@simon33 sz33 marine is on the cruiser
2019 Wizmark (Allies) vs SixUnder (Axis) BM Game 2
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians Combat - Italians Place Units - Italians 2 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,3 Italians collect 3 PUs (4 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 3 submarines and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 3 submarines moved from 36 Sea Zone to 37 Sea Zone 3 submarines moved from 54 Sea Zone to 37 Sea Zone
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 3 submarines and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 3 submarines moved from 36 Sea Zone to 37 Sea Zone 3 submarines moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 7 submarines Japanese defend with 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 1 transport ANZAC roll dice for 7 submarines in 37 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits Units damaged: 2 battleships owned by the Japanese 1 carrier owned by the Japanese lost in 37 Sea Zone Japanese roll dice for 2 battleships, 4 carriers and 1 transport in 37 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits 3 submarines owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 4 submarines in 37 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 battleships, 4 carriers and 1 transport in 37 Sea Zone, round 3 : 3/6 hits, 2.67 expected hits 3 submarines owned by the ANZAC lost in 37 Sea Zone 1 submarine owned by the ANZAC retreated to 42 Sea Zone Japanese win with 2 battleships, 4 carriers, 5 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is -20 Casualties for Japanese: 1 carrier Casualties for ANZAC: 6 submarines 4 tactical_bombers owned by the Japanese could not land and were killed Non Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to Philippines Place Units - ANZAC 3 submarines placed in 54 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : 0.67
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 3 submarines and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 3 submarines moved from 36 Sea Zone to 37 Sea Zone 3 submarines moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 7 submarines Japanese defend with 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 1 transport ANZAC roll dice for 7 submarines in 37 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits Units damaged: 2 battleships owned by the Japanese 1 carrier owned by the Japanese lost in 37 Sea Zone Japanese roll dice for 2 battleships, 4 carriers and 1 transport in 37 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits 3 submarines owned by the ANZAC lost in 37 Sea Zone ANZAC roll dice for 4 submarines in 37 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 battleships, 4 carriers and 1 transport in 37 Sea Zone, round 3 : 3/6 hits, 2.67 expected hits 3 submarines owned by the ANZAC lost in 37 Sea Zone 1 submarine owned by the ANZAC retreated to 42 Sea Zone Japanese win with 2 battleships, 4 carriers, 5 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is -20 Casualties for Japanese: 1 carrier Casualties for ANZAC: 6 submarines 4 tactical_bombers owned by the Japanese could not land and were killed Non Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to Philippines Place Units - ANZAC 3 submarines placed in 54 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Normandy Bordeaux to France Turn Complete - French French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : 0.67
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@SixUnder With regard to the sea battle in sz 37 I elected to sink the carrier rather than spreading the hits out amongst all yr carriers as you would have lost more planes that way. The computer decided to lose tac bombers over fighters on the lost planes but if you want to edit it around feel free :+1:
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 12:53:12 PM
Savegame -
TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 18 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 3 infantry moved from Germany to Greater Southern Germany 3 infantry and 6 mech_infantrys moved from Western Germany to Northern Italy 2 mech_infantrys moved from Eastern Poland to Yugoslavia 1 mech_infantry moved from Eastern Poland to Bulgaria 2 bombers moved from Western Ukraine to Northern Italy 1 fighter moved from Novgorod to Western Ukraine 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Karelia to Novgorod 1 artillery moved from Karelia to Novgorod 1 mech_infantry moved from Novgorod to Archangel 2 mech_infantrys moved from Novgorod to Eastern Poland 2 infantry moved from Germany to Western Germany Combat - Germans Battle in