@max334 Lone AA guns satisfy the land unit requirement for that NO, however Germany also needs to control Normandy and Holland at the beginning on their turn, I didn’t attack Normandy G1 so won’t be able to get it until next round.
Wizmark (X) vs Sovietishcat (L)
-
TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - British 1 armour moved from Northwest Persia to Caucasus Russians take Caucasus from Italians 1 armour moved from Caucasus to Volgograd 1 armour and 1 mech_infantry moved from Northwest Persia to Rostov 1 fighter moved from Russia to Volgograd 1 bomber moved from Russia to Volgograd 1 fighter moved from Russia to Rostov 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 armour moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 armour moved from Siam to French Indo China 2 artilleries and 13 infantry moved from Shan State to French Indo China 1 infantry moved from Yunnan to French Indo China 1 submarine moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from Yunnan to French Indo China
-
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 2 destroyers moved from 91 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 103 Sea Zone 1 destroyer moved from 103 Sea Zone to 108 Sea Zone 1 destroyer moved from 108 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone Combat - Americans Battle in 109 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 104 Sea Zone Americans attack with 2 destroyers, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer and 1 submarine Americans roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone 5 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 8 bombers moved from Dutch New Guinea to Queensland 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 destroyers moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from Persia to Russia Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 2 destroyers placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 marine placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Shensi 1 fighter moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Szechwan 1 fighter moved from Szechwan to Yunnan 2 artilleries and 10 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 2 fighters and 1 marine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Northwest Persia to Caucasus Russians take Caucasus from Italians 1 armour moved from Caucasus to Volgograd 1 armour and 1 mech_infantry moved from Northwest Persia to Rostov 1 fighter moved from Russia to Volgograd 1 bomber moved from Russia to Volgograd 1 fighter moved from Russia to Rostov 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 armour moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 armour moved from Siam to French Indo China 2 artilleries and 13 infantry moved from Shan State to French Indo China 1 infantry moved from Yunnan to French Indo China 1 submarine moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from Yunnan to French Indo China Combat - British Battle in Volgograd British attack with 1 armour, 1 bomber and 1 fighter Germans defend with 1 armour and 1 factory_minor British roll dice for 1 armour, 1 bomber and 1 fighter in Volgograd, round 2 : 3/3 hits, 1,67 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Rostov British attack with 1 armour, 1 fighter and 1 mech_infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Rostov British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 3 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Rostov British win, taking Rostov from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in French Indo China British attack with 1 armour, 2 artilleries and 16 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 4 infantry British roll dice for 1 armour, 2 artilleries and 16 infantry in French Indo China, round 2 : 7/19 hits, 4,17 expected hits Japanese roll dice for 1 artillery and 4 infantry in French Indo China, round 2 : 3/5 hits, 1,67 expected hits 4 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 armour, 2 artilleries and 13 infantry remaining. Battle score for attacker is 7 Casualties for British: 3 infantry Casualties for Japanese: 1 artillery and 4 infantry Non Combat Move - British 1 fighter moved from Volgograd to Russia 1 fighter moved from Rostov to Russia 1 bomber moved from Volgograd to Russia 5 fighters and 1 tactical_bomber moved from Persia to Russia 3 fighters and 1 tactical_bomber moved from Szechwan to Russia 2 armour moved from Iraq to Egypt 1 mech_infantry moved from Ethiopia to Egypt 1 aaGun moved from Shan State to French Indo China 1 aaGun moved from Shan State to French Indo China 1 aaGun moved from Shan State to Yunnan 1 armour moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 armour and 1 mech_infantry moved from India to Yunnan 1 infantry moved from Burma to Yunnan Place Units - British 2 fighters placed in Persia 1 marine placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2 British collect 31 PUs (2 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2 UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Germans : -0,17 British : 4,83 Italians : -1,00 Americans : 1,67 Chinese : 1,17 Japanese : 1,00
-
TripleA Move Summary: Italians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Bryansk to Rostov 1 fighter moved from Ukraine to Rostov 1 fighter moved from Southern Italy to Rostov
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Bryansk to Rostov 1 fighter moved from Ukraine to Rostov 1 fighter moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 armour and 1 mech_infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Rostov Italians win, taking Rostov from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Battle in Tunisia Italians attack with 1 armour and 1 mech_infantry Americans defend with 1 mech_infantry Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 artilleries moved from Tobruk to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Southern Italy 2 artilleries moved from 97 Sea Zone to Southern Italy 2 mech_infantrys moved from Romania to Ukraine 2 fighters moved from Rostov to Ukraine 1 aaGun and 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.67 Americans : -0.33 Russians : -0.83
-
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 infantry placed in Queensland 2 transports placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2 ANZAC collect 12 PUs (2 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 infantry placed in Queensland 2 transports placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2 ANZAC collect 12 PUs (2 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery, 1 bomber, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Yakut S.S.R. to Amur Germans take Buryatia from Russians Germans take Amur from Russians 1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone 3 bombers moved from Western Germany to 104 Sea Zone 2 bombers moved from Bryansk to Novosibirsk 1 infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Vologda to Novosibirsk 1 armour moved from Yenisey to Novosibirsk 1 mech_infantry moved from Bryansk to Volgograd 3 fighters and 3 tactical_bombers moved from Bryansk to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 3 armour moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 armour moved from Bryansk to Caucasus 5 mech_infantrys moved from Bryansk to Caucasus 1 bomber moved from Western Germany to 104 Sea Zone 2 bombers moved from Western Germany to 104 Sea Zone
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery, 1 bomber, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Yakut S.S.R. to Amur Germans take Buryatia from Russians Germans take Amur from Russians 1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone 3 bombers moved from Western Germany to 104 Sea Zone 2 bombers moved from Bryansk to Novosibirsk 1 infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Vologda to Novosibirsk 1 armour moved from Yenisey to Novosibirsk 1 mech_infantry moved from Bryansk to Volgograd 3 fighters and 3 tactical_bombers moved from Bryansk to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 3 armour moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 armour moved from Bryansk to Caucasus 5 mech_infantrys moved from Bryansk to Caucasus 1 bomber moved from Western Germany to 104 Sea Zone 2 bombers moved from Western Germany to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 6 bombers, 1 destroyer and 1 submarine Americans defend with 2 destroyers Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 6 bombers and 1 destroyer in 104 Sea Zone, round 2 : 5/7 hits, 4.33 expected hits Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Americans lost in 104 Sea Zone Germans win with 6 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 16 Casualties for Americans: 2 destroyers Battle in Novosibirsk Germans attack with 1 armour, 2 bombers, 1 infantry and 1 mech_infantry Russians defend with 1 armour and 2 infantry Germans roll dice for 1 armour, 2 bombers, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/5 hits, 2.17 expected hits Russians roll dice for 1 armour and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Novosibirsk, round 3 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 armour and 1 infantry in Novosibirsk, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk Germans roll dice for 1 armour and 2 bombers in Novosibirsk, round 4 : 2/3 hits, 1.83 expected hits Russians roll dice for 1 armour in Novosibirsk, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 1 armour and 2 infantry Battle in Volgograd Germans attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers British defend with 1 armour; Russians defend with 1 factory_minor Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 : 4/8 hits, 3.83 expected hits Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Germans 1 infantry moved from Tambov to Samara 1 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Novgorod to Vologda 1 armour moved from Novgorod to Bryansk 3 armour moved from Western Ukraine to Bryansk 3 tactical_bombers moved from Volgograd to Bryansk 3 fighters moved from Volgograd to Bryansk 1 fighter moved from Western Germany to Bryansk 6 bombers moved from 104 Sea Zone to Western Germany 2 bombers moved from Novosibirsk to Bryansk 1 fighter moved from Western Germany to Bryansk Place Units - Germans 1 artillery and 1 infantry placed in France 1 bomber placed in Western Germany 2 armour and 1 mech_infantry placed in Novgorod 2 armour and 1 mech_infantry placed in Western Ukraine 2 armour and 1 mech_infantry placed in Ukraine 1 submarine placed in 105 Sea Zone 1 submarine placed in 110 Sea Zone 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 70 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : -0.50 Americans : -0.67 Russians : -1.00
-
TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 armour and 2 mech_infantrys moved from Szechwan to Hunan
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 armour and 2 mech_infantrys moved from Szechwan to Hunan Combat - Russians Battle in Hunan Russians attack with 1 armour and 2 mech_infantrys Japanese defend with 1 mech_infantry Russians roll dice for 1 armour and 2 mech_infantrys in Hunan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Hunan, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Hunan, round 4 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Hunan, round 5 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Hunan Russians win, taking Hunan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Sikang to Kazakhstan 2 infantry moved from Sikang to Kazakhstan 2 aaGuns and 12 infantry moved from Sikang to Szechwan 2 fighters moved from Northwest Persia to Russia Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 5 PUs; end with 6 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 8 PUs
Combat Hit Differential Summary :
Russians : -1,33 Japanese : -0,33
-
TripleA Move Summary: Japanese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Siberia to Soviet Far East 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 79 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Suiyuyan to Tsinghai Japanese take Tsinghai from Chinese 2 mech_infantrys moved from Shantung to Hunan 1 fighter and 1 tactical_bomber moved from Anhwe to Hunan 1 armour moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 armour moved from Kweichow to Shensi 1 bomber moved from Shantung to Shensi 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 1 tactical_bomber moved from Anhwe to Shensi 1 fighter moved from Anhwe to Hunan 1 tactical_bomber moved from Shantung to Hunan
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Siberia to Soviet Far East 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 79 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Suiyuyan to Tsinghai Japanese take Tsinghai from Chinese 2 mech_infantrys moved from Shantung to Hunan 1 fighter and 1 tactical_bomber moved from Anhwe to Hunan 1 armour moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 armour moved from Kweichow to Shensi 1 bomber moved from Shantung to Shensi 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 1 tactical_bomber moved from Anhwe to Shensi 1 fighter moved from Anhwe to Hunan 1 tactical_bomber moved from Shantung to Hunan Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Soviet Far East Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Soviet Far East, round 3 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 mech_infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Hunan Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Hunan, round 2 : 4/6 hits, 2.67 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Hunan Japanese win, taking Hunan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 armour and 1 mech_infantry Battle in Shensi Japanese attack with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Shensi, round 2 : 2/5 hits, 3.00 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 destroyer moved from 3 Sea Zone to 5 Sea Zone 1 fighter and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Chahar to Suiyuyan 1 armour moved from Shantung to Chahar 1 fighter moved from Shantung to 19 Sea Zone 1 fighter moved from Hunan to 19 Sea Zone 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 2 artilleries moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung 1 bomber moved from Shensi to Anhwe 1 fighter and 2 tactical_bombers moved from Shensi to Anhwe 1 fighter and 2 tactical_bombers moved from Hunan to Anhwe 1 destroyer moved from 6 Sea Zone to 19 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 2 submarines placed in 20 Sea Zone 1 infantry placed in Kwangtung 1 armour, 1 artillery and 1 infantry placed in Shantung 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : -0.50 Russians : 0.00 Japanese : 0.83
-
TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 4 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers moved from 101 Sea Zone to 104 Sea Zone 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 2 bombers moved from Queensland to Java 1 destroyer and 1 fighter moved from 54 Sea Zone to 41 Sea Zone Americans take 42 Sea Zone from Japanese 1 mech_infantry moved from Morocco to Tunisia 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 4 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers moved from 101 Sea Zone to 104 Sea Zone 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 2 bombers moved from Queensland to Java 1 destroyer and 1 fighter moved from 54 Sea Zone to 41 Sea Zone Americans take 42 Sea Zone from Japanese 1 mech_infantry moved from Morocco to Tunisia 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone Combat - Americans Battle in Java Americans attack with 2 bombers Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 bombers in Java, round 2 : 2/2 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Java Americans win with 1 bomber remaining. Battle score for attacker is -5 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery and 1 infantry Battle in 41 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone Americans win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 104 Sea Zone Americans attack with 2 destroyers, 2 fighters and 2 tactical_bombers Germans defend with 1 destroyer and 1 submarine Americans roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer and 1 submarine Battle in Tunisia Americans attack with 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 1 armour and 1 mech_infantry Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Tunisia Americans roll dice for 1 artillery and 1 mech_infantry in Tunisia, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 armour in Tunisia, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 45 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 45 Sea Zone to Dutch New Guinea 1 bomber moved from Java to Sumatra 1 fighter moved from 41 Sea Zone to Sumatra 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 battleship moved from 54 Sea Zone to 26 Sea Zone 1 carrier moved from 54 Sea Zone to 26 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 carriers, 6 destroyers, 6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone Place Units - Americans 2 fighters placed in Eastern United States 3 destroyers and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 0,50 Italians : -0,33 Americans : 0,00 Japanese : -0,17
-
TripleA Move Summary: Chinese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 1 artillery and 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese
-
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 1 artillery and 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Chinese creates battle in territory Kweichow Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Kweichow from Japanese, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 3 artilleries and 8 infantry moved from Yunnan to Kwangsi Place Units - Chinese 3 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -0,17 Japanese : -0,33
-
TripleA Move Summary: British round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - British 1 mech_infantry moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese 1 armour moved from Yunnan to Kwangtung 1 armour moved from French Indo China to Kwangtung 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Malta
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 4 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers moved from 101 Sea Zone to 104 Sea Zone 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 2 bombers moved from Queensland to Java 1 destroyer and 1 fighter moved from 54 Sea Zone to 41 Sea Zone Americans take 42 Sea Zone from Japanese 1 mech_infantry moved from Morocco to Tunisia 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone Combat - Americans Battle in Java Americans attack with 2 bombers Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 bombers in Java, round 2 : 2/2 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Java Americans win with 1 bomber remaining. Battle score for attacker is -5 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery and 1 infantry Battle in 41 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone Americans win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 104 Sea Zone Americans attack with 2 destroyers, 2 fighters and 2 tactical_bombers Germans defend with 1 destroyer and 1 submarine Americans roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer and 1 submarine Battle in Tunisia Americans attack with 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 1 armour and 1 mech_infantry Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Tunisia Americans roll dice for 1 artillery and 1 mech_infantry in Tunisia, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 armour in Tunisia, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 45 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 45 Sea Zone to Dutch New Guinea 1 bomber moved from Java to Sumatra 1 fighter moved from 41 Sea Zone to Sumatra 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 battleship moved from 54 Sea Zone to 26 Sea Zone 1 carrier moved from 54 Sea Zone to 26 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 carriers, 6 destroyers, 6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone Place Units - Americans 2 fighters placed in Eastern United States 3 destroyers and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 1 artillery and 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Chinese creates battle in territory Kweichow Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Kweichow from Japanese, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 3 artilleries and 8 infantry moved from Yunnan to Kwangsi Place Units - Chinese 3 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 1 artillery, 3 infantry and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese 1 armour moved from Yunnan to Kwangtung 1 armour moved from French Indo China to Kwangtung 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Malta Combat - British Battle in Kwangtung British attack with 2 armour Japanese defend with 1 factory_minor, 1 harbour and 2 infantry British roll dice for 2 armour in Kwangtung, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kwangtung British roll dice for 2 armour in Kwangtung, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 2 armour remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Malta British attack with 1 armour and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 infantry in Malta, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malta British roll dice for 1 armour in Malta, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour in Malta, round 4 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Malta, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Malta Italians win with no units remaining. Battle score for attacker is -6 Casualties for British: 1 armour and 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 armour and 2 infantry moved from Northwest Persia to Iraq 2 armour and 1 mech_infantry moved from Egypt to Iraq 1 armour moved from India to Eastern Persia 1 infantry moved from India to Burma 1 fighter moved from Persia to Russia 1 fighter moved from Persia to Iraq 3 infantry moved from French Indo China to Kwangsi 1 aaGun moved from Yunnan to Kwangsi 2 aaGuns moved from French Indo China to Kwangsi 1 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Kwangsi 2 artilleries and 8 infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Yunnan Place Units - British 3 transports placed in 110 Sea Zone 1 artillery and 2 infantry placed in Iraq 1 infantry placed in Persia British undo move 3. 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6 British collect 32 PUs (1 lost to blockades); end with 32 PUs Place Units - UK_Pacific 1 infantry placed in French Indo China 1 armour placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,1,2 UK_Pacific collect 10 PUs (6 lost to blockades); end with 10 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Units Change Ownership Some Units in India change ownership: 1 armour Some Units in French Indo China change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 0,50 Italians : 0,67 British : -0,67 Americans : 0,00 Chinese : -0,17 Japanese : -1,50
-
TripleA Move Summary: Italians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Ukraine to 96 Sea Zone 1 submarine moved from 98 Sea Zone to 94 Sea Zone 2 artilleries moved from Southern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone Italians take 93 Sea Zone from British 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar 2 fighters moved from Southern Italy to 92 Sea Zone
-
@Sovietishcat scramble in sz 92?