@dawgoneit do you mean the one in Ulaanbaatar? Yes, he has to land there. Came from sz5.
19L G40 - Weddingsinger ( Allies +16) vs Sovietishcat (Axis ) Game 3
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@Sovietishcat just sitting her at my table and realized that myself. Its onlynround 3, not 4. Itll be a minute
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Probably when I edited the political situation, the system does not do the difference lol
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 tactical_bombers and 2 transports; Remaining resources: 5 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 bomber moved from Central United States to Eastern United States 1 infantry and 2 mech_infantrys moved from Western United States to Central United States 1 cruiser moved from 101 Sea Zone to 102 Sea Zone 1 fighter moved from Guam to Wake Island 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 45 Sea Zone 1 cruiser moved from 42 Sea Zone to 38 Sea Zone 1 destroyer moved from 42 Sea Zone to 38 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 2 tactical_bombers placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
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@weddingsinger since you declared war to Japan, am I still receiving my 10$ for trade with America?
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@weddingsinger If so, I will edit 10$ to Japan IPC
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@weddingsinger don’t forget to redo UK as well
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 10 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 10 infantry Japanese defend with 1 aaGun and 6 infantry AA fire in Kweichow : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 2 : 3/11 hits, 2.17 expected hits Japanese roll dice for 1 aaGun and 6 infantry in Kweichow, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 8 infantry in Kweichow, round 3 : 0/9 hits, 1.83 expected hits Japanese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 4 : 4/8 hits, 1.67 expected hits Japanese roll dice for 4 infantry in Kweichow, round 4 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 5 infantry Casualties for Japanese: 1 aaGun and 6 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 1.33 AA fire in Kweichow : : -0.17 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 tactical_bombers and 2 transports; Remaining resources: 5 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 bomber moved from Central United States to Eastern United States 1 infantry and 2 mech_infantrys moved from Western United States to Central United States 1 cruiser moved from 101 Sea Zone to 102 Sea Zone 1 fighter moved from Guam to Wake Island 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 45 Sea Zone 1 cruiser moved from 42 Sea Zone to 38 Sea Zone 1 destroyer moved from 42 Sea Zone to 38 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 2 tactical_bombers placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 10 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 10 infantry Japanese defend with 1 aaGun and 6 infantry AA fire in Kweichow : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 2 : 3/11 hits, 2.17 expected hits Japanese roll dice for 1 aaGun and 6 infantry in Kweichow, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 8 infantry in Kweichow, round 3 : 0/9 hits, 1.83 expected hits Japanese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 4 : 4/8 hits, 1.67 expected hits Japanese roll dice for 4 infantry in Kweichow, round 4 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 5 infantry Casualties for Japanese: 1 aaGun and 6 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 7 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 2 cruisers and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 bomber moved from Egypt to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan Combat - British Battle in Trans-Jordan British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter and 1 tactical_bomber in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 99 Sea Zone British attack with 1 bomber, 2 cruisers and 1 destroyer Italians defend with 1 cruiser British roll dice for 1 bomber, 2 cruisers and 1 destroyer in 99 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Italians with 1 bomber, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Non Combat Move - British 1 bomber moved from 99 Sea Zone to Persia 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 aaGun and 1 infantry moved from 99 Sea Zone to Greece British take Greece from Neutral_Allies 1 fighter and 7 infantry moved from India to Burma 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea Place Units - British 4 infantry placed in United Kingdom 3 infantry placed in Quebec Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,3,5 British collect 27 PUs (3 lost to blockades); end with 28 PUs Place Units - UK_Pacific 2 artilleries and 6 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3 UK_Pacific collect 17 PUs (4 lost to blockades); end with 17 PUs Some Units in India change ownership: 2 artilleries and 6 infantry Turning on Edit Mode EDIT: Removing units owned by British from Quebec: 1 infantry EDIT: Changing unit bombing damage for these British owned units to: factory_major = 3 EDIT: Removing units owned by British from Quebec: 1 infantry EDIT: Removing units owned by British from Quebec: 1 infantry EDIT: Adding units owned by British to United Kingdom: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Belgian Congo: 2 infantry EDIT: Removing units owned by British from Rhodesia: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0.17 Italians : -0.83 Chinese : 1.33 AA fire in Kweichow : : -0.17 Japanese : 0.33
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OK, redid all the turns. Quick edit at end of UK because I forgot to move Africa 2 inf and to fix London factory for placement there. If I’m lucky I’ll kill half your troops, it looks like.
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and, yeah, check Japan’s IPCs to make sure you weren’t screwed there, too.