Northern Italy Germans attack with 2 bombers, 3 infantry and 6 mech_infantrys British defend with 1 artillery and 2 infantry; Americans defend with 4 armour and 1 factory_minor Germans roll dice for 2 bombers, 3 infantry and 6 mech_infantrys in Northern Italy, round 2 : 3/11 hits, 2.83 expected hits Americans roll dice for 4 armour, 1 artillery and 2 infantry in Northern Italy, round 2 : 4/7 hits, 3.00 expected hits 3 infantry owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Northern Italy Germans roll dice for 2 bombers and 5 mech_infantrys in Northern Italy, round 3 : 2/7 hits, 2.17 expected hits Americans roll dice for 4 armour in Northern Italy, round 3 : 3/4 hits, 2.00 expected hits 2 armour owned by the Americans and 3 mech_infantrys owned by the Germans lost in Northern Italy Germans roll dice for 2 bombers and 2 mech_infantrys in Northern Italy, round 4 : 2/4 hits, 1.67 expected hits Americans roll dice for 2 armour in Northern Italy, round 4 : 2/2 hits, 1.00 expected hits 1 bomber owned by the Germans, 2 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Northern Italy Germans win, taking Northern Italy from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 bomber, 3 infantry and 5 mech_infantrys Casualties for British: 1 artillery and 2 infantry Casualties for Americans: 4 armour Battle in Greater Southern Germany Germans attack with 3 infantry British defend with 1 mech_infantry Germans roll dice for 3 infantry in Greater Southern Germany, round 2 : 1/3 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Greater Southern Germany Germans win, taking Greater Southern Germany from British with 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Northern Italy to Western Germany Place Units - Germans 10 infantry placed in Western Germany 8 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,1 Germans collect 36 PUs (2 lost to blockades); end with 37 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0.83 British : -0.33 Americans : 3.00
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TripleA Move Summary: Russians round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 2 armour, 3 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour, 1 infantry and 1 mech_infantry moved from Buryatia to Amur 1 fighter moved from Jehol to Amur 1 armour and 2 infantry moved from Kansu to Suiyuyan 8 armour, 4 artilleries, 3 fighters, 42 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 bomber moved from Russia to Western Ukraine 2 armour and 2 mech_infantrys moved from Russia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Smolensk to Belarus 1 armour moved from Vologda to Belarus 1 artillery and 2 infantry moved from Vologda to Archangel
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 2 armour, 3 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour, 1 infantry and 1 mech_infantry moved from Buryatia to Amur 1 fighter moved from Jehol to Amur 1 armour and 2 infantry moved from Kansu to Suiyuyan 8 armour, 4 artilleries, 3 fighters, 42 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 bomber moved from Russia to Western Ukraine 2 armour and 2 mech_infantrys moved from Russia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Smolensk to Belarus 1 armour moved from Vologda to Belarus 1 artillery and 2 infantry moved from Vologda to Archangel Combat - Russians Battle in Amur Russians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry Japanese defend with 2 infantry Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Amur, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Amur, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Amur, round 4 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Amur, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Amur, round 5 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Amur, round 5 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians win, taking Amur from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Western Ukraine Russians attack with 10 armour, 4 artilleries, 1 bomber, 3 fighters, 45 infantry, 7 mech_infantrys and 1 tactical_bomber Germans defend with 2 aaGuns, 10 armour, 3 artilleries, 3 fighters, 20 infantry and 17 mech_infantrys; Italians defend with 1 factory_minor AA fire in Western Ukraine : 1/5 hits, 0.83 expected hits 1 fighter owned by the Russians lost in Western Ukraine Russians roll dice for 10 armour, 4 artilleries, 1 bomber, 2 fighters, 45 infantry, 7 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 19/70 hits, 18.00 expected hits Italians roll dice for 2 aaGuns, 10 armour, 3 artilleries, 3 fighters, 20 infantry and 17 mech_infantrys in Western Ukraine, round 2 : 20/53 hits, 20.33 