@AndrewAAGamer I assumed you would submerge the sub as it would affect my transport, i.e., most devasting move
Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 20x factory_major, 5x factory_minor, 6x factory_minor; Remaining resources: 54 PUs; Germans buy 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 6 artilleries, 3 fighters, 10 infantry and 4 mech_infantrys moved from Western Germany to France 2 mech_infantrys moved from Denmark to France 1 armour and 16 mech_infantrys moved from Germany to France 1 tactical_bomber moved from Romania to France 1 armour moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 1 tactical_bomber moved from Romania to France Combat - Germans Battle in France Germans attack with 1 armour, 6 artilleries, 3 fighters, 10 infantry, 22 mech_infantrys and 2 tactical_bombers British defend with 5 aaGuns, 2 armour, 2 artilleries, 13 infantry and 2 mech_infantrys; French defend with 1 airfield, 1 factory_minor, 1 fighter and 8 infantry; Americans defend with 1 aaGun, 1 armour, 5 artilleries, 1 infantry and 1 mech_infantry AA fire in France : 0/5 hits, 0.83 expected hits Germans roll dice for 1 armour, 6 artilleries, 3 fighters, 10 infantry, 22 mech_infantrys and 2 tactical_bombers in France, round 2 : 15/44 hits, 11.67 expected hits French roll dice for 6 aaGuns, 3 armour, 7 artilleries, 1 fighter, 22 infantry and 3 mech_infantrys in France, round 2 : 13/36 hits, 12.83 expected hits 5 aaGuns owned by the British, 1 aaGun owned by the Americans, 10 infantry owned by the Germans, 1 infantry owned by the Americans, 1 fighter owned by the French, 3 infantry owned by the French, 3 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in France Germans roll dice for 1 armour, 6 artilleries, 3 fighters, 19 mech_infantrys and 2 tactical_bombers in France, round 3 : 9/31 hits, 9.50 expected hits French roll dice for 3 armour, 7 artilleries, 14 infantry and 3 mech_infantrys in France, round 3 : 9/27 hits, 9.50 expected hits 1 infantry owned by the French, 9 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in France Germans roll dice for 1 armour, 6 artilleries, 3 fighters, 10 mech_infantrys and 2 tactical_bombers in France, round 4 : 9/22 hits, 8.00 expected hits French roll dice for 3 armour, 7 artilleries, 5 infantry and 3 mech_infantrys in France, round 4 : 2/18 hits, 6.50 expected hits 2 mech_infantrys owned by the British, 1 artillery owned by the Americans, 4 infantry owned by the French, 2 mech_infantrys owned by the Germans, 1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in France Germans roll dice for 1 armour, 6 artilleries, 3 fighters, 8 mech_infantrys and 2 tactical_bombers in France, round 5 : 3/20 hits, 7.67 expected hits French roll dice for 3 armour and 6 artilleries in France, round 5 : 3/9 hits, 3.50 expected hits 3 artilleries owned by the Americans and 3 mech_infantrys owned by the Germans lost in France Germans roll dice for 1 armour, 6 artilleries, 3 fighters, 5 mech_infantrys and 2 tactical_bombers in France, round 6 : 6/17 hits, 7.00 expected hits French roll dice for 3 armour and 3 artilleries in France, round 6 : 2/6 hits, 2.50 expected hits 1 armour owned by the Americans, 1 artillery owned by the Americans, 2 artilleries owned by the British, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in France Germans captures 14PUs while taking French capital Germans win, taking France from French with 1 armour, 6 artilleries, 3 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 58 Casualties for Germans: 10 infantry and 19 mech_infantrys Casualties for Americans: 1 aaGun, 1 armour, 5 artilleries, 1 infantry and 1 mech_infantry Casualties for British: 5 aaGuns, 2 armour, 2 artilleries, 13 infantry and 2 mech_infantrys Casualties for French: 1 fighter and 8 infantry Non Combat Move - Germans 1 artillery moved from Denmark to Western Germany 3 mech_infantrys moved from Poland to Germany 1 mech_infantry moved from Karelia to Baltic States 1 armour moved from Kazakhstan to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 mech_infantry moved from Novosibirsk to Volgograd 3 aaGuns, 1 armour and 1 mech_infantry moved from Rostov to Volgograd 2 tactical_bombers moved from France to Western Germany 3 fighters moved from France to Western Germany Place Units - Germans 3 infantry placed in Germany 10 infantry placed in Western Germany 3 infantry placed in Volgograd 2 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4,1,1,1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,5,4,4,1,4,2,3,1,1 Germans collect 57 PUs (5 lost to blockades); end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 2 infantry EDIT: Removing units owned by Germans from Germany: 2 infantry EDIT: Adding units owned by Germans to Germany: 1 infantry EDIT: Adding units owned by Germans to Ukraine: 1 infantry EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 1 infantry EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 aaGun EDIT: Adding units owned by Germans to Western Germany: 1 aaGun EDIT: Removing units owned by Germans from Germany: 1 aaGun EDIT: Adding units owned by Germans to Western Germany: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Volgograd: 1 infantry EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Tambov: 3 aaGuns, 2 armour, 3 mech_infantrys and 1 tactical_bomber EDIT: Removing units owned by Germans from Volgograd: 3 aaGuns, 2 armour, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 tactical_bomber EDIT: Removing units owned by Germans from Volgograd: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Russia: 1 armour EDIT: Adding units owned by Germans to Finland: 2 artilleries and 14 infantry EDIT: Removing units owned by Germans from Norway: 2 artilleries and 14 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.83 AA fire in France : : -0.83 French : -5.83
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Malaya to 37 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 armour moved from Shan State to 38 Sea Zone 1 armour and 1 transport moved from 38 Sea Zone to 41 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 armour and 2 infantry moved from 41 Sea Zone to Sumatra 3 bombers moved from French Indo China to Sumatra 1 mech_infantry moved from French Indo China to Szechwan 1 mech_infantry moved from French Indo China to Kwangsi 1 mech_infantry moved from French Indo China to Burma 1 fighter moved from Malaya to Burma 1 armour moved from Yunnan to Kweichow 1 armour moved from Yunnan to Hunan 1 fighter moved from French Indo China to Szechwan 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kwangtung 1 armour moved from Anhwe to Kiangsi 1 mech_infantry moved from Shantung to Kiangsi 1 mech_infantry moved from Shantung to Hunan 1 mech_infantry moved from Shantung to Kweichow 1 armour moved from Anhwe to Chahar 1 armour moved from Anhwe to Hopei 1 tactical_bomber moved from Shantung to Chahar 1 fighter moved from Shantung to Hopei 1 tactical_bomber moved from French Indo China to Burma 2 fighters moved from French Indo China to Kwangsi 1 fighter moved from Shantung to Hunan Combat - Japanese Battle in Kwangtung Battle in Kweichow Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kwangtung from UK_Pacific, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 armour, 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 armour and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 tactical_bomber in Chahar, round 2 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in Sumatra Japanese attack with 1 armour, 3 bombers and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 armour, 3 bombers and 2 infantry in Sumatra, round 2 : 3/6 hits, 2.83 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 armour and 3 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 infantry Battle in Hopei Japanese attack with 1 armour and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 fighter in Hopei, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 armour and 1 mech_infantry British defend with 1 artillery Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 artillery owned by the British lost in Kiangsi Chinese win with no units remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour and 1 mech_infantry Casualties for British: 1 artillery Battle in Kwangsi Japanese attack with 2 fighters and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Burma Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 1 battleship and 2 carriers moved from 39 Sea Zone to 41 Sea Zone 3 bombers moved from Sumatra to Malaya 1 fighter and 1 tactical_bomber moved from Burma to 41 Sea Zone 1 fighter moved from French Indo China to 41 Sea Zone 1 fighter moved from Kwangsi to 41 Sea Zone 1 carrier moved from 55 Sea Zone to 41 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 battleship and 4 carriers moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from Kwangsi to 42 Sea Zone 1 fighter moved from Hunan to French Indo China 1 fighter moved from 6 Sea Zone to French Indo China 1 fighter moved from Hopei to Yunnan 1 fighter moved from Szechwan to Malaya 1 cruiser moved from 55 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Chahar to Shantung 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 transport moved from 19 Sea Zone to 36 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Shantung 1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Chinese : 1.33 UK_Pacific : -0.33 Japanese : 0.83
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Well, I was certain Japan was dead but they’ve turned it around and now Germany is hanging on by a thread. Paris was a shocking upset (I had like a 40% chance of winning).
