• '20 '18 '17 '15

    This game just hates Russia. I had to gamble on 30% odds for Helsinki, Finns came up hot.

    Finns : 3.00
    

    I’m about done with this one.

  • '20

    That one is a bit of a backbreaker. I’ve been impressed with your maneuvers at Donetsk.

  • '20

    TripleA Move Summary: Italians round 5

    TripleA Move Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Italians
            1 Artillery and 1 Infantry moved from Languedoc to 43 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 43 Sea Zone to 46 Sea Zone
            1 Artillery and 1 Infantry moved from 46 Sea Zone to Corsica
            1 Bomber and 1 Fighter moved from Tobruk to 56 Sea Zone
            1 Battleship, 2 Carriers, 4 Destroyers, 4 Fighters, 3 Submarines, 7 T.Boats and 6 Transports moved from 51 Sea Zone to 56 Sea Zone
            1 Infantry moved from Mersa Matruh to New Valley
                  Italians take New Valley from British
            1 Tank moved from Italian East Africa to Nubia
                  Italians take Nubia from British
            1 Tank moved from Nubia to Kordofan
            1 Infantry moved from Darfur to Kordofan
            1 Tank moved from Kenya to Kordofan
            1 Infantry moved from Kenya to Mozambique
                  Italians take Mozambique from British
            1 Tank moved from W.Morocco to French Sudan
                  Italians take Mauritania from French
    

    Savegame

  • '20

    TripleA Manual Gamesave Post: Italians round 5

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Italians
            1 Artillery and 1 Infantry moved from Languedoc to 43 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 43 Sea Zone to 46 Sea Zone
            1 Artillery and 1 Infantry moved from 46 Sea Zone to Corsica
            1 Bomber and 1 Fighter moved from Tobruk to 56 Sea Zone
            1 Battleship, 2 Carriers, 4 Destroyers, 4 Fighters, 3 Submarines, 7 T.Boats and 6 Transports moved from 51 Sea Zone to 56 Sea Zone
            1 Infantry moved from Mersa Matruh to New Valley
                  Italians take New Valley from British
            1 Tank moved from Italian East Africa to Nubia
                  Italians take Nubia from British
            1 Tank moved from Nubia to Kordofan
            1 Infantry moved from Darfur to Kordofan
            1 Tank moved from Kenya to Kordofan
            1 Infantry moved from Kenya to Mozambique
                  Italians take Mozambique from British
            1 Tank moved from W.Morocco to French Sudan
                  Italians take Mauritania from French
    
        Purchase Units - Italians
            Italians buy 1 Adv.Fighter, 1 Bunker, 1 Carrier, 1 Destroyer, 1 Elite, 10 Infantrys, 1 T.Boat and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 56 Sea Zone
                Italians attack with 1 Battleship, 1 Bomber, 2 Carriers, 4 Destroyers, 5 Fighters, 3 Submarines, 7 T.Boats and 6 Transports
                British defend with 1 Battleship, 1 Carrier, 2 Cruisers, 11 Destroyers, 1 Submarine, 6 T.Boats and 3 Transports
                    Italians roll dice for 3 Submarines in 56 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
    

    Combat Hit Differential Summary :

    Italians : 1.00
    

    Savegame

  • '20

    Prioritize tboats or Transports for this defense?

  • '20 '18 '17 '15

    I’ll keep the tboats over transports, though it won’t matter if everything dies. lol

  • '20

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Italians
            1 Artillery and 1 Infantry moved from Languedoc to 43 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 43 Sea Zone to 46 Sea Zone
            1 Artillery and 1 Infantry moved from 46 Sea Zone to Corsica
            1 Bomber and 1 Fighter moved from Tobruk to 56 Sea Zone
            1 Battleship, 2 Carriers, 4 Destroyers, 4 Fighters, 3 Submarines, 7 T.Boats and 6 Transports moved from 51 Sea Zone to 56 Sea Zone
            1 Infantry moved from Mersa Matruh to New Valley
                  Italians take New Valley from British
            1 Tank moved from Italian East Africa to Nubia
                  Italians take Nubia from British
            1 Tank moved from Nubia to Kordofan
            1 Infantry moved from Darfur to Kordofan
            1 Tank moved from Kenya to Kordofan
            1 Infantry moved from Kenya to Mozambique
                  Italians take Mozambique from British
            1 Tank moved from W.Morocco to French Sudan
                  Italians take Mauritania from French
    
