19L G40 - Weddingsinger ( Allies +16) vs Sovietishcat (Axis ) Game 3


  • @Sovietishcat just sitting her at my table and realized that myself. Its onlynround 3, not 4. Itll be a minute

  • '19

    Probably when I edited the political situation, the system does not do the difference lol


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 tactical_bombers and 2 transports; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 bomber moved from Central United States to Eastern United States
            1 infantry and 2 mech_infantrys moved from Western United States to Central United States
            1 cruiser moved from 101 Sea Zone to 102 Sea Zone
            1 fighter moved from Guam to Wake Island
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 submarine moved from 42 Sea Zone to 45 Sea Zone
            1 cruiser moved from 42 Sea Zone to 38 Sea Zone
            1 destroyer moved from 42 Sea Zone to 38 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            2 tactical_bombers placed in 101 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @weddingsinger since you declared war to Japan, am I still receiving my 10$ for trade with America?

  • '19

    @weddingsinger If so, I will edit 10$ to Japan IPC

  • '19

    @weddingsinger don’t forget to redo UK as well


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 10 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 10 infantry
                Japanese defend with 1 aaGun and 6 infantry
                    AA fire in Kweichow : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 2 : 3/11 hits, 2.17 expected hits
                    Japanese roll dice for 1 aaGun and 6 infantry in Kweichow, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 8 infantry in Kweichow, round 3 : 0/9 hits, 1.83 expected hits
                    Japanese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 4 : 4/8 hits, 1.67 expected hits
                    Japanese roll dice for 4 infantry in Kweichow, round 4 : 2/4 hits, 1.33 expected hits
                    4 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 8
                Casualties for Chinese: 5 infantry
                Casualties for Japanese: 1 aaGun and 6 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Burma
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.33
    AA fire in Kweichow : : -0.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 tactical_bombers and 2 transports; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 bomber moved from Central United States to Eastern United States
            1 infantry and 2 mech_infantrys moved from Western United States to Central United States
            1 cruiser moved from 101 Sea Zone to 102 Sea Zone
            1 fighter moved from Guam to Wake Island
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 submarine moved from 42 Sea Zone to 45 Sea Zone
            1 cruiser moved from 42 Sea Zone to 38 Sea Zone
            1 destroyer moved from 42 Sea Zone to 38 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            2 tactical_bombers placed in 101 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 10 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 10 infantry
                Japanese defend with 1 aaGun and 6 infantry
                    AA fire in Kweichow : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 2 : 3/11 hits, 2.17 expected hits
                    Japanese roll dice for 1 aaGun and 6 infantry in Kweichow, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 8 infantry in Kweichow, round 3 : 0/9 hits, 1.83 expected hits
                    Japanese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 4 : 4/8 hits, 1.67 expected hits
                    Japanese roll dice for 4 infantry in Kweichow, round 4 : 2/4 hits, 1.33 expected hits
                    4 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 8
                Casualties for Chinese: 5 infantry
                Casualties for Japanese: 1 aaGun and 6 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Burma
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 7 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 cruisers and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            1 bomber moved from Egypt to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
    
        Combat - British
            Battle in Trans-Jordan
                British attack with 1 fighter and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 fighter and 1 tactical_bomber in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 99 Sea Zone
                British attack with 1 bomber, 2 cruisers and 1 destroyer
                Italians defend with 1 cruiser
                    British roll dice for 1 bomber, 2 cruisers and 1 destroyer in 99 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Italians roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Italians lost in 99 Sea Zone
                British win, taking 99 Sea Zone from Italians with 1 bomber, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 12
                Casualties for Italians: 1 cruiser
    
        Non Combat Move - British
            1 bomber moved from 99 Sea Zone to Persia
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
                  British take Greece from Neutral_Allies
            1 fighter and 7 infantry moved from India to Burma
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
    