I did some edits, of course… realized UK could wipe out Germany in Russia if I stacked Volgorod/. I think 3 subs off Germany is the only thing that keeps the UK from taking it again since you’ve only got 1 destroyer to clear the seazone OR you can face a 3 fighter scramble.
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Malaya to 37 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 armour moved from Shan State to 38 Sea Zone 1 armour and 1 transport moved from 38 Sea Zone to 41 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 armour and 2 infantry moved from 41 Sea Zone to Sumatra 3 bombers moved from French Indo China to Sumatra 1 mech_infantry moved from French Indo China to Szechwan 1 mech_infantry moved from French Indo China to Kwangsi 1 mech_infantry moved from French Indo China to Burma 1 fighter moved from Malaya to Burma 1 armour moved from Yunnan to Kweichow 1 armour moved from Yunnan to Hunan 1 fighter moved from French Indo China to Szechwan 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kwangtung 1 armour moved from Anhwe to Kiangsi 1 mech_infantry moved from Shantung to Kiangsi 1 mech_infantry moved from Shantung to Hunan 1 mech_infantry moved from Shantung to Kweichow 1 armour moved from Anhwe to Chahar 1 armour moved from Anhwe to Hopei 1 tactical_bomber moved from Shantung to Chahar 1 fighter moved from Shantung to Hopei 1 tactical_bomber moved from French Indo China to Burma 2 fighters moved from French Indo China to Kwangsi 1 fighter moved from Shantung to Hunan Combat - Japanese Battle in Kwangtung Battle in Kweichow Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kwangtung from UK_Pacific, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 armour, 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 armour and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 tactical_bomber in Chahar, round 2 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in Sumatra Japanese attack with 1 armour, 3 bombers and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 armour, 3 bombers and 2 infantry in Sumatra, round 2 : 3/6 hits, 2.83 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 armour and 3 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 infantry Battle in Hopei Japanese attack with 1 armour and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 fighter in Hopei, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 armour and 1 mech_infantry British defend with 1 artillery Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 artillery owned by the British lost in Kiangsi Chinese win with no units remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour and 1 mech_infantry Casualties for British: 1 artillery Battle in Kwangsi Japanese attack with 2 fighters and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Burma Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 1 battleship and 2 carriers moved from 39 Sea Zone to 41 Sea Zone 3 bombers moved from Sumatra to Malaya 1 fighter and 1 tactical_bomber moved from Burma to 41 Sea Zone 1 fighter moved from French Indo China to 41 Sea Zone 1 fighter moved from Kwangsi to 41 Sea Zone 1 carrier moved from 55 Sea Zone to 41 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 battleship and 4 carriers moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from Kwangsi to 42 Sea Zone 1 fighter moved from Hunan to French Indo China 1 fighter moved from 6 Sea Zone to French Indo China 1 fighter moved from Hopei to Yunnan 1 fighter moved from Szechwan to Malaya 1 cruiser moved from 55 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Chahar to Shantung 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 transport moved from 19 Sea Zone to 36 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Shantung 1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Volgograd: 1 factory_minor EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1.33 Chinese : 1.33 UK_Pacific : -0.33 Japanese : 0.83
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@weddingsinger said in Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4:
Well, I was certain Japan was dead but they’ve turned it around and now Germany is hanging on by a thread. Paris was a shocking upset (I had like a 40% chance of winning).