        Purchase Units - Italians
            Italians buy 1 Adv.Fighter, 1 Bunker, 1 Carrier, 1 Destroyer, 1 Elite, 10 Infantrys, 1 T.Boat and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 56 Sea Zone
                Italians attack with 1 Battleship, 1 Bomber, 2 Carriers, 4 Destroyers, 5 Fighters, 3 Submarines, 7 T.Boats and 6 Transports
                British defend with 1 Battleship, 1 Carrier, 2 Cruisers, 11 Destroyers, 1 Submarine, 6 T.Boats and 3 Transports
                    Italians roll dice for 3 Submarines in 56 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                Units damaged: 1 Battleship owned by the British
                    British roll dice for 1 Submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Battleship, 1 Bomber, 2 Carriers, 4 Destroyers, 5 Fighters, 7 T.Boats and 6 Transports in 56 Sea Zone, round 2 : 5/20 hits, 7.00 expected hits
                    British roll dice for 1 Battleship, 1 Carrier, 2 Cruisers, 11 Destroyers, 6 T.Boats and 3 Transports in 56 Sea Zone, round 2 : 6/24 hits, 7.33 expected hits
                Units damaged: 1 Battleship owned by the Italians
                    3 Transports owned by the British, 5 Transports owned by the Italians and 3 T.Boats owned by the British lost in 56 Sea Zone
                    Italians roll dice for 3 Submarines in 56 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Submarine in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Battleship, 1 Bomber, 2 Carriers, 4 Destroyers, 5 Fighters, 7 T.Boats and 1 Transport in 56 Sea Zone, round 3 : 6/20 hits, 7.00 expected hits
                    British roll dice for 1 Battleship, 1 Carrier, 2 Cruisers, 11 Destroyers and 3 T.Boats in 56 Sea Zone, round 3 : 2/18 hits, 6.33 expected hits
                    1 Submarine owned by the British, 1 Transport owned by the Italians, 2 Destroyers owned by the British, 3 T.Boats owned by the British and 1 T.Boat owned by the Italians lost in 56 Sea Zone
                    Italians roll dice for 3 Submarines in 56 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Battleship, 1 Bomber, 2 Carriers, 4 Destroyers, 5 Fighters and 6 T.Boats in 56 Sea Zone, round 4 : 7/19 hits, 6.67 expected hits
                    British roll dice for 1 Battleship, 1 Carrier, 2 Cruisers and 9 Destroyers in 56 Sea Zone, round 4 : 5/13 hits, 5.17 expected hits
                    8 Destroyers owned by the British and 5 T.Boats owned by the Italians lost in 56 Sea Zone
                    Italians roll dice for 3 Submarines in 56 Sea Zone, round 5 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Battleship, 1 Bomber, 2 Carriers, 4 Destroyers, 5 Fighters and 1 T.Boat in 56 Sea Zone, round 5 : 5/14 hits, 5.00 expected hits
                    British roll dice for 1 Battleship, 1 Carrier, 2 Cruisers and 1 Destroyer in 56 Sea Zone, round 5 : 3/5 hits, 2.50 expected hits
                    1 Carrier owned by the British, 2 Submarines owned by the Italians, 1 Battleship owned by the British, 1 Destroyer owned by the British, 1 T.Boat owned by the Italians and 2 Cruisers owned by the British lost in 56 Sea Zone
                Italians win with 1 Battleship, 1 Bomber, 2 Carriers, 4 Destroyers, 5 Fighters and 1 Submarine remaining. Battle score for attacker is 115
                Casualties for Italians: 2 Submarines, 7 T.Boats and 6 Transports
                Casualties for British: 1 Battleship, 1 Carrier, 2 Cruisers, 11 Destroyers, 1 Submarine, 6 T.Boats and 3 Transports
            Battle in Kordofan
                Italians attack with 1 Infantry and 2 Tanks
                British defend with 1 Infantry
                    Italians roll dice for 1 Infantry and 2 Tanks in Kordofan, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in Kordofan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Kordofan
                Italians win, taking Kordofan from British with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Corsica
                Italians attack with 1 Artillery and 1 Infantry
                French defend with 1 Infantry
                    Italians roll dice for 1 Artillery and 1 Infantry in Corsica, round 2 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in Corsica, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Artillery and 1 Infantry in Corsica, round 3 : 2/2 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in Corsica, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Corsica
                Italians win, taking Corsica from French with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
    
