@max334 I forgot to walk into Kenya, so edited that. The dicebot roll was for the French DD convoy roll for 74.
Wizmark (X +6) vs Samuel06 (L) BM3 G3
-
@samuel06 2 please
-
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 8 artilleries, 1 battleship, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters, 1 infantry and 1 mech_infantry moved from Norway to Finland 1 armour and 2 infantry moved from French Indo China to Kwangsi 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 artillery and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Finland Americans attack with 3 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Finland, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kwangsi Americans attack with 1 armour and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi Americans win, taking Kwangsi from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 bombers moved from Hawaiian Islands to Caroline Islands 4 bombers moved from Western United States to Caroline Islands 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 6 transports moved from 102 Sea Zone to 101 Sea Zone 3 fighters moved from Finland to Norway 9 fighters moved from Russia to Greece 3 infantry moved from Tobruk to Alexandria Place Units - Americans 1 battleship and 1 destroyer placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Central United States 1 artillery and 2 infantry placed in Norway 1 artillery and 2 infantry placed in French Indo China Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 45 PUs; British buy 1 factory_minor, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Norway to Vyborg Russians take Vyborg from Germans 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 2 fighters moved from 36 Sea Zone to 20 Sea Zone 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung 1 bomber and 2 fighters moved from French Indo China to Kwangtung 3 infantry moved from Burma to Yunnan 1 mech_infantry moved from Northwest Persia to Volgograd Russians take Volgograd from Germans 1 mech_infantry moved from Northwest Persia to Rostov Russians take Rostov from Italians 3 armour and 6 mech_infantrys moved from Northwest Persia to Kazakhstan Combat - British Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 0 hits. Rolls: 6,4 Battle in 20 Sea Zone British attack with 1 destroyer, 2 fighters and 1 transport Japanese defend with 1 submarine British roll dice for 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone British win, taking 20 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 98 Sea Zone British attack with 1 destroyer Italians defend with 1 submarine British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Kwangtung British attack with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 factory_minor, 1 harbour and 4 infantry British roll dice for 1 artillery, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/9 hits, 4.50 expected hits Japanese roll dice for 4 infantry in Kwangtung, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 4 infantry Battle in Yunnan British attack with 3 infantry Japanese defend with 1 mech_infantry British roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kazakhstan British attack with 3 armour and 6 mech_infantrys Japanese defend with 1 infantry British roll dice for 3 armour and 6 mech_infantrys in Kazakhstan, round 2 : 3/9 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan British win, taking Kazakhstan from Japanese with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 armour and 1 mech_infantry moved from Persia to Turkmenistan 2 mech_infantrys moved from Iraq to Caucasus 1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 aaGun, 1 artillery and 3 infantry moved from Libya to Tobruk 5 fighters and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone 2 fighters moved from 20 Sea Zone to French Indo China 1 bomber moved from Kwangtung to French Indo China Place Units - British 2 fighters placed in United Kingdom 1 factory_minor placed in Greece 3 mech_infantrys placed in Persia Turn Complete - British British collect 42 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 22 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs Some Units in India change ownership: 1 armour and 4 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.33 British : 0.83 Italians : -0.17 Americans : 1.67 Japanese : -0.50
-
TripleA Move Summary: Italians round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 3 artilleries and 4 infantry moved from Northern Italy to Southern France 1 armour and 1 mech_infantry moved from Bryansk to Rostov
-
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 3 artilleries and 4 infantry moved from Northern Italy to Southern France 1 armour and 1 mech_infantry moved from Bryansk to Rostov Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 98 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Battle in Rostov Italians attack with 1 armour and 1 mech_infantry British defend with 1 mech_infantry Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Southern France Italians attack with 3 artilleries and 4 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 5 infantry Italians roll dice for 3 artilleries and 4 infantry in Southern France, round 2 : 3/7 hits, 2.17 expected hits Americans roll dice for 1 artillery and 5 infantry in Southern France, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France 3 artilleries owned by the Italians and 1 infantry owned by the Italians retreated to Northern Italy Americans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 3 infantry Casualties for Americans: 3 infantry Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to Southern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 1 mech_infantry moved from Albania to Northern Italy 1 mech_infantry moved from Bulgaria to Bessarabia 1 bomber and 1 fighter moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery, 1 fighter and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : 0.67 Americans : 1.00 Russians : -0.67
-
TripleA Move Summary: ANZAC round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 bomber and 3 fighters moved from French Indo China to Hunan Combat - ANZAC
-
@samuel06 Any kamikaze for sz35?
