Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4


  • TripleA Move Summary: Germans round 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 18 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 submarines moved from 113 Sea Zone to 112 Sea Zone
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            3 tactical_bombers moved from Novgorod to Russia
            1 infantry moved from Smolensk to Russia
            1 infantry moved from Vologda to Russia
            1 mech_infantry moved from Archangel to Russia
            8 armour, 2 fighters and 5 mech_infantrys moved from Ukraine to Russia
            14 armour, 23 artilleries, 3 bombers, 4 fighters, 13 infantry, 28 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
    

    Savegame


  • TripleA Move Summary: Germans round 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries and 18 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
            1 armour and 1 mech_infantry moved from Ukraine to Rostov
            7 armour, 2 fighters and 4 mech_infantrys moved from Ukraine to Russia
            14 armour, 23 artilleries, 3 bombers, 4 fighters, 13 infantry, 28 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
            1 infantry moved from Smolensk to Russia
            1 infantry moved from Vologda to Russia
            1 mech_infantry moved from Archangel to Russia
            3 tactical_bombers moved from Novgorod to Russia
    

    Savegame


  • @Sovietishcat

    So here is my pickle… send two units off to Rostov to block the UK for a turn and save me some hassle? But it’ll reduce my odds of victory and cost me an estimated 4-6 units in the battle for Moscow…


  • @Sovietishcat

    I’m going with door #1, no Rostov. I should lose fewer planes that way.


  • @Sovietishcat

    My favorite thing about battle for Moscow… “Russians select 42 casualties”… “Germans select 42 casualties”


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 18 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 submarines moved from 113 Sea Zone to 112 Sea Zone
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            3 tactical_bombers moved from Novgorod to Russia
            1 infantry moved from Smolensk to Russia
            1 infantry moved from Vologda to Russia
            1 mech_infantry moved from Archangel to Russia
            8 armour, 2 fighters and 5 mech_infantrys moved from Ukraine to Russia
            14 armour, 23 artilleries, 3 bombers, 4 fighters, 13 infantry, 28 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 destroyer and 2 submarines
                British defend with 1 destroyer
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 112 Sea Zone
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 112 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 112 Sea Zone
                    Germans roll dice for 1 destroyer in 112 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 112 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 112 Sea Zone
                Germans win with 1 destroyer remaining. Battle score for attacker is -4
                Casualties for Germans: 2 submarines
                Casualties for British: 1 destroyer
            Battle in Russia
                Germans attack with 22 armour, 23 artilleries, 3 bombers, 6 fighters, 15 infantry, 34 mech_infantrys and 7 tactical_bombers
                British defend with 6 armour, 3 fighters, 5 mech_infantrys and 2 tactical_bombers; ANZAC defend with 2 fighters; Americans defend with 7 bombers; Russians defend with 3 aaGuns, 1 airfield, 7 armour, 25 artilleries, 1 factory_major, 2 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber
                    AA fire in Russia : 2/9 hits, 1.50 expected hits
                    2 fighters owned by the Germans lost in Russia
                    Germans roll dice for 22 armour, 23 artilleries, 3 bombers, 4 fighters, 15 infantry, 34 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 42/108 hits, 39.33 expected hits
                    Russians roll dice for 3 aaGuns, 13 armour, 25 artilleries, 7 bombers, 7 fighters, 42 infantry, 7 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 42/104 hits, 38.50 expected hits
                    32 infantry owned by the Russians, 8 artilleries owned by the Germans, 15 infantry owned by the Germans, 3 aaGuns owned by the Russians, 7 bombers owned by the Americans and 19 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 22 armour, 15 artilleries, 3 bombers, 4 fighters, 15 mech_infantrys and 7 tactical_bombers in Russia, round 3 : 24/66 hits, 29.67 expected hits
                    Russians roll dice for 13 armour, 25 artilleries, 7 fighters, 10 infantry, 7 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 21/65 hits, 26.67 expected hits
                    10 infantry owned by the Russians, 5 mech_infantrys owned by the British, 2 fighters owned by the ANZAC, 7 artilleries owned by the Russians, 6 artilleries owned by the Germans and 15 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 22 armour, 9 artilleries, 3 bombers, 4 fighters and 7 tactical_bombers in Russia, round 4 : 23/45 hits, 22.67 expected hits
                    Russians roll dice for 13 armour, 18 artilleries, 5 fighters, 2 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 18/41 hits, 18.00 expected hits
                    2 mech_infantrys owned by the Russians, 3 armour owned by the Russians, 18 artilleries owned by the Russians, 9 artilleries owned by the Germans and 9 armour owned by the Germans lost in Russia
                    Germans roll dice for 13 armour, 3 bombers, 4 fighters and 7 tactical_bombers in Russia, round 5 : 18/27 hits, 15.17 expected hits
                    Russians roll dice for 10 armour, 5 fighters and 3 tactical_bombers in Russia, round 5 : 10/18 hits, 9.83 expected hits
                    1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 4 armour owned by the Russians, 2 tactical_bombers owned by the British, 10 armour owned by the Germans, 3 fighters owned by the British and 6 armour owned by the British lost in Russia
                Germans captures 36PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 3 armour, 3 bombers, 4 fighters and 7 tactical_bombers remaining. Battle score for attacker is 127
                Casualties for Germans: 19 armour, 23 artilleries, 2 fighters, 15 infantry and 34 mech_infantrys
                Casualties for Americans: 7 bombers
                Casualties for Russians: 3 aaGuns, 7 armour, 25 artilleries, 2 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber
                Casualties for ANZAC: 2 fighters
                Casualties for British: 6 armour, 3 fighters, 5 mech_infantrys and 2 tactical_bombers
    