        Non Combat Move - Italians
            2 Infantrys moved from Rome to 46 Sea Zone
            2 Infantrys and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
            2 Infantrys moved from 51 Sea Zone to Mersa Matruh
            1 Infantry moved from Kufra to Darfur
            2 ArmoredCars moved from Tobruk to Darfur
            3 Infantrys moved from Tobruk to Kufra
            2 Artillerys moved from Tobruk to Kufra
            2 Infantrys moved from Tripoli to El Agheila
            1 AAGun, 1 Elite and 3 Infantrys moved from S.Tunisia to Tripoli
            4 Infantrys moved from Tunis to S.Tunisia
            3 Tanks moved from W.Morocco to French Sudan
            4 Infantrys moved from E.Morocco to W.Morocco
            1 Tank moved from Provence to Tuscany
            1 Artillery moved from Provence to Lombardy
            1 Submarine moved from 46 Sea Zone to 42 Sea Zone
            1 Fighter moved from 56 Sea Zone to Darfur
            1 Bomber moved from 56 Sea Zone to Crete
    
        Place Units - Italians
            1 Bunker placed in Kenya
            4 Infantrys placed in E.Morocco
            1 Carrier, 1 Destroyer and 2 Transports placed in 51 Sea Zone
            1 T.Boat placed in 46 Sea Zone
            1 Adv.Fighter placed in Tunis
            1 Elite and 6 Infantrys placed in Rome
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to 51 Sea Zone: 2 Fighters
            EDIT: Removing units owned by Italians from 56 Sea Zone: 2 Fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.17
    British : -6.33
    French : -0.67
    

    Savegame


  • @Colt45554 said in Whack vs. Colt - WAW:

    British : -6.33

    :(

    I concede. Care for another. I’ll start with a bid of +6 for the Axis ;)

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - French
            2 Infantrys and 2 Tanks moved from Syria to Palestine
            1 Adv.Fighter moved from Syria to Palestine
            1 Adv.Fighter moved from Donetsk to Palestine
    
        Purchase Units - French
            French buy 1 Bunker and 2 Infantrys; Remaining resources: 2 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker and 2 Infantrys placed in Syria
    
        Turn Complete - French
            French collect 8 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Whackamatt said in Whack vs. Colt - WAW:

    @Colt45554 said in Whack vs. Colt - WAW:

    British : -6.33

    :(

    I concede. Care for another. I’ll start with a bid of +6 for the Axis ;)

    Disregard. I shall soldier on for a while.