expected hits 20 infantry owned by the Russians, 2 aaGuns owned by the Germans and 17 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 10 armour, 4 artilleries, 1 bomber, 2 fighters, 25 infantry, 7 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 14/50 hits, 14.67 expected hits Italians roll dice for 10 armour, 3 artilleries, 3 fighters, 3 infantry and 17 mech_infantrys in Western Ukraine, round 3 : 14/36 hits, 14.67 expected hits 14 infantry owned by the Russians, 3 infantry owned by the Germans and 11 mech_infantrys owned by the Germans lost in Western Ukraine Russians roll dice for 10 armour, 4 artilleries, 1 bomber, 2 fighters, 11 infantry, 7 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 4 : 15/36 hits, 12.33 expected hits Italians roll dice for 10 armour, 3 artilleries, 3 fighters and 6 mech_infantrys in Western Ukraine, round 4 : 13/22 hits, 10.00 expected hits 2 mech_infantrys owned by the Russians, 11 infantry owned by the Russians, 3 artilleries owned by the Germans, 6 armour owned by the Germans and 6 mech_infantrys owned by the Germans lost in Western Ukraine Russians roll dice for 10 armour, 4 artilleries, 1 bomber, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 5 : 10/23 hits, 10.17 expected hits Italians roll dice for 4 armour and 3 fighters in Western Ukraine, round 5 : 4/7 hits, 4.00 expected hits 4 mech_infantrys owned by the Russians, 3 fighters owned by the Germans and 4 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 10 armour, 4 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 71 Casualties for Russians: 1 fighter, 45 infantry and 6 mech_infantrys Casualties for Germans: 2 aaGuns, 10 armour, 3 artilleries, 3 fighters, 20 infantry and 17 mech_infantrys Battle in Suiyuyan Russians attack with 1 armour and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Archangel Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 armour and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Bryansk to Western Ukraine 2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk 1 bomber moved from Western Ukraine to Russia 1 mech_infantry moved from Volgograd to Bryansk 2 artilleries and 4 infantry moved from Russia to Bryansk 1 fighter moved from Amur to Jehol Place Units - Russians 1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine Russians undo move 1. 2 artilleries and 1 infantry placed in Ukraine 2 armour, 1 artillery and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -1.00 AA fire in Western Ukraine : : 0.17 Italians : 2.00 Russians : 0.17 Japanese : -1.00
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 23 PUs; 6 SuicideAttackTokens; Japanese buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 35 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 2 battleships, 4 carriers, 5 fighters, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone Japanese take 37 Sea Zone from ANZAC 1 mech_infantry moved from Hopei to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Kiangsi 2 bombers moved from Japan to 35 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 bombers, 4 carriers, 8 fighters, 1 tactical_bomber and 1 transport Americans defend with 1 battleship, 3 carriers, 2 destroyers, 6 fighters and 1 transport; ANZAC defend with 1 cruiser and 1 fighter Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 8 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 8/13 hits, 7.33 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 7 fighters and 1 transport in 35 Sea Zone, round 2 : 6/14 hits, 7.50 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 2 carriers owned by the Americans and 2 battleships owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 2 bombers, 3 carriers, 6 fighters and 1 transport in 35 Sea Zone, round 3 : 5/8 hits, 4.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 7 fighters and 1 transport in 35 Sea Zone, round 3 : 5/10 hits, 6.17 expected hits Units damaged: 1 carrier owned by the Japanese 1 cruiser owned by the ANZAC, 2 carriers owned by the Japanese, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 35 Sea Zone Japanese roll dice for 2 bombers, 1 carrier, 6 fighters and 1 transport in 35 Sea Zone, round 4 : 3/8 hits, 4.33 expected hits Americans roll dice for 1 battleship, 4 fighters and 1 transport in 35 Sea Zone, round 4 : 2/5 hits, 3.33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 35 Sea Zone Japanese roll dice for 2 bombers, 5 fighters and 1 transport in 35 Sea Zone, round 5 : 3/7 hits, 3.83 expected hits Americans roll dice for 1 battleship, 1 fighter and 1 transport in 35 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone Japanese win with 2 bombers, 4 fighters and 1 transport remaining. Battle score for attacker is 18 Casualties for Japanese: 2 battleships, 4 carriers, 4 fighters and 1 tactical_bomber Casualties for Americans: 1 battleship, 3 carriers, 2 destroyers, 6 fighters and 1 transport Casualties for ANZAC: 1 cruiser and 1 fighter Battle in Kiangsi Japanese attack with 1 infantry and 1 mech_infantry Chinese defend with 1 artillery Japanese roll dice for 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsi Chinese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Japanese 1 infantry moved from Shantung to Kiangsu 4 fighters moved from 35 Sea Zone to Formosa 2 bombers moved from 35 Sea Zone to Formosa Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1,1,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,5,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,5,3,1 Japanese collect 12 PUs (9 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Americans : -4.33 Chinese : 1.33 Japanese : -1.33
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 8 infantry Formosa : 2 bombers and 4 fighters Kiangsu : 1 flag, 1 infantry Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys Kweichow : 1 flag, 1 mech_infantry Hopei : 1 flag Anhwe : 1 flag, 1 infantry 37 Sea Zone : 1 flag 35 Sea Zone : 1 transport 6 Sea Zone : 1 destroyer and 2 submarines
Production/PUs Summary :
Germans : 36 / 47 Russians : 32 / 47 Japanese : 21 / 12 Americans : 59 / 109 Chinese : 15 / 18 British : 35 / 48 UK_Pacific : 18 / 19 Italians : 9 / 4 ANZAC : 21 / 34 French : 19 / 19 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 492 times 2 was rolled 529 times 3 was rolled 534 times 4 was rolled 506 times 5 was rolled 478 times 6 was rolled 475 times Average roll : 3.456 Median : 3.000 Variance : 1.053 Standard Deviation : 1.026 Total rolls : 3014 Null / Other 1 was rolled 50 times 2 was rolled 53 times 3 was rolled 49 times 4 was rolled 43 times 5 was rolled 36 times 6 was rolled 37 times Average roll : 3.272 Median : 3.000 Variance : 0.949 Standard Deviation : 0.974 Total rolls : 268 Germans Combat 1 was rolled 43 times 2 was rolled 74 times 3 was rolled 67 times 4 was rolled 58 times 5 was rolled 59 times 6 was rolled 64 times Average roll : 3.570 Median : 3.000 Variance : 1.513 Standard Deviation : 1.230 Total rolls : 365 British Combat 1 was rolled 52 times 2 was rolled 42 times 3 was rolled 64 times 4 was rolled 45 times 5 was rolled 45 times 6 was rolled 37 times Average roll : 3.351 Median : 3.000 Variance : 1.569 Standard Deviation : 1.252 Total rolls : 285 Italians Combat 1 was rolled 56 times 2 was rolled 48 times 3 was rolled 61 times 4 was rolled 61 times 5 was rolled 54 times 6 was rolled 53 times Average roll : 3.505 Median : 4.000 Variance : 0.378 Standard Deviation : 0.615 Total rolls : 333 Americans Combat 1 was rolled 50 times 2 was rolled 53 times 3 was rolled 49 times 4 was rolled 43 times 5 was rolled 36 times 6 was rolled 37 times Average roll : 3.272 Median : 3.000 Variance : 0.949 Standard Deviation : 0.974 Total rolls : 268 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 84 times 2 was rolled 105 times 3 was rolled 84 times 4 was rolled 109 times 5 was rolled 79 times 6 was rolled 84 times Average roll : 3.451 Median : 3.000 Variance : 1.491 Standard Deviation : 1.221 Total rolls : 545 French Combat 1 was rolled 6 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3.333 Median : 3.000 Variance : 0.297 Standard Deviation : 0.545 Total rolls : 33 ANZAC Combat 1 was rolled 7 times 2 was rolled 8 times 3 was rolled 9 times 4 was rolled 7 times 5 was rolled 10 times 6 was rolled 4 times Average roll : 3.378 Median : 3.000 Variance : 0.489 Standard Deviation : 0.699 Total rolls : 45 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Chinese Combat 1 was rolled 27 times 2 was rolled 32 times 3 was rolled 27 times 4 was rolled 16 times 5 was rolled 31 times 6 was rolled 34 times Average roll : 3.563 Median : 3.000 Variance : 1.246 Standard Deviation : 1.116 Total rolls : 167 UK_Pacific Combat 1 was rolled 21 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 17 times 5 was rolled 17 times 6 was rolled 20 times Average roll : 3.563 Median : 4.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 103 Russians Combat 1 was rolled 95 times 2 was rolled 94 times 3 was rolled 97 times 4 was rolled 103 times 5 was rolled 102 times 6 was rolled 98 times Average roll : 3.538 Median : 4.000 Variance : 0.114 Standard Deviation : 0.337 Total rolls : 589
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I scrambled your fig out of the Philippines. Didnt really mater, everything on both side went :volcano: But if you want to reroll we can, doesnt matter to me, not looking good.
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 5 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery and 1 infantry moved from Southern France to Northern Italy 3 artilleries, 3 infantry and 1 marine moved from Holland Belgium to Western Germany 3 bombers moved from Normandy Bordeaux to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany 1 armour moved from Normandy Bordeaux to Northern Italy 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Northern Italy 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 2 bombers moved from Jehol to Anhwe 1 bomber moved from Guam to Kiangsu 1 bomber moved from Jehol to Kiangsu 1 bomber moved from Jehol to Kweichow 1 bomber moved from Queensland to 35 Sea Zone 3 bombers moved from Midway to 6 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 5 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery and 1 infantry moved from Southern France to Northern Italy 3 artilleries, 3 infantry and 1 marine moved from Holland Belgium to Western Germany 3 bombers moved from Normandy Bordeaux to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany 1 armour moved from Normandy Bordeaux to Northern Italy 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Northern Italy 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 2 bombers moved from Jehol to Anhwe 1 bomber moved from Guam to Kiangsu 1 bomber moved from Jehol to Kiangsu 1 bomber moved from Jehol to Kweichow 1 bomber moved from Queensland to 35 Sea Zone 3 bombers moved from Midway to 6 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone Combat - Americans Battle in Paulau Island Battle in 35 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking Paulau Island from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marianas Battle in 6 Sea Zone Americans attack with 3 bombers and 6 submarines Japanese defend with 1 destroyer and 2 submarines 2 submarines owned by the Japanese Submerged Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Marianas from Japanese with 3 bombers and 6 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Northern Italy Americans attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry Germans defend with 1 mech_infantry; Italians defend with 1 factory_minor Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 2 infantry in Northern Italy, round 2 : 3/6 hits, 2.33 expected hits Italians roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Germany Americans attack with 3 artilleries, 3 bombers, 5 fighters, 3 infantry and 1 marine Germans defend with 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 12 infantry AA fire in Western Germany : 0/3 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 3 bombers, 5 fighters, 3 infantry and 1 marine in Western Germany, round 2 : 5/15 hits, 6.67 expected hits Germans roll dice for 1 aaGun, 1 bomber and 12 infantry in Western Germany, round 2 : 2/13 hits, 4.17 expected hits 1 aaGun owned by the Germans, 1 bomber owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Western Germany Americans roll dice for 3 artilleries, 3 bombers, 5 fighters, 1 infantry and 1 marine in Western Germany, round 3 : 6/13 hits, 6.00 expected hits Germans roll dice for 9 infantry in Western Germany, round 3 : 2/9 hits, 3.00 expected hits 6 infantry owned by the Germans, 1 infantry owned by the Americans and 1 marine owned by the Americans lost in Western Germany Americans roll dice for 3 artilleries, 3 bombers and 5 fighters in Western Germany, round 4 : 5/11 hits, 5.50 expected hits Germans roll dice for 3 infantry in Western Germany, round 4 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 artillery owned by the Americans lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 2 artilleries, 3 bombers and 5 fighters remaining. Battle score for attacker is 35 Casualties for Americans: 1 artillery, 3 infantry and 1 marine Casualties for Germans: 1 aaGun, 1 bomber and 12 infantry Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kiangsu Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Kiangsu, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Anhwe, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Kiangsu to Philippines 2 bombers moved from Anhwe to Philippines 1 bomber moved from 35 Sea Zone to Philippines 1 bomber moved from Kweichow to French Indo China 1 bomber moved from Queensland to Philippines 3 bombers moved from 6 Sea Zone to Philippines 2 artilleries moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 2 artilleries moved from 25 Sea Zone to Midway 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 1 tactical_bomber moved from Caroline Islands to 25 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Northern Italy to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 3 bombers moved from Western Germany to Normandy Bordeaux 1 artillery and 1 infantry moved from Normandy Bordeaux to France 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 107 Sea Zone to 101 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States 1 artillery and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : -3.17 Italians : -0.33 Americans : -2.50 AA fire in Western Germany : : -0.50 Japanese : -1.67
