Wizmark (X) vs Sovietishcat (L)

  • '19

    @wizmark just to let you know I edited a fighter and took my usa bomber as casualty for the battle of Greece, clicked too fast…

  • '19

    @wizmark starting to have bad rolls again… If I keep going like this the allies wont last long :white_frowning_face:

  • '20 '19

    TripleA Turn Summary: Italians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Italians
            Italians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 99 Sea Zone to 98 Sea Zone
    
        Non Combat Move - Italians
            1 armour moved from Northern Italy to Southern France
            1 mech_infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            5 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 1 mech_infantry
            EDIT: Adding units owned by Italians to Albania: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
            Italians collect 9 PUs (4 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            4 carriers, 3 destroyers, 7 fighters and 4 submarines moved from 33 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to French Indo China
            1 fighter moved from Caroline Islands to 35 Sea Zone
            1 fighter moved from Caroline Islands to Philippines
            3 submarines moved from 54 Sea Zone to 35 Sea Zone
            2 submarines moved from 62 Sea Zone to 46 Sea Zone
            1 fighter moved from India to West India
            1 fighter moved from 35 Sea Zone to French Indo China
            1 fighter moved from Philippines to 35 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 bombers placed in Queensland
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            4 carriers, 3 destroyers, 7 fighters and 4 submarines moved from 33 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to French Indo China
            1 fighter moved from Caroline Islands to 35 Sea Zone
            1 fighter moved from Caroline Islands to Philippines
            3 submarines moved from 54 Sea Zone to 35 Sea Zone
            2 submarines moved from 62 Sea Zone to 46 Sea Zone
            1 fighter moved from India to West India
            1 fighter moved from 35 Sea Zone to French Indo China
            1 fighter moved from Philippines to 35 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 bombers placed in Queensland
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
            1 infantry moved from Iraq to Turkey
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from Turkey: 1 infantry
            EDIT: Adding units owned by French to Persia: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 22

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Southern France to 110 Sea Zone
            1 infantry moved from Tambov to Bryansk
            1 mech_infantry moved from Russia to Bryansk
            3 mech_infantrys moved from Volgograd to Rostov
            2 mech_infantrys moved from Russia to Kazakhstan
            1 armour moved from Volgograd to Kazakhstan
            2 infantry moved from Volgograd to Caucasus
            1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
            1 armour moved from Volgograd to Kazakhstan
            1 bomber moved from Volgograd to Caucasus
            1 fighter moved from Volgograd to Bryansk
            1 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            2 fighters moved from Southern France to Normandy Bordeaux
            1 fighter moved from Western Germany to 110 Sea Zone
            2 mech_infantrys moved from Eastern Persia to Persia
            1 bomber moved from Volgograd to Rostov
            1 artillery moved from Volgograd to Caucasus
            11 bombers moved from Volgograd to Persia
            1 fighter moved from Volgograd to Persia
            1 fighter moved from Volgograd to Kazakhstan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Southern France to 110 Sea Zone
            1 infantry moved from Tambov to Bryansk
            1 mech_infantry moved from Russia to Bryansk
            3 mech_infantrys moved from Volgograd to Rostov
            2 mech_infantrys moved from Russia to Kazakhstan
            1 armour moved from Volgograd to Kazakhstan
            2 infantry moved from Volgograd to Caucasus
            1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
            1 armour moved from Volgograd to Kazakhstan
            1 bomber moved from Volgograd to Caucasus
            1 fighter moved from Volgograd to Bryansk
            1 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            2 fighters moved from Southern France to Normandy Bordeaux
            1 fighter moved from Western Germany to 110 Sea Zone
            2 mech_infantrys moved from Eastern Persia to Persia
            1 bomber moved from Volgograd to Rostov
            1 artillery moved from Volgograd to Caucasus
            11 bombers moved from Volgograd to Persia
            1 fighter moved from Volgograd to Persia
            1 fighter moved from Volgograd to Kazakhstan
    