  • '20

    TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Yamamoto
            1 unit repaired.
            3 Transports moved from 110 Sea Zone to 106 Sea Zone
            3 Marines moved from S.French Indochina to 106 Sea Zone
            3 Marines and 3 Transports moved from 106 Sea Zone to 110 Sea Zone
            1 Artillery and 2 Tanks moved from Banjarmasin to 110 Sea Zone
            1 Artillery, 3 Marines and 2 Tanks moved from 110 Sea Zone to Java
            2 Marines and 2 Tanks moved from Banjarmasin to 110 Sea Zone
            2 Artillerys moved from Banjarmasin to 110 Sea Zone
            2 Artillerys, 2 Marines, 2 Tanks and 4 Transports moved from 110 Sea Zone to 112 Sea Zone
            1 Infantry moved from Davao to 107 Sea Zone
            1 Infantry and 1 T.Boat moved from 107 Sea Zone to 112 Sea Zone
            1 Infantry moved from 112 Sea Zone to Aroe
                  Yamamoto take Aroe from Dutch
            1 Infantry moved from Davao to 107 Sea Zone
            1 Infantry and 1 T.Boat moved from 107 Sea Zone to 108 Sea Zone
            4 Destroyers and 3 Submarines moved from 94 Sea Zone to 86 Sea Zone
            4 Submarines moved from 85 Sea Zone to 86 Sea Zone
            2 Artillerys, 2 Marines and 2 Tanks moved from 112 Sea Zone to Tanimbar
            1 Artillery and 1 Marine moved from Hong Kong to 92 Sea Zone
            1 Artillery and 1 Elite moved from Hong Kong to 92 Sea Zone
            2 Artillerys, 1 Elite, 1 Marine and 2 Transports moved from 92 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Elite moved from 111 Sea Zone to Palawan
                  Yamamoto take Palawan from Americans
            1 Artillery and 1 Marine moved from 111 Sea Zone to Flores
                  Yamamoto take Flores from Dutch
            1 Infantry moved from 108 Sea Zone to Ulithi
            1 Bomber moved from Mindanao to Ulithi
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 5 B.Transports, 1 Destroyer, 1 Infantry, 5 Marines and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 86 Sea Zone
                Yamamoto attack with 4 Destroyers and 7 Submarines
                Americans defend with 3 Transports
                    Yamamoto roll dice for 7 Submarines in 86 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits
                    1 Transport owned by the Americans lost in 86 Sea Zone
                    Yamamoto roll dice for 4 Destroyers in 86 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 2 Transports in 86 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto and 2 Transports owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 4 Destroyers and 6 Submarines remaining. Battle score for attacker is 11
                Casualties for Americans: 3 Transports
                Casualties for Yamamoto: 1 Submarine
            Battle in Tanimbar
                Yamamoto attack with 2 Artillerys, 2 Marines and 2 Tanks
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys, 2 Marines and 2 Tanks in Tanimbar, round 2 : 2/6 hits, 3.00 expected hits
                    Dutch roll dice for 1 Infantry in Tanimbar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Tanimbar
                Yamamoto win, taking Tanimbar from Dutch with 2 Artillerys, 2 Marines and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Java
                Yamamoto attack with 1 Artillery, 3 Marines and 2 Tanks
                British defend with 2 Artillerys
                    Yamamoto roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    1 Artillery owned by the British lost in Java
                    Yamamoto roll dice for 1 Artillery, 3 Marines and 2 Tanks in Java, round 2 : 0/6 hits, 3.00 expected hits
                    Dutch roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery, 3 Marines and 2 Tanks in Java, round 3 : 5/6 hits, 3.00 expected hits
                    Dutch roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Java
                Yamamoto win, taking Java from Dutch with 1 Artillery, 3 Marines and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for British: 2 Artillerys
            Battle in Ulithi
                Yamamoto attack with 1 Bomber and 1 Infantry
                Americans defend with 1 Artillery
                    Yamamoto roll dice for 1 Bomber and 1 Infantry in Ulithi, round 2 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Artillery in Ulithi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in Ulithi
                Yamamoto win with 1 Bomber remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Artillery
    
        Non Combat Move - Yamamoto
            1 Fighter moved from Manila to Shantung
            2 Infantrys moved from Hong Kong to 92 Sea Zone
            2 Infantrys and 1 Transport moved from 92 Sea Zone to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Shantung
            4 Infantrys moved from Tokyo to Chubu
            1 Carrier and 2 Fighters moved from 111 Sea Zone to 112 Sea Zone
            1 Carrier, 2 Fighters and 1 Submarine moved from 107 Sea Zone to 85 Sea Zone
            1 Fighter moved from East And South Borneo to 67 Sea Zone
            1 Bomber moved from Ulithi to Mindanao
            1 Fighter moved from Manila to Mindanao
            1 Infantry moved from Kwangtung to Hunan
            3 Artillerys moved from Banjarmasin to East And South Borneo
    
        Place Units - Yamamoto
            2 B.Transports placed in 110 Sea Zone
            2 Marines placed in Banjarmasin
            1 B.Transport placed in 107 Sea Zone
            1 Artillery and 2 Marines placed in Davao
            2 B.Transports, 1 Destroyer and 3 Submarines placed in 85 Sea Zone
            1 Artillery and 1 Marine placed in Tokyo
            1 Infantry placed in Hong Kong
    
