K. I did some edits, but happened to click done, so it’s in the beginning of Italy’s turn. I’ll travel during the weekend, so won’t be able to respond for a few days after about 3 h from now. Love this game, so am eager to answer always! :laughing:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 1
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
2 fighters moved from Scotland to 111 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 cruiser and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in 111 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 battleship and 1 submarine
British roll dice for 1 destroyer and 3 fighters in 111 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Germans and 1 submarine owned by the Germans lost in 111 Sea Zone
British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 1 battleship and 1 submarine
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for British: 1 submarine
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in 96 Sea Zone
British attack with 1 cruiser, 1 fighter and 1 submarine
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British win with 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Ethiopia
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/4 hits, 1,00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
British roll dice for 1 artillery and 1 mech_infantry in Ethiopia, round 4 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 artillery owned by the British lost in Ethiopia
British win, taking Ethiopia from Italians with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
3 infantry moved from Malaya to Shan State
2 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 infantry moved from Alexandria to Egypt
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to India
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
3 aaGuns, 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber moved from India to Burma
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
1 bomber moved from 97 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Malta
1 tactical_bomber moved from 97 Sea Zone to Malta
1 fighter moved from 97 Sea Zone to Malta
3 fighters moved from 111 Sea Zone to Scotland
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 aaGun moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Ontario to Quebec
Place Units - British
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 37 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 76 Sea Zone: 1 destroyer
EDIT: Removing units owned by Chinese from Burma: 1 fighter
EDIT: Adding units owned by Chinese to Shensi: 1 fighter
EDIT: Adding units owned by British to India: 3 aaGuns, 1 artillery and 3 infantry
EDIT: Removing units owned by British from Burma: 3 aaGuns, 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 1
Combat Move - Italians
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 armour and 2 infantry moved from Albania to Yugoslavia
1 fighter moved from Southern Italy to 96 Sea Zone
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 cruiser and 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone
Italians roll dice for 2 fighters in 96 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 1 destroyer
Casualties for British: 1 cruiser and 1 submarine
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 cruiser and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber and 1 cruiser in 93 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 destroyer owned by the French, 1 cruiser owned by the French and 1 submarine owned by the Italians lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 14
Casualties for Italians: 1 submarine
Casualties for French: 1 cruiser and 1 destroyer
Battle in Yugoslavia
Italians attack with 2 armour, 2 artilleries and 4 infantry
Neutral_Allies defend with 3 infantry
Italians roll dice for 2 armour, 2 artilleries and 4 infantry in Yugoslavia, round 2 : 2/8 hits, 2,67 expected hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 2 armour, 2 artilleries and 3 infantry in Yugoslavia, round 3 : 2/7 hits, 2,50 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 3 infantry
Non Combat Move - Italians
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Northern Italy
2 aaGuns and 6 infantry moved from Southern Italy to Northern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
2 fighters moved from 96 Sea Zone to Southern Italy
1 artillery moved from Libya to Tobruk
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,2
Italians collect 5 PUs (6 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians : 0,00
British : -0,17
French : 0,17
Neutral_Allies : 0,67
Dice Statistics:
Total
1 was rolled 41 times
2 was rolled 66 times
3 was rolled 65 times
4 was rolled 31 times
5 was rolled 30 times
6 was rolled 53 times
Average roll : 3,357
Median : 3,000
Variance : 4,559
Standard Deviation : 2,135
Total rolls : 286
Null / Other
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3,333
Median : 3,000
Variance : 1,220
Standard Deviation : 1,104
Total rolls : 42
Germans Combat
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3,567
Median : 3,000
Variance : 0,710
Standard Deviation : 0,842
Total rolls : 67
British Combat
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3,333
Median : 3,000
Variance : 1,220
Standard Deviation : 1,104