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TripleA Move Summary: Italians round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Algeria to Morocco 1 bomber moved from Southern Italy to Morocco 1 armour moved from Iraq to Egypt Italians take Egypt from British 1 infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from Neutral_Allies
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Algeria to Morocco 1 bomber moved from Southern Italy to Morocco 1 armour moved from Iraq to Egypt Italians take Egypt from British 1 infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from Neutral_Allies Combat - Italians Battle in Morocco Italians attack with 1 artillery, 1 bomber and 1 infantry French defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits, 1.33 expected hits French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco Italians win, taking Morocco from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for French: 2 infantry Non Combat Move - Italians 1 mech_infantry moved from Northern Italy to Yugoslavia 2 fighters moved from Southern Italy to Iraq 1 bomber moved from Morocco to Southern France 2 aaGuns moved from Northern Italy to Southern Italy 2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia 2 aaGuns moved from Slovakia Hungary to Yugoslavia Place Units - Italians 1 factory_minor placed in Iraq 1 mech_infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,5 Italians collect 20 PUs (1 lost to blockades); end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.67 French : 0.33
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Algeria to Morocco 1 bomber moved from Southern Italy to Morocco 1 armour moved from Iraq to Egypt Italians take Egypt from British 1 infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from Neutral_Allies Combat - Italians Battle in Morocco Italians attack with 1 artillery, 1 bomber and 1 infantry French defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits, 1.33 expected hits French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco Italians win, taking Morocco from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for French: 2 infantry Non Combat Move - Italians 1 mech_infantry moved from Northern Italy to Yugoslavia 2 fighters moved from Southern Italy to Iraq 1 bomber moved from Morocco to Southern France 2 aaGuns moved from Northern Italy to Southern Italy 2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia 2 aaGuns moved from Slovakia Hungary to Yugoslavia Place Units - Italians 1 factory_minor placed in Iraq 1 mech_infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,5 Italians collect 20 PUs (1 lost to blockades); end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs Turning on Edit Mode EDIT: Changing PUs for Japanese from 38 to 48 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.67 French : 0.33
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@weddingsinger ya the bonus was missing, so I added up… Hopefully everything is sorted out, sorry for the troubles…
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All because I forgot to declare war at the start of ANZAC’s turn…
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 37 Sea Zone ANZAC take 35 Sea Zone from Japanese 2 fighters moved from Java to 37 Sea Zone 1 fighter moved from Java to 37 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas Combat - ANZAC Battle in Marianas Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking Marianas from Japanese, taking 37 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Turning on Edit Mode EDIT: Changing ownership of Italian Somaliland from Italians to British EDIT: Adding units owned by ANZAC to Italian Somaliland: 1 infantry EDIT: Removing units owned by ANZAC from Kenya: 1 infantry EDIT: Turning off Edit Mode 3 fighters moved from 37 Sea Zone to Burma 3 destroyers moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 41 Sea Zone to 43 Sea Zone 1 infantry moved from Kenya to Anglo Egyptian Sudan Place Units - ANZAC 3 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Combat - French Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 34 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 destroyer moved from 43 Sea Zone to 20 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83 Japanese : -0.17
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TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 carriers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Eire to 109 Sea Zone 1 artillery and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to United Kingdom 9 armour and 9 infantry moved from Scotland to United Kingdom 1 carrier, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 9 transports moved from 111 Sea Zone to 112 Sea Zone 3 artilleries, 9 infantry and 5 mech_infantrys moved from Western Germany to 112 Sea Zone 3 artilleries, 9 infantry, 5 mech_infantrys and 9 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from Holland Belgium to 110 Sea Zone 4 artilleries, 8 infantry and 5 mech_infantrys moved from 110 Sea Zone to United Kingdom 1 infantry moved from 110 Sea Zone to United Kingdom 1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to United Kingdom 1 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Romania 2 submarines moved from 119 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to United Kingdom 1 bomber and 1 fighter moved from Western Germany to 99 Sea Zone 3 tactical_bombers moved from Iraq to 99 Sea Zone
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 carriers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Eire to 109 Sea Zone 1 artillery and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to United Kingdom 9 armour and 9 infantry moved from Scotland to United Kingdom 1 carrier, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 9 transports moved from 111 Sea Zone to 112 Sea Zone 3 artilleries, 9 infantry and 5 mech_infantrys moved from Western Germany to 112 Sea Zone 3 artilleries, 9 infantry, 5 mech_infantrys and 9 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from Holland Belgium to 110 Sea Zone 4 artilleries, 8 infantry and 5 mech_infantrys moved from 110 Sea Zone to United Kingdom 1 infantry moved from 110 Sea Zone to United Kingdom 1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to United Kingdom 1 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Romania 2 submarines moved from 119 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to United Kingdom 1 bomber and 1 fighter moved from Western Germany to 99 Sea Zone 3 tactical_bombers moved from Iraq to 99 Sea Zone Combat - Germans Battle in 99 Sea Zone Germans attack with 1 bomber, 1 fighter and 3 tactical_bombers British defend with 2 cruisers, 1 destroyer and 1 transport Germans roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in 99 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits British roll dice for 2 cruisers, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits 1 destroyer owned by the British, 2 cruisers owned by the British, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in 99 Sea Zone 1 transport owned by the British lost in 99 Sea Zone Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Germans: 1 bomber and 1 tactical_bomber Casualties for British: 2 cruisers, 1 destroyer and 1 transport Battle in United Kingdom Germans attack with 9 armour, 5 artilleries, 1 bomber, 3 fighters, 18 infantry, 5 mech_infantrys and 1 tactical_bomber British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 24 infantry and 1 mech_infantry; French defend with 2 infantry AA fire in United Kingdom : 1/5 hits, 0.83 expected hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 9 armour, 5 artilleries, 1 bomber, 2 fighters, 18 infantry, 5 mech_infantrys and 1 tactical_bomber in United Kingdom, round 2 : 12/41 hits, 13.17 expected hits British roll dice for 5 aaGuns, 1 fighter, 26 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/28 hits, 9.67 expected hits 5 aaGuns owned by the British, 8 infantry owned by the Germans, 2 infantry owned by the French and 6 infantry owned by the British lost in United Kingdom Germans roll dice for 9 armour, 5 artilleries, 1 bomber, 2 fighters, 10 infantry, 5 mech_infantrys and 1 tactical_bomber in United Kingdom, round 3 : 14/33 hits, 11.83 expected hits British roll dice for 1 fighter, 18 infantry and 1 mech_infantry in United Kingdom, round 3 : 8/20 hits, 7.00 expected hits 8 infantry owned by the Germans and 14 infantry owned by the British lost in United Kingdom Germans roll dice for 9 armour, 5 artilleries, 1 bomber, 2 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in United Kingdom, round 4 : 13/25 hits, 10.50 expected hits British roll dice for 1 fighter, 4 infantry and 1 mech_infantry in United Kingdom, round 4 : 4/6 hits, 2.33 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 mech_infantry owned by the Germans, 4 infantry owned by the British and 1 fighter owned by the British lost in United Kingdom Germans captures 28PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 9 armour, 4 artilleries, 1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 45 Casualties for Germans: 1 artillery, 1 fighter, 18 infantry and 1 mech_infantry Casualties for British: 5 aaGuns, 1 fighter, 24 infantry and 1 mech_infantry Casualties for French: 2 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 bomber could not land in United Kingdom and was removed 1 fighter moved from Western Germany to Finland 2 fighters and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 1 fighter and 2 tactical_bombers moved from 99 Sea Zone to Iraq 11 infantry moved from Slovakia Hungary to Germany 6 aaGuns moved from Slovakia Hungary to Germany 2 artilleries moved from Slovakia Hungary to Germany Place Units - Germans 2 carriers placed in 110 Sea Zone 1 armour, 1 infantry and 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 77 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 3.50 British : 1.67 AA fire in United Kingdom : : 0.17
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I assumed no scramble in sz 110, since you mentionned it before
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 armour and 1 infantry moved from Karelia to Finland 2 infantry moved from Eastern Poland to Poland 2 infantry moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Bessarabia to Romania 1 infantry moved from Eastern Poland to Romania 1 infantry moved from Amur to Korea Russians take Korea from Japanese 11 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Caucasus to Northwest Persia 2 tactical_bombers moved from Russia to Northwest Persia 1 fighter moved from Eastern Poland to Poland 2 artilleries moved from Eastern Poland to Slovakia Hungary 4 artilleries and 2 infantry moved from Eastern Poland to Slovakia Hungary 2 infantry moved from Eastern Poland to Slovakia Hungary 10 infantry moved from Eastern Poland to Slovakia Hungary 3 artilleries moved from Eastern Poland to Slovakia Hungary 3 infantry moved from Timguska to Kansu 1 infantry moved from Eastern Poland to Romania 1 tactical_bomber moved from Eastern Poland to Poland 1 fighter moved from Eastern Poland to Finland 3 armour moved from Eastern Poland to Romania 3 mech_infantrys moved from Eastern Poland to Romania Combat - Russians Battle in Romania Russians attack with 3 armour, 3 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 3 armour, 3 infantry and 3 mech_infantrys in Romania, round 2 : 6/9 hits, 2.50 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 3 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kansu Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Kansu, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Northwest Persia Russians attack with 1 infantry and 2 tactical_bombers Italians defend with 1 infantry Russians roll dice for 1 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northwest Persia Russians win, taking Northwest Persia from Italians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Slovakia Hungary Russians attack with 9 artilleries and 16 infantry Germans defend with 1 infantry Russians roll dice for 9 artilleries and 16 infantry in Slovakia Hungary, round 2 : 8/25 hits, 7.17 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 9 artilleries and 16 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Finland Russians attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 fighter Russians roll dice for 1 armour, 1 fighter and 1 infantry in Finland, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 fighter in Finland, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 fighter Battle in Poland Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland 3 artilleries moved from Rostov to Caucasus 2 tactical_bombers moved from Northwest Persia to Caucasus 1 armour and 3 mech_infantrys moved from Ukraine to Caucasus 3 aaGuns moved from Eastern Poland to Slovakia Hungary 3 armour moved from Eastern Poland to Romania 1 aaGun moved from Eastern Poland to Romania 1 fighter moved from Finland to Vyborg 2 aaGuns moved from Amur to Manchuria 2 infantry moved from Eastern Poland to Romania 2 infantry moved from Eastern Poland to Slovakia Hungary 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone Place Units - Russians 3 mech_infantrys placed in Novgorod 3 armour placed in Ukraine 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 50 PUs; end with 50 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 55 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : 1.33 Italians : -0.33 Russians : 5.00 Japanese : 0.00