        Turn Complete - Yamamoto
            Yamamoto collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.17
    Americans : 1.33
    Dutch : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Elite and 1 Infantry moved from Suiyuan to Chahar
            1 Infantry moved from Shansi to Chahar
            1 Artillery and 1 Infantry moved from Shansi to Anhwei
            1 Bomber moved from Ningsia to Anhwei
            8 Infantrys and 1 Tank moved from Shansi to Hupeh
            1 Infantry moved from Suiyuan to Shansi
            4 Tanks moved from Suiyuan to Hupeh
            1 Artillery and 1 Infantry moved from Ningsia to Shensi
            1 Artillery and 1 Infantry moved from E.Qinghai to Ningsia
            1 Tank moved from Ningsia to Hupeh
            1 Artillery and 1 Infantry moved from Lanchow to Sikang
            1 Artillery and 1 Infantry moved from E.Qinghai to Sikang
            1 Mech.Inf moved from Hsining to Sikang
            2 ArmoredCars moved from Gobi Altai to Sikang
            1 Tank moved from Gobi Altai to Shensi
            2 Artillerys, 2 Elites and 1 Infantry moved from Hsining to E.Qinghai
            4 ArmoredCars moved from Urumqi to W.Tibet
    
        Purchase Units - Chinese
            Chinese buy 4 ArmoredCars, 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Anhwei
                Chinese attack with 1 Artillery, 1 Bomber and 1 Infantry
                Hisaichi defend with 1 Bunker
                    Chinese roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Anhwei, round 2 : 1/3 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    Hisaichi roll dice for 1 Bunker in Anhwei, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Anhwei, round 3 : 1/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Bunker in Anhwei, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Bunker
            Battle in Sikang
                Chinese attack with 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Mech.Inf
                Neutral defend with 4 Infantrys
                    Chinese roll dice for 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Mech.Inf in Sikang, round 2 : 4/7 hits, 2.33 expected hits
                    Neutral roll dice for 4 Infantrys in Sikang, round 2 : 0/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Neutral lost in Sikang
                Chinese loses 0 PUs for violating Sikangs neutrality.
                Chinese win, taking Sikang from Neutral with 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 8
                Casualties for Neutral: 4 Infantrys
            Battle in Hupeh
                Chinese attack with 8 Infantrys and 6 Tanks
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 8 Infantrys and 6 Tanks in Hupeh, round 2 : 2/14 hits, 4.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 7 Infantrys and 6 Tanks remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in W.Tibet
                Chinese attack with 4 ArmoredCars
                Neutral defend with 2 Infantrys
                    Chinese roll dice for 4 ArmoredCars in W.Tibet, round 2 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 2 Infantrys in W.Tibet, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral lost in W.Tibet
                Chinese loses 0 PUs for violating W.Tibets neutrality.
                Chinese win, taking W.Tibet from Neutral with 4 ArmoredCars remaining. Battle score for attacker is 4
                Casualties for Neutral: 2 Infantrys
            Battle in Chahar
                Chinese attack with 1 Elite and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Elite and 2 Infantrys in Chahar, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 Elite and 1 Infantry in Chahar, round 3 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 Elite in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Elite owned by the Chinese lost in Chahar
                Hisaichi win with no units remaining. Battle score for attacker is -5
                Casualties for Chinese: 1 Elite and 2 Infantrys
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 AAGun moved from Shansi to Hupeh
            1 Bomber moved from Anhwei to Ningsia
    
        Place Units - Chinese
            4 ArmoredCars placed in Urumqi
            2 Artillerys, 1 Elite and 3 Infantrys placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Neutral : -2.00
    Hisaichi : 2.33
    Chinese : -1.17
    

    Savegame

  • '20 '18 '17 '15

    Hey Colt! Are you open to more than one game at a time? I could start one up at the +5 Axis if you’d like.

    Interested in any 1914 1 vs 1 games?

  • '20

    I’ll continue bid with Axis+4.
    As for 1914, i haven’t seen updated map. When I get a chance to look, I will answer for that one.


  • @Colt45554

    1914 seems to be pretty even, IMO. The latest version fixed some of the overpowering Techs.