        Place Units - British
            4 infantry placed in United Kingdom
            3 infantry placed in Quebec
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,3,5
            British collect 27 PUs (3 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 6 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
            UK_Pacific collect 17 PUs (4 lost to blockades); end with 17 PUs
            Some Units in India change ownership: 2 artilleries and 6 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Quebec: 1 infantry
            EDIT: Changing unit bombing damage for these British owned units to: factory_major = 3
            EDIT: Removing units owned by British from Quebec: 1 infantry
            EDIT: Removing units owned by British from Quebec: 1 infantry
            EDIT: Adding units owned by British to United Kingdom: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Belgian Congo: 2 infantry
            EDIT: Removing units owned by British from Rhodesia: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -0.17
    Italians : -0.83
    Chinese : 1.33
    AA fire in Kweichow : : -0.17
    Japanese : 0.33
    

    Savegame


  • @Sovietishcat

    OK, redid all the turns. Quick edit at end of UK because I forgot to move Africa 2 inf and to fix London factory for placement there. If I’m lucky I’ll kill half your troops, it looks like.


  • @Sovietishcat

    and, yeah, check Japan’s IPCs to make sure you weren’t screwed there, too.

  • '19

    TripleA Move Summary: Italians round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Algeria to Morocco
            1 bomber moved from Southern Italy to Morocco
            1 armour moved from Iraq to Egypt
                  Italians take Egypt from British
            1 infantry moved from Iraq to Northwest Persia
                  Italians take Northwest Persia from Neutral_Allies
    

    Savegame

  • '19

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Algeria to Morocco
            1 bomber moved from Southern Italy to Morocco
            1 armour moved from Iraq to Egypt
                  Italians take Egypt from British
            1 infantry moved from Iraq to Northwest Persia
                  Italians take Northwest Persia from Neutral_Allies
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                French defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits, 1.33 expected hits
                    French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
                Italians win, taking Morocco from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Northern Italy to Yugoslavia
            2 fighters moved from Southern Italy to Iraq
            1 bomber moved from Morocco to Southern France
            2 aaGuns moved from Northern Italy to Southern Italy
            2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
            2 aaGuns moved from Slovakia Hungary to Yugoslavia
    
        Place Units - Italians
            1 factory_minor placed in Iraq
            1 mech_infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,5
            Italians collect 20 PUs (1 lost to blockades); end with 20 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    French : 0.33
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Italians round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Algeria to Morocco
            1 bomber moved from Southern Italy to Morocco
            1 armour moved from Iraq to Egypt
                  Italians take Egypt from British
            1 infantry moved from Iraq to Northwest Persia
                  Italians take Northwest Persia from Neutral_Allies
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                French defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits, 1.33 expected hits
                    French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
                Italians win, taking Morocco from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Northern Italy to Yugoslavia
            2 fighters moved from Southern Italy to Iraq
            1 bomber moved from Morocco to Southern France
            2 aaGuns moved from Northern Italy to Southern Italy
            2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
            2 aaGuns moved from Slovakia Hungary to Yugoslavia
    
        Place Units - Italians
            1 factory_minor placed in Iraq
            1 mech_infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,5
            Italians collect 20 PUs (1 lost to blockades); end with 20 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Japanese from 38 to 48
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0.67
    French : 0.33
    

    Savegame

  • '19

    @weddingsinger ya the bonus was missing, so I added up… Hopefully everything is sorted out, sorry for the troubles…


  • @Sovietishcat

    All because I forgot to declare war at the start of ANZAC’s turn…


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            2 fighters moved from Java to 37 Sea Zone
            1 fighter moved from Java to 37 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
    
        Combat - ANZAC
            Battle in Marianas
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking Marianas from Japanese, taking 37 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Changing ownership of Italian Somaliland from Italians to British
            EDIT: Adding units owned by ANZAC to Italian Somaliland: 1 infantry
            EDIT: Removing units owned by ANZAC from Kenya: 1 infantry
            EDIT: Turning off Edit Mode
            3 fighters moved from 37 Sea Zone to Burma
            3 destroyers moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 41 Sea Zone to 43 Sea Zone
            1 infantry moved from Kenya to Anglo Egyptian Sudan
    
        Place Units - ANZAC
            3 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 34 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 destroyer moved from 43 Sea Zone to 20 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.83
    Japanese : -0.17
    