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TripleA Move Summary: Chinese round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 artillery moved from Kiangsi to Kiangsu Chinese take Kiangsu from Japanese
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 artillery moved from Kiangsi to Kiangsu Chinese take Kiangsu from Japanese Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hopei Chinese creates battle in territory Anhwe Non Combat Move - Chinese 1 artillery and 2 infantry moved from Hunan to Anhwe 1 infantry moved from Chahar to Jehol 1 infantry moved from Shensi to Hopei 2 artilleries moved from Manchuria to Jehol Place Units - Chinese 3 artilleries and 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - British 1 artillery moved from Egypt to 81 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Yugoslavia 1 artillery moved from 97 Sea Zone to Yugoslavia 2 infantry moved from 97 Sea Zone to Yugoslavia 1 artillery moved from Greece to Bulgaria 1 infantry moved from Greece to Albania British take Albania from Italians 2 fighters moved from 99 Sea Zone to Bulgaria
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 5 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery and 1 infantry moved from Southern France to Northern Italy 3 artilleries, 3 infantry and 1 marine moved from Holland Belgium to Western Germany 3 bombers moved from Normandy Bordeaux to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany 1 armour moved from Normandy Bordeaux to Northern Italy 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Northern Italy 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 2 bombers moved from Jehol to Anhwe 1 bomber moved from Guam to Kiangsu 1 bomber moved from Jehol to Kiangsu 1 bomber moved from Jehol to Kweichow 1 bomber moved from Queensland to 35 Sea Zone 3 bombers moved from Midway to 6 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone Combat - Americans Battle in Paulau Island Battle in 35 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking Paulau Island from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marianas Battle in 6 Sea Zone Americans attack with 3 bombers and 6 submarines Japanese defend with 1 destroyer and 2 submarines 2 submarines owned by the Japanese Submerged Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Marianas from Japanese with 3 bombers and 6 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Northern Italy Americans attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry Germans defend with 1 mech_infantry; Italians defend with 1 factory_minor Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 2 infantry in Northern Italy, round 2 : 3/6 hits, 2.33 expected hits Italians roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Germany Americans attack with 3 artilleries, 3 bombers, 5 fighters, 3 infantry and 1 marine Germans defend with 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 12 infantry AA fire in Western Germany : 0/3 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 3 bombers, 5 fighters, 3 infantry and 1 marine in Western Germany, round 2 : 5/15 hits, 6.67 expected hits Germans roll dice for 1 aaGun, 1 bomber and 12 infantry in Western Germany, round 2 : 2/13 hits, 4.17 expected hits 1 aaGun owned by the Germans, 1 bomber owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Western Germany Americans roll dice for 3 artilleries, 3 bombers, 5 fighters, 1 infantry and 1 marine in Western Germany, round 3 : 6/13 hits, 6.00 expected hits Germans roll dice for 9 infantry in Western Germany, round 3 : 2/9 hits, 3.00 expected hits 6 infantry owned by the Germans, 1 infantry owned by the Americans and 1 marine owned by the Americans lost in Western Germany Americans roll dice for 3 artilleries, 3 bombers and 5 fighters in Western Germany, round 4 : 5/11 hits, 5.50 expected hits Germans roll dice for 3 infantry in Western Germany, round 4 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 artillery owned by the Americans lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 2 artilleries, 3 bombers and 5 fighters remaining. Battle score for attacker is 35 Casualties for Americans: 1 artillery, 3 infantry and 1 marine Casualties for Germans: 1 aaGun, 1 bomber and 12 infantry Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kiangsu Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Kiangsu, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Anhwe, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Kiangsu to Philippines 2 bombers moved from Anhwe to Philippines 1 bomber moved from 35 Sea Zone to Philippines 1 bomber moved from Kweichow to French Indo China 1 bomber moved from Queensland to Philippines 3 bombers moved from 6 Sea Zone to Philippines 2 artilleries moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 2 artilleries moved from 25 Sea Zone to Midway 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 1 tactical_bomber moved from Caroline Islands to 25 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Northern Italy to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 3 bombers moved from Western Germany to Normandy Bordeaux 1 artillery and 1 infantry moved from Normandy Bordeaux to France 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 107 Sea Zone to 101 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States 1 artillery and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 artillery moved from Kiangsi to Kiangsu Chinese take Kiangsu from Japanese Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hopei Chinese creates battle in territory Anhwe Non Combat Move - Chinese 1 artillery and 2 infantry moved from Hunan to Anhwe 1 infantry moved from Chahar to Jehol 1 infantry moved from Shensi to Hopei 2 artilleries moved from Manchuria to Jehol Place Units - Chinese 3 artilleries and 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs Purchase Units - British British buy 2 artilleries, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Egypt to 81 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Yugoslavia 1 artillery moved from 97 Sea Zone to Yugoslavia 2 infantry moved from 97 Sea Zone to Yugoslavia 1 artillery moved from Greece to Bulgaria 1 infantry moved from Greece to Albania British take Albania from Italians 2 fighters moved from 99 Sea Zone to Bulgaria Combat - British Battle in Yugoslavia British attack with 1 armour, 1 artillery and 2 infantry Germans defend with 2 mech_infantrys British roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Yugoslavia British roll dice for 1 armour, 1 artillery and 1 infantry in Yugoslavia, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yugoslavia British roll dice for 1 armour and 1 artillery in Yugoslavia, round 4 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Yugoslavia, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Yugoslavia British roll dice for 1 armour in Yugoslavia, round 5 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Yugoslavia, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Yugoslavia British win, taking Yugoslavia from Germans with 1 armour remaining. Battle score for attacker is -2 Casualties for British: 1 artillery and 2 infantry Casualties for Germans: 2 mech_infantrys Battle in Bulgaria British attack with 1 artillery and 2 fighters Germans defend with 1 mech_infantry British roll dice for 1 artillery and 2 fighters in Bulgaria, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 artillery owned by the British lost in Bulgaria British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 artillery Casualties for Germans: 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from 99 Sea Zone: 1 transport EDIT: Removing units owned by British from Malta: 1 aaGun and 1 infantry EDIT: Adding units owned by British to 95 Sea Zone: 1 transport EDIT: Adding units owned by British to Sicily: 1 aaGun and 1 infantry EDIT: Changing ownership of Sicily from Italians to British EDIT: Turning off Edit Mode 1 carrier and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone 2 fighters moved from Bulgaria to 97 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 81 Sea Zone 1 carrier and 2 cruisers moved from 79 Sea Zone to 76 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to Persia 1 armour moved from Malaya to Burma 1 infantry moved from Siam to French Indo China 2 infantry moved from Shan State to French Indo China 1 infantry moved from Shan State to French Indo China 2 infantry and 2 mech_infantrys moved from India to West India 2 mech_infantrys moved from West India to Eastern Persia 2 infantry moved from Northwest Persia to Iraq 1 artillery and 5 infantry moved from Holland Belgium to Western Germany 1 fighter moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to Northern Italy 1 aaGun moved from France to Western Germany 1 aaGun moved from France to Northern Italy 1 artillery and 3 infantry moved from France to Northern Italy 2 artilleries and 3 infantry moved from France to Western Germany Place Units - British 2 fighters placed in United Kingdom 1 transport placed in 81 Sea Zone 1 artillery and 1 infantry placed in Egypt 1 transport placed in 80 Sea Zone 1 artillery and 1 infantry placed in Iraq Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 1 bomber placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Units Change Ownership Some Units in India change ownership: 1 bomber Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Germans : -1.17 Italians : -0.33 British : -1.17 Americans : -2.50 AA fire in Western Germany : : -0.50 Japanese : -1.67
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@SixUnder no thats fine I would have scrambled anyway…submerged yr subs in sz6 as there was no difference they could have made to the fight.