I did some edits, of course… realized UK could wipe out Germany in Russia if I stacked Volgorod/. I think 3 subs off Germany is the only thing that keeps the UK from taking it again since you’ve only got 1 destroyer to clear the seazone OR you can face a 3 fighter scramble.
Ya you know I would not have taken Paris if I had not good odds of taking it; that kind of crushing and breaking my game… lets hope UK can save the world, Really suck that I was screwed like that, I thought I really had it in Europe, maybe I was too cavalier… And China, I was so close…
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TripleA Move Summary: Americans round 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 artillery, 4 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 63 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone 3 bombers moved from Normandy Bordeaux to Rostov 1 artillery and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Greece
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 artillery, 4 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 63 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone 3 bombers moved from Normandy Bordeaux to Rostov 1 artillery and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Greece Combat - Americans Battle in Greece Battle in 55 Sea Zone Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Greece from Germans with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Rostov Americans attack with 3 bombers Germans defend with 1 mech_infantry Americans roll dice for 3 bombers in Rostov, round 2 : 3/3 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Americans win with 3 bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 3 bombers moved from Rostov to Caucasus 6 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Gibraltar 1 artillery moved from Holland Belgium to 110 Sea Zone 1 artillery and 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 7 destroyers and 6 submarines moved from 110 Sea Zone to 91 Sea Zone 2 carriers moved from 110 Sea Zone to 91 Sea Zone 2 bombers moved from Normandy Bordeaux to Gibraltar 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland 3 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from Western United States to Central United States 3 bombers moved from Western United States to Queensland 3 submarines moved from 63 Sea Zone to 54 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Central United States 4 bombers placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0,33 Americans : 1,17 Japanese : -0,33
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Combat Move - British 1 armour moved from Caucasus to Ukraine British take Rostov from Germans British take Ukraine from Germans 1 armour moved from Caucasus to Kazakhstan British take Kazakhstan from Germans 1 armour moved from Kazakhstan to Samara British take Samara from Germans 1 armour moved from Caucasus to Bryansk British take Bryansk from Germans 1 infantry moved from Caucasus to Rostov 9 infantry moved from Caucasus to Volgograd British take Volgograd from Germans 1 armour and 1 mech_infantry moved from India to Burma
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I legit saw no other option but to attack Paris and fully expected to be surrendering about now when it failed and the U.S./U.K. occupied W. Germany for good
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 artillery, 4 bombers, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 63 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone 3 bombers moved from Normandy Bordeaux to Rostov 1 artillery and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Greece Combat - Americans Battle in Greece Battle in 55 Sea Zone Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Greece from Germans with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Rostov Americans attack with 3 bombers Germans defend with 1 mech_infantry Americans roll dice for 3 bombers in Rostov, round 2 : 3/3 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Americans win with 3 bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 3 bombers moved from Rostov to Caucasus 6 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Gibraltar 1 artillery moved from Holland Belgium to 110 Sea Zone 1 artillery and 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 7 destroyers and 6 submarines moved from 110 Sea Zone to 91 Sea Zone 2 carriers moved from 110 Sea Zone to 91 Sea Zone 2 bombers moved from Normandy Bordeaux to Gibraltar 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland 3 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from Western United States to Central United States 3 bombers moved from Western United States to Queensland 3 submarines moved from 63 Sea Zone to 54 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Central United States 4 bombers placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 aaGun, 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_minor; Remaining resources: 2 PUs; UK_Pacific buy nothing; Remaining resources: 2 PUs; Combat Move - British 1 armour moved from Caucasus to Ukraine British take Rostov from Germans British take Ukraine from Germans 1 armour moved from Caucasus to Kazakhstan British take Kazakhstan from Germans 1 armour moved from Kazakhstan to Samara British take Samara from Germans 1 armour moved from Caucasus to Bryansk British take Bryansk from Germans 1 infantry moved from Caucasus to Rostov 9 infantry moved from Caucasus to Volgograd British take Volgograd from Germans 1 armour and 1 mech_infantry moved from India to Burma Combat - British Battle in Burma British attack with 1 armour and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour and 1 mech_infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 4 fighters moved from 80 Sea Zone to West India 3 bombers moved from Egypt to Caucasus 2 infantry moved from Holland Belgium to 110 Sea Zone 2 infantry moved from 110 Sea Zone to United Kingdom 2 transports moved from 110 Sea Zone to 91 Sea Zone Place Units - British 3 armour placed in Persia 3 mech_infantrys placed in Iraq 1 aaGun and 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - British British collect 45 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0,33 British : 0,33 Americans : 1,17 Japanese : 0,33
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 2 infantry moved from Southern France to Northern Italy 1 mech_infantry moved from Southern Italy to Yugoslavia Place Units - Italians 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,4,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,1,3,2,1,4,3,5,5,5 Italians collect 2 PUs (13 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 2 submarines moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from West India to Caucasus 1 fighter moved from Caucasus to Volgograd 2 infantry moved from Caucasus to Volgograd Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Turning on Edit Mode EDIT: Removing units owned by British from 80 Sea Zone: 2 carriers EDIT: Removing units owned by British from Caucasus: 1 bomber EDIT: Adding units owned by British to West India: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Purchase Units - Germans
Combat Hit Differential Summary :
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@weddingsinger I did some edit at the end of uk but you were too fast to do Italian, so I did them after French.
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Purchase Units - Germans Germans buy 1 armour, 1 factory_upgrade, 3 infantry and 14 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Yenisey to Olgiy Germans take Olgiy from Russians 1 armour moved from Olgiy to Timguska Germans take Timguska from Russians 1 mech_infantry moved from Baltic States to Bryansk 1 mech_infantry moved from Tambov to Samara 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 artillery moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 fighter moved from Western Germany to 97 Sea Zone 1 armour moved from Tambov to Bryansk 1 armour moved from Tambov to Rostov 1 mech_infantry moved from Tambov to Bryansk 1 armour moved from Russia to Bryansk 1 fighter moved from Western Germany to 95 Sea Zone 1 tactical_bomber moved from Tambov to Samara Combat - Germans Battle in 95 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Bryansk Germans attack with 2 armour and 2 mech_infantrys British defend with 1 armour Germans roll dice for 2 armour and 2 mech_infantrys in Bryansk, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Germans roll dice for 2 armour and 1 mech_infantry in Bryansk, round 3 : 2/3 hits, 1.17 expected hits British roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Bryansk Germans win, taking Bryansk from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour Battle in 97 Sea Zone Germans attack with 1 fighter British defend with 4 submarines; Americans defend with 2 submarines and 1 transport 2 submarines owned by the Americans and 4 submarines owned by the British Submerged Germans roll dice for 1 fighter in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Americans lost in 97 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Rostov Germans attack with 1 armour British defend with 1 infantry Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Rostov British win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour Battle in Samara Germans attack with 1 mech_infantry and 1 tactical_bomber British defend with 1 armour Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Samara Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour Non Combat Move - Germans 1 tactical_bomber moved from Samara to Russia 2 artilleries and 6 infantry moved from Finland to Karelia 1 infantry moved from Finland to Karelia 7 infantry moved from Finland to Norway 1 artillery and 2 infantry moved from Germany to Western Germany 3 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from 97 Sea Zone to Eastern Poland 2 tactical_bombers moved from Western Germany to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland 1 fighter moved from 95 Sea Zone to Western Germany 1 aaGun moved from Germany to Western Germany 1 armour and 3 mech_infantrys moved from France to Greater Southern Germany 1 submarine moved from 114 Sea Zone to 113 Sea Zone 2 submarines moved from 114 Sea Zone to 113 Sea Zone 4 artilleries moved from France to Western Germany 1 artillery moved from France to Western Germany 1 aaGun moved from Tambov to Russia 1 aaGun moved from Tambov to Bryansk 1 aaGun moved from Tambov to Russia 1 mech_infantry moved from Tambov to Russia Place Units - Germans 3 infantry placed in Russia 10 mech_infantrys placed in Western Germany Units in Germany being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in Germany 1 armour and 2 mech_infantrys placed in Novgorod 2 mech_infantrys placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5,2,5,4,4 Germans collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2.17 British : 0.50
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Where did the two UK carriers go in the Indian Ocean?
