@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
Will you allow the late move?
Yes, go ahead, no problem.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer and 5 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
5 transports moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 123 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from Scotland to Germany
3 bombers moved from Scotland to 112 Sea Zone
1 bomber moved from Scotland to Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 bombers moved from Yunnan to India
1 fighter moved from Sumatra to India
2 bombers moved from Yunnan to Malaya
4 fighters moved from Eastern United States to 110 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0,50 expected hits
Bombing raid in Germany rolls: 7,6,7 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 bombers
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 2 bombers in Holland Belgium, round 2 : 0/2 hits, 0,33 expected hits
2 bombers owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 2 bombers
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 2 carriers, 6 destroyers, 4 fighters and 7 submarines
Germans defend with 1 submarine
Americans roll dice for 7 submarines in 110 Sea Zone, round 2 : 0/7 hits, 2,33 expected hits
Americans roll dice for 2 carriers, 6 destroyers and 4 fighters in 110 Sea Zone, round 2 : 3/10 hits, 4,00 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 2 carriers, 6 destroyers, 4 fighters and 6 submarines remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Germans: 1 submarine
Battle in 112 Sea Zone
Americans attack with 3 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 3 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in India
Americans attack with 2 bombers and 1 fighter
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 bombers and 1 fighter in India, round 2 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in India
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malaya
Americans attack with 2 bombers
Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 2 bombers in Malaya, round 2 : 2/2 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Malaya
Americans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 bomber moved from Malaya to Burma
2 bombers moved from India to Burma
1 fighter moved from India to Burma
1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
3 bombers moved from 112 Sea Zone to Normandy Bordeaux
3 bombers moved from Germany to Normandy Bordeaux
2 artilleries moved from Iceland to 123 Sea Zone
5 submarines moved from 26 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from Queensland to New Zealand
1 submarine moved from 10 Sea Zone to 27 Sea Zone
1 submarine moved from 27 Sea Zone to 30 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
1 airfield placed in Normandy Bordeaux
3 fighters placed in Normandy Bordeaux
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0,17
Americans : -1,17
Japanese : 0,33
AA fire in Germany : : -0,50
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Anhwe to Kiangsu
1 artillery moved from Anhwe to Kiangsu
3 artilleries and 12 infantry moved from Anhwe to Kiangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Anhwe to Kiangsu
1 artillery moved from Anhwe to Kiangsu
3 artilleries and 12 infantry moved from Anhwe to Kiangsi
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsi
Chinese attack with 3 artilleries and 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 12 infantry in Kiangsi, round 2 : 4/15 hits, 3,50 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Tsinghai
1 infantry placed in Chahar
2 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : 1,67
Japanese : 1,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Anhwe to Kiangsu
1 artillery moved from Anhwe to Kiangsu
3 artilleries and 12 infantry moved from Anhwe to Kiangsi
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsi
Chinese attack with 3 artilleries and 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 12 infantry in Kiangsi, round 2 : 4/15 hits, 3,50 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Tsinghai
1 infantry placed in Chahar
2 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry
EDIT: Adding units owned by Chinese to Anhwe: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 1,67
Japanese : 1,33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 33 PUs;
British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Yunnan to India
UK_Pacific take India from Japanese
2 armour moved from Anhwe to Kiangsi
2 armour moved from Kiangsi to Kwangtung
2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Yunnan to Shan State
2 armour moved from Caucasus to Tambov
1 artillery and 2 infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Novosibirsk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer and 5 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
5 transports moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 123 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from Scotland to Germany
3 bombers moved from Scotland to 112 Sea Zone
1 bomber moved from Scotland to Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 bombers moved from Yunnan to India
1 fighter moved from Sumatra to India
2 bombers moved from Yunnan to Malaya
4 fighters moved from Eastern United States to 110 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0,50 expected hits
Bombing raid in Germany rolls: 7,6,7 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 bombers
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 2 bombers in Holland Belgium, round 2 : 0/2 hits, 0,33 expected hits
2 bombers owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 2 bombers
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 2 carriers, 6 destroyers, 4 fighters and 7 submarines
Germans defend with 1 submarine
Americans roll dice for 7 submarines in 110 Sea Zone, round 2 : 0/7 hits, 2,33 expected hits