        Non Combat Move - Germans
            3 aaGuns moved from Bryansk to Ukraine
            3 bombers moved from Russia to Germany
            4 fighters and 4 tactical_bombers moved from Russia to Novgorod
            3 tactical_bombers moved from Russia to Ukraine
            1 submarine moved from 113 Sea Zone to 110 Sea Zone
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            8 infantry and 2 mech_infantrys placed in Western Germany
            3 infantry placed in Ukraine
            7 infantry placed in Germany
            Germans undo move 3.
            3 infantry placed in France
            4 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1,4,6,6,5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,1,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,2,4,1,6,4,6,5,3,6
            Germans collect 52 PUs (6 lost to blockades); end with 88 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 3 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Norway: 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.83
    AA fire in Russia : : 0.50
    British : 1.00
    Russians : -2.00
    

    Savegame


  • @Sovietishcat

    Did a small edit at end of turn, forgot to move 3 more infantry up to Norway.


  • @weddingsinger said in Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4:

    @Sovietishcat

    Did a small edit at end of turn, forgot to move 3 more infantry up to Norway.

    @weddingsinger Well done for Russia, the only positive is that you have 4 tanks left we will see if I can keep pressure with UK but with 103$ it’s going to be tough,


  • @weddingsinger I’ll do Russia tomorrow morning!


  • @Sovietishcat

    Yeah, having the planes available makes it tough for UK when I’ll be able to put so many mechs/tanks into the theater quickly.

  • '19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Combat Move - Russians
            1 infantry moved from Kansu to Novosibirsk
            1 mech_infantry moved from Rostov to Bryansk
                  Russians take Bryansk from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @weddingsinger , I think you there is a mistake in the game,… How come you were able to send a ger man sub in sz 110 in non combat even if I had dds in the sz?


  • @Sovietishcat

    I meant to ask about that… I was messing around with the idea of putting a sub in every sea zone they could reach and that happened. I’ll put a post to ask Panther.