Total rolls : 42
Italians Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3,719
Median : 3,000
Variance : 2,301
Standard Deviation : 1,517
Total rolls : 32
French Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2,826
Median : 2,000
Variance : 0,765
Standard Deviation : 0,875
Total rolls : 23
Americans Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,800
Median : 4,000
Variance : 0,708
Standard Deviation : 0,842
Total rolls : 5
ANZAC Combat
3 was rolled 2 times
Average roll : 3,000
Median : 3,000
Variance : 3,333
Standard Deviation : 1,826
Total rolls : 2
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2,667
Median : 3,000
Variance : 0,938
Standard Deviation : 0,968
Total rolls : 9
Chinese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3,235
Median : 3,000
Variance : 0,677
Standard Deviation : 0,823
Total rolls : 17
UK_Pacific Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 2
Japanese Combat
1 was rolled 5 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3,178
Median : 3,000
Variance : 1,625
Standard Deviation : 1,275
Total rolls : 45
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 1
Combat Move - Italians
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 armour and 2 infantry moved from Albania to Yugoslavia
1 fighter moved from Southern Italy to 96 Sea Zone
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 cruiser and 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone
Italians roll dice for 2 fighters in 96 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 1 destroyer
Casualties for British: 1 cruiser and 1 submarine
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 cruiser and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber and 1 cruiser in 93 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 destroyer owned by the French, 1 cruiser owned by the French and 1 submarine owned by the Italians lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 14
Casualties for Italians: 1 submarine
Casualties for French: 1 cruiser and 1 destroyer
Battle in Yugoslavia
Italians attack with 2 armour, 2 artilleries and 4 infantry
Neutral_Allies defend with 3 infantry
Italians roll dice for 2 armour, 2 artilleries and 4 infantry in Yugoslavia, round 2 : 2/8 hits, 2,67 expected hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 2 armour, 2 artilleries and 3 infantry in Yugoslavia, round 3 : 2/7 hits, 2,50 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 3 infantry
Non Combat Move - Italians
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Northern Italy
2 aaGuns and 6 infantry moved from Southern Italy to Northern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
2 fighters moved from 96 Sea Zone to Southern Italy
1 artillery moved from Libya to Tobruk
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,2
Italians collect 5 PUs (6 lost to blockades); end with 5 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern France: 2 aaGuns
EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,00
British : -0,17
French : 0,17
Neutral_Allies : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 1
Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from New Zealand to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 1 cruiser and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 62 Sea Zone
ANZAC win, taking 62 Sea Zone from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 62 Sea Zone to Queensland
2 aaGuns and 2 infantry moved from New South Wales to Queensland
2 fighters moved from 62 Sea Zone to Queensland
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 1
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Algeria
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
1 cruiser moved from 112 Sea Zone to 114 Sea Zone
1 armour moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 fighter moved from Northern Italy to 97 Sea Zone
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 6/10 hits, 6,00 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Battle in 114 Sea Zone
Germans attack with 1 cruiser, 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Western Germany
2 aaGuns, 3 artilleries and 16 infantry moved from Poland to Baltic States
1 aaGun moved from Poland to Eastern Poland
5 infantry moved from Romania to Eastern Poland
2 artilleries and 1 infantry moved from Romania to Eastern Poland
1 armour moved from Romania to Baltic States
4 infantry moved from Bulgaria to Romania
1 armour moved from Bulgaria to Eastern Poland
3 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
3 armour moved from France to Germany
2 armour moved from France to Germany
2 mech_infantrys moved from Southern France to Western Germany
1 infantry moved from Norway to Finland
1 bomber moved from 97 Sea Zone to Western Germany
1 bomber moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from 114 Sea Zone to Western Germany
1 fighter moved from 114 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to Western Germany
1 fighter moved from 97 Sea Zone to Southern Italy
Place Units - Germans
3 artilleries, 1 fighter and 3 infantry placed in Western Germany
1 infantry placed in France
3 armour placed in Germany
1 destroyer placed in 112 Sea Zone
1 submarine placed in 93 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 40 PUs (3 lost to blockades); end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 0,33