Americans roll dice for 2 carriers, 6 destroyers and 4 fighters in 110 Sea Zone, round 2 : 3/10 hits, 4,00 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 2 carriers, 6 destroyers, 4 fighters and 6 submarines remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Germans: 1 submarine
Battle in 112 Sea Zone
Americans attack with 3 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 3 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in India
Americans attack with 2 bombers and 1 fighter
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 bombers and 1 fighter in India, round 2 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in India
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malaya
Americans attack with 2 bombers
Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 2 bombers in Malaya, round 2 : 2/2 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Malaya
Americans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 bomber moved from Malaya to Burma
2 bombers moved from India to Burma
1 fighter moved from India to Burma
1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
3 bombers moved from 112 Sea Zone to Normandy Bordeaux
3 bombers moved from Germany to Normandy Bordeaux
2 artilleries moved from Iceland to 123 Sea Zone
5 submarines moved from 26 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from Queensland to New Zealand
1 submarine moved from 10 Sea Zone to 27 Sea Zone
1 submarine moved from 27 Sea Zone to 30 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
1 airfield placed in Normandy Bordeaux
3 fighters placed in Normandy Bordeaux
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Anhwe to Kiangsu
1 artillery moved from Anhwe to Kiangsu
3 artilleries and 12 infantry moved from Anhwe to Kiangsi
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsi
Chinese attack with 3 artilleries and 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 12 infantry in Kiangsi, round 2 : 4/15 hits, 3,50 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Tsinghai
1 infantry placed in Chahar
2 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry
EDIT: Adding units owned by Chinese to Anhwe: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 33 PUs;
British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Yunnan to India
UK_Pacific take India from Japanese
2 armour moved from Anhwe to Kiangsi
2 armour moved from Kiangsi to Kwangtung
2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Yunnan to Shan State
2 armour moved from Caucasus to Tambov
1 artillery and 2 infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Novosibirsk
Combat - British
Battle in Kwangtung
British attack with 2 armour
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 armour in Kwangtung, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 armour in Kwangtung, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
British attack with 1 armour
Germans defend with 1 armour
British roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the British lost in Novosibirsk
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Tambov
British attack with 2 armour
Germans defend with 1 armour
British roll dice for 2 armour in Tambov, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Tambov
British win, taking Tambov from Germans with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Kwangsi
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Rostov
British attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 mech_infantry moved from Caucasus to Samara
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Yunnan to Szechwan
5 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns and 1 infantry moved from Scotland to United Kingdom
1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
3 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
Place Units - British
3 mech_infantrys placed in Persia
3 infantry placed in Iraq
4 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,4,2,5
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Germans : -0,50
British : -2,67
Americans : -1,17
Chinese : 1,67
Japanese : 2,00
AA fire in Germany : : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
5 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 infantry in Southern France, round 3 : 1/3 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 5 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 5 infantry in Holland Belgium, round 2 : 1/5 hits, 0.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians roll dice for 5 infantry in Holland Belgium, round 3 : 2/5 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 5 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 aaGuns and 3 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Western Germany to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,2,6,5,2,6,1,4,3,6
Italians collect 2 PUs (13 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Italians : 1.33
Americans : -1.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to Malaya
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to Malaya
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Strategic bombing raid in Malaya
AA fire in Malaya : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Malaya causes 0 damage total.
Non Combat Move - ANZAC
1 fighter moved from Queensland to Sumatra
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 2 transports
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 2 transports
EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry
EDIT: Removing units owned by ANZAC from Queensland: 2 artilleries
EDIT: Adding units owned by ANZAC to New Zealand: 2 artilleries and 2 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Removing units owned by ANZAC from New Zealand: 1 artillery
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New Zealand: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 54 Sea Zone
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
AA fire in Malaya : : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to Malaya
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Strategic bombing raid in Malaya
AA fire in Malaya : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Malaya causes 0 damage total.
Non Combat Move - ANZAC
1 fighter moved from Queensland to Sumatra
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 2 transports
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 2 transports
EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry
EDIT: Removing units owned by ANZAC from Queensland: 2 artilleries
EDIT: Adding units owned by ANZAC to New Zealand: 2 artilleries and 2 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Removing units owned by ANZAC from New Zealand: 1 artillery
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New Zealand: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 54 Sea Zone
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
AA fire in Malaya : : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 8 artilleries and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 armour moved from Russia to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Tambov
1 armour moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 tactical_bomber moved from Russia to Rostov
1 armour moved from Russia to Tambov
1 armour moved from Novosibirsk to Samara
Combat - Germans
Battle in Samara
Germans attack with 1 armour
British defend with 1 mech_infantry
Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Samara
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 3 infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Germans roll dice for 3 infantry and 2 tactical_bombers in Rostov, round 2 : 1/5 hits, 1.50 expected hits
British roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
Germans roll dice for 2 infantry and 2 tactical_bombers in Rostov, round 3 : 1/4 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
Germans roll dice for 1 infantry and 2 tactical_bombers in Rostov, round 4 : 2/3 hits, 1.17 expected hits
British roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Tambov
Germans attack with 3 armour and 1 tactical_bomber
British defend with 2 armour
Germans roll dice for 3 armour and 1 tactical_bomber in Tambov, round 2 : 3/4 hits, 2.17 expected hits
British roll dice for 2 armour in Tambov, round 2 : 1/2 hits, 1.00 expected hits
1 armour owned by the Germans and 2 armour owned by the British lost in Tambov
Germans win, taking Tambov from British with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Casualties for British: 2 armour
Non Combat Move - Germans
1 tactical_bomber moved from Tambov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Russia
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Norway
3 aaGuns moved from Ukraine to Rostov
6 mech_infantrys moved from Germany to Western Germany
4 mech_infantrys moved from Western Germany to Southern Italy
Place Units - Germans
3 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
8 artilleries placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,1,5,3,4,1,6,4,6,1
Germans collect 54 PUs (4 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 1.33
British : 0.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 5 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Central Mongolia to Chahar
1 armour and 1 mech_infantry moved from Shantung to Jehol
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
1 fighter moved from Shantung to Anhwe
2 fighters moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
3 bombers and 4 fighters moved from French Indo China to Burma
1 armour moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Yunnan to Burma
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Kiangsu
Japanese attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Chahar
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 5 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 3 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 5 infantry; Americans defend with 3 bombers and 1 fighter; Chinese defend with 1 fighter
Japanese roll dice for 1 armour, 3 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 6/13 hits, 6.17 expected hits
UK_Pacific roll dice for 3 bombers, 2 fighters and 5 infantry in Burma, round 2 : 4/10 hits, 3.50 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese, 3 bombers owned by the Americans and 3 infantry owned by the British lost in Burma
Japanese roll dice for 3 bombers, 5 fighters and 1 tactical_bomber in Burma, round 3 : 3/9 hits, 5.17 expected hits
UK_Pacific roll dice for 2 fighters and 2 infantry in Burma, round 3 : 2/4 hits, 2.00 expected hits
2 fighters owned by the Japanese, 1 fighter owned by the Americans and 2 infantry owned by the British lost in Burma
Japanese roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in Burma, round 4 : 4/7 hits, 4.17 expected hits
UK_Pacific roll dice for 1 fighter in Burma, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Burma
Japanese win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 1 armour, 3 fighters, 2 infantry and 1 mech_infantry
Casualties for Americans: 3 bombers and 1 fighter
Casualties for British: 5 infantry
Casualties for Chinese: 1 fighter
Non Combat Move - Japanese
3 bombers, 2 fighters and 1 tactical_bomber moved from Burma to French Indo China
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 carriers moved from 39 Sea Zone to 38 Sea Zone
1 battleship moved from 39 Sea Zone to 38 Sea Zone
1 carrier moved from 38 Sea Zone to 37 Sea Zone
1 battleship and 2 carriers moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Anhwe to Shantung
3 fighters and 1 tactical_bomber moved from Kiangsu to Shantung
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
Place Units - Japanese
2 transports placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Japan
2 armour and 1 mech_infantry placed in Shantung
2 armour and 1 mech_infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Malaya
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Chinese : -2.00
UK_Pacific : 0.83
Japanese : -4.83
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 3 carriers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 110 Sea Zone to 113 Sea Zone
4 fighters moved from Normandy Bordeaux to 113 Sea Zone
2 tactical_bombers moved from Normandy Bordeaux to 113 Sea Zone
6 bombers moved from Normandy Bordeaux to 113 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
5 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
5 submarines moved from 63 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from New Zealand to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
@weddingsinger scramble sz 113 and or 112?
Well, F*ck me. I was desperately trying to figure out how you can bring all your planes and rememberd you have a damn factory sitting there to build carriers…
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 3 carriers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 110 Sea Zone to 113 Sea Zone
4 fighters moved from Normandy Bordeaux to 113 Sea Zone
2 tactical_bombers moved from Normandy Bordeaux to 113 Sea Zone
6 bombers moved from Normandy Bordeaux to 113 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
5 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
5 submarines moved from 63 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from New Zealand to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Denmark
Battle in 54 Sea Zone
Americans attack with 6 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 54 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking Denmark from Germans, taking 54 Sea Zone from Japanese with 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 113 Sea Zone
Americans attack with 6 bombers, 8 fighters and 2 tactical_bombers
Germans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine, 4 tactical_bombers and 2 transports
1 submarine owned by the Germans Submerged
Americans roll dice for 6 bombers, 8 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 11/16 hits, 9,33 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 tactical_bombers and 2 transports in 113 Sea Zone, round 2 : 5/10 hits, 4,50 expected hits
1 destroyer owned by the Germans, 3 carriers owned by the Germans, 5 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone
Americans roll dice for 6 bombers, 3 fighters and 2 tactical_bombers in 113 Sea Zone, round 3 : 5/11 hits, 6,83 expected hits
Germans roll dice for 1 battleship, 2 tactical_bombers and 2 transports in 113 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
1 battleship owned by the Germans, 1 fighter owned by the Americans, 2 tactical_bombers owned by the Germans and 2 transports owned by the Germans lost in 113 Sea Zone
Americans win with 6 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 86
Casualties for Americans: 6 fighters
Casualties for Germans: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 tactical_bombers and 2 transports
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 113 Sea Zone to 110 Sea Zone
6 bombers moved from 113 Sea Zone to Normandy Bordeaux
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from 54 Sea Zone to Queensland
3 fighters moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Eastern United States to 10 Sea Zone
2 artilleries and 2 transports moved from 123 Sea Zone to 109 Sea Zone
2 artilleries moved from 109 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 armour, 2 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
2 carriers and 2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -0,17
Americans : -0,17
Japanese : 0,67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Yunnan
Chinese take Yunnan from Japanese
1 artillery and 2 infantry moved from Kiangsi to Kiangsu
2 artilleries and 11 infantry moved from Kiangsi to Anhwe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Yunnan
Chinese take Yunnan from Japanese
1 artillery and 2 infantry moved from Kiangsi to Kiangsu
2 artilleries and 11 infantry moved from Kiangsi to Anhwe
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 2 artilleries and 11 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 artilleries and 11 infantry in Anhwe, round 2 : 1/13 hits, 2,83 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 10 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Anhwe
1 infantry placed in Hopei
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese : -1,50
Japanese : 0,00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 armour and 1 infantry moved from 114 Sea Zone to Germany
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
1 artillery moved from 95 Sea Zone to Northern Italy
1 infantry moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Germans