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 50 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 fighter, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
            1 mech_infantry moved from French Indo China to Shan State
            1 mech_infantry moved from French Indo China to Shan State
            1 mech_infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Kwangtung to Yunnan
            2 mech_infantrys moved from Kwangtung to Hunan
            1 mech_infantry moved from Shantung to Kweichow
                  Japanese take Kweichow from Chinese
            1 bomber moved from Philippines to Shan State
            1 bomber moved from Philippines to Yunnan
            1 bomber moved from Philippines to Hunan
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 battleship moved from 35 Sea Zone to 42 Sea Zone
            1 cruiser moved from 35 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in Java
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.50 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Yakut S.S.R.
                Japanese attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Hunan
                Japanese attack with 1 bomber and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Hunan, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Hunan, round 3 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 bomber and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Yunnan, round 3 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 1 bomber remaining. Battle score for attacker is -5
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Chinese: 1 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Shan State
                Japanese attack with 1 bomber and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Shan State, round 2 : 2/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Shan State to French Indo China
            1 bomber moved from Yunnan to French Indo China
            1 bomber moved from Hunan to French Indo China
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            3 carriers moved from 35 Sea Zone to 42 Sea Zone
            1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Japan to French Indo China
            1 fighter moved from 44 Sea Zone to French Indo China
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            1 submarine placed in 37 Sea Zone
            1 fighter placed in Kwangtung
            3 mech_infantrys placed in Shantung
            2 infantry placed in Kwangtung
            3 infantry placed in French Indo China
            2 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Americans : -0.50
    Chinese : 0.67
    UK_Pacific : -0.33
    Russians : -0.67
    Japanese : -1.33
    

    Savegame


  • @Sovietishcat

    I’m gone for the day but asked about the sub here:

    https://www.axisandallies.org/forums/topic/18412/global-2nd-edition-q-a-aag40-2/2705

    So make an edit if I’m wrong. I legit have no idea.


  • @Sovietishcat

    Panther says it’s a legal move


  • @weddingsinger that’s right thank you for double checking! I’ll make my moves tomorrow

  • '19

    TripleA Move Summary: Americans round 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 7 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
            2 carriers and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
            2 fighters and 2 tactical_bombers moved from Gibraltar to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            6 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 bombers moved from Burma to Shan State
            1 fighter moved from Burma to Shan State
            3 bombers moved from Burma to Malaya
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 7 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
            2 carriers and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
            2 fighters and 2 tactical_bombers moved from Gibraltar to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            6 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 bombers moved from Burma to Shan State
            1 fighter moved from Burma to Shan State
            3 bombers moved from Burma to Malaya
    
        Combat - Americans
            Battle in 110 Sea Zone
                British loiter and taunt; Americans attack with 2 carriers, 7 destroyers, 8 submarines and 7 transports
                Germans defend with 1 submarine
                    Americans roll dice for 8 submarines in 110 Sea Zone, round 2 : 2/8 hits, 2,67 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                Americans win with 2 carriers, 7 destroyers, 8 submarines and 7 transports remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Shan State
                Americans attack with 3 bombers and 1 fighter
                Japanese defend with 2 mech_infantrys
                    Americans roll dice for 3 bombers and 1 fighter in Shan State, round 2 : 4/4 hits, 2,50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shan State, round 2 : 2/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Shan State
                Americans win with 2 bombers remaining. Battle score for attacker is -14
                Casualties for Americans: 1 bomber and 1 fighter
                Casualties for Japanese: 2 mech_infantrys
            Battle in Normandy Bordeaux
                Americans attack with 6 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
                Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 6 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 8/14 hits, 5,17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 6 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in 112 Sea Zone
                Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone
                Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
            Battle in Malaya
                Americans attack with 3 bombers
                Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 3 bombers in Malaya, round 2 : 2/3 hits, 2,00 expected hits
                    Japanese roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Malaya
                Americans win with 2 bombers remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Queensland to Sumatra
            2 bombers moved from Malaya to Yunnan
            2 bombers moved from Shan State to Yunnan
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to Queensland
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            6 bombers moved from Western United States to Scotland
    
        Place Units - Americans
            1 submarine placed in 10 Sea Zone
            7 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    Italians : -0,67
    Americans : 4,83
    Japanese : 1,67
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 fighter moved from Burma to Kweichow
            1 infantry moved from Hopei to Kweichow
            14 infantry moved from Hopei to Anhwe
    

    Savegame

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