scramble & ool
GL
I overlooked the Italian can opener. I knew Italy couldn’t blitz thru Egypt or go thru Suez Canal. But I wasn’t thinking about Germany going thru. It wasn’t the usual location in Russia. If I had noticed, I would have pulled further back and saved the 9 planes and 2 mobile units, and maybe left the slow units to fight it out in Egypt. That would have given me a fighting chance and I could have sunk 5 transports in 2 locations, and saved 2 U.K. transports. Just when Russia was having some fun and will take Vietnam and Malaya; and the Allies will be taking back DEI Islands.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 aaGun and 3 armour; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
5 artilleries and 5 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Italians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
2 fighters and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Volgograd to Rostov
1 artillery moved from Tambov to Rostov
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Yunnan to French Indo China
Russians take French Indo China from Japanese
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Archangel to Novgorod
1 mech_infantry moved from Nenetsia to Novgorod
2 armour moved from Urals to Yenisey
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
2 artilleries moved from Smolensk to Russia
1 aaGun moved from Novgorod to Karelia
Place Units - Russians
1 aaGun and 2 armour placed in Novgorod
1 armour placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : 0.67
Have a great vacation.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 bomber moved from Philippines to French Indo China
1 fighter moved from Philippines to Kwangsi
1 mech_infantry moved from Shantung to Hunan
1 artillery moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsi to Kweichow
1 artillery moved from Hopei to Kweichow
1 armour moved from Hopei to Hunan
1 armour moved from Shensi to Kweichow
1 fighter moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to Kwangsi
1 fighter moved from 20 Sea Zone to Kwangsi
1 tactical_bomber moved from 20 Sea Zone to Kwangsi
2 fighters moved from 20 Sea Zone to Hunan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in French Indo China, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 1 artillery and 1 bomber in French Indo China, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in French Indo China
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/7 hits, 3.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 1 artillery, 3 fighters and 1 mech_infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 1 mech_infantry in Hunan, round 2 : 2/6 hits, 2.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kweichow, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from French Indo China to Kwangtung
1 fighter moved from Japan to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from Hunan to 20 Sea Zone
1 tactical_bomber moved from Kwangsi to 20 Sea Zone
1 mech_infantry moved from Suiyuyan to Sikang
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Kiangsi to Chahar
2 mech_infantrys moved from Yakut S.S.R. to Buyant-Uhaa
1 aaGun, 1 artillery and 5 infantry moved from Yakut S.S.R. to Buryatia
1 fighter moved from Kwangsi to Hopei
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
3 transports moved from 20 Sea Zone to 19 Sea Zone
4 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 infantry moved from Shantung to Anhwe
1 artillery, 5 infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
5 infantry moved from 20 Sea Zone to Kwangtung
1 aaGun moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Anhwe
Place Units - Japanese
1 fighter placed in Kwangtung
1 destroyer placed in 20 Sea Zone
1 submarine placed in 6 Sea Zone
1 infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Manchuria
1 fighter placed in Japan
1 artillery and 2 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
Japanese collect 50 PUs (4 lost to blockades); end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Russians : 1.33
Japanese : -3.17
Oops, I did one combat and forgot to do strat bomb before I went to NCM. I will open a new game and do the strat bombing to generate the battle results and then edit the result into the first game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers and 5 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 marine moved from 35 Sea Zone to Philippines
1 bomber moved from Java to Philippines
1 submarine moved from 33 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in Philippines
Americans attack with 1 artillery, 1 bomber and 1 marine
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 marine in Philippines, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Philippines to Dutch New Guinea
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 54 Sea Zone to 27 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Queensland
2 marines moved from Queensland to 54 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 2 marines and 3 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
2 marines moved from 42 Sea Zone to Java
5 fighters moved from Java to 42 Sea Zone
2 mech_infantrys moved from French Equatorial Africa to Rhodesia
2 bombers moved from United Kingdom to Novgorod
4 fighters moved from 88 Sea Zone to United Kingdom
2 carriers, 1 cruiser, 2 destroyers, 3 submarines and 2 transports moved from 88 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Russia to Novgorod
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 10
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Guiana: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Turning off Edit Mode
2 bombers and 2 fighters placed in Eastern United States
3 fighters placed in Western United States
Americans undo move 2.