        Combat - Germans
            Battle in Persia
                Germans attack with 11 bombers, 1 fighter and 2 mech_infantrys
                British defend with 1 artillery, 1 factory_minor and 2 infantry; French defend with 1 infantry
                    Germans roll dice for 11 bombers, 1 fighter and 2 mech_infantrys in Persia, round 2 : 8/14 hits, 8.17 expected hits
                    British roll dice for 1 artillery and 3 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
                    1 fighter owned by the Germans, 1 infantry owned by the French, 1 artillery owned by the British and 2 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 11 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 fighter
                Casualties for British: 1 artillery and 2 infantry
                Casualties for French: 1 infantry
            Battle in Kazakhstan
                Germans attack with 2 armour, 1 fighter and 2 mech_infantrys
                British defend with 2 mech_infantrys
                    Germans roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 2/5 hits, 1.83 expected hits
                    British roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 2 mech_infantrys
            Battle in Caucasus
                Germans attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Caucasus, round 2 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Normandy Bordeaux
                Germans attack with 2 fighters and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Bryansk
                Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 0/5 hits, 2.00 expected hits
                    British roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 3 : 2/4 hits, 1.83 expected hits
                    British roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Bryansk
                Germans win, taking Bryansk from British with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Rostov
                Germans attack with 1 bomber and 3 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 bomber and 3 mech_infantrys in Rostov, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber and 3 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov
                    Germans roll dice for 1 bomber and 1 mech_infantry in Rostov, round 4 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            2 fighters moved from 110 Sea Zone to Southern France
            2 fighters moved from Normandy Bordeaux to Southern France
            1 armour and 1 mech_infantry moved from France to Southern France
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Yugoslavia to Bessarabia
            1 bomber moved from Rostov to Western Germany
            1 bomber moved from Caucasus to Western Germany
            11 bombers moved from Persia to Volgograd
            1 fighter moved from Kazakhstan to Volgograd
            2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
            3 armour and 3 mech_infantrys moved from Yugoslavia to Albania
            6 mech_infantrys moved from Volgograd to Caucasus
            6 artilleries moved from Volgograd to Caucasus
            1 aaGun and 14 armour moved from Volgograd to Caucasus
            8 armour moved from Volgograd to Kazakhstan
            1 armour moved from Volgograd to Caucasus
            1 armour moved from Kazakhstan to Caucasus
    
        Place Units - Germans
            1 fighter placed in Western Germany
            1 destroyer placed in 112 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry placed in France
            1 armour, 1 infantry and 1 mech_infantry placed in Southern France
            3 mech_infantrys placed in Russia
            3 infantry placed in Western Ukraine
            2 armour and 1 mech_infantry placed in Volgograd
            3 infantry placed in Western Germany
            1 infantry and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 76 PUs; end with 76 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 0.33
    Americans : -0.67
    Russians : 0.67
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Combat Move - Russians
            22 artilleries moved from Turkey to Iraq
            2 armour moved from Turkey to Iraq
            2 infantry moved from Turkey to Northwest Persia
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 22

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Purchase Units - Japanese
            Japanese buy 3 armour and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship moved from 6 Sea Zone to 19 Sea Zone
                  Japanese take 19 Sea Zone from Americans
            1 marine moved from Shantung to 19 Sea Zone
            1 battleship and 1 marine moved from 19 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from Shantung to Jehol
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
            1 fighter and 1 tactical_bomber moved from Shantung to Manchuria
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Siberia
            1 infantry moved from Shantung to Jehol
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            2 fighters and 1 tactical_bomber moved from Shantung to 20 Sea Zone
            1 fighter moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from 6 Sea Zone to Siberia
    

    Savegame

  • '20 '19

    @Sovietishcat scramble sz 20?

  • '19

    @wizmark no scramble

  • '20 '19

    TripleA Turn Summary: Japanese round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Purchase Units - Japanese
            Japanese buy 3 armour and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship moved from 6 Sea Zone to 19 Sea Zone
                  Japanese take 19 Sea Zone from Americans
            1 marine moved from Shantung to 19 Sea Zone
            1 battleship and 1 marine moved from 19 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from Shantung to Jehol
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
            1 fighter and 1 tactical_bomber moved from Shantung to Manchuria
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Siberia
            1 infantry moved from Shantung to Jehol
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            2 fighters and 1 tactical_bomber moved from Shantung to 20 Sea Zone
            1 fighter moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from 6 Sea Zone to Siberia
    
        Combat - Japanese
            Battle in Korea
            Battle in Manchuria
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 0/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Manchuria, round 3 : 3/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
                Japanese win, taking Korea from Americans, taking Manchuria from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for Americans: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 cruiser in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 cruiser
            Battle in Siberia
                Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Americans defend with 1 marine
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 marine in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Siberia
                Japanese win, taking Siberia from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Americans: 1 marine
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from ANZAC with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Jehol
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 armour
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Siberia to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            1 fighter moved from 20 Sea Zone to 6 Sea Zone
            1 fighter moved from 20 Sea Zone to Shantung
            1 tactical_bomber moved from Manchuria to Shantung
            1 fighter and 1 tactical_bomber moved from Jehol to Shantung
            1 armour moved from Shantung to Manchuria
    
        Place Units - Japanese
            3 armour placed in Shantung
            1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 22 PUs; end with 22 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Chinese : 0.83
    Japanese : -1.67
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 22

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 destroyer, 2 fighters, 6 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Kwangtung to Korea
            1 armour moved from Buryatia to Yenisey
                  Americans take Yakut S.S.R. from Germans
                  Americans take Yenisey from Germans
            1 fighter moved from Turkey to Cyprus
            1 fighter moved from Turkey to Crete
            1 marine moved from Malta to 96 Sea Zone
            1 cruiser and 1 marine moved from 96 Sea Zone to 99 Sea Zone
                  Americans take 99 Sea Zone from Italians
            1 marine moved from 99 Sea Zone to Greece
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 infantry moved from Spain to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
            1 infantry moved from Spain to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sicily
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            3 fighters and 3 tactical_bombers moved from Spain to 110 Sea Zone
            2 fighters moved from Spain to 109 Sea Zone
            2 infantry moved from Spain to Normandy Bordeaux
            1 fighter moved from Turkey to Cyprus
            6 fighters moved from Spain to Normandy Bordeaux
            2 fighters moved from Spain to 110 Sea Zone
            1 infantry moved from Spain to Normandy Bordeaux
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 destroyer, 2 fighters, 6 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Kwangtung to Korea
            1 armour moved from Buryatia to Yenisey
                  Americans take Yakut S.S.R. from Germans
                  Americans take Yenisey from Germans
            1 fighter moved from Turkey to Cyprus
            1 fighter moved from Turkey to Crete
            1 marine moved from Malta to 96 Sea Zone
            1 cruiser and 1 marine moved from 96 Sea Zone to 99 Sea Zone
                  Americans take 99 Sea Zone from Italians
            1 marine moved from 99 Sea Zone to Greece
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 infantry moved from Spain to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
            1 infantry moved from Spain to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sicily
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            3 fighters and 3 tactical_bombers moved from Spain to 110 Sea Zone
            2 fighters moved from Spain to 109 Sea Zone
            2 infantry moved from Spain to Normandy Bordeaux
            1 fighter moved from Turkey to Cyprus
            6 fighters moved from Spain to Normandy Bordeaux
            2 fighters moved from Spain to 110 Sea Zone
            1 infantry moved from Spain to Normandy Bordeaux
    
        Combat - Americans
            Battle in Greece
            Battle in Sicily
            Battle in Sardinia
            Battle in Crete
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 artillery
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Crete, round 2 : 1/3 hits, 1,17 expected hits
                    Italians roll dice for 1 artillery in Crete, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Crete
                Americans win, taking Greece from Italians, taking Sicily from Italians, taking Sardinia from Italians, taking Crete from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in Normandy Bordeaux
                Americans attack with 6 fighters and 3 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 6 fighters and 3 infantry in Normandy Bordeaux, round 2 : 5/9 hits, 3,50 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 6 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Cyprus
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 cruiser in Cyprus, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Cyprus, round 2 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Cyprus
                Americans win, taking Cyprus from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in 109 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 5 fighters and 3 tactical_bombers
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/9 hits, 4,83 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
                Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer and 1 submarine
            Battle in Korea
                Americans attack with 1 fighter
                Japanese defend with 1 marine
                    Americans roll dice for 1 fighter in Korea, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 marine in Korea, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in Korea
                Americans win with 1 fighter remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - Americans
            1 fighter moved from Korea to Amur
            5 carriers moved from 96 Sea Zone to 92 Sea Zone
            10 fighters moved from 96 Sea Zone to 94 Sea Zone
            10 fighters moved from 94 Sea Zone to 92 Sea Zone
            3 fighters moved from Normandy Bordeaux to Gibraltar
            5 fighters and 3 tactical_bombers moved from 110 Sea Zone to Spain
            1 infantry moved from Spain to Gibraltar
            2 fighters moved from 109 Sea Zone to Spain
            3 fighters moved from Normandy Bordeaux to Spain
            1 fighter moved from Cyprus to Turkey
            1 fighter moved from Cyprus to Syria
            4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 armour and 4 infantry moved from 91 Sea Zone to Spain
            1 fighter moved from Gibraltar to Spain
            1 fighter moved from Crete to Turkey
            2 fighters moved from Eastern United States to Spain
            1 fighter moved from Spain to Gibraltar
            3 fighters moved from 92 Sea Zone to Spain
            2 fighters moved from 92 Sea Zone to Spain
    
