone 3 infantry placed in France 1 armour and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -2.67 British : 0.67 Russians : 1.33
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@TheShrike Unbelievable rolling in finland :anguished:
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 5 armour and 3 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 artillery, 1 fighter and 1 infantry moved from Bryansk to Western Ukraine 1 artillery and 1 infantry moved from Bryansk to Ukraine 1 artillery and 1 infantry moved from Bryansk to Smolensk 1 fighter moved from Russia to Smolensk 1 infantry moved from Vologda to Nenetsia 1 fighter moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Ukraine to Russia 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Russia to Vologda 1 infantry moved from Bryansk to Smolensk 4 aaGuns, 7 armour and 17 infantry moved from Bryansk to Russia 8 infantry moved from Novosibirsk to Samara 2 aaGuns and 10 infantry moved from Timguska to Novosibirsk Place Units - Russians 5 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 1.33
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 factory_minors, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Yenisey from Russians Japanese take Evenkiyskiy from Russians 1 infantry moved from Dzavhan to Olgiy Japanese take Olgiy from Russians 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Kweichow to Kansu 1 fighter and 1 tactical_bomber moved from Chahar to Kansu 1 submarine moved from 6 Sea Zone to 32 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from 35 Sea Zone to 33 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry moved from Java to 42 Sea Zone 1 marine moved from Borneo to 43 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 battleship and 1 marine moved from 44 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 cruiser and 1 marine moved from 43 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 submarine moved from 45 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 factory_minors, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Yenisey from Russians Japanese take Evenkiyskiy from Russians 1 infantry moved from Dzavhan to Olgiy Japanese take Olgiy from Russians 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Kweichow to Kansu 1 fighter and 1 tactical_bomber moved from Chahar to Kansu 1 submarine moved from 6 Sea Zone to 32 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from 35 Sea Zone to 33 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry moved from Java to 42 Sea Zone 1 marine moved from Borneo to 43 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 battleship and 1 marine moved from 44 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 cruiser and 1 marine moved from 43 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 submarine moved from 45 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 33 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Dutch New Guinea Battle in 32 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking Dutch New Guinea from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 80 Sea Zone Japanese attack with 1 submarine French defend with 1 destroyer Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Kansu Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Kweichow 3 mech_infantrys moved from Shantung to Kweichow 1 aaGun moved from Kweichow to Yunnan 1 aaGun moved from Kwangsi to Yunnan 1 infantry moved from Shan State to Yunnan 1 artillery and 1 infantry moved from French Indo China to Yunnan 2 infantry moved from Kwangtung to Kwangsi 3 artilleries moved from Kweichow to Yunnan 3 infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Kansu to Kweichow 1 fighter and 1 tactical_bomber moved from Siam to Kweichow 1 fighter moved from Buryatia to 6 Sea Zone 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Siberia to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 33 Sea Zone to 45 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone 2 destroyers moved from 44 Sea Zone to 45 Sea Zone 1 submarine moved from 42 Sea Zone to 58 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 45 Sea Zone 2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone 1 factory_minor placed in French Indo China 1 factory_minor placed in Kwangtung 1 armour and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
French : 0.67 Chinese : -0.67 Japanese : -0.17
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 bombers, 2 carriers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 armour, 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 1 artillery, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour, 1 artillery and 5 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone 1 bomber moved from United Kingdom to 93 Sea Zone 1 bomber moved from United Kingdom to 94 Sea Zone 1 submarine moved from 25 Sea Zone to 32 Sea Zone 1 submarine moved from 26 Sea Zone to 32 Sea Zone Combat - Americans Battle in Morocco
Combat Hit Differential Summary :
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Submerge in 32?