    I’ll do Axis +3

  • '20

    +2
    Will post Hisai later tonight

  • '20

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Tank moved from South Australia to Northern Territory
                  Hisaichi take Northern Territory from Anzac
            1 Tank moved from Northern Territory to Western Australia
            1 Elite moved from Western Australia to 67 Sea Zone
            1 Artillery moved from Broome to 67 Sea Zone
            1 Artillery, 1 Elite and 1 Fighter moved from 67 Sea Zone to Timor
            1 Artillery and 1 Bomber moved from Shantung to Anhwei
            1 Fighter moved from Shanghai to Shansi
            1 Fighter and 1 Infantry moved from Shantung to Shansi
            1 Artillery and 1 Marine moved from Hulunbuir to Chita
            1 ArmoredCar moved from Okhotsk to Zhigansk
                  Hisaichi take Zhigansk from Russians
            1 ArmoredCar moved from Zhigansk to Yakutsk
                  Hisaichi take Yakutsk from Russians
            1 Infantry moved from Kolyma to Koryakia
                  Hisaichi take Koryakia from Russians
            3 Artillerys and 3 Infantrys moved from Changchun to 84 Sea Zone
            3 Artillerys, 3 Infantrys and 3 Transports moved from 84 Sea Zone to 75 Sea Zone
            1 Artillery moved from Kolyma to 75 Sea Zone
            1 Artillery and 1 Transport moved from 75 Sea Zone to 84 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
            4 Artillerys and 4 Infantrys moved from 75 Sea Zone to Ayan
            2 Artillerys moved from Heilungchiang to Ayan
            3 Tanks moved from Heilungchiang to Ayan
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 8 Artillerys, 1 Elite, 1 Factory, 5 Infantrys and 2 Marines; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Timor
                Hisaichi attack with 1 Artillery, 1 Elite and 1 Fighter
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 1 Battleship in Timor, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Fighter in Timor, round 2 : 0/3 hits, 1.17 expected hits
                    Dutch roll dice for 1 Infantry in Timor, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi lost in Timor
                    Hisaichi roll dice for 1 Artillery and 1 Fighter in Timor, round 3 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Timor, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Timor
                Dutch win with 1 Infantry remaining. Battle score for attacker is -7
                Casualties for Hisaichi: 1 Artillery and 1 Elite
                1 Fighter owned by the Hisaichi retreated
            Battle in Ayan
                Hisaichi attack with 6 Artillerys, 4 Infantrys and 3 Tanks
                Russians defend with 2 Artillerys and 5 Infantrys
                    Hisaichi roll dice for 6 Artillerys, 4 Infantrys and 3 Tanks in Ayan, round 2 : 7/13 hits, 4.83 expected hits
                    Russians roll dice for 2 Artillerys and 5 Infantrys in Ayan, round 2 : 2/7 hits, 2.33 expected hits
                    5 Infantrys owned by the Russians, 2 Artillerys owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Ayan
                Hisaichi win, taking Ayan from Russians with 6 Artillerys, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 14
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 2 Artillerys and 5 Infantrys
            Battle in Chita
                Hisaichi attack with 1 Artillery and 1 Marine
                Russians defend with 1 AAGun and 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Marine in Chita, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Chita, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Chita
                    Hisaichi roll dice for 1 Marine in Chita, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Chita, round 3 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Hisaichi lost in Chita
                Russians win with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 1 Artillery and 1 Marine
            Battle in Anhwei
                Hisaichi attack with 1 Artillery and 1 Bomber
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 1 Artillery and 1 Bomber in Anhwei, round 2 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Bomber in Anhwei, round 3 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery in Anhwei, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Artillery
            Battle in Shansi
                Hisaichi attack with 2 Fighters and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Fighters and 1 Infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Fighters and 1 Infantry in Shansi, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win with 2 Fighters remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Infantry moved from Peking to Chahar
            2 Fighters moved from Shansi to Shantung
            1 Bomber moved from Anhwei to Shantung
            1 Artillery and 1 Infantry moved from Peking to Shantung
            1 ArmoredCar moved from Liaoning to Heilungchiang
            1 ArmoredCar moved from Liaoning to Hulunbuir
            1 Tank moved from Hulunbuir to Shantung
            2 Tanks moved from Liaoning to Shantung
            1 Fighter moved from Timor to 67 Sea Zone
            1 Artillery and 1 Infantry moved from Broome to Western Australia
            2 Tanks moved from South Australia to Western Australia
            1 Infantry moved from British Borneo to 106 Sea Zone
            1 Infantry and 1 Transport moved from 106 Sea Zone to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shantung
            1 T.Boat moved from 75 Sea Zone to 84 Sea Zone
            1 Transport moved from 110 Sea Zone to 67 Sea Zone
            1 Infantry moved from Kolyma to Zhigansk
    
        Place Units - Hisaichi
            1 Factory placed in Shantung
            1 Adv.Fighter placed in Liaoning
            1 Artillery, 1 Infantry and 1 Marine placed in Peking
            1 Artillery, 1 Elite and 1 Infantry placed in Broome
            2 Artillerys and 1 Marine placed in Liaoning
            4 Artillerys and 3 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -3.50
    Chinese : -0.33
    Russians : 1.00
    Dutch : 1.33
    

    Savegame

  • '20

    i would be willing to try 1914. I don’t really care which faction.