    Savegame

  • '19

    TripleA Move Summary: Germans round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 carriers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Eire to 109 Sea Zone
            1 artillery and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to United Kingdom
            9 armour and 9 infantry moved from Scotland to United Kingdom
            1 carrier, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            9 transports moved from 111 Sea Zone to 112 Sea Zone
            3 artilleries, 9 infantry and 5 mech_infantrys moved from Western Germany to 112 Sea Zone
            3 artilleries, 9 infantry, 5 mech_infantrys and 9 transports moved from 112 Sea Zone to 110 Sea Zone
            1 artillery moved from Holland Belgium to 110 Sea Zone
            4 artilleries, 8 infantry and 5 mech_infantrys moved from 110 Sea Zone to United Kingdom
            1 infantry moved from 110 Sea Zone to United Kingdom
            1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
            2 fighters moved from Western Germany to United Kingdom
            1 infantry moved from Slovakia Hungary to Poland
            1 infantry moved from Slovakia Hungary to Romania
            2 submarines moved from 119 Sea Zone to 110 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 bomber and 1 fighter moved from Western Germany to 99 Sea Zone
            3 tactical_bombers moved from Iraq to 99 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 carriers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Eire to 109 Sea Zone
            1 artillery and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to United Kingdom
            9 armour and 9 infantry moved from Scotland to United Kingdom
            1 carrier, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            9 transports moved from 111 Sea Zone to 112 Sea Zone
            3 artilleries, 9 infantry and 5 mech_infantrys moved from Western Germany to 112 Sea Zone
            3 artilleries, 9 infantry, 5 mech_infantrys and 9 transports moved from 112 Sea Zone to 110 Sea Zone
            1 artillery moved from Holland Belgium to 110 Sea Zone
            4 artilleries, 8 infantry and 5 mech_infantrys moved from 110 Sea Zone to United Kingdom
            1 infantry moved from 110 Sea Zone to United Kingdom
            1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
            2 fighters moved from Western Germany to United Kingdom
            1 infantry moved from Slovakia Hungary to Poland
            1 infantry moved from Slovakia Hungary to Romania
            2 submarines moved from 119 Sea Zone to 110 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 bomber and 1 fighter moved from Western Germany to 99 Sea Zone
            3 tactical_bombers moved from Iraq to 99 Sea Zone
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 1 bomber, 1 fighter and 3 tactical_bombers
                British defend with 2 cruisers, 1 destroyer and 1 transport
                    Germans roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in 99 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    British roll dice for 2 cruisers, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    1 destroyer owned by the British, 2 cruisers owned by the British, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in 99 Sea Zone
                    1 transport owned by the British lost in 99 Sea Zone
                Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Germans: 1 bomber and 1 tactical_bomber
                Casualties for British: 2 cruisers, 1 destroyer and 1 transport
            Battle in United Kingdom
                Germans attack with 9 armour, 5 artilleries, 1 bomber, 3 fighters, 18 infantry, 5 mech_infantrys and 1 tactical_bomber
                British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 24 infantry and 1 mech_infantry; French defend with 2 infantry
                    AA fire in United Kingdom : 1/5 hits, 0.83 expected hits
                    1 fighter owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 9 armour, 5 artilleries, 1 bomber, 2 fighters, 18 infantry, 5 mech_infantrys and 1 tactical_bomber in United Kingdom, round 2 : 12/41 hits, 13.17 expected hits
                    British roll dice for 5 aaGuns, 1 fighter, 26 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/28 hits, 9.67 expected hits
                    5 aaGuns owned by the British, 8 infantry owned by the Germans, 2 infantry owned by the French and 6 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 9 armour, 5 artilleries, 1 bomber, 2 fighters, 10 infantry, 5 mech_infantrys and 1 tactical_bomber in United Kingdom, round 3 : 14/33 hits, 11.83 expected hits
                    British roll dice for 1 fighter, 18 infantry and 1 mech_infantry in United Kingdom, round 3 : 8/20 hits, 7.00 expected hits
                    8 infantry owned by the Germans and 14 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 9 armour, 5 artilleries, 1 bomber, 2 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in United Kingdom, round 4 : 13/25 hits, 10.50 expected hits
                    British roll dice for 1 fighter, 4 infantry and 1 mech_infantry in United Kingdom, round 4 : 4/6 hits, 2.33 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 mech_infantry owned by the Germans, 4 infantry owned by the British and 1 fighter owned by the British lost in United Kingdom
                Germans captures 28PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 9 armour, 4 artilleries, 1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 45
                Casualties for Germans: 1 artillery, 1 fighter, 18 infantry and 1 mech_infantry
                Casualties for British: 5 aaGuns, 1 fighter, 24 infantry and 1 mech_infantry
                Casualties for French: 2 infantry
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            1 bomber could not land in United Kingdom and was removed
            1 fighter moved from Western Germany to Finland
            2 fighters and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
            1 fighter and 2 tactical_bombers moved from 99 Sea Zone to Iraq
            11 infantry moved from Slovakia Hungary to Germany
            6 aaGuns moved from Slovakia Hungary to Germany
            2 artilleries moved from Slovakia Hungary to Germany
    
        Place Units - Germans
            2 carriers placed in 110 Sea Zone
            1 armour, 1 infantry and 3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 77 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.50
    British : 1.67
    AA fire in United Kingdom : : 0.17
    

    Savegame

  • '19

    I assumed no scramble in sz 110, since you mentionned it before


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Germans
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 armour and 1 infantry moved from Karelia to Finland
            2 infantry moved from Eastern Poland to Poland
            2 infantry moved from Eastern Poland to Slovakia Hungary
            1 infantry moved from Bessarabia to Romania
            1 infantry moved from Eastern Poland to Romania
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            11 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Caucasus to Northwest Persia
            2 tactical_bombers moved from Russia to Northwest Persia
            1 fighter moved from Eastern Poland to Poland
            2 artilleries moved from Eastern Poland to Slovakia Hungary
            4 artilleries and 2 infantry moved from Eastern Poland to Slovakia Hungary
            2 infantry moved from Eastern Poland to Slovakia Hungary
            10 infantry moved from Eastern Poland to Slovakia Hungary
            3 artilleries moved from Eastern Poland to Slovakia Hungary
            3 infantry moved from Timguska to Kansu
            1 infantry moved from Eastern Poland to Romania
            1 tactical_bomber moved from Eastern Poland to Poland
            1 fighter moved from Eastern Poland to Finland
            3 armour moved from Eastern Poland to Romania
            3 mech_infantrys moved from Eastern Poland to Romania
    
        Combat - Russians
            Battle in Romania
                Russians attack with 3 armour, 3 infantry and 3 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 3 armour, 3 infantry and 3 mech_infantrys in Romania, round 2 : 6/9 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 3 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Kansu
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Kansu, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
                Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Northwest Persia
                Russians attack with 1 infantry and 2 tactical_bombers
                Italians defend with 1 infantry
                    Russians roll dice for 1 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Northwest Persia
                Russians win, taking Northwest Persia from Italians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Slovakia Hungary
                Russians attack with 9 artilleries and 16 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 9 artilleries and 16 infantry in Slovakia Hungary, round 2 : 8/25 hits, 7.17 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 9 artilleries and 16 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Finland
                Russians attack with 1 armour, 1 fighter and 1 infantry
                Germans defend with 1 fighter
                    Russians roll dice for 1 armour, 1 fighter and 1 infantry in Finland, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 fighter in Finland, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 fighter
            Battle in Poland
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
            3 artilleries moved from Rostov to Caucasus
            2 tactical_bombers moved from Northwest Persia to Caucasus
            1 armour and 3 mech_infantrys moved from Ukraine to Caucasus
            3 aaGuns moved from Eastern Poland to Slovakia Hungary
            3 armour moved from Eastern Poland to Romania
            1 aaGun moved from Eastern Poland to Romania
            1 fighter moved from Finland to Vyborg
            2 aaGuns moved from Amur to Manchuria
            2 infantry moved from Eastern Poland to Romania
            2 infantry moved from Eastern Poland to Slovakia Hungary
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
    
        Place Units - Russians
            3 mech_infantrys placed in Novgorod
            3 armour placed in Ukraine
            2 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 50 PUs; end with 50 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Italians : -0.33
    Russians : 5.00
    Japanese : 0.00
    

    Savegame

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