Germany now has a very powerfull fleet (2 subs, 1 destroyer, 2 trannies, 1 aircraft + 2 fighters and a battleship). I play with NA so next turn i buy 1 or 2 subs to have the wolfpack attack and affect uk and usa economy. It radically changes the game. America and UK have to face an unusual threat. Of course Russia will rule for some rounds…
I think you mean 3 subs, right? 'Cuz the one from SZ8 meets with the med fleet on G1, then they link on G2.
Letting Russia rule is very dangerous! I would advise against spending more than cash on the carrier; the tranny and IC aren’t going to help you much against a properly aggressive Russian player.
Inevitably you will lose your fleet, as well. The UK and US have 70 IPCs between them that can be dedicated just to taking your fleet out. You only have 40 IPCs to spend, and probably a lot less if you want to keep your Eastern territories against the Russians. Sure sure you can buy like 3 carriers total over a few turns and have 6 fighters land on them which is very efficient for your money, and it’ll stall them for a while, but Russia isn’t quite as weak as it looks. If you let it get out of hand you could be staring at them at Eastern Europe in a few rounds.
I’d probably beef up some land troops with UK while building transports. The Americans would start off with 2 carriers and a fighter, then churn out fighters for a couple turns afterwards depending on how much navy the Germans have. If the Germans stay off of Western Europe, the Americans can nail them with 8 fighters, 2 destroyers, 2 transports, 2 carriers and 1 bomber on US3. If the German fleet is too powerful, wait until US4 and add 3 fighters, 1 battleship, and another transport to the mix. If for some ridiculous reason the Germans have such a strong navy as to still dissuade you, wait until US 5 with 4 more fighters.
The German navy can be tough, but you can also wind up losing a lot of fighters in the water and certainly Russia will have you by the throat with you unable to push back without enough land troops.