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            3 Infantrys and 2 Tanks moved from South Africa to Mozambique
            2 ArmoredCars and 1 Tank moved from W.Iran to Palestine
            10 Infantrys moved from Lower Egypt to Cairo
            3 Artillerys and 2 Infantrys moved from Lower Egypt to Palestine
            1 Infantry and 1 Tank moved from Cuba to 25 Sea Zone
            1 Infantry and 1 Tank moved from 25 Sea Zone to Jamaica
            2 Infantrys moved from E.Mexico to Central America
            2 Infantrys moved from Central America to Colombia
            1 Fighter moved from Venezuela to Jamaica
            5 Infantrys moved from Assam to Burma
            3 Infantrys moved from Yunnan to Burma
            1 Infantry moved from Yunnan to Burma
            5 Infantrys moved from Bihar to Assam
            2 Infantrys moved from Calcutta to Assam
            5 Infantrys moved from Delhi to Bihar
            1 Artillery and 1 Elite moved from Hyderabad to Calcutta
            2 Artillerys and 11 Infantrys moved from Dover to Manchester
            1 Bomber moved from Donetsk to Vinnytsia
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Bunker, 2 Elites, 21 Infantrys, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Strategic bombing raid in Vinnytsia
                    AA fire in Vinnytsia : 0/1 hits, 0.17 expected hits
                Bombing raid in Vinnytsia rolls: 2 and costs: 2 PUs.
                Bombing raid costs 2 PUs
            Battle in Mozambique
                British attack with 3 Infantrys and 2 Tanks
                Italians defend with 1 Infantry
                    British roll dice for 3 Infantrys and 2 Tanks in Mozambique, round 2 : 1/5 hits, 1.50 expected hits
                    Italians roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Mozambique
                British win, taking Mozambique from Italians with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Manchester
                British attack with 2 Artillerys and 11 Infantrys
                Germans defend with 1 AAGun, 1 Factory and 1 Infantry
                    British roll dice for 2 Artillerys and 11 Infantrys in Manchester, round 2 : 1/13 hits, 2.83 expected hits
                    Germans roll dice for 1 Infantry in Manchester, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Manchester
                British win, taking Manchester from Germans with 2 Artillerys and 11 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Jamaica
                British attack with 1 Fighter, 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    British roll dice for 1 Fighter, 1 Infantry and 1 Tank in Jamaica, round 2 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Jamaica, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Jamaica
                British loses 0 PUs for violating Jamaicas neutrality.
                British win, taking Jamaica from Neutral with 1 Fighter and 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Burma
                British attack with 9 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 9 Infantrys in Burma, round 2 : 2/9 hits, 1.50 expected hits
                    Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Burma
                British win, taking Burma from Thai with 9 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            1 AAGun moved from Bihar to Assam
            1 AAGun moved from Cape Town to South Africa
            1 AAGun moved from Iraq to Palestine
            1 Fighter moved from Jamaica to Venezuela
            1 Bomber moved from Vinnytsia to Donetsk
    
        Place Units - British
            1 Bunker and 6 Infantrys placed in Cairo
            3 Tanks placed in W.Iran
            2 Mech.Infs placed in Cape Town
            2 Elites and 2 Infantrys placed in Wales
            2 Artillerys and 3 Infantrys placed in Delhi
            5 Infantrys placed in Madras
            2 Infantrys placed in Bombay
            3 Infantrys placed in London
    
        Turn Complete - British
            British collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Neutral : 0.67
    British : -0.83
    Italians : -0.33
    AA fire in Vinnytsia : : -0.17
    Thai : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Anzac
            2 Tanks moved from New South Wales to Townsville
            1 Tank moved from Townsville to Northern Territory
                  Anzac take Northern Territory from Hisaichi
            1 Tank moved from Northern Territory to Townsville
            15 Infantrys moved from New South Wales to Canberra
    
        Purchase Units - Anzac
            Anzac buy 2 Bunkers and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Bunker and 3 Infantrys placed in Townsville
            1 Bunker and 3 Infantrys placed in Port Moresby
            4 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

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