British : 0,17
Russians : 0,50
Dice Statistics:
Total
1 was rolled 34 times
2 was rolled 58 times
3 was rolled 63 times
4 was rolled 30 times
5 was rolled 34 times
6 was rolled 49 times
Average roll : 3,444
Median : 3,000
Variance : 3,653
Standard Deviation : 1,911
Total rolls : 268
Null / Other
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3,667
Median : 3,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 3
Germans Combat
1 was rolled 9 times
2 was rolled 15 times
3 was rolled 18 times
4 was rolled 10 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3,575
Median : 3,000
Variance : 0,726
Standard Deviation : 0,852
Total rolls : 80
British Combat
1 was rolled 4 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 11 times
Average roll : 3,571
Median : 3,000
Variance : 1,707
Standard Deviation : 1,307
Total rolls : 42
Italians Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3,719
Median : 3,000
Variance : 2,301
Standard Deviation : 1,517
Total rolls : 32
French Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2,826
Median : 2,000
Variance : 0,765
Standard Deviation : 0,875
Total rolls : 23
Americans Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,800
Median : 4,000
Variance : 0,708
Standard Deviation : 0,842
Total rolls : 5
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,167
Median : 4,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2,667
Median : 3,000
Variance : 0,938
Standard Deviation : 0,968
Total rolls : 9
Chinese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3,235
Median : 3,000
Variance : 0,677
Standard Deviation : 0,823
Total rolls : 17
UK_Pacific Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 2
Russians Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3,667
Median : 3,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 3
Japanese Combat
1 was rolled 5 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3,217
Median : 3,000
Variance : 1,407
Standard Deviation : 1,186
Total rolls : 46
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Combat Move - Russians
1 artillery and 11 infantry moved from Belarus to Eastern Poland
3 armour moved from Novgorod to Eastern Poland
3 armour moved from Ukraine to Eastern Poland
1 artillery and 8 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Eastern Poland
Russians attack with 7 armour, 2 artilleries and 19 infantry
Germans defend with 1 aaGun, 1 armour, 2 artilleries and 6 infantry
Russians roll dice for 7 armour, 2 artilleries and 19 infantry in Eastern Poland, round 2 : 4/28 hits, 7,67 expected hits
Germans roll dice for 1 aaGun, 1 armour, 2 artilleries and 6 infantry in Eastern Poland, round 2 : 3/9 hits, 3,17 expected hits
3 infantry owned by the Russians, 1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Eastern Poland
16 infantry owned by the Russians, 7 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Western Ukraine
Germans win with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 3 infantry
Casualties for Germans: 1 aaGun and 3 infantry
Non Combat Move - Russians
2 aaGuns moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 infantry moved from Novgorod to Belarus
4 infantry moved from Novgorod to Archangel
2 fighters and 1 tactical_bomber moved from Novgorod to Caucasus
2 aaGuns moved from Belarus to Archangel
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Shan State
4 fighters and 4 tactical_bombers moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
Purchase Units - Japanese
Japanese buy 1 airfield and 2 factory_minors; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Java
Battle in Sumatra
Battle in Celebes
Battle in Shan State
Japanese attack with 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers in Shan State, round 2 : 10/14 hits, 7,50 expected hits
UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State
Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Celebes from Dutch with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 aaGun and 6 infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
2 bombers moved from Shan State to French Indo China
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Shan State to 41 Sea Zone
1 fighter moved from Shan State to 41 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Manchuria
2 fighters and 4 tactical_bombers moved from Shan State to French Indo China
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Anhwe to Kwangsi
1 artillery and 1 infantry moved from Anhwe to Hunan
1 fighter moved from 43 Sea Zone to French Indo China
1 tactical_bomber moved from 43 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Japan
Place Units - Japanese
1 airfield and 1 factory_minor placed in French Indo China
1 factory_minor placed in Shantung
Turn Complete - Japanese
Japanese collect 54 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Combat Move - Americans
1 bomber moved from United Kingdom to Southern France
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Southern France
Americans attack with 1 bomber
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 2 aaGuns
AA fire in Southern France : 0/1 hits, 0,17 expected hits
2 aaGuns owned by the Italians lost in Southern France
Americans win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns
Non Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 86 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to Central United States