Yes the end is in sight for the axis now
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 1 artillery placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,6,3,3,2,4,3 Italians collect 1 PU (3 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
Territory Summary for Italians :
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 9 infantry and 1 mech_infantry Eastern Poland : 1 flag Bessarabia : 1 flag 93 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 29 / 47 Russians : 32 / 47 Japanese : 15 / 12 Americans : 68 / 118 Chinese : 21 / 24 British : 38 / 50 UK_Pacific : 18 / 24 Italians : 4 / 1 ANZAC : 21 / 34 French : 19 / 19 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 513 times 2 was rolled 533 times 3 was rolled 577 times 4 was rolled 532 times 5 was rolled 496 times 6 was rolled 504 times Average roll : 3.468 Median : 3.000 Variance : 1.344 Standard Deviation : 1.159 Total rolls : 3155 Null / Other 1 was rolled 56 times 2 was rolled 46 times 3 was rolled 69 times 4 was rolled 49 times 5 was rolled 47 times 6 was rolled 40 times Average roll : 3.342 Median : 3.000 Variance : 1.682 Standard Deviation : 1.297 Total rolls : 307 Germans Combat 1 was rolled 48 times 2 was rolled 78 times 3 was rolled 72 times 4 was rolled 63 times 5 was rolled 65 times 6 was rolled 70 times Average roll : 3.578 Median : 3.500 Variance : 1.342 Standard Deviation : 1.158 Total rolls : 396 British Combat 1 was rolled 56 times 2 was rolled 46 times 3 was rolled 69 times 4 was rolled 49 times 5 was rolled 47 times 6 was rolled 40 times Average roll : 3.342 Median : 3.000 Variance : 1.682 Standard Deviation : 1.297 Total rolls : 307 Italians Combat 1 was rolled 56 times 2 was rolled 48 times 3 was rolled 61 times 4 was rolled 61 times 5 was rolled 54 times 6 was rolled 54 times Average roll : 3.512 Median : 4.000 Variance : 0.364 Standard Deviation : 0.604 Total rolls : 334 Americans Combat 1 was rolled 56 times 2 was rolled 56 times 3 was rolled 60 times 4 was rolled 54 times 5 was rolled 34 times 6 was rolled 51 times Average roll : 3.344 Median : 3.000 Variance : 1.370 Standard Deviation : 1.171 Total rolls : 311 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 84 times 2 was rolled 105 times 3 was rolled 86 times 4 was rolled 109 times 5 was rolled 80 times 6 was rolled 86 times Average roll : 3.462 Median : 3.500 Variance : 1.343 Standard Deviation : 1.159 Total rolls : 550 French Combat 1 was rolled 6 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3.333 Median : 3.000 Variance : 0.297 Standard Deviation : 0.545 Total rolls : 33 ANZAC Combat 1 was rolled 7 times 2 was rolled 8 times 3 was rolled 9 times 4 was rolled 7 times 5 was rolled 10 times 6 was rolled 4 times Average roll : 3.378 Median : 3.000 Variance : 0.489 Standard Deviation : 0.699 Total rolls : 45 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Chinese Combat 1 was rolled 27 times 2 was rolled 32 times 3 was rolled 27 times 4 was rolled 16 times 5 was rolled 31 times 6 was rolled 34 times Average roll : 3.563 Median : 3.000 Variance : 1.246 Standard Deviation : 1.116 Total rolls : 167 UK_Pacific Combat 1 was rolled 21 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 17 times 5 was rolled 17 times 6 was rolled 20 times Average roll : 3.563 Median : 4.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 103 Russians Combat 1 was rolled 95 times 2 was rolled 94 times 3 was rolled 97 times 4 was rolled 103 times 5 was rolled 102 times 6 was rolled 98 times Average roll : 3.538 Median : 4.000 Variance : 0.114 Standard Deviation : 0.337 Total rolls : 589