        Place Units - Americans
            1 destroyer placed in 91 Sea Zone
            2 fighters placed in Spain
            5 transports placed in 101 Sea Zone
            4 armour and 4 infantry placed in Eastern United States
            2 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Italians : 0,67
    Americans : 3,50
    Japanese : -0,33
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 22

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
            1 artillery and 2 infantry moved from Anhwe to Jehol
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Szechwan to Shensi
            1 fighter moved from Kiangsu to Jehol
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
            1 artillery and 2 infantry moved from Anhwe to Jehol
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Szechwan to Shensi
            1 fighter moved from Kiangsu to Jehol
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Jehol, round 2 : 1/5 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Jehol, round 3 : 1/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Jehol to Kiangsu
    
        Place Units - Chinese
            2 artilleries and 5 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,00
    Japanese : -1,00
    

    Savegame

  • '19

    TripleA Move Summary: British round 22

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Combat Move - British
            1 infantry moved from West India to Afghanistan
                  British take Afghanistan from Germans
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Germans
            1 artillery and 2 infantry moved from Iraq to Persia
            6 fighters moved from Turkey to Persia
            2 armour moved from Ukraine to Rostov
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 destroyer, 2 fighters, 6 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Kwangtung to Korea
            1 armour moved from Buryatia to Yenisey
                  Americans take Yakut S.S.R. from Germans
                  Americans take Yenisey from Germans
            1 fighter moved from Turkey to Cyprus
            1 fighter moved from Turkey to Crete
            1 marine moved from Malta to 96 Sea Zone
            1 cruiser and 1 marine moved from 96 Sea Zone to 99 Sea Zone
                  Americans take 99 Sea Zone from Italians
            1 marine moved from 99 Sea Zone to Greece
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 infantry moved from Spain to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
            1 infantry moved from Spain to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sicily
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            3 fighters and 3 tactical_bombers moved from Spain to 110 Sea Zone
            2 fighters moved from Spain to 109 Sea Zone
            2 infantry moved from Spain to Normandy Bordeaux
            1 fighter moved from Turkey to Cyprus
            6 fighters moved from Spain to Normandy Bordeaux
            2 fighters moved from Spain to 110 Sea Zone
            1 infantry moved from Spain to Normandy Bordeaux
    
        Combat - Americans
            Battle in Greece
            Battle in Sicily
            Battle in Sardinia
            Battle in Crete
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 artillery
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Crete, round 2 : 1/3 hits, 1,17 expected hits
                    Italians roll dice for 1 artillery in Crete, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Crete
                Americans win, taking Greece from Italians, taking Sicily from Italians, taking Sardinia from Italians, taking Crete from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in Normandy Bordeaux
                Americans attack with 6 fighters and 3 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 6 fighters and 3 infantry in Normandy Bordeaux, round 2 : 5/9 hits, 3,50 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 6 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Cyprus
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 cruiser in Cyprus, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Cyprus, round 2 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Cyprus
                Americans win, taking Cyprus from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in 109 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 5 fighters and 3 tactical_bombers
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/9 hits, 4,83 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
                Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer and 1 submarine
            Battle in Korea
                Americans attack with 1 fighter
                Japanese defend with 1 marine
                    Americans roll dice for 1 fighter in Korea, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 marine in Korea, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in Korea
                Americans win with 1 fighter remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - Americans
            1 fighter moved from Korea to Amur
            5 carriers moved from 96 Sea Zone to 92 Sea Zone
            10 fighters moved from 96 Sea Zone to 94 Sea Zone
            10 fighters moved from 94 Sea Zone to 92 Sea Zone
            3 fighters moved from Normandy Bordeaux to Gibraltar
            5 fighters and 3 tactical_bombers moved from 110 Sea Zone to Spain
            1 infantry moved from Spain to Gibraltar
            2 fighters moved from 109 Sea Zone to Spain
            3 fighters moved from Normandy Bordeaux to Spain
            1 fighter moved from Cyprus to Turkey
            1 fighter moved from Cyprus to Syria
            4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 armour and 4 infantry moved from 91 Sea Zone to Spain
            1 fighter moved from Gibraltar to Spain
            1 fighter moved from Crete to Turkey
            2 fighters moved from Eastern United States to Spain
            1 fighter moved from Spain to Gibraltar
            3 fighters moved from 92 Sea Zone to Spain
            2 fighters moved from 92 Sea Zone to Spain
    