2 fighters moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 bomber placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
4 infantry moved from Yunnan to Hunan
1 fighter moved from Shensi to Hunan
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 3 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 4 : 0/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 5 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Hunan, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 artillery and 4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Thanks! Appreciate it. I don’t like it either, but I was a bit hasty trying to get the round moving forward. Didn’t look close enough at all that Japanese air when executing the Chinese. Haven’t met a JDOW1 before, so you’ve taken me a bit by surprise. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 infantry, 2 marines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Non Combat Move - Japanese
1 infantry moved from Jehol to Chahar
3 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Hunan to Yunnan
1 infantry moved from Jehol to Anhwe
2 carriers moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Korea to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from Korea to Manchuria
2 fighters moved from Kwangsi to Manchuria
1 infantry moved from Jehol to Chahar
1 artillery moved from Hunan to Kweichow
1 aaGun and 3 infantry moved from Jehol to Chahar
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from Kwangsi to Anhwe
2 tactical_bombers moved from Kwangsi to Anhwe
1 fighter moved from Kwangsi to Anhwe
1 tactical_bomber moved from Kwangsi to Anhwe
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter moved from Kwangsi to 36 Sea Zone
Place Units - Japanese
3 transports placed in 6 Sea Zone
3 infantry placed in Manchuria
2 marines placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Finland
Germans take Finland from Russians
1 mech_infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Bessarabia to Ukraine
1 tactical_bomber moved from Bessarabia to Western Ukraine
2 bombers moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Karelia
Germans attack with 1 mech_infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Ukraine
Germans attack with 2 bombers, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 1/6 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
2 aaGuns, 2 armour, 5 artilleries and 26 infantry moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Bessarabia to Bryansk
1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
2 bombers moved from Western Ukraine to Novgorod
1 tactical_bomber moved from Ukraine to Bryansk
5 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Novgorod to Bryansk
2 mech_infantrys moved from Novgorod to Nenetsia
1 armour and 3 mech_infantrys moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Nenetsia
1 submarine moved from 112 Sea Zone to 119 Sea Zone
2 fighters and 1 tactical_bomber moved from Norway to Novgorod
3 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Southern France to France
Place Units - Germans
3 infantry placed in France
1 fighter and 1 mech_infantry placed in Western Germany
3 mech_infantrys placed in Germany
2 artilleries and 1 fighter placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 49 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 6 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Eastern Persia to India
1 fighter moved from Persia to India
1 fighter moved from Persia to India
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in India
Americans attack with 1 armour and 2 fighters
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans roll dice for 1 armour and 2 fighters in India, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in India, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Americans lost in India
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in India
Americans win, taking India from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from India to West India
10 infantry moved from Central United States to 101 Sea Zone
10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
10 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 4 submarines and 3 transports placed in 101 Sea Zone
6 infantry placed in Central United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from West India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Non Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
3 aaGuns, 1 armour, 3 artilleries, 1 bomber, 4 fighters, 4 infantry, 11 mech_infantrys and 1 tactical_bomber moved from West India to India
1 mech_infantry moved from Persia to West India
1 mech_infantry moved from Persia to West India
1 mech_infantry moved from Persia to West India
1 armour moved from Persia to West India
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Belgian Congo to Egypt
Place Units - British
3 submarines placed in 98 Sea Zone
1 destroyer placed in 110 Sea Zone
2 mech_infantrys placed in Union of South Africa
1 fighter placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 fighter moved from Northwest Persia to Tambov
1 tactical_bomber moved from Northwest Persia to Samara
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 10 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 16 PUs