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@TheShrike odd move…but yes submerge please
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Yes, I realized it as soon as I did it, but too late.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 bombers, 2 carriers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 armour, 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 1 artillery, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour, 1 artillery and 5 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone 1 bomber moved from United Kingdom to 93 Sea Zone 1 bomber moved from United Kingdom to 94 Sea Zone 1 submarine moved from 25 Sea Zone to 32 Sea Zone 1 submarine moved from 26 Sea Zone to 32 Sea Zone Combat - Americans Battle in Morocco Battle in 93 Sea Zone Americans attack with 1 bomber and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 93 Sea Zone Americans win, taking Morocco from Germans, taking 93 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 94 Sea Zone Americans attack with 1 bomber and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 32 Sea Zone Americans attack with 2 submarines Japanese defend with 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 2 submarines in 32 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Non Combat Move - Americans 1 bomber moved from 94 Sea Zone to Gibraltar 1 bomber moved from 93 Sea Zone to Gibraltar 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 bombers placed in Eastern United States 1 destroyer and 1 submarine placed in 101 Sea Zone 2 carriers placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.33 Americans : 0.67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Tsinghai to Shensi 12 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 12 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 12 infantry in Kansu, round 2 : 2/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 12 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 bombers, 2 carriers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 armour, 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 1 artillery, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour, 1 artillery and 5 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone 1 bomber moved from United Kingdom to 93 Sea Zone 1 bomber moved from United Kingdom to 94 Sea Zone 1 submarine moved from 25 Sea Zone to 32 Sea Zone 1 submarine moved from 26 Sea Zone to 32 Sea Zone Combat - Americans Battle in Morocco Battle in 93 Sea Zone Americans attack with 1 bomber and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 93 Sea Zone Americans win, taking Morocco from Germans, taking 93 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 94 Sea Zone Americans attack with 1 bomber and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 32 Sea Zone Americans attack with 2 submarines Japanese defend with 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 2 submarines in 32 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Non Combat Move - Americans 1 bomber moved from 94 Sea Zone to Gibraltar 1 bomber moved from 93 Sea Zone to Gibraltar 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 bombers placed in Eastern United States 1 destroyer and 1 submarine placed in 101 Sea Zone 2 carriers placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Tsinghai to Shensi 12 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 12 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 12 infantry in Kansu, round 2 : 2/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 12 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 destroyer and 6 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 destroyer moved from 106 Sea Zone to 123 Sea Zone British take 106 Sea Zone from Germans 1 bomber moved from Gibraltar to 123 Sea Zone 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 fighter and 1 infantry moved from India to Burma 1 fighter moved from India to Burma 1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 81 Sea Zone to 80 Sea Zone Combat - British Battle in 123 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 123 Sea Zone British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Burma British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to India 1 bomber moved from 123 Sea Zone to Iceland 2 mech_infantrys moved from Trans-Jordan to Iraq 1 infantry moved from Iraq to Trans-Jordan 3 infantry moved from Persia to Iraq Place Units - British 1 destroyer placed in 106 Sea Zone 3 infantry placed in Iraq 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,6,3,2,5,1,4,3,5,6,4,1,5,6 British collect 29 PUs (3 lost to blockades); end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.50 Italians : -0.33 British : -0.17 Americans : 0.67 Chinese : 1.17 Japanese : 0.67
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TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 artillery moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan 1 submarine moved from 97 Sea Zone to 94 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 bomber moved from Southern Italy to Malta 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 artillery moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan 1 submarine moved from 97 Sea Zone to 94 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 bomber moved from Southern Italy to Malta 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta Combat - Italians Battle in Crete Battle in Cyprus Battle in 94 Sea Zone Italians attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 94 Sea Zone Italians win, taking Crete from Neutral_Allies, taking Cyprus from British with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Malta Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 aaGun and 1 infantry AA fire in Malta : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 1 fighter British defend with 1 infantry Italians roll dice for 1 artillery and 1 fighter in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan retreated to Anglo Egyptian Sudan British win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery Battle in Trans-Jordan Italians attack with 1 artillery and 1 fighter British defend with 1 infantry Italians roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 2 : 2/2 hits, 0.83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Trans-Jordan to Egypt 2 cruisers and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 battleship and 1 carrier moved from 98 Sea Zone to 99 Sea Zone 1 bomber moved from Malta to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 armour moved from Karelia to Belarus Place Units - Italians 1 factory_minor placed in Egypt 1 destroyer placed in 97 Sea Zone 1 artillery and 2 infantry placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : 1.00 AA fire in Malta : : -0.17
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa Combat - ANZAC Battle in French West Africa Non Combat Move - ANZAC 3 fighters and 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4 ANZAC collect 11 PUs (2 lost to blockades); end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :