@fasthard ok
2019 Wizmark (Allies) vs SixUnder (Axis) BM Game 2
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 75 Sea Zone to 80 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 53 PUs; Germans buy 1 destroyer, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 4 mech_infantrys moved from Eastern Poland to Western Ukraine 3 infantry moved from Bessarabia to Ukraine 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 artillery and 2 infantry moved from Novgorod to Belarus 7 bombers and 1 tactical_bomber moved from Western Germany to 91 Sea Zone 1 fighter moved from 112 Sea Zone to 91 Sea Zone 2 submarines moved from 112 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 3 infantry moved from Norway to 112 Sea Zone 2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 6 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone 2 artilleries and 6 infantry moved from 111 Sea Zone to Scotland Combat - Germans Battle in Scotland
Combat Hit Differential Summary :
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@wizmark ool in sz 91 pleasem crazy but I am going to try it:thinking_face:
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@SixUnder 3 hits on the capitals, destroyer,us carrier, uk carrier,us cruiser,uk cruiser, tac, battleship, fighter.
Risky move…didnt think you would like the odds enough to try it!
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@wizmark said in 2019 Wizmark (Allies) vs SixUnder (Axis) BM Game 2:
@SixUnder 3 hits on the capitals, destroyer,us carrier, uk carrier,us cruiser,uk cruiser, tac, battleship, fighter.
Risky move…didnt think you would like the odds enough to try it!
I dont, but maybe im suicidal?
:relaxed: -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 53 PUs; Germans buy 1 destroyer, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 4 mech_infantrys moved from Eastern Poland to Western Ukraine 3 infantry moved from Bessarabia to Ukraine 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 artillery and 2 infantry moved from Novgorod to Belarus 7 bombers and 1 tactical_bomber moved from Western Germany to 91 Sea Zone 1 fighter moved from 112 Sea Zone to 91 Sea Zone 2 submarines moved from 112 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 3 infantry moved from Norway to 112 Sea Zone 2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 6 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone 2 artilleries and 6 infantry moved from 111 Sea Zone to Scotland Combat - Germans Battle in Scotland Battle in 104 Sea Zone Germans attack with 1 fighter and 2 submarines Americans defend with 1 destroyer Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win, taking Scotland from British with 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 91 Sea Zone Germans attack with 7 bombers, 1 fighter and 1 tactical_bomber British defend with 1 carrier, 1 cruiser and 2 transports; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports Germans roll dice for 7 bombers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 5/9 hits, 5.83 expected hits Units damaged: 1 carrier owned by the British and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports in 91 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits 1 destroyer owned by the Americans, 1 bomber owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone Germans roll dice for 6 bombers in 91 Sea Zone, round 3 : 3/6 hits, 4.00 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 6 transports in 91 Sea Zone, round 3 : 6/6 hits, 3.17 expected hits 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 6 bombers owned by the Germans and 1 carrier owned by the British lost in 91 Sea Zone Americans win with 1 battleship, 1 cruiser, 1 fighter and 6 transports remaining. Battle score for attacker is -42 Casualties for Germans: 7 bombers, 1 fighter and 1 tactical_bomber Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber Casualties for British: 1 carrier 1 fighter owned by the Americans forced to land in Gibraltar Non Combat Move - Germans 1 fighter moved from 104 Sea Zone to 111 Sea Zone 1 aaGun moved from Novgorod to Belarus 5 infantry moved from Germany to Western Germany 3 infantry moved from France to Western Germany 1 fighter moved from Western Ukraine to Western Germany 1 fighter moved from Western Ukraine to Western Germany 1 bomber moved from Western Ukraine to Western Germany Place Units - Germans 1 destroyer and 1 submarine placed in 110 Sea Zone 9 mech_infantrys placed in Germany 1 infantry placed in Novgorod Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -2.67 Americans : 1.33
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield, 2 artilleries and 6 infantry Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 8 infantry Germany : 1 aaGun, 1 factory_major and 9 mech_infantrys Belarus : 1 aaGun, 1 artillery and 2 infantry Karelia : 1 flag Baltic States : 1 flag Vyborg : 1 flag Archangel : 1 flag, 1 infantry Ukraine : 3 infantry Western Ukraine : 2 aaGuns, 11 armour, 3 artilleries, 20 infantry and 17 mech_infantrys Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry 125 Sea Zone : 1 flag 104 Sea Zone : 2 submarines Bulgaria : 1 flag Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flag 110 Sea Zone : 1 destroyer and 1 submarine 111 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 4 transports
Production/PUs Summary :
Germans : 50 / 60 Russians : 24 / 37 Japanese : 61 / 71 Americans : 54 / 80 Chinese : 3 / 4 British : 31 / 43 UK_Pacific : 6 / 9 Italians : 19 / 24 ANZAC : 10 / 16 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 127 times 2 was rolled 154 times 3 was rolled 160 times 4 was rolled 135 times 5 was rolled 133 times 6 was rolled 149 times Average roll : 3.513 Median : 3.000 Variance : 1.011 Standard Deviation : 1.005 Total rolls : 858 Null / Other 1 was rolled 6 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.545 Median : 4.000 Variance : 0.547 Standard Deviation : 0.740 Total rolls : 33 Germans Combat 1 was rolled 16 times 2 was rolled 37 times 3 was rolled 28 times 4 was rolled 28 times 5 was rolled 33 times 6 was rolled 30 times Average roll : 3.669 Median : 4.000 Variance : 1.470 Standard Deviation : 1.212 Total rolls : 172 British Combat 1 was rolled 20 times 2 was rolled 9 times 3 was rolled 24 times 4 was rolled 17 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.269 Median : 3.000 Variance : 1.842 Standard Deviation : 1.357 Total rolls : 93 Italians Combat 1 was rolled 19 times 2 was rolled 13 times 3 was rolled 13 times 4 was rolled 15 times 5 was rolled 13 times 6 was rolled 15 times Average roll : 3.398 Median : 3.000 Variance : 0.314 Standard Deviation : 0.561 Total rolls : 88 Americans Combat 1 was rolled 9 times 2 was rolled 20 times 3 was rolled 16 times 4 was rolled 21 times 5 was rolled 8 times 6 was rolled 10 times Average roll : 3.345 Median : 3.000 Variance : 2.000 Standard Deviation : 1.414 Total rolls : 84 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 29 times 2 was rolled 36 times 3 was rolled 35 times 4 was rolled 30 times 5 was rolled 28 times 6 was rolled 35 times Average roll : 3.503 Median : 3.000 Variance : 0.327 Standard Deviation : 0.572 Total rolls : 193 French Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.323 Median : 3.000 Variance : 0.361 Standard Deviation : 0.601 Total rolls : 31 ANZAC Combat 3 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.000 Median : 3.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Chinese Combat 1 was rolled 12 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 5 times 5 was rolled 12 times 6 was rolled 20 times Average roll : 3.625 Median : 3.000 Variance : 1.612 Standard Deviation : 1.270 Total rolls : 80 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.800 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Russians Combat 1 was rolled 9 times 2 was rolled 7 times 3 was rolled 10 times 4 was rolled 7 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.696 Median : 4.000 Variance : 0.388 Standard Deviation : 0.623 Total rolls : 56
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@wizmark could of been worse i suppose. The last round hurt bad, I was doing really well until i whiffed on 3rd roll of dice :the_horns:
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TripleA Move Summary: Russians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 36 PUs; Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Russia to Archangel 1 fighter moved from Russia to Archangel 2 infantry moved from Smolensk to Belarus 1 artillery moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus 3 infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 5 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Belarus 2 armour moved from Bryansk to Archangel
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 36 PUs; Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Russia to Archangel 1 fighter moved from Russia to Archangel 2 infantry moved from Smolensk to Belarus 1 artillery moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus 3 infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 5 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Belarus 2 armour moved from Bryansk to Archangel Combat - Russians Battle in Belarus Russians attack with 1 artillery, 1 fighter and 6 infantry Germans defend with 1 aaGun, 1 artillery and 2 infantry; Italians defend with 1 armour AA fire in Belarus : 0/1 hits, 0.17 expected hits Russians roll dice for 1 artillery, 1 fighter and 6 infantry in Belarus, round 2 : 1/8 hits, 2.00 expected hits Italians roll dice for 1 aaGun, 1 armour, 1 artillery and 2 infantry in Belarus, round 2 : 3/4 hits, 1.50 expected hits 3 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Belarus Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Belarus, round 3 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Belarus, round 3 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 4 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 armour and 1 artillery in Belarus, round 4 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus Russians roll dice for 1 artillery and 1 fighter in Belarus, round 5 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 armour in Belarus, round 5 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Belarus Russians win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Russians: 1 artillery and 6 infantry Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry Casualties for Italians: 1 armour Battle in Archangel Russians attack with 2 armour, 1 fighter and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Archangel, round 2 : 0/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Archangel, round 3 : 3/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber Italians defend with 1 infantry and 3 mech_infantrys Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Rostov, round 2 : 3/7 hits, 2.00 expected hits Italians roll dice for 1 infantry and 3 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 2 mech_infantrys owned by the Italians and 1 infantry owned by the Italians lost in Rostov Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 3 : 0/5 hits, 1.67 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 4 : 0/5 hits, 1.67 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 5 : 1/5 hits, 1.67 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Italians: 1 infantry and 3 mech_infantrys Non Combat Move - Russians 1 fighter moved from Archangel to Russia 1 fighter moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk 3 infantry moved from Samara to Tambov 3 infantry moved from Novosibirsk to Samara 3 infantry moved from Timguska to Novosibirsk 1 artillery and 5 infantry moved from Russia to Bryansk 2 mech_infantrys moved from Bryansk to Smolensk 2 mech_infantrys moved from Smolensk to Archangel Place Units - Russians 2 armour and 8 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0.33 Italians : 2.33 Russians : -4.17 AA fire in Belarus : : -0.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 airfield, 1 destroyer, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Yunnan to Szechwan 3 mech_infantrys moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi 1 bomber moved from French Indo China to 45 Sea Zone 11 infantry moved from French Indo China to Shan State 1 artillery and 4 infantry moved from Malaya to Shan State 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shensi Japanese attack with 1 infantry and 3 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 1 infantry and 3 mech_infantrys in Shensi, round 2 : 0/4 hits, 0.67 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Shensi Japanese roll dice for 3 mech_infantrys in Shensi, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 1.00 expected hits Japanese roll dice for 3 mech_infantrys in Shensi, round 4 : 0/3 hits, 0.50 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese lost in Shensi Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits Chinese roll dice for 3 infantry in Shensi, round 5 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win with 3 infantry remaining. Battle score for attacker is -15 Casualties for Japanese: 1 infantry and 3 mech_infantrys Non Combat Move - Japanese 1 armour moved from Yunnan to Kweichow 1 mech_infantry moved from Hunan to Hopei 1 mech_infantry moved from Anhwe to Hunan 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Jehol 1 aaGun moved from Manchuria to Jehol 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 1 bomber moved from 45 Sea Zone to French Indo China Place Units - Japanese 1 airfield and 1 harbour placed in French Indo China 2 fighters placed in Japan 3 infantry placed in French Indo China 1 mech_infantry placed in Malaya 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : -1.83
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour and 4 infantry Jehol : 1 flag, 1 aaGun and 1 infantry Manchuria : 1 flag Yunnan : 1 flag, 5 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 armour Hunan : 1 flag, 1 mech_infantry Kansu : 1 flag, 1 mech_infantry Hopei : 1 flag, 1 mech_infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Shan State : 1 flag, 2 artilleries and 15 infantry Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield French Indo China : 1 flag, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 3 tactical_bombers Celebes : 1 flag Java : 1 flag Sumatra : 1 flag 42 Sea Zone : 1 flag 37 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 1 transport 36 Sea Zone : 4 carriers, 1 destroyer, 3 fighters, 5 tactical_bombers and 7 transports 6 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 49 / 60 Russians : 27 / 33 Japanese : 62 / 70 Americans : 54 / 80 Chinese : 2 / 4 British : 31 / 43 UK_Pacific : 6 / 9 Italians : 17 / 24 ANZAC : 10 / 16 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 144 times 2 was rolled 170 times 3 was rolled 174 times 4 was rolled 152 times 5 was rolled 152 times 6 was rolled 160 times Average roll : 3.502 Median : 3.000 Variance : 0.704 Standard Deviation : 0.839 Total rolls : 952 Null / Other 1 was rolled 6 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 5 times 6 was rolled 8 times Average roll : 3.588 Median : 4.000 Variance : 0.465 Standard Deviation : 0.682 Total rolls : 34 Germans Combat 1 was rolled 17 times 2 was rolled 37 times 3 was rolled 29 times 4 was rolled 28 times 5 was rolled 33 times 6 was rolled 30 times Average roll : 3.649 Median : 4.000 Variance : 1.306 Standard Deviation : 1.143 Total rolls : 174 British Combat 1 was rolled 20 times 2 was rolled 9 times 3 was rolled 24 times 4 was rolled 17 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.269 Median : 3.000 Variance : 1.842 Standard Deviation : 1.357 Total rolls : 93 Italians Combat 1 was rolled 24 times 2 was rolled 16 times 3 was rolled 15 times 4 was rolled 17 times 5 was rolled 16 times 6 was rolled 18 times Average roll : 3.368 Median : 3.000 Variance : 0.508 Standard Deviation : 0.713 Total rolls : 106 Americans Combat 1 was rolled 9 times 2 was rolled 20 times 3 was rolled 16 times 4 was rolled 21 times 5 was rolled 8 times 6 was rolled 10 times Average roll : 3.345 Median : 3.000 Variance : 2.000 Standard Deviation : 1.414 Total rolls : 84 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 29 times 2 was rolled 39 times 3 was rolled 38 times 4 was rolled 31 times 5 was rolled 31 times 6 was rolled 36 times Average roll : 3.510 Median : 3.000 Variance : 0.433 Standard Deviation : 0.658 Total rolls : 204 French Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.323 Median : 3.000 Variance : 0.361 Standard Deviation : 0.601 Total rolls : 31 ANZAC Combat 3 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.000 Median : 3.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Chinese Combat 1 was rolled 15 times 2 was rolled 17 times 3 was rolled 18 times 4 was rolled 5 times 5 was rolled 16 times 6 was rolled 21 times Average roll : 3.576 Median : 3.000 Variance : 1.641 Standard Deviation : 1.281 Total rolls : 92 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.800 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Russians Combat 1 was rolled 17 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 21 times 5 was rolled 20 times 6 was rolled 17 times Average roll : 3.594 Median : 4.000 Variance : 0.260 Standard Deviation : 0.510 Total rolls : 106
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 2 bombers moved from Eastern United States to Scotland 2 bombers moved from United Kingdom to Scotland 1 armour moved from Morocco to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to Scotland 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 54 Sea Zone to 41 Sea Zone Americans take 42 Sea Zone from Japanese
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 2 bombers moved from Eastern United States to Scotland 2 bombers moved from United Kingdom to Scotland 1 armour moved from Morocco to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to Scotland 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 54 Sea Zone to 41 Sea Zone Americans take 42 Sea Zone from Japanese Combat - Americans Battle in Iwo Jima Battle in Scotland Americans attack with 1 armour, 1 artillery, 4 bombers and 2 infantry Germans defend with 1 airfield, 2 artilleries and 6 infantry Americans roll dice for 1 armour, 1 artillery, 4 bombers and 2 infantry in Scotland, round 2 : 4/8 hits, 4.00 expected hits Germans roll dice for 2 artilleries and 6 infantry in Scotland, round 2 : 2/8 hits, 2.67 expected hits 4 infantry owned by the Germans and 2 infantry owned by the Americans lost in Scotland Americans roll dice for 1 armour, 1 artillery and 4 bombers in Scotland, round 3 : 5/6 hits, 3.50 expected hits Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 3 : 2/4 hits, 1.33 expected hits 2 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Scotland Americans win, taking Iwo Jima from Japanese with 4 bombers remaining. Battle score for attacker is 10 Casualties for Americans: 1 armour, 1 artillery and 2 infantry Casualties for Germans: 2 artilleries and 6 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 marine EDIT: Adding units owned by Americans to Hawaiian Islands: 1 marine EDIT: Turning off Edit Mode 4 bombers moved from Scotland to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 1 battleship and 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from Western United States to Queensland 2 bombers moved from Queensland to India 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 marine and 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 0.00 Americans : 1.50
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TripleA Move Summary: Chinese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Sikang 1 fighter moved from Tsinghai to Sikang
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.33
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TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - British 1 infantry moved from United Kingdom to Scotland British take Scotland from Germans
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 2 bombers moved from Eastern United States to Scotland 2 bombers moved from United Kingdom to Scotland 1 armour moved from Morocco to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to Scotland 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 54 Sea Zone to 41 Sea Zone Americans take 42 Sea Zone from Japanese Combat - Americans Battle in Iwo Jima Battle in Scotland Americans attack with 1 armour, 1 artillery, 4 bombers and 2 infantry Germans defend with 1 airfield, 2 artilleries and 6 infantry Americans roll dice for 1 armour, 1 artillery, 4 bombers and 2 infantry in Scotland, round 2 : 4/8 hits, 4.00 expected hits Germans roll dice for 2 artilleries and 6 infantry in Scotland, round 2 : 2/8 hits, 2.67 expected hits 4 infantry owned by the Germans and 2 infantry owned by the Americans lost in Scotland Americans roll dice for 1 armour, 1 artillery and 4 bombers in Scotland, round 3 : 5/6 hits, 3.50 expected hits Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 3 : 2/4 hits, 1.33 expected hits 2 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Scotland Americans win, taking Iwo Jima from Japanese with 4 bombers remaining. Battle score for attacker is 10 Casualties for Americans: 1 armour, 1 artillery and 2 infantry Casualties for Germans: 2 artilleries and 6 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 marine EDIT: Adding units owned by Americans to Hawaiian Islands: 1 marine EDIT: Turning off Edit Mode 4 bombers moved from Scotland to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 1 battleship and 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from Western United States to Queensland 2 bombers moved from Queensland to India 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 marine and 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to Scotland British take Scotland from Germans Combat - British Non Combat Move - British 1 fighter moved from Quebec to Iceland 1 cruiser and 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 armour moved from British Somaliland to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 armour and 2 mech_infantrys moved from Eastern Persia to India 1 artillery and 2 infantry moved from Eastern Persia to West India 1 armour and 1 mech_infantry moved from West India to India 2 fighters moved from Persia to India 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India 1 bomber moved from Persia to India 3 infantry moved from Persia to Eastern Persia 1 armour and 1 mech_infantry moved from Persia to West India 1 infantry moved from Burma to India Place Units - British 2 submarines placed in 98 Sea Zone 1 armour, 1 fighter and 1 mech_infantry placed in Persia 1 infantry and 2 mech_infantrys placed in Iraq Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.00 Americans : 1.50 Chinese : 0.00 Japanese : -0.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Ukraine to Rostov 2 bombers moved from Western Ukraine to Rostov 1 mech_infantry moved from Romania to Belarus 1 armour moved from Romania to Belarus Combat - Italians Battle in Rostov Italians attack with 2 bombers and 2 infantry Russians defend with 3 infantry Italians roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Rostov retreated to Rostov Russians win with 3 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 2 infantry Non Combat Move - Italians 2 bombers moved from Rostov to Western Ukraine Place Units - Italians 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -1.67 Russians : 1.00
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour Northern Italy : 1 factory_major and 3 mech_infantrys Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry Belarus : 1 flag, 1 armour and 1 mech_infantry Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 2 aaGuns, 1 factory_minor and 3 mech_infantrys Western Ukraine : 1 flag, 2 bombers 93 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 47 / 60 Russians : 27 / 33 Japanese : 60 / 70 Americans : 55 / 80 Chinese : 3 / 4 British : 33 / 39 UK_Pacific : 6 / 9 Italians : 17 / 22 ANZAC : 10 / 16 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 151 times 2 was rolled 177 times 3 was rolled 179 times 4 was rolled 160 times 5 was rolled 159 times 6 was rolled 164 times Average roll : 3.496 Median : 3.000 Variance : 0.605 Standard Deviation : 0.778 Total rolls : 990 Null / Other 1 was rolled 6 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 5 times 6 was rolled 8 times Average roll : 3.588 Median : 4.000 Variance : 0.465 Standard Deviation : 0.682 Total rolls : 34 Germans Combat 1 was rolled 17 times 2 was rolled 41 times 3 was rolled 31 times 4 was rolled 32 times 5 was rolled 34 times 6 was rolled 31 times Average roll : 3.634 Median : 4.000 Variance : 1.654 Standard Deviation : 1.286 Total rolls : 186 British Combat 1 was rolled 20 times 2 was rolled 9 times 3 was rolled 24 times 4 was rolled 17 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.269 Median : 3.000 Variance : 1.842 Standard Deviation : 1.357 Total rolls : 93 Italians Combat 1 was rolled 24 times 2 was rolled 16 times 3 was rolled 16 times 4 was rolled 18 times 5 was rolled 18 times 6 was rolled 18 times Average roll : 3.400 Median : 3.000 Variance : 0.398 Standard Deviation : 0.631 Total rolls : 110 Americans Combat 1 was rolled 14 times 2 was rolled 21 times 3 was rolled 18 times 4 was rolled 24 times 5 was rolled 9 times 6 was rolled 12 times Average roll : 3.296 Median : 3.000 Variance : 1.663 Standard Deviation : 1.290 Total rolls : 98 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 29 times 2 was rolled 39 times 3 was rolled 38 times 4 was rolled 31 times 5 was rolled 32 times 6 was rolled 36 times Average roll : 3.517 Median : 3.000 Variance : 0.406 Standard Deviation : 0.637 Total rolls : 205 French Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.323 Median : 3.000 Variance : 0.361 Standard Deviation : 0.601 Total rolls : 31 ANZAC Combat 3 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.000 Median : 3.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Chinese Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 18 times 4 was rolled 5 times 5 was rolled 17 times 6 was rolled 22 times Average roll : 3.573 Median : 3.000 Variance : 1.747 Standard Deviation : 1.322 Total rolls : 96 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.800 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Russians Combat 1 was rolled 18 times 2 was rolled 16 times 3 was rolled 16 times 4 was rolled 21 times 5 was rolled 21 times 6 was rolled 17 times Average roll : 3.569 Median : 4.000 Variance : 0.248 Standard Deviation : 0.498 Total rolls : 109
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TripleA Move Summary: ANZAC round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :