2019 Wizmark (Allies) vs SixUnder (Axis) BM Game 2


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 12:53:12 PM
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  • TripleA Manual Gamesave Post: Germans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 18 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Germany to Greater Southern Germany
            3 infantry and 6 mech_infantrys moved from Western Germany to Northern Italy
            2 mech_infantrys moved from Eastern Poland to Yugoslavia
            1 mech_infantry moved from Eastern Poland to Bulgaria
            2 bombers moved from Western Ukraine to Northern Italy
            1 fighter moved from Novgorod to Western Ukraine
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Karelia to Novgorod
            1 artillery moved from Karelia to Novgorod
            1 mech_infantry moved from Novgorod to Archangel
            2 mech_infantrys moved from Novgorod to Eastern Poland
            2 infantry moved from Germany to Western Germany
    
        Combat - Germans
            Battle in Northern Italy
                Germans attack with 2 bombers, 3 infantry and 6 mech_infantrys
                British defend with 1 artillery and 2 infantry; Americans defend with 4 armour and 1 factory_minor
                    Germans roll dice for 2 bombers, 3 infantry and 6 mech_infantrys in Northern Italy, round 2 : 3/11 hits, 2.83 expected hits
                    Americans roll dice for 4 armour, 1 artillery and 2 infantry in Northern Italy, round 2 : 4/7 hits, 3.00 expected hits
                    3 infantry owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Northern Italy
                    Germans roll dice for 2 bombers and 5 mech_infantrys in Northern Italy, round 3 : 2/7 hits, 2.17 expected hits
                    Americans roll dice for 4 armour in Northern Italy, round 3 : 3/4 hits, 2.00 expected hits
                    2 armour owned by the Americans and 3 mech_infantrys owned by the Germans lost in Northern Italy
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Northern Italy, round 4 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 2 armour in Northern Italy, round 4 : 2/2 hits, 1.00 expected hits
                    1 bomber owned by the Germans, 2 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Northern Italy
                Germans win, taking Northern Italy from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Germans: 1 bomber, 3 infantry and 5 mech_infantrys
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Americans: 4 armour
            Battle in Greater Southern Germany
                Germans attack with 3 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 3 infantry in Greater Southern Germany, round 2 : 1/3 hits, 0.50 expected hits
                    British roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Greater Southern Germany
                Germans win, taking Greater Southern Germany from British with 3 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Northern Italy to Western Germany
    
        Place Units - Germans
            10 infantry placed in Western Germany
            8 infantry and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,1
            Germans collect 36 PUs (2 lost to blockades); end with 37 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : -0.33
    Americans : 3.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 2 armour, 3 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour, 1 infantry and 1 mech_infantry moved from Buryatia to Amur
            1 fighter moved from Jehol to Amur
            1 armour and 2 infantry moved from Kansu to Suiyuyan
            8 armour, 4 artilleries, 3 fighters, 42 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Bryansk to Western Ukraine
            1 bomber moved from Russia to Western Ukraine
            2 armour and 2 mech_infantrys moved from Russia to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Smolensk to Belarus
            1 armour moved from Vologda to Belarus
            1 artillery and 2 infantry moved from Vologda to Archangel
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 2 armour, 3 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour, 1 infantry and 1 mech_infantry moved from Buryatia to Amur
            1 fighter moved from Jehol to Amur
            1 armour and 2 infantry moved from Kansu to Suiyuyan
            8 armour, 4 artilleries, 3 fighters, 42 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Bryansk to Western Ukraine
            1 bomber moved from Russia to Western Ukraine
            2 armour and 2 mech_infantrys moved from Russia to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Smolensk to Belarus
            1 armour moved from Vologda to Belarus
            1 artillery and 2 infantry moved from Vologda to Archangel
    
        Combat - Russians
            Battle in Amur
                Russians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Amur, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Amur, round 3 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Amur, round 4 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Amur, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Amur, round 5 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Amur, round 5 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                Russians win, taking Amur from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Western Ukraine
                Russians attack with 10 armour, 4 artilleries, 1 bomber, 3 fighters, 45 infantry, 7 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 aaGuns, 10 armour, 3 artilleries, 3 fighters, 20 infantry and 17 mech_infantrys; Italians defend with 1 factory_minor
                    AA fire in Western Ukraine : 1/5 hits, 0.83 expected hits
                    1 fighter owned by the Russians lost in Western Ukraine
                    Russians roll dice for 10 armour, 4 artilleries, 1 bomber, 2 fighters, 45 infantry, 7 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 19/70 hits, 18.00 expected hits
                    Italians roll dice for 2 aaGuns, 10 armour, 3 artilleries, 3 fighters, 20 infantry and 17 mech_infantrys in Western Ukraine, round 2 : 20/53 hits, 20.33 expected hits
                    20 infantry owned by the Russians, 2 aaGuns owned by the Germans and 17 infantry owned by the Germans lost in Western Ukraine
                    Russians roll dice for 10 armour, 4 artilleries, 1 bomber, 2 fighters, 25 infantry, 7 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 14/50 hits, 14.67 expected hits
                    Italians roll dice for 10 armour, 3 artilleries, 3 fighters, 3 infantry and 17 mech_infantrys in Western Ukraine, round 3 : 14/36 hits, 14.67 expected hits
                    14 infantry owned by the Russians, 3 infantry owned by the Germans and 11 mech_infantrys owned by the Germans lost in Western Ukraine
                    Russians roll dice for 10 armour, 4 artilleries, 1 bomber, 2 fighters, 11 infantry, 7 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 4 : 15/36 hits, 12.33 expected hits
                    Italians roll dice for 10 armour, 3 artilleries, 3 fighters and 6 mech_infantrys in Western Ukraine, round 4 : 13/22 hits, 10.00 expected hits
                    2 mech_infantrys owned by the Russians, 11 infantry owned by the Russians, 3 artilleries owned by the Germans, 6 armour owned by the Germans and 6 mech_infantrys owned by the Germans lost in Western Ukraine
                    Russians roll dice for 10 armour, 4 artilleries, 1 bomber, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 5 : 10/23 hits, 10.17 expected hits
                    Italians roll dice for 4 armour and 3 fighters in Western Ukraine, round 5 : 4/7 hits, 4.00 expected hits
                    4 mech_infantrys owned by the Russians, 3 fighters owned by the Germans and 4 armour owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 10 armour, 4 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 71
                Casualties for Russians: 1 fighter, 45 infantry and 6 mech_infantrys
                Casualties for Germans: 2 aaGuns, 10 armour, 3 artilleries, 3 fighters, 20 infantry and 17 mech_infantrys
            Battle in Suiyuyan
                Russians attack with 1 armour and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Archangel
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 armour and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Bryansk to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk
            1 bomber moved from Western Ukraine to Russia
            1 mech_infantry moved from Volgograd to Bryansk
            2 artilleries and 4 infantry moved from Russia to Bryansk
            1 fighter moved from Amur to Jehol
    
        Place Units - Russians
            1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
            Russians undo move 1.
            2 artilleries and 1 infantry placed in Ukraine
            2 armour, 1 artillery and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    AA fire in Western Ukraine : : 0.17
    Italians : 2.00
    Russians : 0.17
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 23 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to 35 Sea Zone
            2 fighters moved from Japan to 35 Sea Zone
            2 battleships, 4 carriers, 5 fighters, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                  Japanese take 37 Sea Zone from ANZAC
            1 mech_infantry moved from Hopei to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Kiangsi
            2 bombers moved from Japan to 35 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 4 carriers, 8 fighters, 1 tactical_bomber and 1 transport
                Americans defend with 1 battleship, 3 carriers, 2 destroyers, 6 fighters and 1 transport; ANZAC defend with 1 cruiser and 1 fighter
                    Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 8 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 8/13 hits, 7.33 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 7 fighters and 1 transport in 35 Sea Zone, round 2 : 6/14 hits, 7.50 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 2 carriers owned by the Americans and 2 battleships owned by the Japanese lost in 35 Sea Zone
                    Japanese roll dice for 2 bombers, 3 carriers, 6 fighters and 1 transport in 35 Sea Zone, round 3 : 5/8 hits, 4.33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 7 fighters and 1 transport in 35 Sea Zone, round 3 : 5/10 hits, 6.17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 cruiser owned by the ANZAC, 2 carriers owned by the Japanese, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 2 bombers, 1 carrier, 6 fighters and 1 transport in 35 Sea Zone, round 4 : 3/8 hits, 4.33 expected hits
                    Americans roll dice for 1 battleship, 4 fighters and 1 transport in 35 Sea Zone, round 4 : 2/5 hits, 3.33 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 2 bombers, 5 fighters and 1 transport in 35 Sea Zone, round 5 : 3/7 hits, 3.83 expected hits
                    Americans roll dice for 1 battleship, 1 fighter and 1 transport in 35 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 bombers, 4 fighters and 1 transport remaining. Battle score for attacker is 18
                Casualties for Japanese: 2 battleships, 4 carriers, 4 fighters and 1 tactical_bomber
                Casualties for Americans: 1 battleship, 3 carriers, 2 destroyers, 6 fighters and 1 transport
                Casualties for ANZAC: 1 cruiser and 1 fighter
            Battle in Kiangsi
                Japanese attack with 1 infantry and 1 mech_infantry
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsi
                Chinese win with 1 artillery remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Shantung to Kiangsu
            4 fighters moved from 35 Sea Zone to Formosa
            2 bombers moved from 35 Sea Zone to Formosa
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            3 infantry placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1,1,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,5,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,5,3,1
            Japanese collect 12 PUs (9 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Americans : -4.33
    Chinese : 1.33
    Japanese : -1.33
    

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor and 8 infantry
    Formosa : 2 bombers and 4 fighters
    Kiangsu : 1 flag, 1 infantry
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
    Kweichow : 1 flag, 1 mech_infantry
    Hopei : 1 flag
    Anhwe : 1 flag, 1 infantry
    37 Sea Zone : 1 flag
    35 Sea Zone : 1 transport
    6 Sea Zone : 1 destroyer and 2 submarines
    

    Production/PUs Summary :

    Germans : 36 / 47
    Russians : 32 / 47
    Japanese : 21 / 12
    Americans : 59 / 109
    Chinese : 15 / 18
    British : 35 / 48
    UK_Pacific : 18 / 19
    Italians : 9 / 4
    ANZAC : 21 / 34
    French : 19 / 19
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 492 times
            2 was rolled 529 times
            3 was rolled 534 times
            4 was rolled 506 times
            5 was rolled 478 times
            6 was rolled 475 times
        Average roll : 3.456
        Median : 3.000
        Variance : 1.053
        Standard Deviation : 1.026
        Total rolls : 3014
    
    Null / Other
            1 was rolled 50 times
            2 was rolled 53 times
            3 was rolled 49 times
            4 was rolled 43 times
            5 was rolled 36 times
            6 was rolled 37 times
        Average roll : 3.272
        Median : 3.000
        Variance : 0.949
        Standard Deviation : 0.974
        Total rolls : 268
    
    Germans Combat
            1 was rolled 43 times
            2 was rolled 74 times
            3 was rolled 67 times
            4 was rolled 58 times
            5 was rolled 59 times
            6 was rolled 64 times
        Average roll : 3.570
        Median : 3.000
        Variance : 1.513
        Standard Deviation : 1.230
        Total rolls : 365
    
    British Combat
            1 was rolled 52 times
            2 was rolled 42 times
            3 was rolled 64 times
            4 was rolled 45 times
            5 was rolled 45 times
            6 was rolled 37 times
        Average roll : 3.351
        Median : 3.000
        Variance : 1.569
        Standard Deviation : 1.252
        Total rolls : 285
    
    Italians Combat
            1 was rolled 56 times
            2 was rolled 48 times
            3 was rolled 61 times
            4 was rolled 61 times
            5 was rolled 54 times
            6 was rolled 53 times
        Average roll : 3.505
        Median : 4.000
        Variance : 0.378
        Standard Deviation : 0.615
        Total rolls : 333
    
    Americans Combat
            1 was rolled 50 times
            2 was rolled 53 times
            3 was rolled 49 times
            4 was rolled 43 times
            5 was rolled 36 times
            6 was rolled 37 times
        Average roll : 3.272
        Median : 3.000
        Variance : 0.949
        Standard Deviation : 0.974
        Total rolls : 268
    
    Neutral_Axis Combat
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 84 times
            2 was rolled 105 times
            3 was rolled 84 times
            4 was rolled 109 times
            5 was rolled 79 times
            6 was rolled 84 times
        Average roll : 3.451
        Median : 3.000
        Variance : 1.491
        Standard Deviation : 1.221
        Total rolls : 545
    
    French Combat
            1 was rolled 6 times
            2 was rolled 7 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 5 times
        Average roll : 3.333
        Median : 3.000
        Variance : 0.297
        Standard Deviation : 0.545
        Total rolls : 33
    
    ANZAC Combat
            1 was rolled 7 times
            2 was rolled 8 times
            3 was rolled 9 times
            4 was rolled 7 times
            5 was rolled 10 times
            6 was rolled 4 times
        Average roll : 3.378
        Median : 3.000
        Variance : 0.489
        Standard Deviation : 0.699
        Total rolls : 45
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.600
        Median : 3.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 27 times
            2 was rolled 32 times
            3 was rolled 27 times
            4 was rolled 16 times
            5 was rolled 31 times
            6 was rolled 34 times
        Average roll : 3.563
        Median : 3.000
        Variance : 1.246
        Standard Deviation : 1.116
        Total rolls : 167
    
    UK_Pacific Combat
            1 was rolled 21 times
            2 was rolled 11 times
            3 was rolled 17 times
            4 was rolled 17 times
            5 was rolled 17 times
            6 was rolled 20 times
        Average roll : 3.563
        Median : 4.000
        Variance : 0.596
        Standard Deviation : 0.772
        Total rolls : 103
    
    Russians Combat
            1 was rolled 95 times
            2 was rolled 94 times
            3 was rolled 97 times
            4 was rolled 103 times
            5 was rolled 102 times
            6 was rolled 98 times
        Average roll : 3.538
        Median : 4.000
        Variance : 0.114
        Standard Deviation : 0.337
        Total rolls : 589
    

    Savegame


  • I scrambled your fig out of the Philippines. Didnt really mater, everything on both side went :volcano: But if you want to reroll we can, doesnt matter to me, not looking good.

  • '20 '19

    TripleA Move Summary: Americans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
            1 artillery and 1 infantry moved from Southern France to Northern Italy
            3 artilleries, 3 infantry and 1 marine moved from Holland Belgium to Western Germany
            3 bombers moved from Normandy Bordeaux to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
            2 fighters moved from Normandy Bordeaux to Western Germany
            1 armour moved from Normandy Bordeaux to Northern Italy
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Normandy Bordeaux to Northern Italy
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Marianas
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            2 bombers moved from Jehol to Anhwe
            1 bomber moved from Guam to Kiangsu
            1 bomber moved from Jehol to Kiangsu
            1 bomber moved from Jehol to Kweichow
            1 bomber moved from Queensland to 35 Sea Zone
            3 bombers moved from Midway to 6 Sea Zone
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
            1 artillery and 1 infantry moved from Southern France to Northern Italy
            3 artilleries, 3 infantry and 1 marine moved from Holland Belgium to Western Germany
            3 bombers moved from Normandy Bordeaux to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
            2 fighters moved from Normandy Bordeaux to Western Germany
            1 armour moved from Normandy Bordeaux to Northern Italy
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Normandy Bordeaux to Northern Italy
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Marianas
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            2 bombers moved from Jehol to Anhwe
            1 bomber moved from Guam to Kiangsu
            1 bomber moved from Jehol to Kiangsu
            1 bomber moved from Jehol to Kweichow
            1 bomber moved from Queensland to 35 Sea Zone
            3 bombers moved from Midway to 6 Sea Zone
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in Paulau Island
            Battle in 35 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win, taking Paulau Island from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Marianas
            Battle in 6 Sea Zone
                Americans attack with 3 bombers and 6 submarines
                Japanese defend with 1 destroyer and 2 submarines
                2 submarines owned by the Japanese Submerged
                    Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Marianas from Japanese with 3 bombers and 6 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Northern Italy
                Americans attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry; Italians defend with 1 factory_minor
                    Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 2 infantry in Northern Italy, round 2 : 3/6 hits, 2.33 expected hits
                    Italians roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 1 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Western Germany
                Americans attack with 3 artilleries, 3 bombers, 5 fighters, 3 infantry and 1 marine
                Germans defend with 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 12 infantry
                    AA fire in Western Germany : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 3 artilleries, 3 bombers, 5 fighters, 3 infantry and 1 marine in Western Germany, round 2 : 5/15 hits, 6.67 expected hits
                    Germans roll dice for 1 aaGun, 1 bomber and 12 infantry in Western Germany, round 2 : 2/13 hits, 4.17 expected hits
                    1 aaGun owned by the Germans, 1 bomber owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Western Germany
                    Americans roll dice for 3 artilleries, 3 bombers, 5 fighters, 1 infantry and 1 marine in Western Germany, round 3 : 6/13 hits, 6.00 expected hits
                    Germans roll dice for 9 infantry in Western Germany, round 3 : 2/9 hits, 3.00 expected hits
                    6 infantry owned by the Germans, 1 infantry owned by the Americans and 1 marine owned by the Americans lost in Western Germany
                    Americans roll dice for 3 artilleries, 3 bombers and 5 fighters in Western Germany, round 4 : 5/11 hits, 5.50 expected hits
                    Germans roll dice for 3 infantry in Western Germany, round 4 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans and 1 artillery owned by the Americans lost in Western Germany
                Americans converts factory_major into different units
                Americans win, taking Western Germany from Germans with 2 artilleries, 3 bombers and 5 fighters remaining. Battle score for attacker is 35
                Casualties for Americans: 1 artillery, 3 infantry and 1 marine
                Casualties for Germans: 1 aaGun, 1 bomber and 12 infantry
            Battle in Kweichow
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kiangsu
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Kiangsu, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Anhwe, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Kiangsu to Philippines
            2 bombers moved from Anhwe to Philippines
            1 bomber moved from 35 Sea Zone to Philippines
            1 bomber moved from Kweichow to French Indo China
            1 bomber moved from Queensland to Philippines
            3 bombers moved from 6 Sea Zone to Philippines
            2 artilleries moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            2 artilleries moved from 25 Sea Zone to Midway
            1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 25 Sea Zone
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            1 fighter moved from Northern Italy to Normandy Bordeaux
            3 fighters moved from Western Germany to Normandy Bordeaux
            3 bombers moved from Western Germany to Normandy Bordeaux
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            2 transports moved from 107 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            4 artilleries and 4 infantry placed in Eastern United States
            1 artillery and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.17
    Italians : -0.33
    Americans : -2.50
    AA fire in Western Germany : : -0.50
    Japanese : -1.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 artillery moved from Kiangsi to Kiangsu
                  Chinese take Kiangsu from Japanese
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 artillery moved from Kiangsi to Kiangsu
                  Chinese take Kiangsu from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
            1 artillery and 2 infantry moved from Hunan to Anhwe
            1 infantry moved from Chahar to Jehol
            1 infantry moved from Shensi to Hopei
            2 artilleries moved from Manchuria to Jehol
    
        Place Units - Chinese
            3 artilleries and 2 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: British round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - British
            1 artillery moved from Egypt to 81 Sea Zone
            1 armour moved from Egypt to 81 Sea Zone
            2 infantry moved from Egypt to 81 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Yugoslavia
            1 artillery moved from 97 Sea Zone to Yugoslavia
            2 infantry moved from 97 Sea Zone to Yugoslavia
            1 artillery moved from Greece to Bulgaria
            1 infantry moved from Greece to Albania
                  British take Albania from Italians
            2 fighters moved from 99 Sea Zone to Bulgaria
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
            1 artillery and 1 infantry moved from Southern France to Northern Italy
            3 artilleries, 3 infantry and 1 marine moved from Holland Belgium to Western Germany
            3 bombers moved from Normandy Bordeaux to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
            2 fighters moved from Normandy Bordeaux to Western Germany
            1 armour moved from Normandy Bordeaux to Northern Italy
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Normandy Bordeaux to Northern Italy
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Marianas
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            2 bombers moved from Jehol to Anhwe
            1 bomber moved from Guam to Kiangsu
            1 bomber moved from Jehol to Kiangsu
            1 bomber moved from Jehol to Kweichow
            1 bomber moved from Queensland to 35 Sea Zone
            3 bombers moved from Midway to 6 Sea Zone
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in Paulau Island
            Battle in 35 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win, taking Paulau Island from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Marianas
            Battle in 6 Sea Zone
                Americans attack with 3 bombers and 6 submarines
                Japanese defend with 1 destroyer and 2 submarines
                2 submarines owned by the Japanese Submerged
                    Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Marianas from Japanese with 3 bombers and 6 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Northern Italy
                Americans attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry; Italians defend with 1 factory_minor
                    Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 2 infantry in Northern Italy, round 2 : 3/6 hits, 2.33 expected hits
                    Italians roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 1 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Western Germany
                Americans attack with 3 artilleries, 3 bombers, 5 fighters, 3 infantry and 1 marine
                Germans defend with 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 12 infantry
                    AA fire in Western Germany : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 3 artilleries, 3 bombers, 5 fighters, 3 infantry and 1 marine in Western Germany, round 2 : 5/15 hits, 6.67 expected hits
                    Germans roll dice for 1 aaGun, 1 bomber and 12 infantry in Western Germany, round 2 : 2/13 hits, 4.17 expected hits
                    1 aaGun owned by the Germans, 1 bomber owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Western Germany
                    Americans roll dice for 3 artilleries, 3 bombers, 5 fighters, 1 infantry and 1 marine in Western Germany, round 3 : 6/13 hits, 6.00 expected hits
                    Germans roll dice for 9 infantry in Western Germany, round 3 : 2/9 hits, 3.00 expected hits
                    6 infantry owned by the Germans, 1 infantry owned by the Americans and 1 marine owned by the Americans lost in Western Germany
                    Americans roll dice for 3 artilleries, 3 bombers and 5 fighters in Western Germany, round 4 : 5/11 hits, 5.50 expected hits
                    Germans roll dice for 3 infantry in Western Germany, round 4 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans and 1 artillery owned by the Americans lost in Western Germany
                Americans converts factory_major into different units
                Americans win, taking Western Germany from Germans with 2 artilleries, 3 bombers and 5 fighters remaining. Battle score for attacker is 35
                Casualties for Americans: 1 artillery, 3 infantry and 1 marine
                Casualties for Germans: 1 aaGun, 1 bomber and 12 infantry
            Battle in Kweichow
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kiangsu
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Kiangsu, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Anhwe, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Kiangsu to Philippines
            2 bombers moved from Anhwe to Philippines
            1 bomber moved from 35 Sea Zone to Philippines
            1 bomber moved from Kweichow to French Indo China
            1 bomber moved from Queensland to Philippines
            3 bombers moved from 6 Sea Zone to Philippines
            2 artilleries moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            2 artilleries moved from 25 Sea Zone to Midway
            1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 25 Sea Zone
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            1 fighter moved from Northern Italy to Normandy Bordeaux
            3 fighters moved from Western Germany to Normandy Bordeaux
            3 bombers moved from Western Germany to Normandy Bordeaux
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            2 transports moved from 107 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            4 artilleries and 4 infantry placed in Eastern United States
            1 artillery and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 artillery moved from Kiangsi to Kiangsu
                  Chinese take Kiangsu from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
            1 artillery and 2 infantry moved from Hunan to Anhwe
            1 infantry moved from Chahar to Jehol
            1 infantry moved from Shensi to Hopei
            2 artilleries moved from Manchuria to Jehol
    
        Place Units - Chinese
            3 artilleries and 2 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from Egypt to 81 Sea Zone
            1 armour moved from Egypt to 81 Sea Zone
            2 infantry moved from Egypt to 81 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Yugoslavia
            1 artillery moved from 97 Sea Zone to Yugoslavia
            2 infantry moved from 97 Sea Zone to Yugoslavia
            1 artillery moved from Greece to Bulgaria
            1 infantry moved from Greece to Albania
                  British take Albania from Italians
            2 fighters moved from 99 Sea Zone to Bulgaria
    
        Combat - British
            Battle in Yugoslavia
                British attack with 1 armour, 1 artillery and 2 infantry
                Germans defend with 2 mech_infantrys
                    British roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Yugoslavia
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Yugoslavia, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yugoslavia
                    British roll dice for 1 armour and 1 artillery in Yugoslavia, round 4 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Yugoslavia, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Yugoslavia
                    British roll dice for 1 armour in Yugoslavia, round 5 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Yugoslavia, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Yugoslavia
                British win, taking Yugoslavia from Germans with 1 armour remaining. Battle score for attacker is -2
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Bulgaria
                British attack with 1 artillery and 2 fighters
                Germans defend with 1 mech_infantry
                    British roll dice for 1 artillery and 2 fighters in Bulgaria, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 artillery owned by the British lost in Bulgaria
                British win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 artillery
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from 99 Sea Zone: 1 transport
            EDIT: Removing units owned by British from Malta: 1 aaGun and 1 infantry
            EDIT: Adding units owned by British to 95 Sea Zone: 1 transport
            EDIT: Adding units owned by British to Sicily: 1 aaGun and 1 infantry
            EDIT: Changing ownership of Sicily from Italians to British
            EDIT: Turning off Edit Mode
            1 carrier and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
            2 fighters moved from Bulgaria to 97 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 81 Sea Zone
            1 carrier and 2 cruisers moved from 79 Sea Zone to 76 Sea Zone
            1 fighter and 1 tactical_bomber moved from Burma to Persia
            1 armour moved from Malaya to Burma
            1 infantry moved from Siam to French Indo China
            2 infantry moved from Shan State to French Indo China
            1 infantry moved from Shan State to French Indo China
            2 infantry and 2 mech_infantrys moved from India to West India
            2 mech_infantrys moved from West India to Eastern Persia
            2 infantry moved from Northwest Persia to Iraq
            1 artillery and 5 infantry moved from Holland Belgium to Western Germany
            1 fighter moved from United Kingdom to Western Germany
            1 fighter moved from United Kingdom to Northern Italy
            1 aaGun moved from France to Western Germany
            1 aaGun moved from France to Northern Italy
            1 artillery and 3 infantry moved from France to Northern Italy
            2 artilleries and 3 infantry moved from France to Western Germany
    
        Place Units - British
            2 fighters placed in United Kingdom
            1 transport placed in 81 Sea Zone
            1 artillery and 1 infantry placed in Egypt
            1 transport placed in 80 Sea Zone
            1 artillery and 1 infantry placed in Iraq
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            1 bomber placed in India
            1 transport placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 bomber
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Italians : -0.33
    British : -1.17
    Americans : -2.50
    AA fire in Western Germany : : -0.50
    Japanese : -1.67
    

    Savegame

  • '20 '19

    @SixUnder no thats fine I would have scrambled anyway…submerged yr subs in sz6 as there was no difference they could have made to the fight.

    Yes the end is in sight for the axis now


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Place Units - Italians
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,6,3,3,2,4,3
            Italians collect 1 PU (3 lost to blockades); end with 1 PU
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 9 infantry and 1 mech_infantry
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    93 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 29 / 47
    Russians : 32 / 47
    Japanese : 15 / 12
    Americans : 68 / 118
    Chinese : 21 / 24
    British : 38 / 50
    UK_Pacific : 18 / 24
    Italians : 4 / 1
    ANZAC : 21 / 34
    French : 19 / 19
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 513 times
            2 was rolled 533 times
            3 was rolled 577 times
            4 was rolled 532 times
            5 was rolled 496 times
            6 was rolled 504 times
        Average roll : 3.468
        Median : 3.000
        Variance : 1.344
        Standard Deviation : 1.159
        Total rolls : 3155
    
    Null / Other
            1 was rolled 56 times
            2 was rolled 46 times
            3 was rolled 69 times
            4 was rolled 49 times
            5 was rolled 47 times
            6 was rolled 40 times
        Average roll : 3.342
        Median : 3.000
        Variance : 1.682
        Standard Deviation : 1.297
        Total rolls : 307
    
    Germans Combat
            1 was rolled 48 times
            2 was rolled 78 times
            3 was rolled 72 times
            4 was rolled 63 times
            5 was rolled 65 times
            6 was rolled 70 times
        Average roll : 3.578
        Median : 3.500
        Variance : 1.342
        Standard Deviation : 1.158
        Total rolls : 396
    
    British Combat
            1 was rolled 56 times
            2 was rolled 46 times
            3 was rolled 69 times
            4 was rolled 49 times
            5 was rolled 47 times
            6 was rolled 40 times
        Average roll : 3.342
        Median : 3.000
        Variance : 1.682
        Standard Deviation : 1.297
        Total rolls : 307
    
    Italians Combat
            1 was rolled 56 times
            2 was rolled 48 times
            3 was rolled 61 times
            4 was rolled 61 times
            5 was rolled 54 times
            6 was rolled 54 times
        Average roll : 3.512
        Median : 4.000
        Variance : 0.364
        Standard Deviation : 0.604
        Total rolls : 334
    
    Americans Combat
            1 was rolled 56 times
            2 was rolled 56 times
            3 was rolled 60 times
            4 was rolled 54 times
            5 was rolled 34 times
            6 was rolled 51 times
        Average roll : 3.344
        Median : 3.000
        Variance : 1.370
        Standard Deviation : 1.171
        Total rolls : 311
    
    Neutral_Axis Combat
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 84 times
            2 was rolled 105 times
            3 was rolled 86 times
            4 was rolled 109 times
            5 was rolled 80 times
            6 was rolled 86 times
        Average roll : 3.462
        Median : 3.500
        Variance : 1.343
        Standard Deviation : 1.159
        Total rolls : 550
    
    French Combat
            1 was rolled 6 times
            2 was rolled 7 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 5 times
        Average roll : 3.333
        Median : 3.000
        Variance : 0.297
        Standard Deviation : 0.545
        Total rolls : 33
    