2 fighters placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4
Americans collect 54 PUs (2 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : -0.67
3 American bombers > Germany, 1 AA hit, 10 damage. Two surviving bombers flew on to Novg. Negative TUV. Also edited infantry from Brit Guiana that should have NCM with the fleet to U.S.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 fighter moved from Yunnan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter in Hopei, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.67
The Japanese fighter in Hopei did not stop the generation of a guerrilla, it needed to be a ground troop. So I killed the fighter with the flying tiger fighter and the guerrilla.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers and 5 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 marine moved from 35 Sea Zone to Philippines
1 bomber moved from Java to Philippines
1 submarine moved from 33 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in Philippines
Americans attack with 1 artillery, 1 bomber and 1 marine
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 marine in Philippines, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Philippines to Dutch New Guinea
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 54 Sea Zone to 27 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Queensland
2 marines moved from Queensland to 54 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 2 marines and 3 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
2 marines moved from 42 Sea Zone to Java
5 fighters moved from Java to 42 Sea Zone
2 mech_infantrys moved from French Equatorial Africa to Rhodesia
2 bombers moved from United Kingdom to Novgorod
4 fighters moved from 88 Sea Zone to United Kingdom
2 carriers, 1 cruiser, 2 destroyers, 3 submarines and 2 transports moved from 88 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Russia to Novgorod
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 10
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Guiana: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Turning off Edit Mode
2 bombers and 2 fighters placed in Eastern United States
3 fighters placed in Western United States
Americans undo move 2.
2 fighters placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4
Americans collect 54 PUs (2 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 fighter moved from Yunnan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter in Hopei, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from French Equatorial Africa to 98 Sea Zone
1 artillery and 1 infantry moved from India to West India
1 destroyer moved from 78 Sea Zone to 80 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 78 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - British
Battle in Sumatra
Battle in 98 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport; Italians defend with 2 transports
2 transports owned by the Italians and 1 transport owned by the Germans lost in 98 Sea Zone
British win, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 21
Casualties for Italians: 2 transports
Casualties for Germans: 1 transport
Battle in 80 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in West India
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in West India, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in West India, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in West India
British win, taking West India from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 infantry moved from Shan State to French Indo China
1 aaGun moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 artillery and 4 infantry moved from Burma to India
1 mech_infantry moved from Kenya to Rhodesia
1 artillery and 2 infantry moved from Kenya to Belgian Congo
1 bomber moved from 98 Sea Zone to Belgian Congo
1 aaGun moved from Union of South Africa to Rhodesia
1 carrier moved from 88 Sea Zone to 101 Sea Zone
1 fighter moved from 88 Sea Zone to United Kingdom
2 fighters and 4 infantry moved from Scotland to United Kingdom
1 fighter and 1 tactical_bomber moved from United Kingdom to Karelia
Place Units - British
3 armour placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6
British collect 25 PUs (1 lost to blockades); end with 25 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.67
British : 0.33
Americans : 0.67
Chinese : 0.33
Japanese : -1.50
Nuts, U.S. bomber forgot to sink the Japanese transport in sz36. Now an ANZ sub will have to do it, but they are needed elsewhere.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 airfield, 1 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Caucasus to Kazakhstan
1 bomber moved from Greece to Kazakhstan
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Kazakhstan to Greece
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
2 carriers, 2 destroyers and 3 submarines moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
2 fighters moved from Trans-Jordan to Egypt
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Ukraine to Caucasus
Place Units - Italians
1 airfield, 1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 infantry placed in Southern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 0.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from India to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in Borneo
Battle in 36 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese, taking Borneo from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from 36 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
Darn that Italian air base just built in Egypt. The ANZ bomber in India was going to sink the 2 German transports. Had to settle for sinking the Japanese transport in sz36. Well, the U.S. has settled into Java, complete with the Japanese built air base. Thanks.
The AB was supposed to be built the previous turn (in Trans-Jordan), and then I decided to skip it because I had intended to kill off the British Bomber with my bombers. But, then I decided to concentrate my attack on Sudan with all my forces in order to have more Tanks left after the battle and not to lose Bombers, I forgot to put the AB back in. So that cost me the 3 Transports you sank.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 85 PUs;
Germans buy 3 armour, 2 artilleries, 3 infantry, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 1 artillery, 2 infantry and 7 mech_infantrys moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Persia to West India
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 bomber moved from Egypt to 80 Sea Zone
3 bombers moved from Trans-Jordan to 80 Sea Zone
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 tactical_bomber moved from Ukraine to Volgograd
1 fighter moved from Ukraine to Volgograd
1 infantry moved from Ukraine to Bryansk
2 fighters moved from Ukraine to Bryansk
1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from Poland to Baltic States
4 armour and 4 mech_infantrys moved from Germany to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Western Ukraine to Baltic States
1 armour moved from Bessarabia to Baltic States
Combat - Germans
Battle in 80 Sea Zone
Germans attack with 4 bombers and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 bombers in 80 Sea Zone, round 2 : 1/4 hits, 2.67 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 80 Sea Zone
Germans win, taking 80 Sea Zone from British with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in West India
Germans attack with 2 armour, 1 artillery, 2 infantry and 9 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour, 1 artillery, 2 infantry and 9 mech_infantrys in West India, round 2 : 2/14 hits, 3.33 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in West India
Germans win, taking West India from UK_Pacific with 2 armour, 1 artillery, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 6 armour, 3 artilleries, 9 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 3 artilleries, 9 infantry and 8 mech_infantrys in Baltic States, round 2 : 9/26 hits, 7.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 6 armour, 3 artilleries, 9 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Bryansk to Ukraine
1 tactical_bomber moved from Volgograd to Ukraine
1 fighter moved from Volgograd to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Western Germany to Poland
2 destroyers moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
2 transports moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
2 mech_infantrys moved from Finland to Norway
1 infantry moved from Finland to Norway
1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 97 Sea Zone
4 bombers moved from 80 Sea Zone to Greece
1 armour moved from Egypt to Iraq
6 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from Trans-Jordan to Ukraine
1 mech_infantry moved from Szechwan to Suiyuyan
3 armour moved from Caucasus to Northwest Persia
5 mech_infantrys moved from Caucasus to Northwest Persia
1 fighter and 2 tactical_bombers moved from Egypt to Ukraine
1 tactical_bomber moved from Egypt to Ukraine
1 fighter moved from Egypt to Ukraine
Place Units - Germans
1 submarine placed in 112 Sea Zone
2 artilleries and 1 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Persia
2 infantry and 1 mech_infantry placed in Greece
9 mech_infantrys placed in Western Germany
Germans undo move 5.
1 mech_infantry placed in Germany
1 armour and 8 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 1.67
British : -0.33
UK_Pacific : 0.33
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 23 PUs;
Russians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tsinghai to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 artillery and 1 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
5 artilleries and 5 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 armour and 1 mech_infantry moved from Novgorod to Finland
3 armour and 9 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Kazakhstan
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Kazakhstan
Russians win, taking Kazakhstan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Kazakhstan to Russia
1 aaGun moved from Karelia to Finland
1 aaGun moved from Novgorod to Karelia
1 artillery and 5 infantry moved from Novgorod to Archangel
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
1 aaGun moved from Yenisey to Yakut S.S.R.
Place Units - Russians
1 aaGun and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 1.33
Italians : -0.33
Russians : 0.50
I know that I can’t win this game, but I wanted to see if the Allies could take Finland and Norway while holding Moscow for a while. Germany has so much income and major factories, that it already has a 26-unit army in Baltic. More than I expected. I might have stayed and defended Volg, but the planes in Ukraine and bombers in Greece can reach, so it wasn’t worth it. So on to Norway.
We shall see how it plays out…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 41 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 fighter moved from 20 Sea Zone to 43 Sea Zone
1 fighter moved from 20 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
6 carriers moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 fighter moved from Kwangtung to French Indo China
1 armour moved from Kweichow to Hopei
1 artillery moved from Kweichow to Hopei
1 infantry moved from Suiyuyan to Hopei
1 bomber moved from Kwangtung to Hopei
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
4 infantry moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Philippines
1 armour moved from Hunan to Hopei
1 fighter moved from Kwangtung to French Indo China
2 submarines moved from 20 Sea Zone to 35 Sea Zone
2 battleships moved from 20 Sea Zone to 35 Sea Zone
2 cruisers moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangtung to French Indo China
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 4 submarines and 3 transports
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 3 transports in 35 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 4 submarines and 3 transports remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Philippines
Japanese attack with 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 marine
Japanese roll dice for 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 3/10 hits, 3.83 expected hits
Americans roll dice for 1 artillery and 1 marine in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 marine owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 artillery and 1 marine
Battle in Hopei
Japanese attack with 2 armour, 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 bomber and 1 infantry in Hopei, round 2 : 0/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 armour, 1 artillery, 1 bomber and 1 infantry in Hopei, round 3 : 1/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in French Indo China, round 2 : 1/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 fighters moved from French Indo China to 35 Sea Zone
1 bomber moved from Hopei to Kwangtung
1 aaGun moved from Kwangsi to Kwangtung
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangsi to French Indo China
1 infantry moved from Anhwe to Hunan
1 artillery moved from Hunan to Kweichow
1 mech_infantry moved from Kweichow to Szechwan
1 aaGun, 1 artillery and 5 infantry moved from Buryatia to Amur
1 fighter moved from Japan to 35 Sea Zone
2 destroyers moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Manchuria to Amur
3 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Anhwe to Szechwan
1 mech_infantry moved from Buyant-Uhaa to Anhwe
1 mech_infantry moved from Buyant-Uhaa to Manchuria
Place Units - Japanese
1 artillery and 1 fighter placed in Kwangtung
1 artillery placed in Kwangtung
1 transport placed in 19 Sea Zone
3 mech_infantrys placed in Manchuria
2 infantry placed in Shantung
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : -0.67
Chinese : 0.33
Russians : -0.33
Japanese : -7.00