Wizmark (X) vs Sovietishcat (L)

  • '19

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 armour and 2 mech_infantrys moved from Szechwan to Hunan
    
        Combat - Russians
            Battle in Hunan
                Russians attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 armour and 2 mech_infantrys in Hunan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Hunan, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Hunan, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Hunan, round 5 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Hunan
                Russians win, taking Hunan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Sikang to Kazakhstan
            2 infantry moved from Sikang to Kazakhstan
            2 aaGuns and 12 infantry moved from Sikang to Szechwan
            2 fighters moved from Northwest Persia to Russia
    
        Place Units - Russians
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 6 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Russians : -1,33
    Japanese : -0,33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from Siberia to Soviet Far East
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 35 Sea Zone to 45 Sea Zone
            1 submarine moved from 79 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from Suiyuyan to Tsinghai
                  Japanese take Tsinghai from Chinese
            2 mech_infantrys moved from Shantung to Hunan
            1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
            1 armour moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 armour moved from Kweichow to Shensi
            1 bomber moved from Shantung to Shensi
            1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
            1 tactical_bomber moved from Anhwe to Shensi
            1 fighter moved from Anhwe to Hunan
            1 tactical_bomber moved from Shantung to Hunan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from Siberia to Soviet Far East
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 35 Sea Zone to 45 Sea Zone
            1 submarine moved from 79 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from Suiyuyan to Tsinghai
                  Japanese take Tsinghai from Chinese
            2 mech_infantrys moved from Shantung to Hunan
            1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
            1 armour moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 armour moved from Kweichow to Shensi
            1 bomber moved from Shantung to Shensi
            1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
            1 tactical_bomber moved from Anhwe to Shensi
            1 fighter moved from Anhwe to Hunan
            1 tactical_bomber moved from Shantung to Hunan
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Soviet Far East
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Soviet Far East, round 3 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 1 mech_infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Hunan
                Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Hunan, round 2 : 4/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in Shensi
                Japanese attack with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Shensi, round 2 : 2/5 hits, 3.00 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in 25 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 destroyer moved from 3 Sea Zone to 5 Sea Zone
            1 fighter and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Chahar to Suiyuyan
            1 armour moved from Shantung to Chahar
            1 fighter moved from Shantung to 19 Sea Zone
            1 fighter moved from Hunan to 19 Sea Zone
            1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
            2 artilleries moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung
            1 bomber moved from Shensi to Anhwe
            1 fighter and 2 tactical_bombers moved from Shensi to Anhwe
            1 fighter and 2 tactical_bombers moved from Hunan to Anhwe
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            2 submarines placed in 20 Sea Zone
            1 infantry placed in Kwangtung
            1 armour, 1 artillery and 1 infantry placed in Shantung
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : -0.50
    Russians : 0.00
    Japanese : 0.83
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 destroyers moved from 101 Sea Zone to 104 Sea Zone
            1 fighter and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from Gibraltar to 104 Sea Zone
            2 bombers moved from Queensland to Java
            1 destroyer and 1 fighter moved from 54 Sea Zone to 41 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 mech_infantry moved from Morocco to Tunisia
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
            1 destroyer moved from 30 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 fighter moved from 54 Sea Zone to 45 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 destroyers moved from 101 Sea Zone to 104 Sea Zone
            1 fighter and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from Gibraltar to 104 Sea Zone
            2 bombers moved from Queensland to Java
            1 destroyer and 1 fighter moved from 54 Sea Zone to 41 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 mech_infantry moved from Morocco to Tunisia
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
            1 destroyer moved from 30 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 fighter moved from 54 Sea Zone to 45 Sea Zone
    
        Combat - Americans
            Battle in Java
                Americans attack with 2 bombers
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 bombers in Java, round 2 : 2/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Java
                Americans win with 1 bomber remaining. Battle score for attacker is -5
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 41 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                Americans win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 104 Sea Zone
                Americans attack with 2 destroyers, 2 fighters and 2 tactical_bombers
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer and 1 submarine
            Battle in Tunisia
                Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
                Italians defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 0,83 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Tunisia
                    Americans roll dice for 1 artillery and 1 mech_infantry in Tunisia, round 3 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 armour in Tunisia, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 45 Sea Zone to Dutch New Guinea
            1 bomber moved from Java to Sumatra
            1 fighter moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            1 battleship moved from 54 Sea Zone to 26 Sea Zone
            1 carrier moved from 54 Sea Zone to 26 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 carriers, 6 destroyers, 6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
    
        Place Units - Americans
            2 fighters placed in Eastern United States
            3 destroyers and 1 submarine placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Italians : -0,33
    Americans : 0,00
    Japanese : -0,17
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            1 artillery and 1 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            1 artillery and 1 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Hunan
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Kweichow from Japanese, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
            3 artilleries and 8 infantry moved from Yunnan to Kwangsi
    
        Place Units - Chinese
            3 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,17
    Japanese : -0,33
    

    Savegame

  • '19

    TripleA Move Summary: British round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - British
            1 mech_infantry moved from Yunnan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 armour moved from Yunnan to Kwangtung
            1 armour moved from French Indo China to Kwangtung
            1 armour moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Malta
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 destroyers moved from 101 Sea Zone to 104 Sea Zone
            1 fighter and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from Gibraltar to 104 Sea Zone
            2 bombers moved from Queensland to Java
            1 destroyer and 1 fighter moved from 54 Sea Zone to 41 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 mech_infantry moved from Morocco to Tunisia
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
            1 destroyer moved from 30 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 fighter moved from 54 Sea Zone to 45 Sea Zone
    
        Combat - Americans
            Battle in Java
                Americans attack with 2 bombers
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 bombers in Java, round 2 : 2/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Java
                Americans win with 1 bomber remaining. Battle score for attacker is -5
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 41 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                Americans win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 104 Sea Zone
                Americans attack with 2 destroyers, 2 fighters and 2 tactical_bombers
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer and 1 submarine
            Battle in Tunisia
                Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
                Italians defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 0,83 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Tunisia
                    Americans roll dice for 1 artillery and 1 mech_infantry in Tunisia, round 3 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 armour in Tunisia, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 45 Sea Zone to Dutch New Guinea
            1 bomber moved from Java to Sumatra
            1 fighter moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            1 battleship moved from 54 Sea Zone to 26 Sea Zone
            1 carrier moved from 54 Sea Zone to 26 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 carriers, 6 destroyers, 6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
    
        Place Units - Americans
            2 fighters placed in Eastern United States
            3 destroyers and 1 submarine placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            1 artillery and 1 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Hunan
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Kweichow from Japanese, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
            3 artilleries and 8 infantry moved from Yunnan to Kwangsi
    
        Place Units - Chinese
            3 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 artillery, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Yunnan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 armour moved from Yunnan to Kwangtung
            1 armour moved from French Indo China to Kwangtung
            1 armour moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Malta
    
        Combat - British
            Battle in Kwangtung
                British attack with 2 armour
                Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 2 armour in Kwangtung, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                    British roll dice for 2 armour in Kwangtung, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                British win, taking Kwangtung from Japanese with 2 armour remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Malta
                British attack with 1 armour and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 1 infantry in Malta, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Malta
                    British roll dice for 1 armour in Malta, round 3 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour in Malta, round 4 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 infantry in Malta, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the British lost in Malta
                Italians win with no units remaining. Battle score for attacker is -6
                Casualties for British: 1 armour and 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 submarine moved from 92 Sea Zone to 110 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 armour and 2 infantry moved from Northwest Persia to Iraq
            2 armour and 1 mech_infantry moved from Egypt to Iraq
            1 armour moved from India to Eastern Persia
            1 infantry moved from India to Burma
            1 fighter moved from Persia to Russia
            1 fighter moved from Persia to Iraq
            3 infantry moved from French Indo China to Kwangsi
            1 aaGun moved from Yunnan to Kwangsi
            2 aaGuns moved from French Indo China to Kwangsi
            1 infantry moved from Malaya to Shan State
            1 infantry moved from French Indo China to Kwangsi
            2 artilleries and 8 infantry moved from French Indo China to Yunnan
            1 infantry moved from French Indo China to Yunnan
    
        Place Units - British
            3 transports placed in 110 Sea Zone
            1 artillery and 2 infantry placed in Iraq
            1 infantry placed in Persia
            British undo move 3.
            1 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
            British collect 32 PUs (1 lost to blockades); end with 32 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in French Indo China
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,1,2
            UK_Pacific collect 10 PUs (6 lost to blockades); end with 10 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 armour
                Some Units in French Indo China change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Italians : 0,67
    British : -0,67
    Americans : 0,00
    Chinese : -0,17
    Japanese : -1,50
    

    Savegame

  • '20 '19

    TripleA Move Summary: Italians round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Ukraine to 96 Sea Zone
            1 submarine moved from 98 Sea Zone to 94 Sea Zone
            2 artilleries moved from Southern Italy to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
            1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
                  Italians take 93 Sea Zone from British
            2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
            2 fighters moved from Southern Italy to 92 Sea Zone
    

    Savegame

  • '20 '19

    @Sovietishcat scramble in sz 92?

  • '19

    @wizmark No scrambles!

  • '20 '19

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Ukraine to 96 Sea Zone
            1 submarine moved from 98 Sea Zone to 94 Sea Zone
            2 artilleries moved from Southern Italy to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
            1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
                  Italians take 93 Sea Zone from British
            2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
            2 fighters moved from Southern Italy to 92 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 96 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 94 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 94 Sea Zone
                    Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Italians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 92 Sea Zone
                Italians attack with 1 destroyer, 2 fighters, 1 submarine and 2 transports
                Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 92 Sea Zone
                Italians win with 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Gibraltar
                Italians attack with 2 artilleries and 2 infantry
                British defend with 1 airfield, 1 harbour and 1 infantry; French defend with 1 fighter
                    Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Gibraltar, round 2 : 2/2 hits, 1.00 expected hits
                    1 infantry owned by the British and 2 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 2 artilleries in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Italians lost in Gibraltar
                    Italians roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter in Gibraltar, round 4 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter in Gibraltar, round 5 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Italians lost in Gibraltar
                British win with 1 fighter remaining. Battle score for attacker is -11
                Casualties for Italians: 2 artilleries and 2 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from 92 Sea Zone to Southern France
            1 fighter moved from 96 Sea Zone to Malta
            2 mech_infantrys moved from Ukraine to Caucasus
            1 artillery and 1 infantry moved from Rostov to Caucasus
            1 fighter moved from Ukraine to Caucasus
            1 aaGun moved from Ukraine to Rostov
            1 aaGun moved from Western Ukraine to Ukraine
    
        Place Units - Italians
            1 artillery placed in Northern Italy
            1 destroyer and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    British : 1.00
    Americans : -0.33
    

    Savegame

  • '20 '19

    @Sovietishcat Unbelievable! you had a 6% chance according to the computer to win the battle in gibraltar!!!

  • '19

    TripleA Move Summary: ANZAC round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from Queensland to 37 Sea Zone
            1 infantry moved from Alexandria to Tobruk
                  ANZAC take Tobruk from Italians
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from Queensland to 37 Sea Zone
            1 infantry moved from Alexandria to Tobruk
                  ANZAC take Tobruk from Italians
    
        Combat - ANZAC
            Battle in Java
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 marine
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 marine in Celebes, round 3 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
            1 fighter moved from 37 Sea Zone to Shan State
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 armour placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,17
    Japanese : -0,83
    

    Savegame

  • '19

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from Queensland to 37 Sea Zone
            1 infantry moved from Alexandria to Tobruk
                  ANZAC take Tobruk from Italians
    
        Combat - ANZAC
            Battle in Java
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 marine
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 marine in Celebes, round 3 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
            1 fighter moved from 37 Sea Zone to Shan State
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 armour placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Gibraltar to United Kingdom
            1 infantry moved from Algeria to Tunisia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,17
    Japanese : -0,83
    

    Savegame

  • '19

    @wizmark said in Wizmark (X) vs Sovietishcat (L):

    @Sovietishcat Unbelievable! you had a 6% chance according to the computer to win the battle in gibraltar!!!

    @wizmark I agree I got lucky I am grateful that I am keeping Gil; I should have sent my USA troops there instead of the pacific! Malta stung too; but you shoud have Gil…

  • '19

    @wizmark If you send everything to my fleet in the English channel please scramble and best OOL

  • '20 '19

    TripleA Move Summary: Germans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 5 artilleries, 1 bomber, 1 fighter, 6 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Caucasus to Northwest Persia
            1 submarine moved from 105 Sea Zone to 104 Sea Zone
            3 bombers moved from Western Germany to 104 Sea Zone
            1 submarine moved from 110 Sea Zone to 124 Sea Zone
            2 mech_infantrys moved from Volgograd to Kazakhstan
            1 armour moved from Novosibirsk to Kazakhstan
            1 bomber moved from Bryansk to Kazakhstan
            1 mech_infantry moved from Vologda to Kazakhstan
            1 bomber moved from Bryansk to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Bryansk to Northwest Persia
            1 bomber moved from Western Germany to 104 Sea Zone
    

    Savegame

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