    ANZAC Combat
            1 was rolled 7 times
            2 was rolled 8 times
            3 was rolled 9 times
            4 was rolled 7 times
            5 was rolled 10 times
            6 was rolled 4 times
        Average roll : 3.378
        Median : 3.000
        Variance : 0.489
        Standard Deviation : 0.699
        Total rolls : 45
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.600
        Median : 3.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 27 times
            2 was rolled 32 times
            3 was rolled 27 times
            4 was rolled 16 times
            5 was rolled 31 times
            6 was rolled 34 times
        Average roll : 3.563
        Median : 3.000
        Variance : 1.246
        Standard Deviation : 1.116
        Total rolls : 167
    
    UK_Pacific Combat
            1 was rolled 21 times
            2 was rolled 11 times
            3 was rolled 17 times
            4 was rolled 17 times
            5 was rolled 17 times
            6 was rolled 20 times
        Average roll : 3.563
        Median : 4.000
        Variance : 0.596
        Standard Deviation : 0.772
        Total rolls : 103
    
    Russians Combat
            1 was rolled 95 times
            2 was rolled 94 times
            3 was rolled 97 times
            4 was rolled 103 times
            5 was rolled 102 times
            6 was rolled 98 times
        Average roll : 3.538
        Median : 4.000
        Variance : 0.114
        Standard Deviation : 0.337
        Total rolls : 589
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 submarines moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 42 Sea Zone to 36 Sea Zone
            3 fighters moved from Caroline Islands to Midway
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 bombers placed in Queensland
            1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 submarines moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 42 Sea Zone to 36 Sea Zone
            3 fighters moved from Caroline Islands to Midway
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 bombers placed in Queensland
            1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Purchase Units - French
            French buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from France to Normandy Bordeaux
            2 infantry moved from France to Western Germany
            2 infantry moved from France to Northern Italy
    
        Place Units - French
            1 artillery and 2 infantry placed in France
            3 infantry placed in Southern France
    
        Turn Complete - French
            French collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Bessarabia
            1 mech_infantry moved from Germany to Yugoslavia
            1 fighter moved from 112 Sea Zone to 95 Sea Zone
            1 fighter moved from 112 Sea Zone to Yugoslavia
            1 infantry moved from Greater Southern Germany to Yugoslavia
            2 carriers, 1 cruiser, 4 destroyers, 3 submarines and 4 transports moved from 112 Sea Zone to 113 Sea Zone
            1 infantry moved from Novgorod to Baltic States
    
        Combat - Germans
            Battle in 95 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport; Americans defend with 1 transport
                    1 transport owned by the British and 1 transport owned by the Americans lost in 95 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 1 transport
                Casualties for British: 1 transport
            Battle in Yugoslavia
                Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
                British defend with 1 armour
                    Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 armour in Yugoslavia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Yugoslavia
                Germans win, taking Yugoslavia from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in 113 Sea Zone
                Germans attack with 2 carriers, 1 cruiser, 4 destroyers, 3 submarines and 4 transports
                Russians defend with 1 submarine
                    Germans roll dice for 3 submarines in 113 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 2 carriers, 1 cruiser, 4 destroyers and 4 transports in 113 Sea Zone, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 113 Sea Zone
                Germans win with 2 carriers, 1 cruiser, 4 destroyers, 3 submarines and 4 transports remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            1 fighter moved from 95 Sea Zone to Southern Italy
            1 fighter moved from Yugoslavia to Slovakia Hungary
    
        Place Units - Germans
            10 infantry placed in Germany
            2 armour and 1 mech_infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,4,3,5,2,2,1
            Germans collect 29 PUs (2 lost to blockades); end with 30 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -0.50
    Russians : -0.17
    

    Territory Summary for Germans :

    Greater Southern Germany : 2 infantry
    Slovakia Hungary : 1 fighter
    Germany : 1 aaGun, 1 factory_major and 18 infantry
    Southern Italy : 1 fighter
    Karelia : 1 flag
    Baltic States : 1 flag, 1 infantry
    Nenetsia : 1 flag, 1 infantry
    Vyborg : 1 flag
    Eastern Poland : 1 mech_infantry
    Bessarabia : 1 mech_infantry
    Novgorod : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
    125 Sea Zone : 1 flag
    113 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 3 submarines and 4 transports
    Bulgaria : 1 flag
    Yugoslavia : 1 flag, 1 infantry and 1 mech_infantry
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 31 / 40
    Russians : 32 / 47
    Japanese : 15 / 12
    Americans : 68 / 118
    Chinese : 21 / 24
    British : 36 / 50
    UK_Pacific : 18 / 24
    Italians : 4 / 1
    ANZAC : 21 / 30
    French : 19 / 19
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 518 times
            2 was rolled 532 times
            3 was rolled 576 times
            4 was rolled 536 times
            5 was rolled 500 times
            6 was rolled 507 times
        Average roll : 3.470
        Median : 3.000
        Variance : 1.171
        Standard Deviation : 1.082
        Total rolls : 3169
    
    Null / Other
            1 was rolled 57 times
            2 was rolled 45 times
            3 was rolled 68 times
            4 was rolled 49 times
            5 was rolled 48 times
            6 was rolled 41 times
        Average roll : 3.354
        Median : 3.000
        Variance : 1.542
        Standard Deviation : 1.242
        Total rolls : 308
    
    Germans Combat
            1 was rolled 51 times
            2 was rolled 79 times
            3 was rolled 73 times
            4 was rolled 66 times
            5 was rolled 67 times
            6 was rolled 71 times
        Average roll : 3.570
        Median : 4.000
        Variance : 1.106
        Standard Deviation : 1.051
        Total rolls : 407
    
    British Combat
            1 was rolled 57 times
            2 was rolled 45 times
            3 was rolled 68 times
            4 was rolled 49 times
            5 was rolled 48 times
            6 was rolled 41 times
        Average roll : 3.354
        Median : 3.000
        Variance : 1.542
        Standard Deviation : 1.242
        Total rolls : 308
    