-
@samuel06 1 please
-
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 bomber and 3 fighters moved from French Indo China to Hunan Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 5 Battle in Hunan ANZAC attack with 1 bomber and 3 fighters Japanese defend with 1 artillery ANZAC roll dice for 1 bomber and 3 fighters in Hunan, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hunan ANZAC win with 1 bomber and 3 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 35 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 35 Sea Zone to 36 Sea Zone 1 bomber and 3 fighters moved from Hunan to French Indo China 1 submarine moved from 37 Sea Zone to 19 Sea Zone 1 carrier moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 destroyer and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : -0.50
-
TripleA Move Summary: Germans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 109 Sea Zone 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from France to Normandy Bordeaux 2 artilleries and 2 infantry moved from France to Southern France 1 infantry moved from France to Southern France 1 fighter moved from Western Germany to Southern France 2 mech_infantrys moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 3 mech_infantrys moved from Bryansk to Caucasus 2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus 1 tactical_bomber moved from Bryansk to Caucasus 1 infantry moved from Archangel to Smolensk 1 tactical_bomber moved from Bryansk to Smolensk
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 109 Sea Zone 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from France to Normandy Bordeaux 2 artilleries and 2 infantry moved from France to Southern France 1 infantry moved from France to Southern France 1 fighter moved from Western Germany to Southern France 2 mech_infantrys moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 3 mech_infantrys moved from Bryansk to Caucasus 2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus 1 tactical_bomber moved from Bryansk to Caucasus 1 infantry moved from Archangel to Smolensk 1 tactical_bomber moved from Bryansk to Smolensk Combat - Germans Battle in Smolensk Germans attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk retreated to Smolensk Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 fighter and 2 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Caucasus Germans attack with 2 fighters, 3 mech_infantrys and 3 tactical_bombers British defend with 2 mech_infantrys; Russians defend with 1 mech_infantry Germans roll dice for 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 1/8 hits, 3.33 expected hits Russians roll dice for 3 mech_infantrys in Caucasus, round 2 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus Germans roll dice for 2 fighters, 1 mech_infantry and 3 tactical_bombers in Caucasus, round 3 : 2/6 hits, 3.00 expected hits Russians roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 1 mech_infantry Casualties for British: 2 mech_infantrys Battle in Volgograd Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 mech_infantry; Russians defend with 1 factory_minor Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Southern France Germans attack with 2 artilleries, 1 fighter and 3 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 artilleries, 1 fighter and 3 infantry in Southern France, round 2 : 3/6 hits, 2.00 expected hits Americans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 artillery and 2 infantry Non Combat Move - Germans 2 fighters and 3 tactical_bombers moved from Caucasus to Bryansk 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 1 tactical_bomber moved from Smolensk to Bryansk 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 artillery and 1 infantry moved from Archangel to Novgorod 1 artillery and 2 infantry moved from Ukraine to Bryansk 4 mech_infantrys moved from Western Germany to Greater Southern Germany 2 mech_infantrys moved from Germany to Greater Southern Germany 4 artilleries moved from Germany to Greater Southern Germany 1 fighter moved from Southern France to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany Place Units - Germans 1 bomber placed in Western Germany 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 2 armour and 1 mech_infantry placed in Germany 1 infantry placed in France 1 infantry placed in Western Germany 1 infantry placed in Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5 Germans collect 47 PUs (1 lost to blockades); end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -1.33 Americans : -1.33 Russians : 1.67
-
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Samara to Volgograd 2 fighters moved from Russia to Volgograd 1 infantry moved from Tambov to Rostov 1 armour, 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Japanese Combat - Russians Battle in Volgograd Russians attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Volgograd, round 2 : 0/5 hits, 1.83 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Volgograd, round 3 : 1/5 hits, 1.83 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Volgograd, round 4 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Rostov Russians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.83 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Rostov to Russia 2 fighters moved from Volgograd to Russia 1 infantry moved from Samara to Novosibirsk 1 aaGun moved from Samara to Russia Place Units - Russians 5 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -1.67 Italians : -0.83 Russians : -2.33
-
@samuel06 I think I will call this one here…It will be a bit of a grind by the numbers for you…but there is no way out for the axis. Sorry to have kept you waiting on this but was trying to see something clever…I never did! :joy:
Well done and good game…need something different in my locker if i am to get the better of you!
Will post the result
-
@wizmark Hey, no problem for the delay at all. It was a good game again.