        Place Units - Americans
            1 destroyer placed in 91 Sea Zone
            2 fighters placed in Spain
            5 transports placed in 101 Sea Zone
            4 armour and 4 infantry placed in Eastern United States
            2 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
            1 artillery and 2 infantry moved from Anhwe to Jehol
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Szechwan to Shensi
            1 fighter moved from Kiangsu to Jehol
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Jehol, round 2 : 1/5 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Jehol, round 3 : 1/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Jehol to Kiangsu
    
        Place Units - Chinese
            2 artilleries and 5 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
    
        Purchase Units - British
            British buy 3 armour, 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from West India to Afghanistan
                  British take Afghanistan from Germans
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Germans
            1 artillery and 2 infantry moved from Iraq to Persia
            6 fighters moved from Turkey to Persia
            2 armour moved from Ukraine to Rostov
    
        Combat - British
            Battle in Persia
                British attack with 1 artillery, 6 fighters and 2 infantry
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    British roll dice for 1 artillery, 6 fighters and 2 infantry in Persia, round 2 : 3/9 hits, 3,83 expected hits
                    Germans roll dice for 2 mech_infantrys in Persia, round 2 : 1/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Persia
                British win, taking Persia from Germans with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Rostov
                British attack with 2 armour
                Germans defend with 1 mech_infantry
                    British roll dice for 2 armour in Rostov, round 2 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Rostov
                British win, taking Rostov from Germans with 1 armour remaining. Battle score for attacker is -2
                Casualties for British: 1 armour
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            6 fighters moved from Persia to Iraq
            1 mech_infantry moved from West India to Turkmenistan
            5 mech_infantrys moved from India to Eastern Persia
            1 mech_infantry moved from West India to Eastern Persia
            1 artillery and 8 infantry moved from West India to India
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            3 armour placed in Iraq
            2 artilleries and 1 infantry placed in Saudi Arabia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
            British collect 36 PUs (3 lost to blockades); end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 6 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1
            UK_Pacific collect 19 PUs (1 lost to blockades); end with 19 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
            Some Units in India change ownership: 2 artilleries and 6 infantry
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Italians : 0,67
    British : 0,17
    Americans : 3,50
    Chinese : -1,00
    Japanese : -1,33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Italians round 22

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 98 Sea Zone to 99 Sea Zone
            1 fighter moved from Southern France to 99 Sea Zone
            4 armour, 3 infantry and 1 mech_infantry moved from Albania to Greece
            1 fighter moved from Southern France to 99 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 98 Sea Zone to 99 Sea Zone
            1 fighter moved from Southern France to 99 Sea Zone
            4 armour, 3 infantry and 1 mech_infantry moved from Albania to Greece
            1 fighter moved from Southern France to 99 Sea Zone
    
        Combat - Italians
            Battle in Greece
                Italians attack with 4 armour, 3 infantry and 1 mech_infantry
                Americans defend with 1 marine
                    Italians roll dice for 4 armour, 3 infantry and 1 mech_infantry in Greece, round 2 : 3/8 hits, 2.67 expected hits
                    Americans roll dice for 1 marine in Greece, round 2 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Americans and 1 infantry owned by the Italians lost in Greece
                Italians win, taking Greece from Americans with 4 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 marine
            Battle in 99 Sea Zone
                Italians attack with 2 fighters and 1 submarine
                Americans defend with 1 cruiser and 2 transports
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 fighters in 99 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Italians lost in 99 Sea Zone
                    Italians roll dice for 2 fighters in 99 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 cruiser and 2 transports in 99 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Italians lost in 99 Sea Zone
                    Italians roll dice for 1 fighter in 99 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 cruiser and 2 transports in 99 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Italians lost in 99 Sea Zone
                Americans win with 1 cruiser and 2 transports remaining. Battle score for attacker is -26
                Casualties for Italians: 2 fighters and 1 submarine
    
        Non Combat Move - Italians
            5 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
            Italians collect 6 PUs (7 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.50
    Americans : 2.17
    

    Savegame

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