    Italians Combat
            1 was rolled 56 times
            2 was rolled 48 times
            3 was rolled 61 times
            4 was rolled 61 times
            5 was rolled 54 times
            6 was rolled 54 times
        Average roll : 3.512
        Median : 4.000
        Variance : 0.364
        Standard Deviation : 0.604
        Total rolls : 334
    
    Americans Combat
            1 was rolled 56 times
            2 was rolled 56 times
            3 was rolled 60 times
            4 was rolled 54 times
            5 was rolled 34 times
            6 was rolled 51 times
        Average roll : 3.344
        Median : 3.000
        Variance : 1.370
        Standard Deviation : 1.171
        Total rolls : 311
    
    Neutral_Axis Combat
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 84 times
            2 was rolled 105 times
            3 was rolled 86 times
            4 was rolled 109 times
            5 was rolled 80 times
            6 was rolled 86 times
        Average roll : 3.462
        Median : 3.500
        Variance : 1.343
        Standard Deviation : 1.159
        Total rolls : 550
    
    French Combat
            1 was rolled 6 times
            2 was rolled 7 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 5 times
        Average roll : 3.333
        Median : 3.000
        Variance : 0.297
        Standard Deviation : 0.545
        Total rolls : 33
    
    ANZAC Combat
            1 was rolled 7 times
            2 was rolled 8 times
            3 was rolled 9 times
            4 was rolled 7 times
            5 was rolled 10 times
            6 was rolled 4 times
        Average roll : 3.378
        Median : 3.000
        Variance : 0.489
        Standard Deviation : 0.699
        Total rolls : 45
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.600
        Median : 3.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 27 times
            2 was rolled 32 times
            3 was rolled 27 times
            4 was rolled 16 times
            5 was rolled 31 times
            6 was rolled 34 times
        Average roll : 3.563
        Median : 3.000
        Variance : 1.246
        Standard Deviation : 1.116
        Total rolls : 167
    
    UK_Pacific Combat
            1 was rolled 21 times
            2 was rolled 11 times
            3 was rolled 17 times
            4 was rolled 17 times
            5 was rolled 17 times
            6 was rolled 20 times
        Average roll : 3.563
        Median : 4.000
        Variance : 0.596
        Standard Deviation : 0.772
        Total rolls : 103
    
    Russians Combat
            1 was rolled 95 times
            2 was rolled 94 times
            3 was rolled 97 times
            4 was rolled 104 times
            5 was rolled 102 times
            6 was rolled 98 times
        Average roll : 3.539
        Median : 4.000
        Variance : 0.131
        Standard Deviation : 0.362
        Total rolls : 590
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            2 artilleries and 1 infantry moved from Ukraine to Bessarabia
            1 armour and 2 mech_infantrys moved from Russia to Nenetsia
            1 armour moved from Belarus to Novgorod
            1 artillery and 2 infantry moved from Archangel to Novgorod
            1 mech_infantry moved from Bryansk to Novgorod
            1 infantry moved from Belarus to Baltic States
            1 bomber moved from Russia to Novgorod
            1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
            1 infantry moved from Belarus to Baltic States
            1 armour moved from Western Ukraine to Bessarabia
            1 mech_infantry moved from Western Ukraine to Bessarabia
            9 armour and 4 artilleries moved from Western Ukraine to Eastern Poland
            1 fighter moved from Bryansk to Novgorod
            5 infantry moved from Jehol to Shantung
            1 fighter moved from Jehol to Shantung
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            2 artilleries and 1 infantry moved from Ukraine to Bessarabia
            1 armour and 2 mech_infantrys moved from Russia to Nenetsia
            1 armour moved from Belarus to Novgorod
            1 artillery and 2 infantry moved from Archangel to Novgorod
            1 mech_infantry moved from Bryansk to Novgorod
            1 infantry moved from Belarus to Baltic States
            1 bomber moved from Russia to Novgorod
            1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
            1 infantry moved from Belarus to Baltic States
            1 armour moved from Western Ukraine to Bessarabia
            1 mech_infantry moved from Western Ukraine to Bessarabia
            9 armour and 4 artilleries moved from Western Ukraine to Eastern Poland
            1 fighter moved from Bryansk to Novgorod
            5 infantry moved from Jehol to Shantung
            1 fighter moved from Jehol to Shantung
    
        Combat - Russians
            Battle in Nenetsia
                Russians attack with 1 armour and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour and 2 mech_infantrys in Nenetsia, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Nenetsia
                    Russians roll dice for 1 armour and 1 mech_infantry in Nenetsia, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Nenetsia, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Nenetsia
                    Russians roll dice for 1 armour in Nenetsia, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Nenetsia, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Nenetsia, round 5 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Nenetsia, round 5 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
                Germans win with no units remaining. Battle score for attacker is -11
                Casualties for Russians: 1 armour and 2 mech_infantrys
                Casualties for Germans: 1 infantry
            Battle in Shantung
                Russians attack with 1 fighter and 5 infantry
                Japanese defend with 1 factory_minor and 8 infantry
                    Russians roll dice for 1 fighter and 5 infantry in Shantung, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 8 infantry in Shantung, round 2 : 4/8 hits, 2.67 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Shantung
                1 infantry owned by the Russians retreated to Jehol
                Japanese win with 7 infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 4 infantry
                Casualties for Japanese: 1 infantry
            Battle in Eastern Poland
                Russians attack with 9 armour and 4 artilleries
                Germans defend with 1 mech_infantry
                    Russians roll dice for 9 armour and 4 artilleries in Eastern Poland, round 2 : 6/13 hits, 5.83 expected hits
                    Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 9 armour and 3 artilleries remaining. Battle score for attacker is 0
                Casualties for Russians: 1 artillery
                Casualties for Germans: 1 mech_infantry
            Battle in Bessarabia
                Russians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 4/5 hits, 1.83 expected hits
                    Italians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Italians with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Baltic States
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Novgorod
                Russians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Russians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Novgorod, round 2 : 4/7 hits, 2.67 expected hits
                    Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Novgorod, round 2 : 1/4 hits, 1.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 armour, 1 artillery and 1 mech_infantry
    