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@weddingsinger sz 81, forgot to edit them, can you please edit them at the end of japan?
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Shantung to Jehol 1 mech_infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 mech_infantry moved from Shantung to Kiangsi Japanese take Kiangsi from Chinese 1 mech_infantry moved from French Indo China to Burma 2 mech_infantrys moved from French Indo China to Burma 1 armour moved from Sumatra to 41 Sea Zone 1 armour and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 armour moved from 39 Sea Zone to India 3 bombers moved from Malaya to India 1 armour moved from Kweichow to Sikang 1 mech_infantry moved from Szechwan to Sikang 1 armour moved from Hunan to Shensi 1 mech_infantry moved from Kweichow to Shensi 1 armour moved from Hopei to Suiyuyan 1 artillery moved from Kwangtung to 20 Sea Zone 1 mech_infantry moved from Kwangsi to Burma 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone 3 fighters and 1 tactical_bomber moved from 41 Sea Zone to 55 Sea Zone 1 fighter moved from Malaya to 55 Sea Zone 2 fighters moved from French Indo China to 55 Sea Zone Combat - Japanese Battle in 55 Sea Zone Japanese attack with 1 destroyer, 7 fighters and 1 tactical_bomber Americans defend with 2 submarines; ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 7/9 hits, 4.50 expected hits Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Casualties for Americans: 2 submarines Battle in Suiyuyan Japanese attack with 1 armour Chinese defend with 1 infantry Japanese roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Suiyuyan, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Suiyuyan Chinese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour Battle in Burma Japanese attack with 4 mech_infantrys British defend with 1 armour Japanese roll dice for 4 mech_infantrys in Burma, round 2 : 0/4 hits, 0.67 expected hits UK_Pacific roll dice for 1 armour in Burma, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 4 mech_infantrys in Burma, round 3 : 0/4 hits, 0.67 expected hits UK_Pacific roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese lost in Burma Japanese roll dice for 3 mech_infantrys in Burma, round 4 : 0/3 hits, 0.50 expected hits UK_Pacific roll dice for 1 armour in Burma, round 4 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese lost in Burma Japanese roll dice for 2 mech_infantrys in Burma, round 5 : 0/2 hits, 0.33 expected hits UK_Pacific roll dice for 1 armour in Burma, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 mech_infantrys in Burma, round 6 : 0/2 hits, 0.33 expected hits UK_Pacific roll dice for 1 armour in Burma, round 6 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese lost in Burma Japanese roll dice for 1 mech_infantry in Burma, round 7 : 0/1 hits, 0.17 expected hits UK_Pacific roll dice for 1 armour in Burma, round 7 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese lost in Burma UK_Pacific win with 1 armour remaining. Battle score for attacker is -16 Casualties for Japanese: 4 mech_infantrys Battle in India Japanese attack with 1 armour and 3 bombers British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour and 3 bombers in India, round 2 : 3/4 hits, 2.50 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour and 3 bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Sikang Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Yunnan to 42 Sea Zone 7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 battleship and 3 carriers moved from 41 Sea Zone to 42 Sea Zone 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Shantung to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 3 bombers moved from India to French Indo China Place Units - Japanese 3 mech_infantrys placed in French Indo China 1 armour, 1 artillery and 1 infantry placed in Malaya Japanese undo move 1. 1 armour, 1 fighter and 1 tactical_bomber placed in French Indo China 3 mech_infantrys placed in Kwangtung 2 mech_infantrys placed in Shantung 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 70 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Shantung: 1 mech_infantry EDIT: Adding units owned by Japanese to Hopei: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.33 Chinese : 0.67 UK_Pacific : 0.33 Japanese : 0.00