        Non Combat Move - Russians
            2 artilleries and 4 infantry moved from Bryansk to Belarus
            1 armour and 1 mech_infantry moved from Russia to Belarus
            1 artillery moved from Russia to Vologda
            1 bomber and 1 fighter moved from Novgorod to Belarus
            4 aaGuns moved from Western Ukraine to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
            1 fighter moved from Shantung to Jehol
            1 armour moved from Suiyuyan to Jehol
            1 armour moved from Amur to Jehol
    
        Place Units - Russians
            2 armour and 1 mech_infantry placed in Ukraine
            1 armour, 1 artillery and 1 infantry placed in Western Ukraine
            1 fighter and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,3
            Russians collect 36 PUs (3 lost to blockades); end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Italians : 0.33
    Russians : 1.33
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Formosa to Kiangsu
            2 infantry moved from Shantung to Kiangsu
            1 bomber moved from Formosa to 22 Sea Zone
            1 bomber moved from Formosa to 34 Sea Zone
            1 fighter moved from Formosa to Japan
            2 fighters moved from Formosa to Shantung
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in Kiangsu
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
            Battle in 22 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 bomber in 22 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese lost in 22 Sea Zone
                Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 bomber
            Battle in 34 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 bomber in 34 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in 34 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 34 Sea Zone
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            1 bomber moved from 34 Sea Zone to Okinawa
            1 fighter moved from Kiangsu to Shantung
    
        Place Units - Japanese
            3 infantry placed in Shantung
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 15
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,3,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,6,1,4,3,6,3,5,5,4
            Japanese collect 0 PUs (15 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.00
    Chinese : -0.33
    Japanese : -0.83
    

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor, 3 fighters and 8 infantry
    Kiangsu : 1 flag, 2 infantry
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 2 mech_infantrys
    Okinawa : 1 bomber
    37 Sea Zone : 1 flag
    6 Sea Zone : 2 submarines
    

    Production/PUs Summary :

    Germans : 28 / 40
    Russians : 39 / 51
    Japanese : 15 / 0
    Americans : 68 / 118
    Chinese : 18 / 24
    British : 36 / 50
    UK_Pacific : 18 / 24
    Italians : 3 / 1
    ANZAC : 21 / 30
    French : 19 / 19
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 531 times
            2 was rolled 562 times
            3 was rolled 586 times
            4 was rolled 558 times
            5 was rolled 505 times
            6 was rolled 531 times
        Average roll : 3.470
        Median : 3.000
        Variance : 1.262
        Standard Deviation : 1.123
        Total rolls : 3273
    
    Null / Other
            1 was rolled 59 times
            2 was rolled 58 times
            3 was rolled 65 times
            4 was rolled 57 times
            5 was rolled 38 times
            6 was rolled 55 times
        Average roll : 3.367
        Median : 3.000
        Variance : 1.261
        Standard Deviation : 1.123
        Total rolls : 332
    
    Germans Combat
            1 was rolled 55 times
            2 was rolled 80 times
            3 was rolled 75 times
            4 was rolled 67 times
            5 was rolled 68 times
            6 was rolled 71 times
        Average roll : 3.543
        Median : 3.000
        Variance : 0.871
        Standard Deviation : 0.933
        Total rolls : 416
    
    British Combat
            1 was rolled 55 times
            2 was rolled 43 times
            3 was rolled 66 times
            4 was rolled 48 times
            5 was rolled 47 times
            6 was rolled 40 times
        Average roll : 3.365
        Median : 3.000
        Variance : 1.486
        Standard Deviation : 1.219
        Total rolls : 299
    
    Italians Combat
            1 was rolled 57 times
            2 was rolled 48 times
            3 was rolled 61 times
            4 was rolled 61 times
            5 was rolled 55 times
            6 was rolled 54 times
        Average roll : 3.509
        Median : 4.000
        Variance : 0.358
        Standard Deviation : 0.599
        Total rolls : 336
    
    Americans Combat
            1 was rolled 59 times
            2 was rolled 58 times
            3 was rolled 65 times
            4 was rolled 57 times
            5 was rolled 38 times
            6 was rolled 55 times
        Average roll : 3.367
        Median : 3.000
        Variance : 1.261
        Standard Deviation : 1.123
        Total rolls : 332
    
    Neutral_Axis Combat
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 86 times
            2 was rolled 108 times
            3 was rolled 87 times
            4 was rolled 112 times
            5 was rolled 81 times
            6 was rolled 90 times
        Average roll : 3.468
        Median : 4.000
        Variance : 1.453
        Standard Deviation : 1.205
        Total rolls : 564
    
    French Combat
            1 was rolled 6 times
            2 was rolled 7 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 5 times
        Average roll : 3.333
        Median : 3.000
        Variance : 0.297
        Standard Deviation : 0.545
        Total rolls : 33
    
    ANZAC Combat
            1 was rolled 7 times
            2 was rolled 8 times
            3 was rolled 9 times
            4 was rolled 7 times
            5 was rolled 10 times
            6 was rolled 4 times
        Average roll : 3.378
        Median : 3.000
        Variance : 0.489
        Standard Deviation : 0.699
        Total rolls : 45
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.600
        Median : 3.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 27 times
            2 was rolled 32 times
            3 was rolled 27 times
            4 was rolled 16 times
            5 was rolled 31 times
            6 was rolled 35 times
        Average roll : 3.577
        Median : 3.000
        Variance : 1.317
        Standard Deviation : 1.148
        Total rolls : 168
    
    UK_Pacific Combat
            1 was rolled 21 times
            2 was rolled 11 times
            3 was rolled 17 times
            4 was rolled 17 times
            5 was rolled 17 times
            6 was rolled 20 times
        Average roll : 3.563
        Median : 4.000
        Variance : 0.596
        Standard Deviation : 0.772
        Total rolls : 103
    
    Russians Combat
            1 was rolled 98 times
            2 was rolled 107 times
            3 was rolled 104 times
            4 was rolled 112 times
            5 was rolled 111 times
            6 was rolled 100 times
        Average roll : 3.524
        Median : 4.000
        Variance : 0.259
        Standard Deviation : 0.509
        Total rolls : 632
    

    Savegame

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